Correct metal rendering
This commit is contained in:
parent
3b3e58cf39
commit
f8db84538f
|
@ -127,6 +127,7 @@ uint32_t pack_int10_n2(float *norm)
|
||||||
|
|
||||||
sg_buffer normal_floats(float *f, int n)
|
sg_buffer normal_floats(float *f, int n)
|
||||||
{
|
{
|
||||||
|
return float_buffer(f, n);
|
||||||
uint32_t packed_norms[n/3];
|
uint32_t packed_norms[n/3];
|
||||||
for (int v = 0, i = 0; v < n/3; v++, i+= 3)
|
for (int v = 0, i = 0; v < n/3; v++, i+= 3)
|
||||||
packed_norms[v] = pack_int10_n2(f+i);
|
packed_norms[v] = pack_int10_n2(f+i);
|
||||||
|
@ -180,13 +181,14 @@ HMM_Vec3 index_to_vert(uint32_t idx, float *f)
|
||||||
|
|
||||||
void primitive_gen_indices(primitive *prim)
|
void primitive_gen_indices(primitive *prim)
|
||||||
{
|
{
|
||||||
if (prim->idx_count == 0) return;
|
if (prim->idx_count != 0) return;
|
||||||
|
|
||||||
uint16_t *idxs = malloc(sizeof(*idxs)*prim->idx_count);
|
uint16_t *idxs = malloc(sizeof(*idxs)*prim->idx_count);
|
||||||
|
|
||||||
for (int z = 0; z < prim->idx_count; z++)
|
for (int z = 0; z < prim->idx_count; z++)
|
||||||
idxs[z] = z;
|
idxs[z] = z;
|
||||||
|
|
||||||
prim->idx = sg_make_buffer(&(sg_buffer_desc){
|
prim->index = sg_make_buffer(&(sg_buffer_desc){
|
||||||
.data.ptr = idxs,
|
.data.ptr = idxs,
|
||||||
.data.size = sizeof(uint16_t) * prim->idx_count,
|
.data.size = sizeof(uint16_t) * prim->idx_count,
|
||||||
.type = SG_BUFFERTYPE_INDEXBUFFER});
|
.type = SG_BUFFERTYPE_INDEXBUFFER});
|
||||||
|
@ -207,7 +209,7 @@ struct primitive mesh_add_primitive(cgltf_primitive *prim)
|
||||||
for (int i = 0; i < n; i++)
|
for (int i = 0; i < n; i++)
|
||||||
idxs[i] = fidx[i];
|
idxs[i] = fidx[i];
|
||||||
|
|
||||||
retp.idx = sg_make_buffer(&(sg_buffer_desc){
|
retp.index = sg_make_buffer(&(sg_buffer_desc){
|
||||||
.data.ptr = idxs,
|
.data.ptr = idxs,
|
||||||
.data.size = sizeof(*idxs) * n,
|
.data.size = sizeof(*idxs) * n,
|
||||||
.type = SG_BUFFERTYPE_INDEXBUFFER,
|
.type = SG_BUFFERTYPE_INDEXBUFFER,
|
||||||
|
@ -498,7 +500,7 @@ sg_bindings primitive_bind(primitive *p)
|
||||||
b.vertex_buffers[MAT_BONE] = p->bone;
|
b.vertex_buffers[MAT_BONE] = p->bone;
|
||||||
b.vertex_buffers[MAT_WEIGHT] = p->weight;
|
b.vertex_buffers[MAT_WEIGHT] = p->weight;
|
||||||
b.vertex_buffers[MAT_COLOR] = p->color;
|
b.vertex_buffers[MAT_COLOR] = p->color;
|
||||||
b.index_buffer = p->idx;
|
b.index_buffer = p->index;
|
||||||
b.fs.images[0] = p->mat->diffuse->id;
|
b.fs.images[0] = p->mat->diffuse->id;
|
||||||
b.fs.samplers[0] = tex_sampler;
|
b.fs.samplers[0] = tex_sampler;
|
||||||
return b;
|
return b;
|
||||||
|
@ -606,7 +608,7 @@ sg_bindings primitive_bindings(primitive *p, JSValue v)
|
||||||
b.vertex_buffers[slot] = buf;
|
b.vertex_buffers[slot] = buf;
|
||||||
}
|
}
|
||||||
|
|
||||||
b.index_buffer = p->idx;
|
b.index_buffer = p->index;
|
||||||
|
|
||||||
return b;
|
return b;
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,7 +43,7 @@ typedef struct primitive {
