#ifndef MODEL_H #define MODEL_H #include "HandmadeMath.h" #include "sokol/sokol_gfx.h" extern HMM_Vec3 eye; struct shader; struct mesh { sg_bindings bind; uint32_t face_count; }; struct model { struct mesh *meshes; }; /* Get the model at a path, or create and return if it doesn't exist */ struct model *GetExistingModel(const char *path); /* Make a Model struct */ struct model *MakeModel(const char *path); /* Load a model from memory into the GPU */ void loadmodel(struct model *model); void model_init(); void draw_model(struct model *model, HMM_Mat4 amodel, HMM_Mat4 lsm); void draw_models(struct model *model, struct shader *shader); #endif