Sine wave works; SDL conversion
This commit is contained in:
parent
f979ef6a14
commit
e9f83baa37
|
@ -34,9 +34,11 @@ struct wav gen_sine(float amp, float freq, int sr, int ch)
|
||||||
short *data = (short*)new.data;
|
short *data = (short*)new.data;
|
||||||
|
|
||||||
for (int i = 0; i < new.frames; i++) {
|
for (int i = 0; i < new.frames; i++) {
|
||||||
short val = amp * sin(2*PI*((float)i / new.frames));
|
short val = samp * sin(2*PI*((float)i / new.frames));
|
||||||
|
|
||||||
for (int j = 0; j < new.ch; j++) {
|
for (int j = 0; j < new.ch; j++) {
|
||||||
data[i+j] = val;
|
data[i*new.ch+j] = val;
|
||||||
|
printf("Element %i gets val %i.\n", i*new.frames+j, val);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -59,7 +61,7 @@ struct wav gen_square(float amp, float freq, int sr, int ch)
|
||||||
for (int i = 0; i < new.frames; i++) {
|
for (int i = 0; i < new.frames; i++) {
|
||||||
short val = -2 * floor(2 * i / new.frames) + 1;
|
short val = -2 * floor(2 * i / new.frames) + 1;
|
||||||
for (int j = 0; j < new.ch; j++) {
|
for (int j = 0; j < new.ch; j++) {
|
||||||
data[i+j] = val;
|
data[i*new.frames+j] = val;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,6 +10,8 @@
|
||||||
|
|
||||||
#include "SDL2/SDL.h"
|
#include "SDL2/SDL.h"
|
||||||
|
|
||||||
|
#include "mix.h"
|
||||||
|
|
||||||
#include "dsp.h"
|
#include "dsp.h"
|
||||||
|
|
||||||
#define TSF_IMPLEMENTATION
|
#define TSF_IMPLEMENTATION
|
||||||
|
@ -27,11 +29,11 @@
|
||||||
#include "circbuf.h"
|
#include "circbuf.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
const char *audioDriver;
|
const char *audioDriver;
|
||||||
|
|
||||||
struct sound *mus_cur;
|
struct sound *mus_cur;
|
||||||
|
|
||||||
#define BUSFRAMES 15000
|
|
||||||
|
|
||||||
struct circbuf vidbuf;
|
struct circbuf vidbuf;
|
||||||
|
|
||||||
|
@ -40,59 +42,32 @@ struct circbuf vidbuf;
|
||||||
struct wav mwav;
|
struct wav mwav;
|
||||||
struct sound wavsound;
|
struct sound wavsound;
|
||||||
|
|
||||||
|
struct wav sin440;
|
||||||
|
struct sound a440;
|
||||||
|
|
||||||
|
|
||||||
int vidplaying = 0;
|
int vidplaying = 0;
|
||||||
|
|
||||||
struct wav change_samplerate(struct wav w, int rate)
|
struct wav change_samplerate(struct wav w, int rate)
|
||||||
{
|
{
|
||||||
SDL_AudioCVT cvt;
|
printf("Going from sr %i to sr %i.\n", w.samplerate, rate);
|
||||||
printf("Convert from %i to %i.\n", w.samplerate, rate);
|
SDL_AudioStream *stream = SDL_NewAudioStream(AUDIO_S16, w.ch, w.samplerate, AUDIO_S16, w.ch, rate);
|
||||||
|
SDL_AudioStreamPut(stream, w.data, w.frames*w.ch*sizeof(short));
|
||||||
|
|
||||||
SDL_BuildAudioCVT(&cvt, AUDIO_S16, w.ch, w.samplerate, AUDIO_S16, w.ch, rate);
|
int oldframes = w.frames;
|
||||||
|
w.frames *= (float)rate/w.samplerate;
|
||||||
|
|
||||||
cvt.len = w.frames * w.ch * sizeof(short);
|
printf("Went from %i to %i frames.\n", oldframes, w.frames);
|
||||||
cvt.buf = malloc(cvt.len * cvt.len_mult);
|
|
||||||
memcpy(cvt.buf, w.data, cvt.len*cvt.len_mult);
|
|
||||||
SDL_ConvertAudio(&cvt);
|
|
||||||
|
|
||||||
w.samplerate = rate;
|
|
||||||
free(w.data);
|
|
||||||
w.data = cvt.buf;
|
|
||||||
printf("cvt len: %i\n", cvt.len_cvt);
|
|
||||||
w.frames = cvt.len_cvt / (w.ch * sizeof(short));
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
float change = (float)rate/w.samplerate;
|
|
||||||
int oldsamples = w.frames * w.ch;
|
|
||||||