|
||||||
sg_buffer bone;
|
sg_buffer bone;
|
||||||
sg_buffer weight;
|
sg_buffer weight;
|
||||||
sg_buffer color;
|
sg_buffer color;
|
||||||
sg_buffer idx;
|
sg_buffer index;
|
||||||
material *mat;
|
material *mat;
|
||||||
uint32_t idx_count;
|
uint32_t idx_count;
|
||||||
} primitive;
|
} primitive;
|
||||||
|
|
|
@ -1229,6 +1229,18 @@ HMM_Mat4 HMM_InvOrthographic(HMM_Mat4 OrthoMatrix) {
|
||||||
return Result;
|
return Result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
HMM_Mat4 HMM_Perspective_Metal(float FOV, float AspectRatio, float Near, float Far)
|
||||||
|
{
|
||||||
|
HMM_Mat4 adjust = {0};
|
||||||
|
adjust.e[0][0] = 1;
|
||||||
|
adjust.e[1][1] = 1;
|
||||||
|
adjust.e[2][2] = 0.5;
|
||||||
|
adjust.e[3][2] = 0.5;
|
||||||
|
adjust.e[3][3] = 1;
|
||||||
|
HMM_Mat4 opengl = HMM_Perspective_LH_NO(FOV, AspectRatio, Near, Far);
|
||||||
|
return HMM_MulM4(opengl,adjust);
|
||||||
|
}
|
||||||
|
|
||||||
HMM_Mat4 HMM_Perspective_RH_NO(float FOV, float AspectRatio, float Near, float Far) {
|
HMM_Mat4 HMM_Perspective_RH_NO(float FOV, float AspectRatio, float Near, float Far) {
|
||||||
|
|
||||||
HMM_Mat4 Result = {0};
|
HMM_Mat4 Result = {0};
|
||||||
|
|
|
@ -615,6 +615,8 @@ HMM_Mat4 HMM_Perspective_RH_NO(float FOV, float AspectRatio, float Near, float F
|
||||||
HMM_Mat4 HMM_Perspective_RH_ZO(float FOV, float AspectRatio, float Near, float Far);
|
HMM_Mat4 HMM_Perspective_RH_ZO(float FOV, float AspectRatio, float Near, float Far);
|
||||||
HMM_Mat4 HMM_Perspective_LH_NO(float FOV, float AspectRatio, float Near, float Far);
|
HMM_Mat4 HMM_Perspective_LH_NO(float FOV, float AspectRatio, float Near, float Far);
|
||||||
HMM_Mat4 HMM_Perspective_LH_ZO(float FOV, float AspectRatio, float Near, float Far);
|
HMM_Mat4 HMM_Perspective_LH_ZO(float FOV, float AspectRatio, float Near, float Far);
|
||||||
|
|
||||||
|
HMM_Mat4 HMM_Perspective_Metal(float FOV, float AspectRation, float Near, float Far);
|
||||||
HMM_Mat4 HMM_InvPerspective_RH(HMM_Mat4 PerspectiveMatrix);
|
HMM_Mat4 HMM_InvPerspective_RH(HMM_Mat4 PerspectiveMatrix);
|
||||||
HMM_Mat4 HMM_InvPerspective_LH(HMM_Mat4 PerspectiveMatrix);
|
HMM_Mat4 HMM_InvPerspective_LH(HMM_Mat4 PerspectiveMatrix);
|
||||||
HMM_Mat4 HMM_Translate(HMM_Vec3 Translation);
|
HMM_Mat4 HMM_Translate(HMM_Vec3 Translation);
|
||||||
|
|
|
@ -44,6 +44,8 @@ static JSValue globalThis;
|
||||||
static JSClassID js_ptr_id;
|
static JSClassID js_ptr_id;
|
||||||
static JSClassDef js_ptr_class = { "POINTER" };
|
static JSClassDef js_ptr_class = { "POINTER" };
|
||||||
|
|
||||||
|
static JSValue JSUNDEF;
|
||||||
|
|
||||||
JSValue str2js(const char *c, ...) {
|
JSValue str2js(const char *c, ...) {
|
||||||
if (!c) return JS_UNDEFINED;
|
if (!c) return JS_UNDEFINED;
|
||||||
char *result = NULL;
|
char *result = NULL;
|
||||||
|
@ -81,7 +83,6 @@ QJSCLASS(material)
|
||||||
QJSCLASS(model)
|
QJSCLASS(model)
|
||||||
QJSCLASS(window)
|
QJSCLASS(window)
|
||||||
QJSCLASS(constraint)
|
