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4 changed files with 154 additions and 16 deletions

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@ -159,13 +159,27 @@ JSC_CCALL(imgui_popid, ImGui::PopID(); )
JSC_CCALL(imgui_image, JSC_CCALL(imgui_image,
texture *tex = js2texture(argv[0]); texture *tex = js2texture(argv[0]);
simgui_image_desc_t simgd; if (!tex->simgui.id) {
simgd.image = tex->id; simgui_image_desc_t simgd;
simgd.sampler = std_sampler; simgd.image = tex->id;
simgui_image_t simgui_img = simgui_make_image(&simgd); simgd.sampler = std_sampler;
ImTextureID tex_id = simgui_imtextureid(simgui_img); tex->simgui = simgui_make_image(&simgd);
ImGui::Image(tex_id, ImVec2(tex->width, tex->height), ImVec2(0,0), ImVec2(1,1)); }
simgui_destroy_image(simgui_img);
ImGui::Image(simgui_imtextureid(tex->simgui), ImVec2(tex->width, tex->height), ImVec2(0,0), ImVec2(1,1));
)
JSC_SCALL(imgui_imagebutton,
texture *tex = js2texture(argv[1]);
if (!tex->simgui.id) {
simgui_image_desc_t simgd;
simgd.image = tex->id;
simgd.sampler = std_sampler;
tex->simgui = simgui_make_image(&simgd);
}
if (ImGui::ImageButton(str, simgui_imtextureid(tex->simgui), ImVec2(tex->width, tex->height)))
script_call_sym(argv[2], 1, argv);
) )
JSC_CCALL(imgui_sameline, ImGui::SameLine(js2number(argv[0])) ) JSC_CCALL(imgui_sameline, ImGui::SameLine(js2number(argv[0])) )
@ -361,9 +375,16 @@ JSC_SCALL(imgui_seq,
) )
JSC_SCALL(imgui_sequencer, JSC_SCALL(imgui_sequencer,
int32_t current = js2number(js_getpropstr(argv[1], "current")); /*float start_time = js2number(js_getpropstr(argv[1], "start"));
int32_t start = js2number(js_getpropstr(argv[1], "start")); float end_time = js2number(js_getpropstr(argv[1], "end"));
int32_t end = js2number(js_getpropstr(argv[1], "end")); float current = js2number(js_getpropstr(argv[1], "current"));
ImVec2 timeline_size = ImGui::GetContentRegionAvail();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
ImVec2 timeline_start = ImGui::GetCursorScreenPos();
float total_time = end_time - start_time;
float pixels_per_second = zoom * (timeline_size.x / total_time);
if(ImGui::BeginNeoSequencer(str, &current, &start, &end, {700,200}, if(ImGui::BeginNeoSequencer(str, &current, &start, &end, {700,200},
ImGuiNeoSequencerFlags_AllowLengthChanging | ImGuiNeoSequencerFlags_AllowLengthChanging |
ImGuiNeoSequencerFlags_EnableSelection | ImGuiNeoSequencerFlags_EnableSelection |
@ -375,7 +396,7 @@ JSC_SCALL(imgui_sequencer,
js_setpropstr(argv[1], "current", number2js(current)); js_setpropstr(argv[1], "current", number2js(current));
js_setpropstr(argv[1], "start", number2js(start)); js_setpropstr(argv[1], "start", number2js(start));
js_setpropstr(argv[1], "end", number2js(end)); js_setpropstr(argv[1], "end", number2js(end)); */
) )
JSC_SCALL(imgui_timeline, JSC_SCALL(imgui_timeline,
@ -410,6 +431,100 @@ JSC_SCALL(imgui_tlgroup,
} }
) )
ImVec2 js2imvec2(JSValue v)
{
HMM_Vec2 va = js2vec2(v);
return ImVec2(va.x,va.y);
}
ImVec4 js2imvec4(JSValue v)
{
HMM_Vec4 va = js2vec4(v);
return ImVec4(va.x, va.y, va.z, va.w);
}
ImU32 js2imu32(JSValue v)
{
return ImGui::ColorConvertFloat4ToU32(js2imvec4(v));
}
JSC_CCALL(imgui_rectfilled,
ImGui::GetWindowDrawList()->AddRectFilled(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imu32(argv[2]));
)
JSC_CCALL(imgui_line,
ImGui::GetWindowDrawList()->AddLine(js2imvec2(argv[0]), js2imvec2(argv[1]),js2imu32(argv[2]));
)
