Add gravity, starting and stopping simulation

This commit is contained in:
John Alanbrook 2022-12-22 09:50:40 +00:00
parent d81f2f373c
commit efaf8736d8
8 changed files with 128 additions and 31 deletions

View file

@ -19,9 +19,14 @@ float phys2d_gravity = -50.f;
void phys2d_init() void phys2d_init()
{ {
space = cpSpaceNew(); space = cpSpaceNew();
phys2d_set_gravity(0, phys2d_gravity);
cpSpaceSetGravity(space, cpv(0, phys2d_gravity)); cpSpaceSetGravity(space, cpv(0, phys2d_gravity));
} }
void phys2d_set_gravity(float x, float y) {
cpSpaceSetGravity(space, cpv(x, y));
}
void phys2d_update(float deltaT) void phys2d_update(float deltaT)
{ {
cpSpaceStep(space, deltaT); cpSpaceStep(space, deltaT);
@ -29,7 +34,7 @@ void phys2d_update(float deltaT)
void phys2d_apply() void phys2d_apply()
{ {
cpSpaceSetGravity(space, cpv(0, phys2d_gravity)); phys2d_set_gravity(0, phys2d_gravity);
} }
void phys2d_shape_apply(struct phys2d_shape *shape) void phys2d_shape_apply(struct phys2d_shape *shape)
@ -42,7 +47,6 @@ void init_phys2dshape(struct phys2d_shape *shape, struct gameobject *go)
{ {
shape->go = go; shape->go = go;
cpShapeSetCollisionType(shape->shape, go); cpShapeSetCollisionType(shape->shape, go);
YughInfo("Added shape type %d", go);
phys2d_shape_apply(shape); phys2d_shape_apply(shape);
} }
@ -58,7 +62,6 @@ struct phys2d_circle *Make2DCircle(struct gameobject *go)
new->radius = 10.f; new->radius = 10.f;
new->offset[0] = 0.f; new->offset[0] = 0.f;
new->offset[1] = 0.f; new->offset[1] = 0.f;
phys2d_circleinit(new, go);
return new; return new;
} }
@ -100,7 +103,7 @@ struct phys2d_segment *Make2DSegment(struct gameobject *go)
new->a[1] = 0.f; new->a[1] = 0.f;
new->b[0] = 0.f; new->b[0] = 0.f;
new->b[1] = 0.f; new->b[1] = 0.f;
phys2d_seginit(new, go);
return new; return new;
} }
@ -134,8 +137,6 @@ struct phys2d_box *Make2DBox(struct gameobject *go)
new->offset[0] = 0.f; new->offset[0] = 0.f;
new->offset[1] = 0.f; new->offset[1] = 0.f;
phys2d_boxinit(new, go);
return new; return new;
} }
@ -169,8 +170,6 @@ struct phys2d_poly *Make2DPoly(struct gameobject *go)
new->points = NULL; new->points = NULL;
new->radius = 0.f; new->radius = 0.f;
phys2d_polyinit(new, go);
return new; return new;
} }
@ -220,8 +219,6 @@ struct phys2d_edge *Make2DEdge(struct gameobject *go)
new->thickness = 0.f; new->thickness = 0.f;
new->shapes = malloc(sizeof(cpShape *)); new->shapes = malloc(sizeof(cpShape *));
phys2d_edgeinit(new, go);
return new; return new;
} }
@ -458,8 +455,6 @@ static cpBool s7_phys_cb_begin(cpArbiter *arb, cpSpace *space, void *data) {
struct gameobject *go = data; struct gameobject *go = data;
script_call_sym(go->cbs->begin); script_call_sym(go->cbs->begin);
YughInfo("Gameobject %p began collision.", data);
cpBody *body1; cpBody *body1;
cpBody *body2; cpBody *body2;
cpArbiterGetBodies(arb, &body1, &body2); cpArbiterGetBodies(arb, &body1, &body2);
@ -468,8 +463,6 @@ static cpBool s7_phys_cb_begin(cpArbiter *arb, cpSpace *space, void *data) {
cpShape *shape2; cpShape *shape2;
cpArbiterGetShapes(arb, &shape1, &shape2); cpArbiterGetShapes(arb, &shape1, &shape2);
YughInfo("Body %p began collision with body %p.", body1, body2);
YughInfo("Shape %p began collision with shape %p.", shape1, shape2);
return 1; return 1;
} }
@ -493,7 +486,6 @@ void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb) {
go->cbs = malloc(sizeof(*go->cbs)); go->cbs = malloc(sizeof(*go->cbs));
handler->userData = go; handler->userData = go;
YughInfo("Making phys handler %d for type %d", cmd, go);
switch (cmd) { switch (cmd) {
case 0: case 0:

View file

@ -101,6 +101,7 @@ void phys2d_update(float deltaT);
void phys2d_apply(); void phys2d_apply();
void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb); void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb);
void phys2d_set_gravity(float x, float y);
void shape_gui(struct phys2d_shape *shape); void shape_gui(struct phys2d_shape *shape);

View file

@ -7,4 +7,6 @@ extern void (*asset_command)(char *asset);
void print_file(char *file); void print_file(char *file);
#endif #endif

View file

@ -145,6 +145,7 @@ int gameobject_makefromprefab(char *path)
void gameobject_init(struct gameobject *go, FILE * fprefab) void gameobject_init(struct gameobject *go, FILE * fprefab)
{ {
go->body = cpSpaceAddBody(space, cpBodyNew(go->mass, 1.f)); go->body = cpSpaceAddBody(space, cpBodyNew(go->mass, 1.f));
cpBodySetType(go->body, go->bodytype);
int comp_n; int comp_n;
fread(&comp_n, sizeof(int), 1, fprefab); fread(&comp_n, sizeof(int), 1, fprefab);
@ -165,6 +166,8 @@ void gameobject_init(struct gameobject *go, FILE * fprefab)
newc->init(newc->data, go); newc->init(newc->data, go);
} }
} }
void gameobject_saveprefab(struct gameobject *go) void gameobject_saveprefab(struct gameobject *go)

View file

@ -12,6 +12,9 @@
#include "input.h" #include "input.h"
#include "gameobject.h" #include "gameobject.h"
#include "openglrender.h" #include "openglrender.h"
#include "2dphysics.h"
#include "yugine.h"
#include "s7.h" #include "s7.h"
@ -176,6 +179,29 @@ s7_pointer s7_sys_cmd(s7_scheme *sc, s7_pointer args) {
case 0: case 0:
quit(); quit();
break; break;
case 1:
sim_start();
break;
case 2:
sim_stop();
break;
case 3:
sim_pause();
break;
case 4:
sim_step();
break;
case 5:
return s7_make_boolean(sc, sim_playing());
case 6:
return s7_make_boolean(sc, sim_paused());
} }
return args; return args;
@ -291,6 +317,26 @@ s7_pointer s7_phys_cmd(s7_scheme *sc, s7_pointer args) {
phys2d_add_handler_type(cmd, get_gameobject_from_id(go), env); phys2d_add_handler_type(cmd, get_gameobject_from_id(go), env);
} }
/* Query physics bodies */
s7_pointer s7_phys_q(s7_scheme *sc, s7_pointer args) {
struct gameobject * go = get_gameobject_from_id(s7_integer(s7_car(args)));
int q = s7_integer(s7_cadr(args));
switch(q) {
case 0:
return s7_make_integer(sc, cpBodyGetType(go->body));
}
}
s7_pointer s7_phys_set(s7_scheme *sc, s7_pointer args) {
int cmd = s7_integer(s7_car(args));
double x = s7_real(s7_cadr(args));
double y = s7_real(s7_caddr(args));
phys2d_set_gravity(x, y);
}
#define S7_FUNC(NAME, ARGS) s7_define_function(s7, #NAME, s7_ ##NAME, ARGS, 0, 0, "") #define S7_FUNC(NAME, ARGS) s7_define_function(s7, #NAME, s7_ ##NAME, ARGS, 0, 0, "")
void ffi_load() { void ffi_load() {
@ -314,5 +360,7 @@ void ffi_load() {
S7_FUNC(set_body, 3); S7_FUNC(set_body, 3);
S7_FUNC(set_body_pos, 4); S7_FUNC(set_body_pos, 4);
S7_FUNC(phys_cmd, 3); S7_FUNC(phys_cmd, 3);
S7_FUNC(phys_q, 2);
S7_FUNC(phys_set, 3);
} }

