Asset viewer
This commit is contained in:
parent
37ef9affb2
commit
dda8f1cc24
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@ -49,7 +49,13 @@ static bool renderGizmos = false;
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static bool showGrid = true;
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static bool debugDrawPhysics = false;
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const char *allowed_extensions[] = {"jpg", "png", "gltf", "glsl"};
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const char *allowed_extensions[] = {"jpg", "png", "rb", "wav", "mp3", };
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void text_ed_cb(GLFWwindow *win, unsigned int codepoint);
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void asset_srch_cb(GLFWwindow *win, unsigned int codepoint)
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{
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printf("Pushed %d.\n", codepoint);
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}
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static const char *editor_filename = "editor.ini";
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@ -60,7 +66,7 @@ struct asset {
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static struct asset *assets = NULL;
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static char asset_search_buffer[100] = {0};
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static char asset_search_buffer[100] = {'\0'};
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struct fileasset *selected_asset;
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@ -68,6 +74,8 @@ static int selected_index = -1;
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int show_desktop = 0;
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int tex_view = 0;
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static int grid1_width = 1;
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static int grid1_span = 100;
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static int grid2_width = 3;
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@ -158,77 +166,23 @@ end:
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return found;
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}
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static int MyCallback() {
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/*
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if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) {
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data->InsertChars(data->CursorPos, "..");
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} else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) {
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if (data->EventKey == ImGuiKey_UpArrow) {
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, "Pressed Up!");
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data->SelectAll();
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} else if (data->EventKey == ImGuiKey_DownArrow) {
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, "Pressed Down!");
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data->SelectAll();
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}
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} else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) {
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int i = 0;
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if (data->Buf[0] == '\0')
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while (i < shlen(assets))
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assets[i].value->searched = true;
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else
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while (i < shlen(assets))
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assets[i].value->searched =
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(strstr(assets[i].value->filename, data->Buf) ==
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NULL) ? false : true;
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}
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*/
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return 0;
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}
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static int TextEditCallback() // ImGuiInputTextCallbackData * data)
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void filter_asset_srch()
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{
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/*
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static int dirty = 0;
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if (data->EventChar == '\n') {
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dirty = 1;
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} else if (data->EventChar == '(') {
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//data->EventChar = 245;
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dirty = 2;
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} else if (data->EventChar == ')') {
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dirty = 3;
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}
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if (data->EventFlag == ImGuiInputTextFlags_CallbackAlways) {
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if (dirty == 1) {
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dirty = 0;
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char *c = &data->Buf[data->CursorPos - 2];
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while (*c != '\n')
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c--;
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c++;
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if (isblank(*c)) {
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char *ce = c;
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while (isblank(*ce))
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ce++;
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data->InsertChars(data->CursorPos, c, ce);
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}
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if (asset_search_buffer[0] == '\0') {
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for (int i = 0; i < shlen(assets); i++)
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assets[i].value->searched = true;
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} else {
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for (int i = 0; i < shlen(assets); i++)
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assets[i].value->searched = (strstr(assets[i].value->filename, asset_search_buffer) == NULL) ? false : true;
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}
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}
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*/
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return 0;
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void filter_autoindent()
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{
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}
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void editor_save() {
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FILE *feditor = fopen(editor_filename, "w+");
