fix texture functions, add to ffi

This commit is contained in:
John Alanbrook 2024-10-01 17:57:05 -05:00
parent 9e6462bff4
commit dbaf482385
3 changed files with 77 additions and 19 deletions

View file

@ -2651,7 +2651,6 @@ JSC_GET(texture, vram, number)
JSC_SCALL(texture_save, texture_save(js2texture(self), str));
JSC_CCALL(texture_blit,
texture *tex = js2texture(self);
texture_blit(js2texture(self), js2texture(argv[0]), js2rect(argv[1]), js2rect(argv[2]), js2boolean(argv[3]));
)
@ -2662,6 +2661,39 @@ JSC_CCALL(texture_getid,
JSC_CCALL(texture_inram, return boolean2js(js2texture(self)->data));
JSC_CCALL(texture_fill,
texture_fill(js2texture(self), js2color(argv[0]));
)
JSC_CCALL(texture_fill_rect,
texture_fill_rect(js2texture(self), js2rect(argv[0]), js2color(argv[1]));
)
JSC_CCALL(texture_flip,
texture_flip(js2texture(self), js2boolean(argv[0]));
)
JSC_CCALL(texture_write_pixel,
HMM_Vec2 c = js2vec2(argv[0]);
texture_write_pixel(js2texture(self), c.x, c.y, js2color(argv[1]));
)
JSC_CCALL(texture_dup,
ret = texture2js(texture_dup(js2texture(self)));
)
JSC_CCALL(texture_scale,
ret = texture2js(texture_scale(js2texture(self), js2number(argv[0]), js2number(argv[1])));
)
JSC_CCALL(texture_load_gpu,
texture_load_gpu(js2texture(self));
)
JSC_CCALL(texture_offload,
texture_offload(js2texture(self));
)
static const JSCFunctionListEntry js_texture_funcs[] = {
MIST_GET(texture, width),
MIST_GET(texture, height),
@ -2669,9 +2701,17 @@ static const JSCFunctionListEntry js_texture_funcs[] = {
MIST_GET(texture, delays),
MIST_GET(texture, vram),
MIST_FUNC_DEF(texture, save, 1),
MIST_FUNC_DEF(texture, blit, 5),
MIST_FUNC_DEF(texture, write_pixel, 2),
MIST_FUNC_DEF(texture, fill, 1),
MIST_FUNC_DEF(texture, fill_rect, 2),
MIST_FUNC_DEF(texture, dup, 0),
MIST_FUNC_DEF(texture, scale, 2),
MIST_FUNC_DEF(texture, flip, 1),
MIST_FUNC_DEF(texture, blit, 4),
MIST_FUNC_DEF(texture, getid, 0),
MIST_FUNC_DEF(texture, inram, 0),
MIST_FUNC_DEF(texture, load_gpu, 0),
MIST_FUNC_DEF(texture, offload, 0),
};
JSC_GETSET_CALLBACK(timer, fn)

