Add asynchronous web game loading and simple pack
This commit is contained in:
parent
525dcc15c2
commit
f535a88453
16
Makefile
16
Makefile
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@ -4,6 +4,10 @@ MAKEDIR != pwd
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# Options
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# NDEBUG --- build with debugging symbols and logging
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ifeq ($(ARCH),)
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ARCH != uname -m
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endif
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CXX:=$(CC)
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# Temp to strip long emcc paths to just emcc
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@ -17,13 +21,13 @@ LD = $(CC)
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STEAM = steam/sdk
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STEAMAPI =
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ifeq ($(CC), emcc)
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LDFLAGS += --preload-file game.zip --preload-file config.js --preload-file game.js
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LDFLAGS += -sUSE_WEBGPU --shell-file shell.html
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CPPFLAGS += -Wbad-function-cast -Wcast-function-type -sSTACK_SIZE=5MB -sALLOW_MEMORY_GROWTH
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OPT = 0
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NDEBUG = 1
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AR = emar
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ARCH:= wasm
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endif
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CCC != $(CC) -v
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@ -90,10 +94,6 @@ PKGCMD = tar --directory --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(D
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ZIP = .tar.gz
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UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
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ifeq ($(ARCH),)
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ARCH != uname -m
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endif
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INFO := $(INFO)_$(ARCH)
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ifeq ($(OS), Windows_NT) # then WINDOWS
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@ -167,6 +167,9 @@ includeflag := $(addprefix -I, $(includeflag))
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WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types
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ifeq ($(INFO),_)
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INFO :=
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endif
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APP = prosperon
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NAME = $(APP)$(INFO)$(EXT)
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SEM != git describe --tags --abbrev=0
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@ -271,6 +274,7 @@ crossmac: Prosperon.icns
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crossweb:
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make CC=emcc
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mv $(APP).html index.html
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clean:
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@echo Cleaning project
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@ -268,8 +268,16 @@ Cmdline.register_order("pack", function(str) {
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say(`Packing into ${packname}`);
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// io.pack_engine(packname);
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io.chmod(packname, 666);
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io.pack_start(packname);
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var files = io.ls('.');
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files = files.filter(f => !f.startsWith('.git'));
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files = files.filter(f => !f.startsWith('.nova'));
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files = files.filter(f => !f.includes('.DS_Store'));
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files = files.filter(f => !f.startsWith('.gitignore'));
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say(files);
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for (var f of files)
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io.pack_add(f);
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io.pack_end();
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}, "Pack the game into the given name.", "NAME");
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Cmdline.register_order("cdb", function(argv) {
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@ -120,6 +120,11 @@ JSValue strarr2js(char **c)
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return arr;
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}
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JSValue js2strarr(JSValue v)
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{
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}
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JSValue number2js(double g) { return JS_NewFloat64(js,g); }
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double js2number(JSValue v) {
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double g;
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@ -868,6 +873,10 @@ JSValue js_io_chmod(JSContext *js, JSValue this, int argc, JSValue *argv)
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JSC_SCALL(io_save_qoa, save_qoa(str))
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JSC_SCALL(io_pack_start, pack_start(str))
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JSC_SCALL(io_pack_add, pack_add(str))
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JSC_CCALL(io_pack_end, pack_end())
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static const JSCFunctionListEntry js_io_funcs[] = {
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MIST_FUNC_DEF(io, exists,1),
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MIST_FUNC_DEF(io, ls, 0),
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@ -881,6 +890,9 @@ static const JSCFunctionListEntry js_io_funcs[] = {
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MIST_FUNC_DEF(io, slurpbytes, 1),
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MIST_FUNC_DEF(io, slurpwrite, 2),
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MIST_FUNC_DEF(io, save_qoa,1),
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MIST_FUNC_DEF(io, pack_start, 1),
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MIST_FUNC_DEF(io, pack_add, 1),
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MIST_FUNC_DEF(io, pack_end, 0)
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};
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JSC_CCALL(debug_draw_gameobject, gameobject_draw_debug(js2gameobject(argv[0]));)
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@ -45,46 +45,57 @@ static mz_zip_archive game_cdb;
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int LOADED_GAME = 0;
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uint8_t *gamebuf;
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void *zipbuf;
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sfetch_handle_t game_h;
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static void response_cb(const sfetch_response_t *r)
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{
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if (r->fetched) {
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mz_zip_reader_init_mem(&game_cdb, r->data.ptr, r->data.size,0);
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LOADED_GAME = 1;
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zipbuf = malloc(r->data.size);
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memcpy(zipbuf, r->data.ptr, r->data.size);
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mz_zip_reader_init_mem(&game_cdb, zipbuf, r->data.size,0);
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}
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if (r->finished) {
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LOADED_GAME = 1;
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void *buf = sfetch_unbind_buffer(r->handle);
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free(buf);
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if (r->failed)
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LOADED_GAME = -1;
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if (r->failed) {
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LOADED_GAME = -1;
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}
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}
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}
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void *gamedata;
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void resources_init() {
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/*
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sfetch_setup(&(sfetch_desc_t){
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.max_requests = 1024,
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.num_channels = 4,
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.num_lanes = 8,
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.logger = { .func = sg_logging },
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});
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gamebuf = malloc(64*1024*1024);
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mz_zip_reader_init_mem(&corecdb, core_cdb, core_cdb_len, 0);
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sfetch_handle_t h = sfetch_send(&(sfetch_request_t){
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#ifdef __EMSCRIPTEN__
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gamebuf = malloc(8*1024*1024);
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game_h = sfetch_send(&(sfetch_request_t){
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.path="game.zip",
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.callback = response_cb,