QJSCLASS(constraint)
|
||||||
QJSCLASS(primitive)
|
|
||||||
QJSCLASS(sg_buffer)
|
QJSCLASS(sg_buffer)
|
||||||
QJSCLASS(datastream)
|
QJSCLASS(datastream)
|
||||||
|
|
||||||
|
@ -709,18 +710,16 @@ JSC_SCALL(render_text_size, ret = bb2js(text_bb(str, js2number(argv[1]), js2numb
|
||||||
JSC_CCALL(render_set_camera,
|
JSC_CCALL(render_set_camera,
|
||||||
JSValue cam = argv[0];
|
JSValue cam = argv[0];
|
||||||
int ortho = js2boolean(js_getpropstr(cam, "ortho"));
|
int ortho = js2boolean(js_getpropstr(cam, "ortho"));
|
||||||
int near = js2number(js_getpropstr(cam, "near"));
|
float near = js2number(js_getpropstr(cam, "near"));
|
||||||
int far = js2number(js_getpropstr(cam, "far"));
|
float far = js2number(js_getpropstr(cam, "far"));
|
||||||
float fov = js2number(js_getpropstr(cam, "fov"));
|
float fov = js2number(js_getpropstr(cam, "fov"))*HMM_DegToRad;
|
||||||
HMM_Vec4 viewport = js2vec4(js_getpropstr(cam, "viewport"));
|
|
||||||
|
|
||||||
transform *t = js2transform(js_getpropstr(cam, "transform"));
|
transform *t = js2transform(js_getpropstr(cam, "transform"));
|
||||||
globalview.v = transform2mat(*t);
|
globalview.v = transform2mat(*t);
|
||||||
HMM_Vec2 size = mainwin.mode == MODE_FULL ? mainwin.size : mainwin.rendersize;
|
HMM_Vec2 size = mainwin.mode == MODE_FULL ? mainwin.size : mainwin.rendersize;
|
||||||
//sg_apply_viewportf(viewport.x*size.x, viewport.y*size.y, viewport.z*size.x, viewport.w*size.y,0);
|
|
||||||
|
|
||||||
if (ortho)
|
if (ortho)
|
||||||
globalview.p = HMM_Orthographic_RH_ZO(
|
globalview.p = HMM_Orthographic_LH_ZO(
|
||||||
-size.x/2,
|
-size.x/2,
|
||||||
size.x/2,
|
size.x/2,
|
||||||
-size.y/2,
|
-size.y/2,
|
||||||
|
@ -729,7 +728,7 @@ JSC_CCALL(render_set_camera,
|
||||||
far
|
far
|
||||||
);
|
);
|
||||||
else
|
else
|
||||||
globalview.p = HMM_Perspective_RH_NO(fov, size.x/size.x, near, far);
|
globalview.p = HMM_Perspective_Metal(fov, size.x/size.y, near, far);
|
||||||
|
|
||||||
globalview.vp = HMM_MulM4(globalview.p, globalview.v);
|
globalview.vp = HMM_MulM4(globalview.p, globalview.v);
|
||||||
)
|
)
|
||||||
|
@ -831,13 +830,17 @@ JSC_CCALL(render_pipeline,
|
||||||
p.layout = js2layout(argv[0]);
|
p.layout = js2layout(argv[0]);
|
||||||
p.cull_mode = js2number(js_getpropstr(argv[0], "cull"));
|
p.cull_mode = js2number(js_getpropstr(argv[0], "cull"));
|
||||||
p.primitive_type = js2number(js_getpropstr(argv[0], "primitive"));
|
p.primitive_type = js2number(js_getpropstr(argv[0], "primitive"));
|
||||||
p.face_winding = SG_FACEWINDING_CCW;
|
//p.face_winding = js2number(js_getpropstr(argv[0], "face"));
|
||||||
|
p.face_winding = 1;
|
||||||
p.index_type = SG_INDEXTYPE_UINT16;
|
p.index_type = SG_INDEXTYPE_UINT16;
|
||||||
if (js2boolean(js_getpropstr(argv[0], "blend")))
|
if (js2boolean(js_getpropstr(argv[0], "blend")))
|
||||||
p.colors[0].blend = blend_trans;
|
p.colors[0].blend = blend_trans;
|
||||||
|
|
||||||
//p.depth.write_enabled = true;
|
