Correct metal rendering

This commit is contained in:
John Alanbrook 2024-05-14 15:22:24 -05:00
parent 3b3e58cf39
commit f8db84538f
10 changed files with 90 additions and 38 deletions

View file

@ -127,6 +127,7 @@ uint32_t pack_int10_n2(float *norm)
sg_buffer normal_floats(float *f, int n) sg_buffer normal_floats(float *f, int n)
{ {
return float_buffer(f, n);
uint32_t packed_norms[n/3]; uint32_t packed_norms[n/3];
for (int v = 0, i = 0; v < n/3; v++, i+= 3) for (int v = 0, i = 0; v < n/3; v++, i+= 3)
packed_norms[v] = pack_int10_n2(f+i); packed_norms[v] = pack_int10_n2(f+i);
@ -180,13 +181,14 @@ HMM_Vec3 index_to_vert(uint32_t idx, float *f)
void primitive_gen_indices(primitive *prim) void primitive_gen_indices(primitive *prim)
{ {
if (prim->idx_count == 0) return; if (prim->idx_count != 0) return;
uint16_t *idxs = malloc(sizeof(*idxs)*prim->idx_count); uint16_t *idxs = malloc(sizeof(*idxs)*prim->idx_count);
for (int z = 0; z < prim->idx_count; z++) for (int z = 0; z < prim->idx_count; z++)
idxs[z] = z; idxs[z] = z;
prim->idx = sg_make_buffer(&(sg_buffer_desc){ prim->index = sg_make_buffer(&(sg_buffer_desc){
.data.ptr = idxs, .data.ptr = idxs,
.data.size = sizeof(uint16_t) * prim->idx_count, .data.size = sizeof(uint16_t) * prim->idx_count,
.type = SG_BUFFERTYPE_INDEXBUFFER}); .type = SG_BUFFERTYPE_INDEXBUFFER});
@ -207,7 +209,7 @@ struct primitive mesh_add_primitive(cgltf_primitive *prim)
for (int i = 0; i < n; i++) for (int i = 0; i < n; i++)
idxs[i] = fidx[i]; idxs[i] = fidx[i];
retp.idx = sg_make_buffer(&(sg_buffer_desc){ retp.index = sg_make_buffer(&(sg_buffer_desc){
.data.ptr = idxs, .data.ptr = idxs,
.data.size = sizeof(*idxs) * n, .data.size = sizeof(*idxs) * n,
.type = SG_BUFFERTYPE_INDEXBUFFER, .type = SG_BUFFERTYPE_INDEXBUFFER,
@ -498,7 +500,7 @@ sg_bindings primitive_bind(primitive *p)
b.vertex_buffers[MAT_BONE] = p->bone; b.vertex_buffers[MAT_BONE] = p->bone;
b.vertex_buffers[MAT_WEIGHT] = p->weight; b.vertex_buffers[MAT_WEIGHT] = p->weight;
b.vertex_buffers[MAT_COLOR] = p->color; b.vertex_buffers[MAT_COLOR] = p->color;
b.index_buffer = p->idx; b.index_buffer = p->index;
b.fs.images[0] = p->mat->diffuse->id; b.fs.images[0] = p->mat->diffuse->id;
b.fs.samplers[0] = tex_sampler; b.fs.samplers[0] = tex_sampler;
return b; return b;
@ -606,7 +608,7 @@ sg_bindings primitive_bindings(primitive *p, JSValue v)
b.vertex_buffers[slot] = buf; b.vertex_buffers[slot] = buf;
} }
b.index_buffer = p->idx; b.index_buffer = p->index;
return b; return b;
} }

View file

@ -43,7 +43,7 @@ typedef struct primitive {
sg_buffer bone; sg_buffer bone;
sg_buffer weight; sg_buffer weight;
sg_buffer color; sg_buffer color;
sg_buffer idx; sg_buffer index;
material *mat; material *mat;
uint32_t idx_count; uint32_t idx_count;
} primitive; } primitive;

