Sine wave works; SDL conversion
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@ -34,9 +34,11 @@ struct wav gen_sine(float amp, float freq, int sr, int ch)
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short *data = (short*)new.data;
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for (int i = 0; i < new.frames; i++) {
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short val = amp * sin(2*PI*((float)i / new.frames));
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short val = samp * sin(2*PI*((float)i / new.frames));
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for (int j = 0; j < new.ch; j++) {
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data[i+j] = val;
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data[i*new.ch+j] = val;
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printf("Element %i gets val %i.\n", i*new.frames+j, val);
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}
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}
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@ -59,7 +61,7 @@ struct wav gen_square(float amp, float freq, int sr, int ch)
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for (int i = 0; i < new.frames; i++) {
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short val = -2 * floor(2 * i / new.frames) + 1;
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for (int j = 0; j < new.ch; j++) {
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data[i+j] = val;
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data[i*new.frames+j] = val;
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}
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}
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@ -10,6 +10,8 @@
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#include "SDL2/SDL.h"
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#include "mix.h"
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#include "dsp.h"
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#define TSF_IMPLEMENTATION
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@ -27,11 +29,11 @@
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#include "circbuf.h"
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const char *audioDriver;
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struct sound *mus_cur;
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#define BUSFRAMES 15000
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struct circbuf vidbuf;
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@ -40,59 +42,32 @@ struct circbuf vidbuf;
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struct wav mwav;
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struct sound wavsound;
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struct wav sin440;
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struct sound a440;
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int vidplaying = 0;
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struct wav change_samplerate(struct wav w, int rate)
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{
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SDL_AudioCVT cvt;
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printf("Convert from %i to %i.\n", w.samplerate, rate);
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printf("Going from sr %i to sr %i.\n", w.samplerate, rate);
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SDL_AudioStream *stream = SDL_NewAudioStream(AUDIO_S16, w.ch, w.samplerate, AUDIO_S16, w.ch, rate);
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SDL_AudioStreamPut(stream, w.data, w.frames*w.ch*sizeof(short));
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, w.ch, w.samplerate, AUDIO_S16, w.ch, rate);
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cvt.len = w.frames * w.ch * sizeof(short);
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cvt.buf = malloc(cvt.len * cvt.len_mult);
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memcpy(cvt.buf, w.data, cvt.len*cvt.len_mult);
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SDL_ConvertAudio(&cvt);
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int oldframes = w.frames;
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w.frames *= (float)rate/w.samplerate;
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printf("Went from %i to %i frames.\n", oldframes, w.frames);
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w.samplerate = rate;
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int samples = sizeof(short)*w.ch*w.frames;
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short *new = malloc(samples);
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SDL_AudioStreamGet(stream, new, samples);
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free(w.data);
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w.data = cvt.buf;
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printf("cvt len: %i\n", cvt.len_cvt);
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w.frames = cvt.len_cvt / (w.ch * sizeof(short));
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/*
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float change = (float)rate/w.samplerate;
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int oldsamples = w.frames * w.ch;
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w.samplerate = rate;
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w.frames *= change;
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short *old = (short*)w.data;
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short *new = calloc(w.frames * w.ch, sizeof(short));
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int samples = w.frames*w.ch;
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short s1;
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short s2;
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for (int i = 0; i < w.frames; i++) {
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for (int j = 0; j < w.ch; j++) {
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int v1 = ((float)(i*w.ch+j)/samples) * oldsamples;
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int v2 = ((float)(i*w.ch+j+w.ch)/samples) * oldsamples;
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printf("Val is %i and %i.\n", v1, v2);
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s1 = old[v1];
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s2 = old[v2];
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new[i*w.ch+j] = (s1 + s2) >> 1; // Average of the two with bitshift ops
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}
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}
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printf("Old samples: %i\nNew samples: %i\nFrames:%i\n", oldsamples, samples, w.frames);
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w.data = new;
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SDL_FreeAudioStream(stream);
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free(old);
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*/
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return w;
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}
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static int patestCallback(const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo *timeInfo, PaStreamCallbackFlags statusFlags, void *userData)
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@ -100,61 +75,22 @@ static int patestCallback(const void *inputBuffer, void *outputBuffer, unsigned
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/* Cast data passed through stream to our structure. */
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short *out = (short*)outputBuffer;
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/*
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int f = 0;
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bus_fill_buffers();