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fwrite(&editor, sizeof(editor), 1, feditor);
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@ -236,8 +190,17 @@ void editor_save() {
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}
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static void edit_input_cb(GLFWwindow *w, int key, int scancode, int action, int mods) {
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if (editor_wantkeyboard())
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if (editor_wantkeyboard()) {
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if (editor.asset_srch & NK_EDIT_ACTIVE) {
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filter_asset_srch();
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}
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if ((editor.text_ed & NK_EDIT_ACTIVE) && key == GLFW_KEY_ENTER) {
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filter_autoindent();
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}
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return;
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}
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if (action == GLFW_RELEASE) {
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switch(key) {
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@ -416,14 +379,21 @@ void editor_init(struct mSDLWindow *window) {
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glfwSetKeyCallback(window->window, edit_input_cb);
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glfwSetMouseButtonCallback(window->window, edit_mouse_cb);
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//glfwSetCharCallback(window->window, text_ed_cb);
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//glfwSetCharCallback(window->window, asset_srch_cb);
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}
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// TODO: Implement
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int editor_wantkeyboard() { return 0; }
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int editor_wantkeyboard() {
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if (editor.text_ed & NK_EDIT_ACTIVE)
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return 1;
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const int nuk_std = NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE |
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NK_WINDOW_MINIMIZABLE | NK_WINDOW_TITLE;
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if (editor.asset_srch & NK_EDIT_ACTIVE)
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return 1;
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return 0;
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}
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const int nuk_std = NK_WINDOW_BORDER | NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE | NK_WINDOW_TITLE;
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const struct nk_rect nk_rect_std = {250, 250, 250, 250};
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@ -439,12 +409,6 @@ void editor_project_gui() {
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// phys2d_dbgdrawcircle(objects[i]->circle);
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}
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static char text[3][64];
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static int text_len[3];
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static const char *items[] = {"Item 0", "item 1", "item 2"};
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static int selected_item = 0;
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static int check = 1;
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/*
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if (nk_menu_begin_label(ctx, "Windows", NK_TEXT_LEFT, nk_vec2(100, 200))) {
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nk_layout_row_dynamic(ctx, 25, 1);
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@ -628,38 +592,14 @@ void editor_project_gui() {
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NK_MENU_START(assets)
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nk_layout_row_dynamic(ctx,25,1);
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nk_edit_string_zero_terminated(ctx, NK_EDIT_SIMPLE, asset_search_buffer, 100, nk_filter_ascii);
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editor.asset_srch = nk_edit_string_zero_terminated(ctx, NK_EDIT_SIMPLE, asset_search_buffer, 100, nk_filter_ascii);
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/*
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if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) {
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data->InsertChars(data->CursorPos, "..");
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} else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) {
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if (data->EventKey == ImGuiKey_UpArrow) {
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, "Pressed Up!");
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data->SelectAll();
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} else if (data->EventKey == ImGuiKey_DownArrow) {
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, "Pressed Down!");
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data->SelectAll();
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}
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} else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) {
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int i = 0;
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if (data->Buf[0] == '\0')
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while (i < shlen(assets))
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assets[i].value->searched = true;
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else
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while (i < shlen(assets))
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assets[i].value->searched =
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(strstr(assets[i].value->filename, data->Buf) ==
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NULL) ? false : true;
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}
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*/
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if (nk_button_label(ctx, "Reload all files"))
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get_all_files();
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for (int i = 0; i < shlen(assets); i++) {
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if (!assets[i].value->searched)
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continue;
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@ -785,7 +725,7 @@ void editor_selectasset(struct fileasset *asset) {
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float tex_scale = (float) ASSET_WIN_SIZE / (float)tex_gui_anim.tex->width;
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if (tex_scale >= 10.f)
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tex_scale = 10.f;
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} else if (!strcmp(ext + 1, "glsl")) {
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} else if (!strcmp(ext + 1, "rb")) {