w.samplerate = rate;
|
w.samplerate = rate;
|
||||||
w.frames *= change;
|
int samples = sizeof(short)*w.ch*w.frames;
|
||||||
|
short *new = malloc(samples);
|
||||||
short *old = (short*)w.data;
|
SDL_AudioStreamGet(stream, new, samples);
|
||||||
short *new = calloc(w.frames * w.ch, sizeof(short));
|
|
||||||
|
|
||||||
int samples = w.frames*w.ch;
|
|
||||||
|
|
||||||
short s1;
|
|
||||||
short s2;
|
|
||||||
|
|
||||||
for (int i = 0; i < w.frames; i++) {
|
|
||||||
for (int j = 0; j < w.ch; j++) {
|
|
||||||
int v1 = ((float)(i*w.ch+j)/samples) * oldsamples;
|
|
||||||
int v2 = ((float)(i*w.ch+j+w.ch)/samples) * oldsamples;
|
|
||||||
printf("Val is %i and %i.\n", v1, v2);
|
|
||||||
s1 = old[v1];
|
|
||||||
s2 = old[v2];
|
|
||||||
new[i*w.ch+j] = (s1 + s2) >> 1; // Average of the two with bitshift ops
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
printf("Old samples: %i\nNew samples: %i\nFrames:%i\n", oldsamples, samples, w.frames);
|
|
||||||
|
|
||||||
|
free(w.data);
|
||||||
w.data = new;
|
w.data = new;
|
||||||
|
SDL_FreeAudioStream(stream);
|
||||||
|
|
||||||
free(old);
|
return w;
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static int patestCallback(const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo *timeInfo, PaStreamCallbackFlags statusFlags, void *userData)
|
static int patestCallback(const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo *timeInfo, PaStreamCallbackFlags statusFlags, void *userData)
|
||||||
|
@ -100,61 +75,22 @@ static int patestCallback(const void *inputBuffer, void *outputBuffer, unsigned
|
||||||
/* Cast data passed through stream to our structure. */
|
/* Cast data passed through stream to our structure. */
|
||||||
short *out = (short*)outputBuffer;
|
short *out = (short*)outputBuffer;
|
||||||
|
|
||||||
/*
|
bus_fill_buffers();
|
||||||
int f = 0;
|
|
||||||
|
|
||||||
static int interp = 0;
|
for (int i = 0; i < framesPerBuffer * 2; i++) {
|
||||||
|
out[i] = mastermix[i];
|
||||||
for (int i = 0; i < framesPerBuffer; i++) {
|
|
||||||
*(out++) = *(short*)(mwav.data++);
|
|
||||||
*(out++) = *(short*)(mwav.data++);
|
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
if (wavsound.play) {
|
|
||||||
//clock_t start = clock();
|
|
||||||
//wavsound.data->gain = -6;
|
|
||||||
|
|
||||||
float mult = powf(10.f, (float)wavsound.data->gain/20.f);
|
|
||||||
short *s = (short*)wavsound.data->data;
|
|
||||||
for (int i = 0; i < framesPerBuffer; i++) {
|
|
||||||
out[i*2] = s[wavsound.frame++] * mult;
|
|
||||||
if (wavsound.frame == wavsound.data->frames) wavsound.frame = 0;
|
|
||||||
out[i*2+1] = s[wavsound.frame++] * mult;
|
|
||||||
if (wavsound.frame == wavsound.data->frames) wavsound.frame = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
static int end = 0;
|
|
||||||
end = wavsound.data->frames - wavsound.frame;
|
|
||||||
if (end >= framesPerBuffer) {
|
|
||||||
memcpy(out, &s[wavsound.frame*2], framesPerBuffer * 2 * sizeof(short));
|
|
||||||
wavsound.frame += framesPerBuffer;
|
|
||||||
} else {
|
|
||||||
memcpy(out, &s[wavsound.frame*2], end * 2 * sizeof(short));
|
|
||||||
wavsound.frame = framesPerBuffer - end;
|
|
||||||
memcpy(out+(end*2), s, wavsound.frame *2*sizeof(short));
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
//printf("Time took is %f.\n", (double)(clock() - start)/CLOCKS_PER_SEC);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (!vidplaying) return 0;
