Add gravity, starting and stopping simulation
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d81f2f373c
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efaf8736d8
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@ -19,9 +19,14 @@ float phys2d_gravity = -50.f;
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void phys2d_init()
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{
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space = cpSpaceNew();
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phys2d_set_gravity(0, phys2d_gravity);
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cpSpaceSetGravity(space, cpv(0, phys2d_gravity));
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}
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void phys2d_set_gravity(float x, float y) {
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cpSpaceSetGravity(space, cpv(x, y));
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}
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void phys2d_update(float deltaT)
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{
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cpSpaceStep(space, deltaT);
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@ -29,7 +34,7 @@ void phys2d_update(float deltaT)
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void phys2d_apply()
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{
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cpSpaceSetGravity(space, cpv(0, phys2d_gravity));
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phys2d_set_gravity(0, phys2d_gravity);
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}
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void phys2d_shape_apply(struct phys2d_shape *shape)
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@ -42,7 +47,6 @@ void init_phys2dshape(struct phys2d_shape *shape, struct gameobject *go)
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{
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shape->go = go;
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cpShapeSetCollisionType(shape->shape, go);
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YughInfo("Added shape type %d", go);
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phys2d_shape_apply(shape);
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}
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@ -58,7 +62,6 @@ struct phys2d_circle *Make2DCircle(struct gameobject *go)
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new->radius = 10.f;
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new->offset[0] = 0.f;
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new->offset[1] = 0.f;
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phys2d_circleinit(new, go);
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return new;
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}
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@ -100,7 +103,7 @@ struct phys2d_segment *Make2DSegment(struct gameobject *go)
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new->a[1] = 0.f;
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new->b[0] = 0.f;
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new->b[1] = 0.f;
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phys2d_seginit(new, go);
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return new;
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}
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@ -134,8 +137,6 @@ struct phys2d_box *Make2DBox(struct gameobject *go)
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new->offset[0] = 0.f;
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new->offset[1] = 0.f;
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phys2d_boxinit(new, go);
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return new;
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}
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@ -169,8 +170,6 @@ struct phys2d_poly *Make2DPoly(struct gameobject *go)
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new->points = NULL;
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new->radius = 0.f;
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phys2d_polyinit(new, go);
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return new;
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}
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@ -220,8 +219,6 @@ struct phys2d_edge *Make2DEdge(struct gameobject *go)
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new->thickness = 0.f;
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new->shapes = malloc(sizeof(cpShape *));
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phys2d_edgeinit(new, go);
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return new;
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}
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@ -458,8 +455,6 @@ static cpBool s7_phys_cb_begin(cpArbiter *arb, cpSpace *space, void *data) {
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struct gameobject *go = data;
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script_call_sym(go->cbs->begin);
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YughInfo("Gameobject %p began collision.", data);
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cpBody *body1;
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cpBody *body2;
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cpArbiterGetBodies(arb, &body1, &body2);
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@ -468,8 +463,6 @@ static cpBool s7_phys_cb_begin(cpArbiter *arb, cpSpace *space, void *data) {
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cpShape *shape2;
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cpArbiterGetShapes(arb, &shape1, &shape2);
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YughInfo("Body %p began collision with body %p.", body1, body2);
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YughInfo("Shape %p began collision with shape %p.", shape1, shape2);
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return 1;
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}
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@ -493,7 +486,6 @@ void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb) {
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go->cbs = malloc(sizeof(*go->cbs));
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handler->userData = go;
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YughInfo("Making phys handler %d for type %d", cmd, go);
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switch (cmd) {
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case 0:
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@ -101,6 +101,7 @@ void phys2d_update(float deltaT);
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void phys2d_apply();
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void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb);
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void phys2d_set_gravity(float x, float y);
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void shape_gui(struct phys2d_shape *shape);
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@ -7,4 +7,6 @@ extern void (*asset_command)(char *asset);
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void print_file(char *file);
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#endif
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@ -145,6 +145,7 @@ int gameobject_makefromprefab(char *path)
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void gameobject_init(struct gameobject *go, FILE * fprefab)
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{
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go->body = cpSpaceAddBody(space, cpBodyNew(go->mass, 1.f));
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cpBodySetType(go->body, go->bodytype);
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int comp_n;
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fread(&comp_n, sizeof(int), 1, fprefab);
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@ -165,6 +166,8 @@ void gameobject_init(struct gameobject *go, FILE * fprefab)
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newc->init(newc->data, go);
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}
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}
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void gameobject_saveprefab(struct gameobject *go)
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@ -12,6 +12,9 @@
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#include "input.h"
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#include "gameobject.h"
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#include "openglrender.h"
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#include "2dphysics.h"
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#include "yugine.h"
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#include "s7.h"
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@ -176,6 +179,29 @@ s7_pointer s7_sys_cmd(s7_scheme *sc, s7_pointer args) {
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case 0:
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quit();
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break;
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case 1:
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sim_start();
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break;
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case 2:
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sim_stop();
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break;
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case 3:
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sim_pause();
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break;
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case 4:
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sim_step();
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break;
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case 5:
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return s7_make_boolean(sc, sim_playing());
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case 6:
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return s7_make_boolean(sc, sim_paused());
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}
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return args;
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@ -291,6 +317,26 @@ s7_pointer s7_phys_cmd(s7_scheme *sc, s7_pointer args) {
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phys2d_add_handler_type(cmd, get_gameobject_from_id(go), env);
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}
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/* Query physics bodies */
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s7_pointer s7_phys_q(s7_scheme *sc, s7_pointer args) {
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struct gameobject * go = get_gameobject_from_id(s7_integer(s7_car(args)));
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int q = s7_integer(s7_cadr(args));
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switch(q) {
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case 0:
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return s7_make_integer(sc, cpBodyGetType(go->body));
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}
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}
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s7_pointer s7_phys_set(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_car(args));
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double x = s7_real(s7_cadr(args));
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double y = s7_real(s7_caddr(args));
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phys2d_set_gravity(x, y);
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}
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#define S7_FUNC(NAME, ARGS) s7_define_function(s7, #NAME, s7_ ##NAME, ARGS, 0, 0, "")
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void ffi_load() {
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@ -314,5 +360,7 @@ void ffi_load() {
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S7_FUNC(set_body, 3);
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S7_FUNC(set_body_pos, 4);
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S7_FUNC(phys_cmd, 3);
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S7_FUNC(phys_q, 2);
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S7_FUNC(phys_set, 3);
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}
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@ -10,6 +10,10 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "editorstate.h"
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#include "yugine.h"
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#include "2dphysics.h"
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#ifdef __linux__
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#include <execinfo.h>
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@ -31,6 +35,8 @@ double physMS = 1/120.f;
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double updateMS = 1/60.f;
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static int ed = 1;
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static int sim_play = 0;
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static double lastTick;
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void seghandle(int sig) {
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#ifdef __linux__
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@ -147,9 +153,7 @@ int main(int argc, char **args) {
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}
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openglInit();
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double lastTick;
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sim_stop();
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while (!want_quit()) {
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double elapsed = glfwGetTime() - lastTick;
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deltaT = elapsed;
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@ -158,18 +162,17 @@ int main(int argc, char **args) {
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timer_update(lastTick);
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call_updates();
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renderlag += elapsed;
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if (sim_play) {
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physlag += elapsed;
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call_updates();
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if (physlag >= physMS) {
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physlag -= physMS;
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phys2d_update(physMS);
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call_physics();
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}
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}
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renderlag += elapsed;
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if (renderlag >= renderMS) {
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renderlag -= renderMS;
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window_renderall();
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@ -183,3 +186,29 @@ int main(int argc, char **args) {
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return 0;
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}
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int sim_playing() { return sim_play; }
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void sim_start() {
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/* Save starting state of everything */
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sim_play = 1;
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}
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void sim_pause() {
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sim_play = 0;
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}
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int sim_paused() {
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return sim_play;
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}
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void sim_stop() {
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/* Revert starting state of everything from sim_start */
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sim_play = 0;
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}
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void sim_step() {
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}
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12
source/engine/yugine.h
Normal file
12
source/engine/yugine.h
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@ -0,0 +1,12 @@
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#ifndef YUGINE_H
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#define YUGINE_H
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int sim_playing();
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int sim_paused();
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void sim_start();
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void sim_pause();
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void sim_stop();
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void sim_step();
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#endif
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@ -90,8 +90,18 @@
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(define (body_pos! body x y) (set_body_pos body 0 x y))
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(define (body_move! body x y) (set_body_pos body 1 x y))
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(define (gravity! x y) (phys_set 0 x y))
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(define (b2i val) (if (eq? val #f) 0 1))
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(define (dbg_draw_phys val) (settings_cmd 3 (b2i val)))
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(define (sim_play) (sys_cmd 1))
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(define (sim_stop) (sys_cmd 2))
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(define (sim_pause) (sys_cmd 3))
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(define (sim_step) (sys_cmd 4))
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(define (sim_play?) (sys_cmd 5))
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(define (sim_pause?) (sys_cmd 6))
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(define (bodytype? body) (phys_q body 0))
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(define-macro (register-phys type body . expr)
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(let ((f (gensym)))
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@ -101,8 +111,8 @@
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((collide) 0)
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((separate) 3)) ,f))))
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(define (collide . expr)
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(register-phys collide body expr))
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(define-macro (collide . expr)
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`(register-phys collide body ,@expr))
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(define-macro (separate . expr)
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`(register-phys separate body ,@expr))
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