JSC_CCALL(imgui_cursorscreenpos,
ImVec2 v = ImGui::GetCursorScreenPos();
HMM_Vec2 va;
va.x = v.x;
va.y = v.y;
return vec22js(va);
)
JSC_CCALL(imgui_setcursorscreenpos,
ImGui::SetCursorScreenPos(js2imvec2(argv[0]));
)
JSC_CCALL(imgui_contentregionavail,
ImVec2 v = ImGui::GetContentRegionAvail();
HMM_Vec2 va;
va.x = v.x;
va.y = v.y;
return vec22js(va);
)
JSC_CCALL(imgui_beziercubic,
ImGui::GetWindowDrawList()->AddBezierCubic(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imvec2(argv[2]), js2imvec2(argv[3]), js2imu32(argv[4]), js2number(argv[5]));
)
JSC_CCALL(imgui_bezierquad,
ImGui::GetWindowDrawList()->AddBezierQuadratic(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imvec2(argv[2]), js2imu32(argv[3]), js2number(argv[4]));
)
JSC_SCALL(imgui_drawtext,
ImGui::GetWindowDrawList()->AddText(js2imvec2(argv[1]), js2imu32(argv[2]), str);
)
JSC_CCALL(imgui_rect,
ImGui::GetWindowDrawList()->AddRect(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imu32(argv[2]));
)
JSC_CCALL(imgui_mousehoveringrect,
return boolean2js(ImGui::IsMouseHoveringRect(js2imvec2(argv[0]), js2imvec2(argv[1])));
)
JSC_CCALL(imgui_mouseclicked,
return boolean2js(ImGui::IsMouseClicked(js2number(argv[0])));
)
JSC_CCALL(imgui_mousedown,
return boolean2js(ImGui::IsMouseDown(js2number(argv[0])));
)
JSC_CCALL(imgui_mousereleased,
return boolean2js(ImGui::IsMouseReleased(js2number(argv[0])));
)
JSC_CCALL(imgui_mousedragging,
return boolean2js(ImGui::IsMouseDragging(js2number(argv[0])));
)
JSC_CCALL(imgui_mousedelta,
ImVec2 dm = ImGui::GetIO().MouseDelta;
return vec22js((HMM_Vec2){dm.x,dm.y});
)
JSC_CCALL(imgui_dummy,
ImGui::Dummy(js2imvec2(argv[0]));
)
JSC_SCALL(imgui_invisiblebutton,
ImGui::InvisibleButton(str, js2imvec2(argv[1]));
)
static const JSCFunctionListEntry js_imgui_funcs[] = { static const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, window, 2), MIST_FUNC_DEF(imgui, window, 2),
MIST_FUNC_DEF(imgui, menu, 2), MIST_FUNC_DEF(imgui, menu, 2),
@ -423,6 +538,7 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, menuitem, 3), MIST_FUNC_DEF(imgui, menuitem, 3),
MIST_FUNC_DEF(imgui, radio, 2), MIST_FUNC_DEF(imgui, radio, 2),
MIST_FUNC_DEF(imgui, image, 1), MIST_FUNC_DEF(imgui, image, 1),
MIST_FUNC_DEF(imgui, imagebutton, 2),
MIST_FUNC_DEF(imgui, textinput, 2), MIST_FUNC_DEF(imgui, textinput, 2),
MIST_FUNC_DEF(imgui, textbox, 2), MIST_FUNC_DEF(imgui, textbox, 2),
MIST_FUNC_DEF(imgui, button, 2), MIST_FUNC_DEF(imgui, button, 2),
@ -459,6 +575,23 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, timeline, 3), MIST_FUNC_DEF(imgui, timeline, 3),
MIST_FUNC_DEF(imgui, tlgroup, 2), MIST_FUNC_DEF(imgui, tlgroup, 2),
MIST_FUNC_DEF(imgui, seq, 3), MIST_FUNC_DEF(imgui, seq, 3),
MIST_FUNC_DEF(imgui, mousehoveringrect, 2),
MIST_FUNC_DEF(imgui, mouseclicked, 1),
MIST_FUNC_DEF(imgui, mousedown, 1),
MIST_FUNC_DEF(imgui, mousereleased, 1),
MIST_FUNC_DEF(imgui, mousedragging, 1),
MIST_FUNC_DEF(imgui, mousedelta, 0),
MIST_FUNC_DEF(imgui, rect, 3),
MIST_FUNC_DEF(imgui, rectfilled, 3),
MIST_FUNC_DEF(imgui, line, 3),
MIST_FUNC_DEF(imgui, bezierquad, 5),
MIST_FUNC_DEF(imgui, beziercubic, 6),
MIST_FUNC_DEF(imgui, drawtext, 3),
MIST_FUNC_DEF(imgui, cursorscreenpos, 0),
MIST_FUNC_DEF(imgui, setcursorscreenpos, 1),
MIST_FUNC_DEF(imgui, contentregionavail, 0),
MIST_FUNC_DEF(imgui, dummy, 1),
MIST_FUNC_DEF(imgui, invisiblebutton, 2),
}; };
static int started = 0; static int started = 0;

