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3 commits
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00fa902e1f
Author | SHA1 | Date | |
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John Alanbrook | 00fa902e1f | ||
John Alanbrook | 2e1c2608b1 | ||
John Alanbrook | 8bab8b258f |
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@ -159,13 +159,27 @@ JSC_CCALL(imgui_popid, ImGui::PopID(); )
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JSC_CCALL(imgui_image,
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JSC_CCALL(imgui_image,
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texture *tex = js2texture(argv[0]);
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texture *tex = js2texture(argv[0]);
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simgui_image_desc_t simgd;
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if (!tex->simgui.id) {
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simgd.image = tex->id;
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simgui_image_desc_t simgd;
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simgd.sampler = std_sampler;
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simgd.image = tex->id;
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simgui_image_t simgui_img = simgui_make_image(&simgd);
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simgd.sampler = std_sampler;
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ImTextureID tex_id = simgui_imtextureid(simgui_img);
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tex->simgui = simgui_make_image(&simgd);
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ImGui::Image(tex_id, ImVec2(tex->width, tex->height), ImVec2(0,0), ImVec2(1,1));
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}
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simgui_destroy_image(simgui_img);
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ImGui::Image(simgui_imtextureid(tex->simgui), ImVec2(tex->width, tex->height), ImVec2(0,0), ImVec2(1,1));
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)
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JSC_SCALL(imgui_imagebutton,
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texture *tex = js2texture(argv[1]);
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if (!tex->simgui.id) {
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simgui_image_desc_t simgd;
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simgd.image = tex->id;
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simgd.sampler = std_sampler;
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tex->simgui = simgui_make_image(&simgd);
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}
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if (ImGui::ImageButton(str, simgui_imtextureid(tex->simgui), ImVec2(tex->width, tex->height)))
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script_call_sym(argv[2], 1, argv);
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)
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)
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JSC_CCALL(imgui_sameline, ImGui::SameLine(js2number(argv[0])) )
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JSC_CCALL(imgui_sameline, ImGui::SameLine(js2number(argv[0])) )
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@ -361,9 +375,16 @@ JSC_SCALL(imgui_seq,
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)
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)
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JSC_SCALL(imgui_sequencer,
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JSC_SCALL(imgui_sequencer,
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int32_t current = js2number(js_getpropstr(argv[1], "current"));
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/*float start_time = js2number(js_getpropstr(argv[1], "start"));
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int32_t start = js2number(js_getpropstr(argv[1], "start"));
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float end_time = js2number(js_getpropstr(argv[1], "end"));
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int32_t end = js2number(js_getpropstr(argv[1], "end"));
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float current = js2number(js_getpropstr(argv[1], "current"));
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ImVec2 timeline_size = ImGui::GetContentRegionAvail();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImVec2 timeline_start = ImGui::GetCursorScreenPos();
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float total_time = end_time - start_time;
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float pixels_per_second = zoom * (timeline_size.x / total_time);
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if(ImGui::BeginNeoSequencer(str, ¤t, &start, &end, {700,200},
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if(ImGui::BeginNeoSequencer(str, ¤t, &start, &end, {700,200},
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ImGuiNeoSequencerFlags_AllowLengthChanging |
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ImGuiNeoSequencerFlags_AllowLengthChanging |
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ImGuiNeoSequencerFlags_EnableSelection |
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ImGuiNeoSequencerFlags_EnableSelection |
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@ -375,7 +396,7 @@ JSC_SCALL(imgui_sequencer,
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js_setpropstr(argv[1], "current", number2js(current));
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js_setpropstr(argv[1], "current", number2js(current));
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js_setpropstr(argv[1], "start", number2js(start));
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js_setpropstr(argv[1], "start", number2js(start));
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js_setpropstr(argv[1], "end", number2js(end));
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js_setpropstr(argv[1], "end", number2js(end)); */
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)
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)
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JSC_SCALL(imgui_timeline,
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JSC_SCALL(imgui_timeline,
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@ -410,6 +431,100 @@ JSC_SCALL(imgui_tlgroup,
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}
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}
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)
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)
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ImVec2 js2imvec2(JSValue v)
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{
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HMM_Vec2 va = js2vec2(v);
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return ImVec2(va.x,va.y);
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}
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ImVec4 js2imvec4(JSValue v)
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{
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HMM_Vec4 va = js2vec4(v);
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return ImVec4(va.x, va.y, va.z, va.w);
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}
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ImU32 js2imu32(JSValue v)
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{
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return ImGui::ColorConvertFloat4ToU32(js2imvec4(v));
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}
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JSC_CCALL(imgui_rectfilled,
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ImGui::GetWindowDrawList()->AddRectFilled(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imu32(argv[2]));
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)
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JSC_CCALL(imgui_line,
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ImGui::GetWindowDrawList()->AddLine(js2imvec2(argv[0]), js2imvec2(argv[1]),js2imu32(argv[2]));
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)
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JSC_CCALL(imgui_cursorscreenpos,
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ImVec2 v = ImGui::GetCursorScreenPos();
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HMM_Vec2 va;
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va.x = v.x;
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va.y = v.y;
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return vec22js(va);
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)
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JSC_CCALL(imgui_setcursorscreenpos,
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ImGui::SetCursorScreenPos(js2imvec2(argv[0]));
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)
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JSC_CCALL(imgui_contentregionavail,
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ImVec2 v = ImGui::GetContentRegionAvail();
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HMM_Vec2 va;
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va.x = v.x;
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va.y = v.y;
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return vec22js(va);
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)
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JSC_CCALL(imgui_beziercubic,
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ImGui::GetWindowDrawList()->AddBezierCubic(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imvec2(argv[2]), js2imvec2(argv[3]), js2imu32(argv[4]), js2number(argv[5]));
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)
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JSC_CCALL(imgui_bezierquad,
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ImGui::GetWindowDrawList()->AddBezierQuadratic(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imvec2(argv[2]), js2imu32(argv[3]), js2number(argv[4]));
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)
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JSC_SCALL(imgui_drawtext,
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ImGui::GetWindowDrawList()->AddText(js2imvec2(argv[1]), js2imu32(argv[2]), str);
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)
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JSC_CCALL(imgui_rect,
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ImGui::GetWindowDrawList()->AddRect(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imu32(argv[2]));
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)
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JSC_CCALL(imgui_mousehoveringrect,
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return boolean2js(ImGui::IsMouseHoveringRect(js2imvec2(argv[0]), js2imvec2(argv[1])));
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)
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JSC_CCALL(imgui_mouseclicked,
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return boolean2js(ImGui::IsMouseClicked(js2number(argv[0])));
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)
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JSC_CCALL(imgui_mousedown,
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return boolean2js(ImGui::IsMouseDown(js2number(argv[0])));
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)
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JSC_CCALL(imgui_mousereleased,
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return boolean2js(ImGui::IsMouseReleased(js2number(argv[0])));
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)
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JSC_CCALL(imgui_mousedragging,
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return boolean2js(ImGui::IsMouseDragging(js2number(argv[0])));
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)
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JSC_CCALL(imgui_mousedelta,
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ImVec2 dm = ImGui::GetIO().MouseDelta;
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return vec22js((HMM_Vec2){dm.x,dm.y});
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)
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JSC_CCALL(imgui_dummy,
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ImGui::Dummy(js2imvec2(argv[0]));
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)
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JSC_SCALL(imgui_invisiblebutton,
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ImGui::InvisibleButton(str, js2imvec2(argv[1]));
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)
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static const JSCFunctionListEntry js_imgui_funcs[] = {
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static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, window, 2),
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MIST_FUNC_DEF(imgui, window, 2),
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MIST_FUNC_DEF(imgui, menu, 2),
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MIST_FUNC_DEF(imgui, menu, 2),
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@ -423,6 +538,7 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, menuitem, 3),
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MIST_FUNC_DEF(imgui, menuitem, 3),
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MIST_FUNC_DEF(imgui, radio, 2),
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MIST_FUNC_DEF(imgui, radio, 2),
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MIST_FUNC_DEF(imgui, image, 1),
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MIST_FUNC_DEF(imgui, image, 1),
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MIST_FUNC_DEF(imgui, imagebutton, 2),
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MIST_FUNC_DEF(imgui, textinput, 2),
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MIST_FUNC_DEF(imgui, textinput, 2),
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MIST_FUNC_DEF(imgui, textbox, 2),
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MIST_FUNC_DEF(imgui, textbox, 2),
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MIST_FUNC_DEF(imgui, button, 2),
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MIST_FUNC_DEF(imgui, button, 2),
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@ -459,6 +575,23 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, timeline, 3),
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MIST_FUNC_DEF(imgui, timeline, 3),
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MIST_FUNC_DEF(imgui, tlgroup, 2),
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MIST_FUNC_DEF(imgui, tlgroup, 2),
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MIST_FUNC_DEF(imgui, seq, 3),
