fix makefile; add ios

This commit is contained in:
John Alanbrook 2024-03-23 09:56:38 -05:00
parent 5e3fb73398
commit ecb2882e7e
6 changed files with 121 additions and 167 deletions

6
.gitignore vendored
View file

@ -21,5 +21,9 @@ primum.exe
core.cdb.h
jsc
.DS_Store
primum.html
*.html
.vscode
primum*
Prosperon*
*.icns
game.cdb

262
Makefile
View file

@ -11,8 +11,6 @@ CC := $(notdir $(CC))
OPT ?= 0
QJS :=
INFO :=
LD = $(CC)
@ -40,10 +38,8 @@ ifdef NQOA
CPPFLAGS += -DNQOA
endif
CPPFLAGS += -ffast-math
ifeq ($(CC), emcc)
LDFLAGS += #--closure 1
LDFLAGS += #--closure 1 --emrun
CPPFLAGS += -O0
OPT = 0
NDEBUG = 1
@ -52,49 +48,41 @@ endif
ifdef NDEBUG
CPPFLAGS += -DNDEBUG
LDFLAGS += -s
else
CPPFLAGS += -g
INFO += _dbg
CPPFLAGS += -g -DDUMP
INFO :=$(INFO)_dbg
endif
ifdef LEAK
CPPFLAGS += -fsanitize=address
CPPFLAGS += -fsanitize=undefined
CPPFLAGS += -fno-omit-frame-pointer
QJS += LEAK
endif
ifdef DUMP
QJS += DUMP
CPPFLAGS += -fsanitize=address -fsanitize=undefined -fno-omit-frame-pointer -DLEAK
endif
ifeq ($(OPT),small)
CPPFLAGS += -Oz -flto -fno-ident -fno-asynchronous-unwind-tables
CPPFLAGS += -Oz -flto -fno-ident -fno-asynchronous-unwind-tables -ffunction-sections -fdata-sections
LDFLAGS += -flto
ifeq ($(CC), emcc)
LDFLAGS += --closure 1
endif
INFO := $(addsuffix _small,$(INFO))
else
ifeq ($(OPT), 1)
INFO :=$(INFO)_small
else ifeq ($(OPT), 1)
CPPFLAGS += -O2 -flto
INFO := $(addsuffix _opt,$(INFO))
else
CPPFLAGS += -O0
endif
INFO :=$(INFO)_opt
else
CPPFLAGS += -O2
endif
CPPFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DCP_USE_DOUBLES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) -MD $(WARNING_FLAGS) -I. -DVER=\"$(SEM)\" -DCOM=\"$(COM)\" -DINFO=\"$(INFO)\" #-DENABLE_SINC_MEDIUM_CONVERTER -DENABLE_SINC_FAST_CONVERTER -DCP_COLLISION_TYPE_TYPE=uintptr_t -DCP_BITMASK_TYPE=uintptr_t
CPPFLAGS += -D_FILE_OFFSET_BITS=64 # for tinycdb
CPPFLAGS += -DCONFIG_VERSION=\"2024-02-14\" -DCONFIG_BIGNUM #for quickjs
# ENABLE_SINC_[BEST|FAST|MEDIUM]_CONVERTER
# default, fast and medium available in game at runtime; best available in editor
PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(DIST) .
PKGCMD = tar --directory --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(DIST) .
ZIP = .tar.gz
UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
@ -102,30 +90,28 @@ ifeq ($(ARCH),)
ARCH != uname -m
endif
STEAMPATH = steam/sdk/redistributable_bin
DISCORDPATH = discord/lib
INFO :=$(INFO)_$(ARCH)
ifdef DISCORD
LDPATHS += $(DISCORDPATH)/$(ARCH)
LDLIBS += discord_game_sdk
CPPFLAGS += -DDISCORD
endif
ifdef STEAM
LDLIBS += steam_api
LDPATHS += $(STEAMPATH)/$(ARCH)
endif
ifeq ($(OS), Windows_NT)
ifeq ($(OS), Windows_NT) # then WINDOWS
LDFLAGS += -mwin32 -static
CPPFLAGS += -mwin32
LDLIBS += mingw32 kernel32 d3d11 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m pthread
EXT = .exe
ARCH := x86_64
PKGCMD = cd $(BIN); zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\*
PKGCMD = zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\*
ZIP = .zip
UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR)
else ifeq ($(CC), emcc)
INFO :=$(INFO)_win
else ifeq ($(OS), IOS)
CC = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
SDK = iphoneos
SDK_PATH = /Applications/Xcode.app/Contents/Developer/Platforms/$(SDK).platform/Developer/SDKs/$(SDK).sdk
CFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0
LDFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0
LDFLAGS += -framework Foundation -framework UIKit -framework AudioToolbox -framework Metal -framework MetalKit -framework AVFoundation
CXXFLAGS += -std=c++11
CFLAGS += -x objective-c
INFO :=$(INFO)_ios
else ifeq ($(CC), emcc) # Then WEB
OS := Web
LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread -sTOTAL_MEMORY=128MB
CPPFLAGS += -pthread
@ -133,10 +119,11 @@ else ifeq ($(CC), emcc)
EXT = .html
else
UNAME != uname -s
ifeq ($(UNAME), Linux)
ifeq ($(UNAME), Linux) # then LINUX
OS := Linux
LDFLAGS += -pthread -rdynamic
LDLIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
INFO :=$(INFO)_linux
endif
ifeq ($(UNAME), Darwin)
@ -145,42 +132,28 @@ else
CFLAGS += -x objective-c
CXXFLAGS += -std=c++11
LDFLAGS += -framework Cocoa -framework QuartzCore -framework AudioToolbox -framework Metal -framework MetalKit
INFO :=$(INFO)_macos
endif
endif
BIN = bin/$(OS)/$(ARCH)$(INFO)
ifdef STEAM
BIN := $(addsuffix /steam, $(BIN))
endif
OBJDIR = $(BIN)/obj
# All other sources
OBJS != find source/engine -type f -name '*.c' | grep -vE 'test|tool|example|fuzz|main' | grep -vE 'quickjs'
CPPOBJS != find source/engine -type f -name '*.cpp' | grep -vE 'test|tool|example|fuzz|main'
OBJS += $(CPPOBJS)
OBJS += $(shell find source/engine -type f -name '*.m')
OBJS := $(patsubst %.cpp, %.o, $(OBJS))
OBJS := $(patsubst %.c, %.o,$(OBJS))
OBJS := $(patsubst %.m, %.o, $(OBJS))
OBJS := $(addprefix $(BIN)/obj/, $(OBJS))
OBJS := $(patsubst %.cpp, %$(INFO).o, $(OBJS))
OBJS := $(patsubst %.c, %$(INFO).o,$(OBJS))
OBJS := $(patsubst %.m, %$(INFO).o, $(OBJS))
engineincs != find source/engine -maxdepth 1 -type d
includeflag != find source -type d -name include
includeflag += $(engineincs) source/engine/thirdparty/tinycdb source/shaders source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf source/engine/thirdparty/TinySoundFont source/engine/thirdparty/dr_libs
includeflag := $(addprefix -I, $(includeflag))
# Adding different SDKs
ifdef STEAM
includeflag += -Isteam/sdk/public
CPPFLAGS += -DSTEAM
# BIN += /steam
endif
WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types
NAME = primum$(EXT)
APP = prosperon
NAME = $(APP)$(INFO)$(EXT)
SEM != git describe --tags --abbrev=0
COM != git rev-parse --short HEAD
@ -190,116 +163,78 @@ LDPATHS := $(addprefix -L, $(LDPATHS))
DEPENDS = $(OBJS:.o=.d)
-include $(DEPENDS)
DIST = yugine-$(OS)$(ARCH)$(INFO)-$(COM)$(ZIP)
DISTDIR = ./dist
.DEFAULT_GOAL := all
primum: all
all: $(BIN)/$(NAME)
cp $(BIN)/$(NAME) .
all: $(NAME)
cp -f $(NAME) $(APP)
DESTDIR ?= ~/.bin
CDB = source/engine/thirdparty/tinycdb
SHADERS = $(shell ls source/shaders/*.sglsl)
SHADERS := $(patsubst %.sglsl, %.sglsl.h, $(SHADERS))
install: $(BIN)/$(NAME)
cp -f $(BIN)/$(NAME) $(DESTDIR)
install: $(NAME)
cp -f $(NAME) $(DESTDIR)/$(APP)
$(BIN)/$(NAME): $(BIN)/libengine.a $(BIN)/libquickjs.a
$(NAME): libengine$(INFO).a libquickjs$(INFO).a
@echo Linking $(NAME)
$(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L$(BIN) $(LDPATHS) $(LDLIBS) -o $@
$(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L. $(LDPATHS) $(LDLIBS) -o $@
@echo Finished build
$(DISTDIR)/$(DIST): $(BIN)/$(NAME)
@echo Creating distribution $(DIST)
@mkdir -p $(DISTDIR)
@$(PKGCMD)
$(BIN)/libengine.a: $(OBJS)
@$(AR) rcs $@ $(OBJS)
CDB_C != find $(CDB) -name *.c
CDB_O := $(patsubst %.c, %.o, $(CDB_C))
$(CDB)/libcdb.a:
rm -f $(CDB)/libcdb.a
make -C $(CDB) libcdb.a
tools/libcdb.a: $(CDB)/libcdb.a
cp $(CDB)/libcdb.a tools
DOCOS = Sound gameobject Game Window physics Profile Time Player Mouse IO Log ColorMap sprite SpriteAnim Render Geometry
DOCHTML := $(addsuffix .api.html, $(DOCOS))
DOCMD := $(addsuffix .api.md, $(DOCOS))
api.md: $(DOCMD)
@(echo "# API"; cat $^) > $@
@rm $^
INPUT = editor DebugControls component.sprite component.polygon2d component.edge2d component.circle2d
INPUTMD := $(addsuffix .input.md, $(INPUT))
input.md: $(INPUTMD)
@(echo "# Input"; cat $^) > $@
@rm $^
%.input.md: primum $(SCRIPTS)
@echo Printing controls for $*
@./primum -e $* > $@
%.api.md: primum $(SCRIPTS)
@echo Printing api for $*
@./primum -d $* > $@
libengine$(INFO).a: $(OBJS)
$(AR) rcs $@ $(OBJS)
QUICKJS := source/engine/thirdparty/quickjs
$(BIN)/libquickjs.a:
make -C $(QUICKJS) clean
make -C $(QUICKJS) AR=$(AR) HOST_CC=$(CC) LEAK=$(LEAK) DUMP=$(DUMP) libquickjs.a
@mkdir -p $(BIN)
cp -rf $(QUICKJS)/libquickjs.* $(BIN)
libquickjs$(INFO).a: $(QUICKJS)/libregexp$(INFO).o $(QUICKJS)/quickjs$(INFO).o $(QUICKJS)/libunicode$(INFO).o $(QUICKJS)/cutils$(INFO).o $(QUICKJS)/libbf$(INFO).o
$(AR) rcs $@ $^
$(OBJDIR)/%.o: %.c source/engine/core.cdb.h $(SHADERS)
@mkdir -p $(@D)
%$(INFO).o: %.c $(SHADERS) source/engine/core.cdb.h
@echo Making C object $@
@$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
$(OBJDIR)/%.o: %.cpp
@mkdir -p $(@D)
%$(INFO).o: %.cpp
@echo Making C++ object $@
@$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@
$(OBJDIR)/%.o: %.m
@mkdir -p $(@D)
%$(INFO).o: %.m
@echo Making Objective-C object $@
@$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
shaders: $(SHADERS)
@echo Making shaders
%.sglsl.h:%.sglsl
@echo Creating shader $^
@./sokol-shdc --ifdef -i $^ --slang=glsl330:hlsl5:metal_macos:metal_ios:metal_sim:glsl300es -o $@
./sokol-shdc --ifdef -i $^ --slang=glsl330:hlsl5:metal_macos:metal_ios:metal_sim:glsl300es -o $@
CDB = source/engine/thirdparty/tinycdb
CDB_C != find $(CDB) -name *.c
CDB_O := $(patsubst %.c, %.o, $(CDB_C))
CDB_O := $(notdir $(CDB_O))
tools/libcdb.a: $(CDB_C)
cc -c $^
$(AR) rcs $@ $(CDB_O)
cdb: tools/cdb.c tools/libcdb.a
@echo Making cdb
cc $^ -I$(CDB) -o cdb
source/engine/core.cdb.h: core.cdb
xxd -i $< > $@
SCRIPTS := $(shell ls scripts/*.js*)
SCRIPT_O := $(addsuffix o, $(SCRIPTS))
CORE != (ls icons/* fonts/*)
CORE := $(CORE) $(SCRIPTS)
packer: tools/packer.c tools/libcdb.a
@echo Making packer
cc $^ -I$(CDB) -o packer
core.cdb: packer $(CORE)
./packer $(CORE)
chmod 644 out.cdb
mv out.cdb core.cdb
packer: tools/packer.c tools/libcdb.a
cc $^ -I$(CDB) -o packer
source/engine/core.cdb.h: core.cdb
@echo Packing core.cdb.h
xxd -i $< > $@
SCRIPTS := $(shell ls scripts/*.js*)
SCRIPT_O := $(addsuffix o, $(SCRIPTS))
CORE != (ls icons/* fonts/*)
CORE := $(CORE) $(SCRIPTS)
jsc: tools/jso.c tools/libquickjs.a
$(CC) $^ -lm -Iquickjs -o $@
@ -308,37 +243,50 @@ tools/libquickjs.a: $(BIN)/libquickjs.a
cp -f $(BIN)/libquickjs.a tools
WINCC = x86_64-w64-mingw32-gcc
#WINCC = i686-w64-mingw32-g++
.PHONY: crosswin
crosswin:
make packer
make CC=$(WINCC) OS=Windows_NT
crosswin: packer
make CC=$(WINCC) OS=Windows_NT ARCH=x86_64 DEBUG=$(DEBUG) OPT=$(OPT)
crossmac:
make ARCH=arm64
mv primum primum_arm64
make ARCH=x86_64
mv primum primum_x86_64
lipo primum_arm64 primum_x86_64 -create -output primum
crossios:
make OS=IOS ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT)
ICNSIZE = 16 32 128 256 512 1024
Prosperon.icns: icons/moon.gif
mkdir -p Prosperon.iconset
for i in $(ICNSIZE); do magick icons/moon.gif -size $${i}x$${i} Prosperon.iconset/icon_$${i}x$${i}.png; done
iconutil -c icns Prosperon.iconset
crossmac: Prosperon.icns
make ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT)
mv $(APP) mac_arm64
make ARCH=x86_64 DEBUG=$(DEBUG) OPT=$(OPT)
mv $(APP) mac_x86_64
lipo mac_arm64 mac_x86_64 -create -output $(APP)_mac
rm mac_arm64 mac_x86_64
rm -rf Prosperon.app
mkdir Prosperon.app
mkdir Prosperon.app/Contents
mkdir Prosperon.app/Contents/MacOS
mkdir Prosperon.app/Contents/Resources
mv $(NAME) Prosperon.app/Contents/MacOS/Prosperon
cp Info.plist Prosperon.app/Contents
cp Prosperon.icns Prosperon.app/Contents/Resources
crossweb:
make packer
make CC=emcc
playweb:
make crossweb
emrun $(NAME).html
clean:
@echo Cleaning project
rm -rf bin dist
rm -f source/shaders/*.h core.cdb jso cdb packer TAGS source/engine/core.cdb.h tools/libcdb.a $(CDB)/libcdb.a
rm -f $(CDB)/*.o
@make -C $(QUICKJS) clean
rm -f source/shaders/*.h core.cdb jso cdb packer TAGS source/engine/core.cdb.h tools/libcdb.a **.a **.o **.d $(APP)* *.icns
rm -rf Prosperon.app
docs: doc/prosperon.org
make -C doc
mv doc/html .
test:
@echo No tests yet ...
TAGINC != find . -name "*.[chj]"
tags: $(TAGINC)
@echo Making tags.

View file

@ -77,6 +77,7 @@ Object.assign(console, {
},
});
console.stdout_lvl = 1;
console.log = console.say;
var say = console.say;
var print = console.print;

View file

@ -291,7 +291,7 @@ Cmdline.register_order("pack", function(str) {
say(`Packing into ${packname}`);
io.pack_engine(packname);n
io.pack_engine(packname);
io.chmod(packname, 666);
}, "Pack the game into the given name.", "NAME");

View file

@ -90,8 +90,9 @@ void mYughLog(int category, int priority, int line, const char *file, const char
fflush(stdout);
}
if (priority >= LOG_ERROR)
raise(SIGINT);
//if (priority >= LOG_ERROR)
//js_stacktrace();
//raise(SIGINT);
#endif
}

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@ -805,7 +805,7 @@ JSC_CCALL(os_make_edge2d,
JSC_SCALL(os_make_texture,
ret = texture2js(texture_from_file(str));
YughInfo("MADE TEXTURE");
YughInfo("Made texture with %s", str);
JS_SetPropertyStr(js, ret, "path", JS_DupValue(js,argv[0]));
)