View file

@ -1229,6 +1229,18 @@ HMM_Mat4 HMM_InvOrthographic(HMM_Mat4 OrthoMatrix) {
return Result; return Result;
} }
HMM_Mat4 HMM_Perspective_Metal(float FOV, float AspectRatio, float Near, float Far)
{
HMM_Mat4 adjust = {0};
adjust.e[0][0] = 1;
adjust.e[1][1] = 1;
adjust.e[2][2] = 0.5;
adjust.e[3][2] = 0.5;
adjust.e[3][3] = 1;
HMM_Mat4 opengl = HMM_Perspective_LH_NO(FOV, AspectRatio, Near, Far);
return HMM_MulM4(opengl,adjust);
}
HMM_Mat4 HMM_Perspective_RH_NO(float FOV, float AspectRatio, float Near, float Far) { HMM_Mat4 HMM_Perspective_RH_NO(float FOV, float AspectRatio, float Near, float Far) {
HMM_Mat4 Result = {0}; HMM_Mat4 Result = {0};

View file

@ -615,6 +615,8 @@ HMM_Mat4 HMM_Perspective_RH_NO(float FOV, float AspectRatio, float Near, float F
HMM_Mat4 HMM_Perspective_RH_ZO(float FOV, float AspectRatio, float Near, float Far); HMM_Mat4 HMM_Perspective_RH_ZO(float FOV, float AspectRatio, float Near, float Far);
HMM_Mat4 HMM_Perspective_LH_NO(float FOV, float AspectRatio, float Near, float Far); HMM_Mat4 HMM_Perspective_LH_NO(float FOV, float AspectRatio, float Near, float Far);
HMM_Mat4 HMM_Perspective_LH_ZO(float FOV, float AspectRatio, float Near, float Far); HMM_Mat4 HMM_Perspective_LH_ZO(float FOV, float AspectRatio, float Near, float Far);
HMM_Mat4 HMM_Perspective_Metal(float FOV, float AspectRation, float Near, float Far);
HMM_Mat4 HMM_InvPerspective_RH(HMM_Mat4 PerspectiveMatrix); HMM_Mat4 HMM_InvPerspective_RH(HMM_Mat4 PerspectiveMatrix);
HMM_Mat4 HMM_InvPerspective_LH(HMM_Mat4 PerspectiveMatrix); HMM_Mat4 HMM_InvPerspective_LH(HMM_Mat4 PerspectiveMatrix);
HMM_Mat4 HMM_Translate(HMM_Vec3 Translation); HMM_Mat4 HMM_Translate(HMM_Vec3 Translation);

