move pain process loop into javascript
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32b0cc7377
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e03dc703ed
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@ -146,7 +146,22 @@ global.mixin("scripts/render.js");
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function process()
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{
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say ('holy cow');
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var elapsed = 0.16;
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prosperon.appupdate(elapsed);
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prosperon.emitters_step(elapsed).
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if (sim.play || sim.step) {
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var dt = 0.16;
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prosperon.update(dt*game.timescale);
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if (sim.mode = "step")
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sim.pause();
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}
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physlag += elapsed;
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while (physlag > physMS) {
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physlag -= physMS;
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prosperon.physstep(physMS*timescale);
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prosperon.physupdate(physMS*timescale);
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}
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prosperon.render();
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}
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global.Game = {
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@ -3,7 +3,6 @@
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#include "script.h"
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#include "anim.h"
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#include "timer.h"
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#include "debug.h"
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#include "debugdraw.h"
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#include "font.h"
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@ -206,8 +205,6 @@ JSValue ptr2js(void *ptr) {
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return obj;
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}
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struct timer *js2timer(JSValue v) { return id2timer(js2int(v)); }
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double js_get_prop_number(JSValue v, const char *p) {
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double num;
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JS_ToFloat64(js, &num, js_getpropstr(v,p));
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@ -1485,6 +1482,14 @@ GETSET_GLOBAL(physMS, number)
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GETSET_GLOBAL(timescale, number)
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GETSET_GLOBAL(updateMS, number)
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JSValue js_emitters_step(JSContext *js, JSValue this, int argc, JSValue *argv)
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{
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emitters_step(js2number(argv[0]));
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return JS_UNDEFINED;
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}
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JSValue js_
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static const JSCFunctionListEntry js_prosperon_funcs[] = {
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CGETSET_ADD(global, updateMS),
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CGETSET_ADD(global, physMS),
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@ -5,7 +5,6 @@
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#include "render.h"
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#include "stb_ds.h"
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#include "texture.h"
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#include "timer.h"
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#include "HandmadeMath.h"
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#include "sprite.sglsl.h"
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@ -1,100 +0,0 @@
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#include "timer.h"
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#include "log.h"
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#include <stdlib.h>
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#include <stb_ds.h>
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#include "script.h"
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struct timer *timers;
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static int first = -1;
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void check_timer(struct timer *t, double dt) {
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if (!t->on)
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return;
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t->remain_time -= dt;
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if (t->remain_time <= 0) {
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t->cb(t->data);
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if (t->repeat) {
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t->remain_time = t->interval;
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return;
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}
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timer_pause(t);
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return;
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}
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}
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void timer_update(double dt, double scale) {
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double sdt = dt*scale;
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for (int i = 0; i < arrlen(timers); i++)
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if (timers[i].app)
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check_timer(&timers[i], dt);
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else
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check_timer(&timers[i], sdt);
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}
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int timer_make(double interval, void (*callback)(void *param), void *param, int own, int app) {
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struct timer new;
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new.remain_time = interval;
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new.interval = interval;
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new.cb = callback;
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new.data = param;
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new.repeat = 1;
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new.owndata = own;
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new.next = -1;
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new.app = app;
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if (first < 0) {
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timer_start(&new);
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arrput(timers, new);
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return arrlen(timers) - 1;
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} else {
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int retid = first;
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first = id2timer(first)->next;
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*id2timer(retid) = new;
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timer_start(id2timer(retid));
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return retid;
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}
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}
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void timer_pause(struct timer *t) {
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if (!t->on) return;
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t->on = 0;
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}
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void timer_stop(struct timer *t) {
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if (!t->on) return;
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t->on = 0;
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t->remain_time = t->interval;
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}
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void timer_start(struct timer *t) {
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if (t->on) return;
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t->on = 1;
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}
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void timer_remove(int id) {
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struct timer *t = id2timer(id);
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// free_callee(t->data);
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t->next = first;
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t->on = 0;
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first = id;
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}
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void timerr_settime(struct timer *t, double interval) {
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t->remain_time += (interval - t->interval);
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t->interval = interval;
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}
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struct timer *id2timer(int id) {
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return &timers[id];
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}
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void timers_free()
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{
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// for (int i = 0; i < arrlen(timers); i++)
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// if (timers[i].on)
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// free_callee(timers[i].data);
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}
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@ -1,29 +0,0 @@
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#ifndef TIMER
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#define TIMER
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struct timer {
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int timerid;
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int on;
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double interval; // Time of timer
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int repeat;
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double remain_time; // How much time until the timer executes
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void (*cb)(void *data);
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void *data;
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int owndata;
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int next;
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int app; /* True if this timer is an "app" timer, and should always update; otherwise, only update with game time */
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};
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int timer_make(double interval, void (*callback)(void *param), void *param, int own, int app);
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struct timer *id2timer(int id);
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void timer_remove(int id);
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void timer_start(struct timer *t);
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void timer_pause(struct timer *t);
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void timer_stop(struct timer *t);
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void timer_update(double dt, double scale);
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void timerr_settime(struct timer *t, double interval);
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void timers_free();
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#endif
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@ -14,7 +14,6 @@
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#include "datastream.h"
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#include "timer.h"
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#include "quickjs/quickjs.h"
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#include "jsffi.h"
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@ -104,8 +103,6 @@ static void process_frame()
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script_call_sym(c_process_fn,0,NULL);
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double elapsed = stm_sec(stm_laptime(&frame_t));
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script_evalf("prosperon.appupdate(%g);", elapsed);
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/* Timers all update every frame - once per monitor refresh */
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timer_update(elapsed, timescale);
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emitters_step(elapsed);
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