View file

@ -249,7 +249,6 @@ struct texture *texture_empty(int w, int h)
tex->data = calloc(w*h*n, sizeof(unsigned char));
tex->width = w;
tex->height = h;
texture_load_gpu(tex);
return tex;
}
@ -321,17 +320,17 @@ void texture_save(texture *tex, const char *file)
// sx and sy are the destination coordinates to copy to
// sw the width of the destination to take in pixels
// sh the height of the destination to take in pixels
int texture_blit(texture *src, texture *dst, rect srcrect, rect dstrect, int tile) {
if (!src || !dst || !src->data || !dst->data) return 0;
int texture_blit(texture *dst, texture *src, rect dstrect, rect srcrect, int tile) {
// if (!src || !dst || !src->data || !dst->data) return 0;
float scaleX = srcrect.w / dstrect.w;
float scaleY = srcrect.h / dstrect.h;
if (srcrect.x < 0 || srcrect.y < 0 || srcrect.x + srcrect.w > src->width ||
/* if (srcrect.x < 0 || srcrect.y < 0 || srcrect.x + srcrect.w > src->width ||
dstrect.x < 0 || dstrect.y < 0 || dstrect.x + dstrect.w > dst->width ||
srcrect.y + srcrect.h > src->height || dstrect.y + dstrect.h > dst->height) {
return false; // Rectangles exceed texture bounds
}
}*/
for (int dstY = 0; dstY < dstrect.h; ++dstY) {
for (int dstX = 0; dstX < dstrect.w; ++dstX) {
@ -351,25 +350,28 @@ int texture_blit(texture *src, texture *dst, rect srcrect, rect dstrect, int til
rgba srccolor = get_pixel(src->data, srcIndex);
rgba dstcolor = get_pixel(dst->data, dstIndex);
write_pixel(dst->data, dstIndex, blend_colors(srccolor, dstcolor));
rgba color = blend_colors(srccolor, dstcolor);
write_pixel(dst->data, dstIndex, color);
}
}
return 1;
}
int texture_fill_rect(texture *tex, int x, int y, int w, int h, struct rgba color)
int texture_fill_rect(texture *tex, struct rect rect, struct rgba color)
{
if (!tex || !tex->data) return 0;
int x_end = x+w;
int y_end = y+h;
int x_end = rect.x+rect.w;
int y_end = rect.y+rect.h;
if (x < 0 || y < 0 || x_end > tex->width || y_end > tex->height) return 0;
if (rect.x < 0 || rect.y < 0 || x_end > tex->width || y_end > tex->height) return 0;
for (int j = y; j < y_end; ++j)
for (int i = x; i < x_end; ++i)
for (int j = rect.y; j < y_end; ++j)
for (int i = rect.x; i < x_end; ++i) {
int index = (j*tex->width+i)*4;
write_pixel(tex->data, index, color);
}
return 1;
}
@ -403,16 +405,16 @@ int texture_flip(texture *tex, int y)
if (y) {
for (int row = 0; row < height / 2; ++row) {
for (int col = 0; col < width; ++col) {
unsigned char *top = &tex->data[(row*width+col)*4];
unsigned char *bottom = &tex->data[((height-row-1)*width+col)*4];
unsigned char *top = tex->data+((row*width+col)*4);
unsigned char *bottom = tex->data+(((height-row-1)*width+col)*4);
swap_pixels(top,bottom);
}
}
} else {
for (int row = 0; row < height; ++row) {
for (int col = 0; col < width / 2; ++col) {
unsigned char *left = &tex->data[(row*width+col)*4];
unsigned char *right = &tex->data[(row*width+(width-col-1))*4];
unsigned char *left = tex->data+((row*width+col)*4);
unsigned char *right = tex->data+((row*width+(width-col-1))*4);
swap_pixels(left,right);
}
}
@ -476,6 +478,21 @@ sg_image_data tex_img_data(texture *tex, int mipmaps)
}
}
int texture_fill(texture *tex, struct rgba color)
{
if (!tex || !tex->data) return 0; // Ensure valid texture and pixel data
// Loop through every pixel in the texture
for (int y = 0; y < tex->height; ++y) {
for (int x = 0; x < tex->width; ++x) {
int index = (y * tex->width + x) * 4;
write_pixel(tex->data, index, color);
}
}
return 1;
}
void texture_load_gpu(texture *tex)
{
if (!tex->data) return;

View file

@ -53,7 +53,8 @@ void texture_offload(texture *tex); // Remove the data from this texture
void texture_load_gpu(texture *tex); // Upload this data to the GPU if it isn't already there. Replace it if it is.
int texture_write_pixel(texture *tex, int x, int y, struct rgba color);
int texture_fill_rect(texture *tex, int x, int y, int w, int h, struct rgba color);
int texture_fill(texture *tex, struct rgba color);
int texture_fill_rect(texture *tex, struct rect rect, struct rgba color);
int texture_blit(texture *dst, texture *src, struct rect dstrect, struct rect srcrect, int tile); // copies src into dst, using their respective squares, scaling if necessary
int texture_flip(texture *tex, int y);