View file

@ -44,6 +44,8 @@ static JSValue globalThis;
static JSClassID js_ptr_id; static JSClassID js_ptr_id;
static JSClassDef js_ptr_class = { "POINTER" }; static JSClassDef js_ptr_class = { "POINTER" };
static JSValue JSUNDEF;
JSValue str2js(const char *c, ...) { JSValue str2js(const char *c, ...) {
if (!c) return JS_UNDEFINED; if (!c) return JS_UNDEFINED;
char *result = NULL; char *result = NULL;
@ -81,7 +83,6 @@ QJSCLASS(material)
QJSCLASS(model) QJSCLASS(model)
QJSCLASS(window) QJSCLASS(window)
QJSCLASS(constraint) QJSCLASS(constraint)
QJSCLASS(primitive)
QJSCLASS(sg_buffer) QJSCLASS(sg_buffer)
QJSCLASS(datastream) QJSCLASS(datastream)
@ -666,7 +667,7 @@ JSC_CCALL(render_end_pass,
.clear_value = (sg_color){0,0,0,1} .clear_value = (sg_color){0,0,0,1}
} }
} }
}); });
sg_pipeline p = {0}; sg_pipeline p = {0};
switch(mainwin.mode) { switch(mainwin.mode) {
@ -709,18 +710,16 @@ JSC_SCALL(render_text_size, ret = bb2js(text_bb(str, js2number(argv[1]), js2numb
JSC_CCALL(render_set_camera, JSC_CCALL(render_set_camera,
JSValue cam = argv[0]; JSValue cam = argv[0];
int ortho = js2boolean(js_getpropstr(cam, "ortho")); int ortho = js2boolean(js_getpropstr(cam, "ortho"));
int near = js2number(js_getpropstr(cam, "near")); float near = js2number(js_getpropstr(cam, "near"));
int far = js2number(js_getpropstr(cam, "far")); float far = js2number(js_getpropstr(cam, "far"));
float fov = js2number(js_getpropstr(cam, "fov")); float fov = js2number(js_getpropstr(cam, "fov"))*HMM_DegToRad;
HMM_Vec4 viewport = js2vec4(js_getpropstr(cam, "viewport"));
transform *t = js2transform(js_getpropstr(cam, "transform")); transform *t = js2transform(js_getpropstr(cam, "transform"));
globalview.v = transform2mat(*t); globalview.v = transform2mat(*t);
HMM_Vec2 size = mainwin.mode == MODE_FULL ? mainwin.size : mainwin.rendersize; HMM_Vec2 size = mainwin.mode == MODE_FULL ? mainwin.size : mainwin.rendersize;
//sg_apply_viewportf(viewport.x*size.x, viewport.y*size.y, viewport.z*size.x, viewport.w*size.y,0);
if (ortho) if (ortho)
globalview.p = HMM_Orthographic_RH_ZO( globalview.p = HMM_Orthographic_LH_ZO(
-size.x/2, -size.x/2,
size.x/2, size.x/2,
-size.y/2, -size.y/2,
@ -729,7 +728,7 @@ JSC_CCALL(render_set_camera,
far far
); );
else else
globalview.p = HMM_Perspective_RH_NO(fov, size.x/size.x, near, far); globalview.p = HMM_Perspective_Metal(fov, size.x/size.y, near, far);
globalview.vp = HMM_MulM4(globalview.p, globalview.v); globalview.vp = HMM_MulM4(globalview.p, globalview.v);
) )
@ -831,13 +830,17 @@ JSC_CCALL(render_pipeline,
p.layout = js2layout(argv[0]); p.layout = js2layout(argv[0]);
p.cull_mode = js2number(js_getpropstr(argv[0], "cull")); p.cull_mode = js2number(js_getpropstr(argv[0], "cull"));
p.primitive_type = js2number(js_getpropstr(argv[0], "primitive")); p.primitive_type = js2number(js_getpropstr(argv[0], "primitive"));
p.face_winding = SG_FACEWINDING_CCW; //p.face_winding = js2number(js_getpropstr(argv[0], "face"));
p.face_winding = 1;
p.index_type = SG_INDEXTYPE_UINT16; p.index_type = SG_INDEXTYPE_UINT16;
if (js2boolean(js_getpropstr(argv[0], "blend"))) if (js2boolean(js_getpropstr(argv[0], "blend")))
p.colors[0].blend = blend_trans; p.colors[0].blend = blend_trans;
//p.depth.write_enabled = true; int depth = js2boolean(js_getpropstr(argv[0], "depth"));
//p.depth.compare = SG_COMPAREFUNC_LESS_EQUAL; if (depth) {
p.depth.write_enabled = true;