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asset->type = ASSET_TYPE_TEXT;
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FILE *fasset = fopen(asset->filename, "rb");
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@ -801,78 +741,58 @@ void editor_selectasset(struct fileasset *asset) {
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}
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void editor_selectasset_str(char *path) {
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struct fileasset *asset = (struct fileasset *)shget(assets, path);
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struct fileasset *asset = shget(assets, path);
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if (asset)
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editor_selectasset(asset);
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}
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void editor_asset_tex_gui(struct Texture *tex) {
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/*
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ImGui::Text("%dx%d", tex->width, tex->height);
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ImGui::SliderFloat("Zoom", &tex_scale, 0.01f, 10.f);
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nuke_labelf("%dx%d", tex->width, tex->height);
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nuke_prop_float("Zoom", 0.01f, &tex_scale, 10.f, 0.1f, 0.01f);
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int old_sprite = tex->opts.sprite;
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ImGui::Checkbox("Sprite", (bool *) &tex->opts.sprite);
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nuke_checkbox("Sprite", &tex->opts.sprite);
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if (old_sprite != tex->opts.sprite)
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tex_gpu_load(tex);
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nuke_radio_btn("Raw", &tex_view, 0);
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nuke_radio_btn("View 1", &tex_view, 1);
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nuke_radio_btn("View 2", &tex_view, 2);
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ImGui::RadioButton("Raw", &tex_view, 0);
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ImGui::SameLine(); ImGui::RadioButton("View 1", &tex_view, 1);
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ImGui::SameLine(); ImGui::RadioButton("View 2", &tex_view, 2);
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ImGui::Checkbox("Animation", (bool *) &tex->opts.animation);
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nuke_checkbox("Animation", &tex->opts.animation);
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if (tex->opts.animation) {
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int old_frames = tex->anim.frames;
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int old_ms = tex->anim.ms;
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ImGui::SliderInt("Frames", &tex->anim.frames, 1, 20);
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ImGui::SliderInt("FPS", &tex->anim.ms, 1, 24);
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nuke_property_int("Frames", 1, &tex->anim.frames, 20, 1);
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nuke_property_int("FPS", 1, &tex->anim.ms, 24, 1);
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if (tex_gui_anim.playing) {
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if (ImGui::Button("Pause"))
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if (nuke_btn("Pause"))
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anim_pause(&tex_gui_anim);
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ImGui::SameLine();
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if (tex_gui_anim.playing && ImGui::Button("Stop"))
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if (tex_gui_anim.playing && nuke_btn("Stop"))
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anim_stop(&tex_gui_anim);
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} else {
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if (ImGui::Button("Play"))
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if (nuke_btn("Play"))
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anim_play(&tex_gui_anim);
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ImGui::SameLine();
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if (ImGui::Button("Bkwd"))
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if (nuke_btn("Bkwd"))
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anim_bkwd(&tex_gui_anim);
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ImGui::SameLine();
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if (ImGui::Button("Fwd"))
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if (nuke_btn("Fwd"))
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anim_fwd(&tex_gui_anim);
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}
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ImGui::SameLine();
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ImGui::Text("Frame %d/%d", tex_gui_anim.frame + 1,
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tex_gui_anim.tex->anim.frames);
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nuke_labelf("Frame %d/%d", tex_gui_anim.frame+1, tex_gui_anim.tex->anim.frames);
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if (old_frames != tex->anim.frames || old_ms != tex->anim.ms)
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tex_anim_set(&tex_gui_anim);
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}
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/*
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ImVec2 uv0 = ImVec2(tex_gui_anim.uv.x, tex_gui_anim.uv.y);
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ImVec2 uv1 = ImVec2(tex_gui_anim.uv.x + tex_gui_anim.uv.w,
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@ -887,27 +807,39 @@ void editor_asset_tex_gui(struct Texture *tex) {
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tex->height * tex_scale));
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}
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*/
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nk_layout_row_static(ctx, tex->height*tex_scale, tex->width*tex_scale, 1);
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nk_image(ctx, nk_image_id(tex->id));
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}
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void text_ed_cb(GLFWwindow *win, unsigned int codepoint)
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{
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printf("Pressed button %d\n", codepoint);
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if (editor.text_ed & NK_EDIT_ACTIVE) {
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if (codepoint == '\n') {
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printf("Hit newline.\n");
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}
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}
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}
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void editor_asset_text_gui(char *text) {
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/*
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ImGui::InputTextMultiline("File edit", text, ASSET_TEXT_BUF,