View file

@ -10,6 +10,10 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include "editorstate.h"
#include "yugine.h"
#include "2dphysics.h"
#ifdef __linux__ #ifdef __linux__
#include <execinfo.h> #include <execinfo.h>
@ -31,6 +35,8 @@ double physMS = 1/120.f;
double updateMS = 1/60.f; double updateMS = 1/60.f;
static int ed = 1; static int ed = 1;
static int sim_play = 0;
static double lastTick;
void seghandle(int sig) { void seghandle(int sig) {
#ifdef __linux__ #ifdef __linux__
@ -147,9 +153,7 @@ int main(int argc, char **args) {
} }
openglInit(); openglInit();
sim_stop();
double lastTick;
while (!want_quit()) { while (!want_quit()) {
double elapsed = glfwGetTime() - lastTick; double elapsed = glfwGetTime() - lastTick;
deltaT = elapsed; deltaT = elapsed;
@ -158,18 +162,17 @@ int main(int argc, char **args) {
timer_update(lastTick); timer_update(lastTick);
call_updates(); if (sim_play) {
physlag += elapsed;
renderlag += elapsed; call_updates();
physlag += elapsed; if (physlag >= physMS) {
physlag -= physMS;
if (physlag >= physMS) { phys2d_update(physMS);
physlag -= physMS; call_physics();
phys2d_update(physMS); }
call_physics(); }
}
renderlag += elapsed;
if (renderlag >= renderMS) { if (renderlag >= renderMS) {
renderlag -= renderMS; renderlag -= renderMS;
window_renderall(); window_renderall();
@ -183,3 +186,29 @@ int main(int argc, char **args) {
return 0; return 0;
} }
int sim_playing() { return sim_play; }
void sim_start() {
/* Save starting state of everything */
sim_play = 1;
}
void sim_pause() {
sim_play = 0;
}
int sim_paused() {
return sim_play;
}
void sim_stop() {
/* Revert starting state of everything from sim_start */
sim_play = 0;
}
void sim_step() {
}

12
source/engine/yugine.h Normal file
View file

@ -0,0 +1,12 @@
#ifndef YUGINE_H
#define YUGINE_H
int sim_playing();
int sim_paused();
void sim_start();
void sim_pause();
void sim_stop();
void sim_step();
#endif

View file

@ -90,8 +90,18 @@
(define (body_pos! body x y) (set_body_pos body 0 x y)) (define (body_pos! body x y) (set_body_pos body 0 x y))
(define (body_move! body x y) (set_body_pos body 1 x y)) (define (body_move! body x y) (set_body_pos body 1 x y))
(define (gravity! x y) (phys_set 0 x y))
(define (b2i val) (if (eq? val #f) 0 1)) (define (b2i val) (if (eq? val #f) 0 1))
(define (dbg_draw_phys val) (settings_cmd 3 (b2i val))) (define (dbg_draw_phys val) (settings_cmd 3 (b2i val)))
(define (sim_play) (sys_cmd 1))
(define (sim_stop) (sys_cmd 2))
(define (sim_pause) (sys_cmd 3))
(define (sim_step) (sys_cmd 4))
(define (sim_play?) (sys_cmd 5))
(define (sim_pause?) (sys_cmd 6))
(define (bodytype? body) (phys_q body 0))
(define-macro (register-phys type body . expr) (define-macro (register-phys type body . expr)
(let ((f (gensym))) (let ((f (gensym)))
@ -101,8 +111,8 @@
((collide) 0) ((collide) 0)
((separate) 3)) ,f)))) ((separate) 3)) ,f))))
(define (collide . expr) (define-macro (collide . expr)
(register-phys collide body expr)) `(register-phys collide body ,@expr))
(define-macro (separate . expr) (define-macro (separate . expr)
`(register-phys separate body ,@expr)) `(register-phys separate body ,@expr))