p.depth.compare = SG_COMPAREFUNC_LESS;
}
sg_pipeline pipe = sg_make_pipeline(&p); sg_pipeline pipe = sg_make_pipeline(&p);
@ -924,7 +927,7 @@ JSC_CCALL(render_text_ssbo,
static const JSCFunctionListEntry js_render_funcs[] = { static const JSCFunctionListEntry js_render_funcs[] = {
MIST_FUNC_DEF(render, flushtext, 0), MIST_FUNC_DEF(render, flushtext, 0),
MIST_FUNC_DEF(render, end_pass, 0), MIST_FUNC_DEF(render, end_pass, 2),
MIST_FUNC_DEF(render, text_size, 3), MIST_FUNC_DEF(render, text_size, 3),
MIST_FUNC_DEF(render, text_ssbo, 0), MIST_FUNC_DEF(render, text_ssbo, 0),
MIST_FUNC_DEF(render, set_camera, 1), MIST_FUNC_DEF(render, set_camera, 1),
@ -1399,15 +1402,15 @@ JSC_GETSET(transform, rotation, quat)
JSC_CCALL(transform_lookat, JSC_CCALL(transform_lookat,
HMM_Vec3 point = js2vec3(argv[0]); HMM_Vec3 point = js2vec3(argv[0]);
transform *go = js2transform(this); transform *go = js2transform(this);
HMM_Mat4 m = HMM_LookAt_RH(go->pos, point, vUP); HMM_Mat4 m = HMM_LookAt_LH(go->pos, point, vUP);
go->rotation = HMM_M4ToQ_RH(m); go->rotation = HMM_M4ToQ_LH(m);
) )
JSC_CCALL(transform_rotate, JSC_CCALL(transform_rotate,
HMM_Vec3 axis = js2vec3(argv[0]); HMM_Vec3 axis = js2vec3(argv[0]);
transform *t = js2transform(this); transform *t = js2transform(this);
HMM_Quat rot = HMM_QFromAxisAngle_RH(axis, js2number(argv[1])); HMM_Quat rot = HMM_QFromAxisAngle_LH(axis, js2number(argv[1]));
t->rotation = HMM_MulQ(t->rotation, rot); t->rotation = HMM_MulQ(rot, t->rotation);
) )
static const JSCFunctionListEntry js_transform_funcs[] = { static const JSCFunctionListEntry js_transform_funcs[] = {
@ -1862,7 +1865,34 @@ JSC_CCALL(os_make_font,
JSC_CCALL(os_make_transform, return transform2js(make_transform())) JSC_CCALL(os_make_transform, return transform2js(make_transform()))
JSC_SCALL(os_system, return number2js(system(str)); ) JSC_SCALL(os_system, return number2js(system(str)); )
JSC_SCALL(os_make_model, ret = model2js(model_make(str)))
#define PRIMCHECK(VAR, JS, VAL) \
if (VAR->VAL.id) js_setpropstr(JS, #VAL, sg_buffer2js(&VAR->VAL)); \
JSValue primitive2js(primitive *p)
{
JSValue v = JS_NewObject(js);
PRIMCHECK(p, v, pos)
PRIMCHECK(p,v,norm)
PRIMCHECK(p,v,uv)
PRIMCHECK(p,v,bone)
PRIMCHECK(p,v,weight)
PRIMCHECK(p,v,color)
PRIMCHECK(p,v,index)
js_setpropstr(v, "count", number2js(p->idx_count));
printf("new primitive with count %d\n", p->idx_count);
return v;
}
JSC_SCALL(os_make_model,
model *m = model_make(str);
if (arrlen(m->meshes) != 1) return JSUNDEF;
mesh *me = m->meshes+0;
return primitive2js(me->primitives+0);
)
JSC_CCALL(os_make_emitter, JSC_CCALL(os_make_emitter,
emitter *e = make_emitter(); emitter *e = make_emitter();
ret = emitter2js(e); ret = emitter2js(e);
@ -1965,7 +1995,7 @@ JSValue parmesh2js(par_shapes_mesh *m)
if (m->normals) { if (m->normals) {
sg_buffer *norm = malloc(sizeof(*norm)); sg_buffer *norm = malloc(sizeof(*norm));
*norm = float_buffer(m->normals, 3*m->npoints); *norm = normal_floats(m->normals, 3*m->npoints);
js_setpropstr(obj, "norm", sg_buffer2js(norm)); js_setpropstr(obj, "norm", sg_buffer2js(norm));
} }
@ -2065,6 +2095,7 @@ static const JSCFunctionListEntry js_os_funcs[] = {
#include "steam.h" #include "steam.h"
void ffi_load() { void ffi_load() {
JSUNDEF = JS_UNDEFINED;
globalThis = JS_GetGlobalObject(js); globalThis = JS_GetGlobalObject(js);
QJSCLASSPREP(ptr); QJSCLASSPREP(ptr);