int depth = js2boolean(js_getpropstr(argv[0], "depth"));
|
||||||
//p.depth.compare = SG_COMPAREFUNC_LESS_EQUAL;
|
if (depth) {
|
||||||
|
p.depth.write_enabled = true;
|
||||||
|
p.depth.compare = SG_COMPAREFUNC_LESS;
|
||||||
|
}
|
||||||
|
|
||||||
sg_pipeline pipe = sg_make_pipeline(&p);
|
sg_pipeline pipe = sg_make_pipeline(&p);
|
||||||
|
|
||||||
|
@ -924,7 +927,7 @@ JSC_CCALL(render_text_ssbo,
|
||||||
|
|
||||||
static const JSCFunctionListEntry js_render_funcs[] = {
|
static const JSCFunctionListEntry js_render_funcs[] = {
|
||||||
MIST_FUNC_DEF(render, flushtext, 0),
|
MIST_FUNC_DEF(render, flushtext, 0),
|
||||||
MIST_FUNC_DEF(render, end_pass, 0),
|
MIST_FUNC_DEF(render, end_pass, 2),
|
||||||
MIST_FUNC_DEF(render, text_size, 3),
|
MIST_FUNC_DEF(render, text_size, 3),
|
||||||
MIST_FUNC_DEF(render, text_ssbo, 0),
|
MIST_FUNC_DEF(render, text_ssbo, 0),
|
||||||
MIST_FUNC_DEF(render, set_camera, 1),
|
MIST_FUNC_DEF(render, set_camera, 1),
|
||||||
|
@ -1399,15 +1402,15 @@ JSC_GETSET(transform, rotation, quat)
|
||||||
JSC_CCALL(transform_lookat,
|
JSC_CCALL(transform_lookat,
|
||||||
HMM_Vec3 point = js2vec3(argv[0]);
|
HMM_Vec3 point = js2vec3(argv[0]);
|
||||||
transform *go = js2transform(this);
|
transform *go = js2transform(this);
|
||||||
HMM_Mat4 m = HMM_LookAt_RH(go->pos, point, vUP);
|
HMM_Mat4 m = HMM_LookAt_LH(go->pos, point, vUP);
|
||||||
go->rotation = HMM_M4ToQ_RH(m);
|
go->rotation = HMM_M4ToQ_LH(m);
|
||||||
)
|
)
|
||||||
|
|
||||||
JSC_CCALL(transform_rotate,
|
JSC_CCALL(transform_rotate,
|
||||||
HMM_Vec3 axis = js2vec3(argv[0]);
|
HMM_Vec3 axis = js2vec3(argv[0]);
|
||||||
transform *t = js2transform(this);
|
transform *t = js2transform(this);
|
||||||
HMM_Quat rot = HMM_QFromAxisAngle_RH(axis, js2number(argv[1]));
|
HMM_Quat rot = HMM_QFromAxisAngle_LH(axis, js2number(argv[1]));
|
||||||
t->rotation = HMM_MulQ(t->rotation, rot);
|
t->rotation = HMM_MulQ(rot, t->rotation);
|
||||||
)
|
)
|
||||||
|
|
||||||
static const JSCFunctionListEntry js_transform_funcs[] = {
|
static const JSCFunctionListEntry js_transform_funcs[] = {
|
||||||
|
@ -1862,7 +1865,34 @@ JSC_CCALL(os_make_font,
|
||||||
JSC_CCALL(os_make_transform, return transform2js(make_transform()))
|
JSC_CCALL(os_make_transform, return transform2js(make_transform()))
|
||||||
|
|
||||||
JSC_SCALL(os_system, return number2js(system(str)); )
|
JSC_SCALL(os_system, return number2js(system(str)); )
|
||||||
JSC_SCALL(os_make_model, ret = model2js(model_make(str)))
|
|
||||||
|
#define PRIMCHECK(VAR, JS, VAL) \
|
||||||
|
if (VAR->VAL.id) js_setpropstr(JS, #VAL, sg_buffer2js(&VAR->VAL)); \
|
||||||
|
|
||||||
|
JSValue primitive2js(primitive *p)
|
||||||
|
{
|
||||||
|
JSValue v = JS_NewObject(js);
|
||||||
|
PRIMCHECK(p, v, pos)
|
||||||
|
PRIMCHECK(p,v,norm)
|
||||||
|
PRIMCHECK(p,v,uv)
|
||||||
|
PRIMCHECK(p,v,bone)
|
||||||
|
PRIMCHECK(p,v,weight)
|
||||||
|
PRIMCHECK(p,v,color)
|
||||||
|
PRIMCHECK(p,v,index)
|
||||||
|
js_setpropstr(v, "count", number2js(p->idx_count));