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ImVec2(600, 500),
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ImGuiInputTextFlags_CallbackAlways |
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ImGuiInputTextFlags_CallbackCharFilter,
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TextEditCallback);
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if (ImGui::Button("Save")) {
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nk_layout_row_dynamic(ctx, 600, 1);
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editor.text_ed = nk_edit_string_zero_terminated(ctx, NK_EDIT_BOX, text, ASSET_TEXT_BUF, nk_filter_ascii);
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nuke_nel(4);
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if (nk_button_label(ctx, "Save")) {
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FILE *f = fopen(selected_asset->filename, "wd");
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size_t len = strlen(text);
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fwrite(text, len, 1, f);
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fclose(f);
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}
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*/
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/* TODO: Nicer formatting for text input. Auto indent. */
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}
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void editor_asset_gui(struct fileasset *asset) {
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nk_begin(ctx, "Asset Viewer", nk_rect_std, nuk_std);
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NK_FORCE(asset)
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nuke_nel(2);
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nk_labelf(ctx, NK_TEXT_LEFT, "%s", selected_asset->filename);
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@ -929,7 +861,7 @@ void editor_asset_gui(struct fileasset *asset) {
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break;
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}
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nk_end(ctx);
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NK_FORCE_END()
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}
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void editor_makenewobject() {}
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@ -33,6 +33,7 @@ struct editorVars {
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editor_win viewmode;
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editor_win debug;
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editor_win assets;
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editor_win asset;
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editor_win repl;
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editor_win export;
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editor_win level;
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@ -40,6 +41,8 @@ struct editorVars {
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editor_win components;
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editor_win simulate;
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editor_win prefab;
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nk_flags text_ed;
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nk_flags asset_srch;
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};
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struct mGameObject;
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@ -60,14 +60,30 @@ void nk_property_float2(struct nk_context *ctx, const char *label, float min, fl
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nk_property_float(ctx, "#Y", min, &val[1], max, step, dragstep);
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}
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int nuke_btn(const char *lbl) {
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return nk_button_label(ctx, lbl);
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}
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void nuke_property_int(const char *lbl, int min, int *val, int max, int step) {
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nk_property_int(ctx, lbl, min, val, max, step, step);
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}
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void nk_radio_button_label(struct nk_context *ctx, const char *label, int *val, int cmp) {
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if (nk_option_label(ctx, label, (bool)*val == cmp)) *val = cmp;
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}
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void nuke_radio_btn(const char *lbl, int *val, int cmp) {
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nk_radio_button_label(ctx, lbl, val, cmp);
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}
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void nuke_checkbox(const char *lbl, int *val) {
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nk_checkbox_label(ctx, lbl, val);
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}
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void nuke_nel(int cols) {
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nk_layout_row_dynamic(ctx, 25, cols);
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}
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void nuke_label(const char *s) {
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nk_label(ctx, NK_TEXT_LEFT, s);
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}
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@ -14,8 +14,18 @@ void nuke_end();
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void nk_property_float3(struct nk_context *ctx, const char *label, float min, float *val, float max, float step, float dragstep);
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void nk_property_float2(struct nk_context *ctx, const char *label, float min, float *val, float max, float step, float dragstep);
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void nuke_property_int(const char *lbl, int min, int *val, int max, int step);
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void nk_radio_button_label(struct nk_context *ctx, const char *label, int *val, int cmp);
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void nuke_radio_btn(const char *lbl, int *val, int cmp);
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void nuke_checkbox(const char *lbl, int *val);
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void nuke_nel(int cols);
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void nuke_label(const char *s);
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void nuke_prop_float(const char *label, float min, float *val, float max, float step, float dragstep);
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int nuke_btn(const char *lbl);
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#define nuke_labelf(STR, ...) nk_labelf(ctx, NK_TEXT_LEFT, STR, __VA_ARGS__)
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#define nuke_prop_float(LABEL, MIN, VAL, MAX, STEP, DRAG) nk_property_float(ctx, LABEL, MIN, VAL, MAX, STEP, DRAG)
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#endif
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