View file

@ -95,7 +95,6 @@ void emitter_draw(emitter *e)
} }
void emitter_step(emitter *e, double dt, transform *t) { void emitter_step(emitter *e, double dt, transform *t) {
HMM_Vec4 g_accel = HMM_MulV4F((HMM_Vec4){cpSpaceGetGravity(space).x, cpSpaceGetGravity(space).y, 0, 0}, dt); HMM_Vec4 g_accel = HMM_MulV4F((HMM_Vec4){cpSpaceGetGravity(space).x, cpSpaceGetGravity(space).y, 0, 0}, dt);
for (int i = 0; i < arrlen(e->particles); i++) { for (int i = 0; i < arrlen(e->particles); i++) {

View file

@ -148,6 +148,9 @@ void render_init() {
font_init(); font_init();
sg_features feat = sg_query_features();
printf("top left? %d\n", feat.origin_top_left);
sg_color c = (sg_color){0,0,0,1}; sg_color c = (sg_color){0,0,0,1};
pass_action = (sg_pass_action){ pass_action = (sg_pass_action){
.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = c}, .colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = c},
@ -155,7 +158,12 @@ void render_init() {
sg_color oc = (sg_color){35.0/255,60.0/255,92.0/255,1}; sg_color oc = (sg_color){35.0/255,60.0/255,92.0/255,1};
off_action = (sg_pass_action){ off_action = (sg_pass_action){
.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = oc} .colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = oc},
.depth = {
.load_action = SG_LOADACTION_CLEAR,
.clear_value = 1
//.store_action = SG_STOREACTION_STORE
}
}; };
screencolor = sg_make_image(&(sg_image_desc){ screencolor = sg_make_image(&(sg_image_desc){
@ -176,11 +184,10 @@ void render_init() {
offscreen = (sg_pass){ offscreen = (sg_pass){
.attachments = sg_make_attachments(&(sg_attachments_desc){ .attachments = sg_make_attachments(&(sg_attachments_desc){
.colors[0].image = screencolor, .colors[0].image = screencolor,
.depth_stencil.image = screendepth .depth_stencil.image = screendepth,
}), }),
.action = off_action, .action = off_action,
}; };
} }
HMM_Mat4 projection = {0.f}; HMM_Mat4 projection = {0.f};
@ -219,6 +226,7 @@ void openglRender(struct window *window) {
}; };
} }
lastuse = usesize; lastuse = usesize;
sg_begin_pass(&offscreen); sg_begin_pass(&offscreen);
} }

View file

@ -47,7 +47,7 @@ HMM_Mat4 transform2mat(transform t) {
HMM_Quat angle2rotation(float angle) HMM_Quat angle2rotation(float angle)
{ {
return HMM_QFromAxisAngle_RH(vUP, angle); return HMM_QFromAxisAngle_LH(vUP, angle);
} }
float transform2angle(HMM_Vec3 axis) float transform2angle(HMM_Vec3 axis)
@ -63,6 +63,6 @@ transform mat2transform(HMM_Mat4 m)
t.scale.Elements[i] = HMM_LenV3(m.Columns[i].xyz); t.scale.Elements[i] = HMM_LenV3(m.Columns[i].xyz);
// for (int i = 0; i < 2; i++) // for (int i = 0; i < 2; i++)
// m.Columns[i].xyz = HMM_MulV3(m.Columns[i].xyz, t.scale.Elements[i]); // m.Columns[i].xyz = HMM_MulV3(m.Columns[i].xyz, t.scale.Elements[i]);
t.rotation = HMM_M4ToQ_RH(m); t.rotation = HMM_M4ToQ_LH(m);
return t; return t;
} }

View file

@ -4,9 +4,11 @@
#include "HandmadeMath.h" #include "HandmadeMath.h"
typedef struct transform { typedef struct transform {
HMM_Vec3 pos; HMM_Vec3 pos;
HMM_Vec3 scale; HMM_Vec3 scale;
HMM_Quat rotation; HMM_Quat rotation;
HMM_Mat4 cache;
int dirty;
} transform; } transform;
transform *make_transform(); transform *make_transform();

View file

@ -227,10 +227,6 @@ sapp_desc sokol_main(int argc, char **argv) {
signal(SIGFPE, seghandle); signal(SIGFPE, seghandle);
#endif #endif
HMM_Quat norot = HMM_QFromAxisAngle_RH((HMM_Vec3){0,1,0}, 0.1);
norot = HMM_M4ToQ_RH(HMM_LookAt_RH((HMM_Vec3){0,0,-100}, v3zero, vUP));
printf("rot is %g,%g,%g,%g\n", norot.x, norot.y, norot.z, norot.w);
resources_init(); resources_init();
stm_setup(); /* time */ stm_setup(); /* time */
script_startup(); script_startup();