John Alanbrook
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ceb728b1a7
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memory output
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2024-08-05 15:26:18 -05:00 |
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John Alanbrook
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33d4ebf14a
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make profiling togglable
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2024-08-04 15:20:11 -05:00 |
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John Alanbrook
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088dd4d4fd
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Move main process into javascript
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2024-03-15 13:04:56 -05:00 |
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John Alanbrook
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03fb016fbc
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actor delay
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2023-11-29 23:31:41 +00:00 |
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John Alanbrook
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8c3e8aa539
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timers fixed
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2023-11-07 18:45:52 +00:00 |
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John Alanbrook
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05a596746e
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sprite color mixing; make timers and tweens workable
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2023-10-31 17:38:23 +00:00 |
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John Alanbrook
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681fb27ae4
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Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode
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2023-09-13 12:31:00 +00:00 |
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John Alanbrook
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6d69566857
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Bug fixing
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2023-03-17 15:25:35 +00:00 |
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John Alanbrook
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0826197b91
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timer deaths
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2023-03-06 04:05:22 +00:00 |
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John Alanbrook
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63eb212dcd
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Extended timer functions
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2023-01-19 16:44:29 +00:00 |
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John Alanbrook
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695c102ce3
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2D sprite animations; timers
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2023-01-18 23:15:36 +00:00 |
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John Alanbrook
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76273e1c54
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Packed font rendering
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2022-12-28 22:50:54 +00:00 |
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John Alanbrook
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6227754925
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Added stringifying escape & F keys; add sound, sys FFI; unconflict time.h and timer.h
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2022-12-16 17:54:05 +00:00 |
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John Alanbrook
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998cb11218
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Add newlines to the end of files without them; enable warnings on compile
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2022-11-25 13:12:31 +00:00 |
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John Alanbrook
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02d4396010
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Replaced vec.h with stb_ds.h arrays
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2022-08-26 14:19:17 +00:00 |
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John Alanbrook
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ff4168d279
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Improved texture handling
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2022-08-25 20:48:15 +00:00 |
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John Alanbrook
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0a76259a92
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Texture animations in editor
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2022-08-22 13:55:54 +00:00 |
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John Alanbrook
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162aebe3fa
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Large refactor - IMGUI to Nuklear
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2022-06-21 17:48:19 +00:00 |
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