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static int interp = 0;
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for (int i = 0; i < framesPerBuffer; i++) {
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*(out++) = *(short*)(mwav.data++);
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*(out++) = *(short*)(mwav.data++);
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for (int i = 0; i < framesPerBuffer * 2; i++) {
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out[i] = mastermix[i];
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}
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*/
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if (wavsound.play) {
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//clock_t start = clock();
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//wavsound.data->gain = -6;
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float mult = powf(10.f, (float)wavsound.data->gain/20.f);
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short *s = (short*)wavsound.data->data;
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for (int i = 0; i < framesPerBuffer; i++) {
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out[i*2] = s[wavsound.frame++] * mult;
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if (wavsound.frame == wavsound.data->frames) wavsound.frame = 0;
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out[i*2+1] = s[wavsound.frame++] * mult;
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if (wavsound.frame == wavsound.data->frames) wavsound.frame = 0;
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}
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/*
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static int end = 0;
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end = wavsound.data->frames - wavsound.frame;
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if (end >= framesPerBuffer) {
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memcpy(out, &s[wavsound.frame*2], framesPerBuffer * 2 * sizeof(short));
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wavsound.frame += framesPerBuffer;
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} else {
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memcpy(out, &s[wavsound.frame*2], end * 2 * sizeof(short));
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wavsound.frame = framesPerBuffer - end;
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memcpy(out+(end*2), s, wavsound.frame *2*sizeof(short));
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}
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*/
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//printf("Time took is %f.\n", (double)(clock() - start)/CLOCKS_PER_SEC);
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}
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if (!vidplaying) return 0;
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for (int i = 0; i < framesPerBuffer; i++) {
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//short a[2] = {0, 0};
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//a[0] += *(short*)cbuf_shift(&vidbuf) * 5;
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//a[1] += *(short*)cbuf_shift(&vidbuf) * 5;
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out[i*2] += cbuf_shift(&vidbuf) * 5;
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out[i*2+1] += cbuf_shift(&vidbuf) * 5;
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}
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return 0;
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}
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@ -192,16 +128,24 @@ void sound_init()
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printf("Loaded wav: ch %i, sr %i, fr %i.\n", mwav.ch, mwav.samplerate, mwav.frames);
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change_samplerate(mwav, 48000);
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// mwav = change_samplerate(mwav, 48000);
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//mwav = gen_square(1, 150, 48000, 2);
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wavsound.data = &mwav;
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wavsound.loop = 1;
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wavsound.play = 1;
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normalize_gain(&mwav, -3);
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//play_sound(&wavsound);
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sin440 = gen_sine(0.4f, 30, 48000, 2);
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a440.data = &sin440;
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a440.loop = 1;
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play_sound(&a440);
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printf("Playing wav with %i frames.\n", wavsound.data->frames);
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/*
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if (!drmp3_init_file(&mp3, "sounds/circus.mp3", NULL)) {
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YughError("Could not open mp3.",0);
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@ -234,7 +178,7 @@ void sound_init()
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*/
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//err = Pa_OpenStream(&stream_def, NULL, &outparams, 48000, 4096, paNoFlag, patestCallback, &data);
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err = Pa_OpenDefaultStream(&stream_def, 0, 2, paInt16, 48000, 2048, patestCallback, NULL);
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err = Pa_OpenDefaultStream(&stream_def, 0, 2, paInt16, 48000, 4096, patestCallback, NULL);
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check_pa_err(err);
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err = Pa_StartStream(stream_def);
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@ -276,11 +220,13 @@ struct sound *make_music(const char *ogg)
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return sound;
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}
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void play_sound(struct sound *sound)
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{
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//ma_sound_set_volume(&sound->sound, (float)sound->volume/127);
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// ma_sound_start(&sound->sound);
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// sound->state = MUS_PLAY;
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struct bus *b = first_free_bus();
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b->sound = sound;
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b->on = 1;
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sound->frame = 0;
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}
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void play_music(struct sound *music)
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@ -16,14 +16,9 @@ enum MUS {
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};
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struct sound {
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int sound;
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int loop;
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unsigned int ch;
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int fin;
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int frame;
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int play;
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struct wav *data;
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enum MUS state;
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unsigned char volume;
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};
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