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.buffer = {
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.ptr = gamebuf,
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.size = 64*1024*1024
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.size = 8*1024*1024
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}
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});
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*/
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mz_zip_reader_init_mem(&corecdb, core_cdb, core_cdb_len, 0);
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#else
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size_t gamesize;
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gamedata = slurp_file("game.zip", &gamesize);
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mz_zip_reader_init_mem(&game_cdb, gamedata, gamesize, 0);
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gamebuf = slurp_file("game.zip", &gamesize);
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if (gamebuf) {
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mz_zip_reader_init_mem(&game_cdb, gamebuf, gamesize, 0);
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free(gamebuf);
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return;
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}
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#endif
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}
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char *get_filename_from_path(char *path, int extension) {
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@ -163,10 +174,31 @@ char **ls(const char *path)
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return ls_paths;
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}
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static mz_zip_archive ar;
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void pack_start(const char *name)
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{
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memset(&ar, 0, sizeof(ar));
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int status = mz_zip_writer_init_file(&ar, name, 0);
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}
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void pack_add(const char *path)
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{
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mz_zip_writer_add_file(&ar, path, path, NULL, 0, MZ_BEST_COMPRESSION);
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}
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void pack_end()
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{
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mz_zip_writer_finalize_archive(&ar);
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mz_zip_writer_end(&ar);
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}
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#else
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void fill_extensions(char *paths, const char *path, const char *ext)
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{};
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char **ls(const char *path) { return NULL; }
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void pack(const char *name, const char *dir) {}
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#endif
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char *str_replace_ext(const char *s, const char *newext) {
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@ -18,6 +18,9 @@ char **ls(const char *path);
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int cp(const char *p1, const char *p2);
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int fexists(const char *path);
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time_t file_mod_secs(const char *file);
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void pack_start(const char *name);
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void pack_add(const char *path);
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void pack_end();
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char *dirname(const char *path);
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@ -27,14 +30,4 @@ int slurp_write(const char *txt, const char *filename, size_t len);
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char *seprint(char *fmt, ...);
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static inline void *stbarrdup(void *mem, size_t size, int len) {
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void *out = NULL;
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arrsetlen(out, len);
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memcpy(out,mem,size*len);
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return out;
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}
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#define arrconcat(a,b) do{for (int i = 0; i < arrlen(b); i++) arrput(a,b[i]);}while(0)
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#define arrdup(a) (stbarrdup(a, sizeof(*a), arrlen(a)))
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#endif
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@ -20,6 +20,8 @@ struct window mainwin = {
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.vsync = 1,
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.enable_clipboard = 0,
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.enable_dragndrop = 0,
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.size = (HMM_Vec2){640,400},
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.rendersize = (HMM_Vec2){640,400},
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};
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static struct window *windows = NULL;
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@ -53,8 +53,10 @@ static int sim_play = SIM_PLAY;
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static int argc;
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static char **args;
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static JSValue c_start;
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static JSValue c_process_fn;
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static JSValue c_start = JS_UNDEFINED;
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static JSValue c_process_fn = JS_UNDEFINED;
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static int PLAYSTART = 0;
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void c_init() {
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mainwin.start = 1;
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@ -62,13 +64,28 @@ void c_init() {
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phys2d_init();
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render_init();
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particle_init();
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if (!JS_IsUndefined(c_start)) {
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script_call_sym(c_start,0,NULL);
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JS_FreeValue(js, c_start);
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}
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}
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void c_frame() {
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sfetch_dowork();
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#ifdef __EMSCRIPTEN__
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if (PLAYSTART)
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script_call_sym(c_process_fn,0,NULL);
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fflush(stdout);
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else if (LOADED_GAME) {
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PLAYSTART = 1;
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printf("LOADED GAME\n");
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script_evalf("cmd_args('play');");
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script_call_sym(c_start,0,NULL);
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JS_FreeValue(js, c_start);
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window_resize(sapp_width(), sapp_height());
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}
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#else
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script_call_sym(c_process_fn,0,NULL);
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#endif
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}
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void cleanup()
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@ -216,6 +233,7 @@ sapp_desc sokol_main(int argc, char **argv) {
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stm_setup(); /* time */
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script_startup();
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#ifndef __EMSCRIPTEN__
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int argsize = 0;
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for (int i = 0; i < argc; i++) {
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argsize += strlen(argv[i]);
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@ -225,15 +243,13 @@ sapp_desc sokol_main(int argc, char **argv) {
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char cmdstr[argsize+1];
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cmdstr[0] = '\0';
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for (int i = 0; i < argc; i++)
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{
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for (int i = 0; i < argc; i++) {
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strcat(cmdstr, argv[i]);
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if (argc > i+1) strcat(cmdstr, " ");
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}
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//while (!LOADED_GAME)
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// sfetch_dowork();
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script_evalf("cmd_args('%s');", cmdstr);
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#endif
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return start_desc;
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}
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