View file

@ -139,6 +139,7 @@ void ffi_load();
JSValue vec22js(HMM_Vec2 v); JSValue vec22js(HMM_Vec2 v);
HMM_Vec2 js2vec2(JSValue v); HMM_Vec2 js2vec2(JSValue v);
HMM_Vec4 js2vec4(JSValue v);
const char *js2str(JSValue v); const char *js2str(JSValue v);
char *js2strdup(JSValue v); char *js2strdup(JSValue v);
@ -148,6 +149,7 @@ cpBitmask js2bitmask(JSValue v);
int js_print_exception(JSValue v); int js_print_exception(JSValue v);
struct rgba js2color(JSValue v); struct rgba js2color(JSValue v);
double js2number(JSValue v); double js2number(JSValue v);
JSValue number2js(double g); JSValue number2js(double g);

View file

@ -161,8 +161,6 @@ struct texture *texture_from_file(const char *path) {
for (int i = 1; i < mips; i++) for (int i = 1; i < mips; i++)
free(mipdata[i]); free(mipdata[i]);
return tex; return tex;
} }
@ -174,6 +172,8 @@ void texture_free(texture *tex)
free(tex->data); free(tex->data);
if (tex->delays) arrfree(tex->delays); if (tex->delays) arrfree(tex->delays);
sg_destroy_image(tex->id); sg_destroy_image(tex->id);
if (tex->simgui.id)
simgui_destroy_image(tex->simgui);
free(tex); free(tex);
} }

View file

@ -3,7 +3,10 @@
#include "sokol/sokol_gfx.h" #include "sokol/sokol_gfx.h"
#include "HandmadeMath.h" #include "HandmadeMath.h"
#include "render.h" #include "render.h"
#include "sokol_app.h"
#include "sokol/util/sokol_imgui.h"
#define TEX_SPEC 0 #define TEX_SPEC 0
#define TEX_NORM 1 #define TEX_NORM 1
@ -18,8 +21,8 @@ extern struct rect ST_UNIT;
/* Represents an actual texture on the GPU */ /* Represents an actual texture on the GPU */
struct texture { struct texture {
sg_image id; /* ID reference for the GPU memory location of the sg_image id; /* ID reference for the GPU memory location of the texture */
texture */ simgui_image_t simgui;
int width; int width;
int height; int height;
unsigned char *data; unsigned char *data;