|
||||||
|
|
||||||
|
printf("new primitive with count %d\n", p->idx_count);
|
||||||
|
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
JSC_SCALL(os_make_model,
|
||||||
|
model *m = model_make(str);
|
||||||
|
if (arrlen(m->meshes) != 1) return JSUNDEF;
|
||||||
|
mesh *me = m->meshes+0;
|
||||||
|
|
||||||
|
return primitive2js(me->primitives+0);
|
||||||
|
)
|
||||||
JSC_CCALL(os_make_emitter,
|
JSC_CCALL(os_make_emitter,
|
||||||
emitter *e = make_emitter();
|
emitter *e = make_emitter();
|
||||||
ret = emitter2js(e);
|
ret = emitter2js(e);
|
||||||
|
@ -1965,7 +1995,7 @@ JSValue parmesh2js(par_shapes_mesh *m)
|
||||||
|
|
||||||
if (m->normals) {
|
if (m->normals) {
|
||||||
sg_buffer *norm = malloc(sizeof(*norm));
|
sg_buffer *norm = malloc(sizeof(*norm));
|
||||||
*norm = float_buffer(m->normals, 3*m->npoints);
|
*norm = normal_floats(m->normals, 3*m->npoints);
|
||||||
js_setpropstr(obj, "norm", sg_buffer2js(norm));
|
js_setpropstr(obj, "norm", sg_buffer2js(norm));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2065,6 +2095,7 @@ static const JSCFunctionListEntry js_os_funcs[] = {
|
||||||
#include "steam.h"
|
#include "steam.h"
|
||||||
|
|
||||||
void ffi_load() {
|
void ffi_load() {
|
||||||
|
JSUNDEF = JS_UNDEFINED;
|
||||||
globalThis = JS_GetGlobalObject(js);
|
globalThis = JS_GetGlobalObject(js);
|
||||||
|
|
||||||
QJSCLASSPREP(ptr);
|
QJSCLASSPREP(ptr);
|
||||||
|
|
|
@ -95,7 +95,6 @@ void emitter_draw(emitter *e)
|
||||||
}
|
}
|
||||||
|
|
||||||
void emitter_step(emitter *e, double dt, transform *t) {
|
void emitter_step(emitter *e, double dt, transform *t) {
|
||||||
|
|
||||||
HMM_Vec4 g_accel = HMM_MulV4F((HMM_Vec4){cpSpaceGetGravity(space).x, cpSpaceGetGravity(space).y, 0, 0}, dt);
|
HMM_Vec4 g_accel = HMM_MulV4F((HMM_Vec4){cpSpaceGetGravity(space).x, cpSpaceGetGravity(space).y, 0, 0}, dt);
|
||||||
|
|
||||||
for (int i = 0; i < arrlen(e->particles); i++) {
|
for (int i = 0; i < arrlen(e->particles); i++) {
|
||||||
|
|
|
@ -148,6 +148,9 @@ void render_init() {
|
||||||
|
|
||||||
font_init();
|
font_init();
|
||||||
|
|
||||||
|
sg_features feat = sg_query_features();
|
||||||
|
printf("top left? %d\n", feat.origin_top_left);
|
||||||
|
|
||||||
sg_color c = (sg_color){0,0,0,1};
|
sg_color c = (sg_color){0,0,0,1};
|
||||||
pass_action = (sg_pass_action){
|
pass_action = (sg_pass_action){
|
||||||
.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = c},
|
.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = c},
|
||||||
|
@ -155,7 +158,12 @@ void render_init() {
|
||||||
|
|
||||||
sg_color oc = (sg_color){35.0/255,60.0/255,92.0/255,1};
|
sg_color oc = (sg_color){35.0/255,60.0/255,92.0/255,1};
|
||||||
off_action = (sg_pass_action){
|
off_action = (sg_pass_action){
|
||||||
.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = oc}
|
.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = oc},
|
||||||
|
.depth = {
|
||||||
|
.load_action = SG_LOADACTION_CLEAR,
|
||||||
|
.clear_value = 1
|
||||||
|
//.store_action = SG_STOREACTION_STORE
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
screencolor = sg_make_image(&(sg_image_desc){
|
screencolor = sg_make_image(&(sg_image_desc){
|
||||||
|
@ -176,11 +184,10 @@ void render_init() {
|
||||||
offscreen = (sg_pass){
|
offscreen = (sg_pass){
|
||||||
.attachments = sg_make_attachments(&(sg_attachments_desc){
|
.attachments = sg_make_attachments(&(sg_attachments_desc){
|
||||||
.colors[0].image = screencolor,
|
.colors[0].image = screencolor,
|
||||||
.depth_stencil.image = screendepth
|
.depth_stencil.image = screendepth,
|
||||||
}),
|
}),
|
||||||
.action = off_action,
|
.action = off_action,
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
HMM_Mat4 projection = {0.f};
|
HMM_Mat4 projection = {0.f};
|
||||||
|
@ -219,6 +226,7 @@ void openglRender(struct window *window) {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
lastuse = usesize;
|
lastuse = usesize;
|
||||||
|
|
||||||
sg_begin_pass(&offscreen);
|
sg_begin_pass(&offscreen);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -47,7 +47,7 @@ HMM_Mat4 transform2mat(transform t) {
|
||||||
|
|
||||||
HMM_Quat angle2rotation(float angle)
|
HMM_Quat angle2rotation(float angle)
|
||||||
{
|
{
|
||||||
return HMM_QFromAxisAngle_RH(vUP, angle);
|
return HMM_QFromAxisAngle_LH(vUP, angle);
|
||||||
}
|
}
|
||||||
|
|
||||||
float transform2angle(HMM_Vec3 axis)
|
float transform2angle(HMM_Vec3 axis)
|
||||||
|
@ -63,6 +63,6 @@ transform mat2transform(HMM_Mat4 m)
|
||||||
t.scale.Elements[i] = HMM_LenV3(m.Columns[i].xyz);
|
t.scale.Elements[i] = HMM_LenV3(m.Columns[i].xyz);
|
||||||
// for (int i = 0; i < 2; i++)
|
// for (int i = 0; i < 2; i++)
|
||||||
// m.Columns[i].xyz = HMM_MulV3(m.Columns[i].xyz, t.scale.Elements[i]);
|
// m.Columns[i].xyz = HMM_MulV3(m.Columns[i].xyz, t.scale.Elements[i]);
|
||||||
t.rotation = HMM_M4ToQ_RH(m);
|
t.rotation = HMM_M4ToQ_LH(m);
|
||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,8 @@ typedef struct transform {
|
||||||
HMM_Vec3 pos;
|
HMM_Vec3 pos;
|
||||||
HMM_Vec3 scale;
|
HMM_Vec3 scale;
|
||||||
HMM_Quat rotation;
|
HMM_Quat rotation;
|
||||||
|
HMM_Mat4 cache;
|
||||||
|
int dirty;
|
||||||
} transform;
|
} transform;
|
||||||
|
|
||||||
transform *make_transform();
|
transform *make_transform();
|
||||||
|
|
|
@ -227,10 +227,6 @@ sapp_desc sokol_main(int argc, char **argv) {
|
||||||
signal(SIGFPE, seghandle);
|
signal(SIGFPE, seghandle);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
HMM_Quat norot = HMM_QFromAxisAngle_RH((HMM_Vec3){0,1,0}, 0.1);
|
|
||||||
norot = HMM_M4ToQ_RH(HMM_LookAt_RH((HMM_Vec3){0,0,-100}, v3zero, vUP));
|
|
||||||
printf("rot is %g,%g,%g,%g\n", norot.x, norot.y, norot.z, norot.w);
|
|
||||||
|
|
||||||
resources_init();
|
resources_init();
|
||||||
stm_setup(); /* time */
|
stm_setup(); /* time */
|
||||||
script_startup();
|
script_startup();
|
||||||
|
|
Loading…
Reference in a new issue