|
if (!vidplaying) return 0;
|
||||||
|
|
||||||
for (int i = 0; i < framesPerBuffer; i++) {
|
for (int i = 0; i < framesPerBuffer; i++) {
|
||||||
//short a[2] = {0, 0};
|
|
||||||
|
|
||||||
//a[0] += *(short*)cbuf_shift(&vidbuf) * 5;
|
|
||||||
//a[1] += *(short*)cbuf_shift(&vidbuf) * 5;
|
|
||||||
|
|
||||||
out[i*2] += cbuf_shift(&vidbuf) * 5;
|
out[i*2] += cbuf_shift(&vidbuf) * 5;
|
||||||
out[i*2+1] += cbuf_shift(&vidbuf) * 5;
|
out[i*2+1] += cbuf_shift(&vidbuf) * 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -192,16 +128,24 @@ void sound_init()
|
||||||
|
|
||||||
printf("Loaded wav: ch %i, sr %i, fr %i.\n", mwav.ch, mwav.samplerate, mwav.frames);
|
printf("Loaded wav: ch %i, sr %i, fr %i.\n", mwav.ch, mwav.samplerate, mwav.frames);
|
||||||
|
|
||||||
change_samplerate(mwav, 48000);
|
// mwav = change_samplerate(mwav, 48000);
|
||||||
|
|
||||||
//mwav = gen_square(1, 150, 48000, 2);
|
//mwav = gen_square(1, 150, 48000, 2);
|
||||||
|
|
||||||
wavsound.data = &mwav;
|
wavsound.data = &mwav;
|
||||||
wavsound.loop = 1;
|
wavsound.loop = 1;
|
||||||
wavsound.play = 1;
|
|
||||||
|
|
||||||
normalize_gain(&mwav, -3);
|
normalize_gain(&mwav, -3);
|
||||||
|
|
||||||
|
//play_sound(&wavsound);
|
||||||
|
|
||||||
|
sin440 = gen_sine(0.4f, 30, 48000, 2);
|
||||||
|
a440.data = &sin440;
|
||||||
|
a440.loop = 1;
|
||||||
|
play_sound(&a440);
|
||||||
|
|
||||||
|
printf("Playing wav with %i frames.\n", wavsound.data->frames);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
if (!drmp3_init_file(&mp3, "sounds/circus.mp3", NULL)) {
|
if (!drmp3_init_file(&mp3, "sounds/circus.mp3", NULL)) {
|
||||||
YughError("Could not open mp3.",0);
|
YughError("Could not open mp3.",0);
|
||||||
|
@ -234,7 +178,7 @@ void sound_init()
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//err = Pa_OpenStream(&stream_def, NULL, &outparams, 48000, 4096, paNoFlag, patestCallback, &data);
|
//err = Pa_OpenStream(&stream_def, NULL, &outparams, 48000, 4096, paNoFlag, patestCallback, &data);
|
||||||
err = Pa_OpenDefaultStream(&stream_def, 0, 2, paInt16, 48000, 2048, patestCallback, NULL);
|
err = Pa_OpenDefaultStream(&stream_def, 0, 2, paInt16, 48000, 4096, patestCallback, NULL);
|
||||||
check_pa_err(err);
|
check_pa_err(err);
|
||||||
|
|
||||||
err = Pa_StartStream(stream_def);
|
err = Pa_StartStream(stream_def);
|
||||||
|
@ -276,11 +220,13 @@ struct sound *make_music(const char *ogg)
|
||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void play_sound(struct sound *sound)
|
void play_sound(struct sound *sound)
|
||||||
{
|
{
|
||||||
//ma_sound_set_volume(&sound->sound, (float)sound->volume/127);
|
struct bus *b = first_free_bus();
|
||||||
// ma_sound_start(&sound->sound);
|
b->sound = sound;
|
||||||
// sound->state = MUS_PLAY;
|
b->on = 1;
|
||||||
|
sound->frame = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void play_music(struct sound *music)
|
void play_music(struct sound *music)
|
||||||
|
|
|
@ -16,14 +16,9 @@ enum MUS {
|
||||||
};
|
};
|
||||||
|
|
||||||
struct sound {
|
struct sound {
|
||||||
int sound;
|
|
||||||
int loop;
|
int loop;
|
||||||
unsigned int ch;
|
|
||||||
int fin;
|
|
||||||
int frame;
|
int frame;
|
||||||
int play;
|
|
||||||
struct wav *data;
|
struct wav *data;
|
||||||
enum MUS state;
|
|
||||||
unsigned char volume;
|
unsigned char volume;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue