John Alanbrook
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e5e5716665
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Using S7; edit Makefile for debug, windows compilation
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2022-12-12 07:35:42 +00:00 |
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John Alanbrook
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39bacf9508
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fixes
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2022-11-20 20:37:17 +00:00 |
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John Alanbrook
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4224594ee4
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Rename structs to more sane things
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2022-11-19 23:13:57 +00:00 |
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John Alanbrook
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3641c246d4
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Use YughLog instead of printf; add sprites on load
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2022-11-18 18:03:07 +00:00 |
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John Alanbrook
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5386e19e17
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Improved log; fixed texture loading and hash table
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2022-11-17 22:48:20 +00:00 |
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John Alanbrook
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36277d5c7b
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Add portaudio and glfw for static linking
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2022-11-03 21:58:03 +00:00 |
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John Alanbrook
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81986d6bad
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Not sure
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2022-08-29 03:34:33 +00:00 |
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John Alanbrook
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02d4396010
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Replaced vec.h with stb_ds.h arrays
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2022-08-26 14:19:17 +00:00 |
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John Alanbrook
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ff4168d279
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Improved texture handling
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2022-08-25 20:48:15 +00:00 |
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John Alanbrook
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3040dc1f7f
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Add asset saving
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2022-08-24 17:24:21 +00:00 |
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John Alanbrook
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dc82da6982
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?
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2022-08-24 13:12:04 +00:00 |
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John Alanbrook
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0a76259a92
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Texture animations in editor
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2022-08-22 13:55:54 +00:00 |
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John Alanbrook
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dda8f1cc24
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Asset viewer
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2022-08-19 16:25:08 +00:00 |
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John Alanbrook
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37ef9affb2
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??
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2022-08-18 13:50:03 +00:00 |
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John Alanbrook
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5823947fb4
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engine
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2022-08-17 05:01:51 +00:00 |
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John Alanbrook
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7aef7afc90
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Fix seg faults when loading gameobjects
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2022-08-16 04:46:06 +00:00 |
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John Alanbrook
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4f0a59f581
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Editor works again
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2022-08-15 21:38:21 +00:00 |
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John Alanbrook
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638e57e660
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Add paladin game; fix NK bool
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2022-08-14 23:10:29 +00:00 |
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John Alanbrook
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28c69ff62f
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pinballx
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2022-08-14 19:19:36 +00:00 |
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John Alanbrook
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b0d2757f70
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Ruby
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2022-08-12 19:03:56 +00:00 |
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John Alanbrook
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5b9369a197
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REFACTOR!!
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2022-08-06 20:39:29 +00:00 |
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