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MIST_FUNC_DEF(imgui, seq, 3),
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MIST_FUNC_DEF(imgui, mousehoveringrect, 2),
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MIST_FUNC_DEF(imgui, mouseclicked, 1),
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MIST_FUNC_DEF(imgui, mousedown, 1),
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MIST_FUNC_DEF(imgui, mousereleased, 1),
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MIST_FUNC_DEF(imgui, mousedragging, 1),
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MIST_FUNC_DEF(imgui, mousedelta, 0),
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MIST_FUNC_DEF(imgui, rect, 3),
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MIST_FUNC_DEF(imgui, rectfilled, 3),
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MIST_FUNC_DEF(imgui, line, 3),
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MIST_FUNC_DEF(imgui, bezierquad, 5),
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MIST_FUNC_DEF(imgui, beziercubic, 6),
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MIST_FUNC_DEF(imgui, drawtext, 3),
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MIST_FUNC_DEF(imgui, cursorscreenpos, 0),
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MIST_FUNC_DEF(imgui, setcursorscreenpos, 1),
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MIST_FUNC_DEF(imgui, contentregionavail, 0),
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MIST_FUNC_DEF(imgui, dummy, 1),
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MIST_FUNC_DEF(imgui, invisiblebutton, 2),
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};
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};
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static int started = 0;
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static int started = 0;
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@ -139,6 +139,7 @@ void ffi_load();
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JSValue vec22js(HMM_Vec2 v);
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JSValue vec22js(HMM_Vec2 v);
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HMM_Vec2 js2vec2(JSValue v);
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HMM_Vec2 js2vec2(JSValue v);
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HMM_Vec4 js2vec4(JSValue v);
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const char *js2str(JSValue v);
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const char *js2str(JSValue v);
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char *js2strdup(JSValue v);
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char *js2strdup(JSValue v);
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@ -148,6 +149,7 @@ cpBitmask js2bitmask(JSValue v);
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int js_print_exception(JSValue v);
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int js_print_exception(JSValue v);
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struct rgba js2color(JSValue v);
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struct rgba js2color(JSValue v);
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double js2number(JSValue v);
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double js2number(JSValue v);
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JSValue number2js(double g);
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JSValue number2js(double g);
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@ -161,8 +161,6 @@ struct texture *texture_from_file(const char *path) {
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for (int i = 1; i < mips; i++)
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for (int i = 1; i < mips; i++)
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free(mipdata[i]);
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free(mipdata[i]);
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return tex;
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return tex;
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}
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}
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@ -174,6 +172,8 @@ void texture_free(texture *tex)
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free(tex->data);
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free(tex->data);
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if (tex->delays) arrfree(tex->delays);
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if (tex->delays) arrfree(tex->delays);
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sg_destroy_image(tex->id);
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sg_destroy_image(tex->id);
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if (tex->simgui.id)
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simgui_destroy_image(tex->simgui);
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free(tex);
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free(tex);
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}
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}
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@ -3,7 +3,10 @@
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#include "sokol/sokol_gfx.h"
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#include "sokol/sokol_gfx.h"
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#include "HandmadeMath.h"
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#include "HandmadeMath.h"
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#include "render.h"
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#include "render.h"
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#include "sokol_app.h"
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#include "sokol/util/sokol_imgui.h"
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#define TEX_SPEC 0
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#define TEX_SPEC 0
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#define TEX_NORM 1
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#define TEX_NORM 1
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@ -18,8 +21,8 @@ extern struct rect ST_UNIT;
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/* Represents an actual texture on the GPU */
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/* Represents an actual texture on the GPU */
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struct texture {
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struct texture {
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sg_image id; /* ID reference for the GPU memory location of the
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sg_image id; /* ID reference for the GPU memory location of the texture */
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texture */
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simgui_image_t simgui;
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int width;
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int width;
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int height;
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int height;
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unsigned char *data;
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unsigned char *data;
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Loading…
Reference in a new issue