improved UR loading
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9a1f1408a6
commit
db8e59a8eb
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@ -140,7 +140,6 @@ var gif2anim = function(gif)
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anim.frames = [];
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anim.path = gif;
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var frames = cmd(139,gif);
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Log.warn(`gif has ${frames} frames`);
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var yslice = 1/frames;
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for (var f = 0; f < frames; f++) {
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var frame = {};
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@ -628,18 +628,13 @@ return;
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killring: [],
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killcom: [],
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paste() {
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this.selectlist = this.dup_objects(this.killring);
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this.selectlist.forEach(function(x) {
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x.pos = x.pos.sub(this.killcom).add(this.cursor);
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},this);
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},
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lvl_history: [],
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load(file) {
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var obj = editor.edit_level.spawn(prototypes.get_ur(file));
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var ur = prototypes.get_ur(file);
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if (!ur) return;
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var obj = editor.edit_level.spawn(ur);
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Log.warn(`editor loading ur ${file} with type ${JSON.stringify(prototypes.get_ur(file),null,2)}`);
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obj.pos = Mouse.worldpos;
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this.selectlist = [obj];
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},
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@ -878,7 +873,6 @@ editor.inputs.escape = function() { editor.openpanel(quitpanel); }
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editor.inputs.escape.doc = "Quit editor.";
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editor.inputs['C-s'] = function() {
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if (editor.edit_level.level) {
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if (!editor.edit_level.unique)
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editor.save_current();
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@ -1190,6 +1184,7 @@ editor.inputs.delete = function() {
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};
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editor.inputs.delete.doc = "Delete selected objects.";
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editor.inputs['S-d'] = editor.inputs.delete;
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editor.inputs['C-k'] = editor.inputs.delete;
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editor.inputs['C-u'] = function() {
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this.selectlist.forEach(function(x) {
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@ -1274,22 +1269,31 @@ editor.inputs['C-rb'].rep = true;
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editor.inputs['C-c'] = function() {
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this.killring = [];
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this.killcom = [];
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this.killcom = find_com(this.selectlist);
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this.selectlist.forEach(function(x) {
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this.killring.push(x);
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this.killring.push(x.make_ur());
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},this);
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this.killcom = find_com(this.killring);
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};
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editor.inputs['C-c'].doc = "Copy selected objects to killring.";
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editor.inputs['C-x'] = function() {
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editor.inputs['C-c']();
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this.killring.forEach(function(x) { x.kill(); });
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editor.inputs['C-c'].call(editor);
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this.selectlist.forEach(function(x) { x.kill(); });
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editor.unselect();
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};
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editor.inputs['C-x'].doc = "Cut objects to killring.";
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editor.inputs['C-v'] = function() { editor.paste(); };
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editor.inputs['C-v'] = function() {
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this.unselect();
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this.killring.forEach(function(x) {
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editor.selectlist.push(editor.edit_level.spawn(x));
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});
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this.selectlist.forEach(function(x) {
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x.pos = x.pos.sub(this.killcom).add(this.cursor);
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},this);
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};
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editor.inputs['C-v'].doc = "Pull objects from killring to world.";
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editor.inputs.char = function(c) {
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@ -1298,7 +1302,7 @@ editor.inputs.char = function(c) {
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var brushmode = {};
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brushmode.inputs = {};
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brushmode.inputs.lm = function() { editor.paste(); };
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brushmode.inputs.lm = function() { editor.inputs['C-v'].call(editor); };
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brushmode.inputs.lm.doc = "Paste selected brush.";
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brushmode.inputs.b = function() {
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@ -305,19 +305,22 @@ var gameobject = {
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if (ret.empty) return undefined;
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return ret;
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}
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var ur = objdiff(this,this.ur);
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return ur ? ur : {};
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var ur = Object.create(this.ur);
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Object.assign(ur,objdiff(this,this.ur));
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return ur;
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},
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dup(diff) {
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var dup = this.level.spawn(this.ur);
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make_ur() {
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var thisur = this.json_obj();
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thisur.pos = this.pos;
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thisur.angle = this.angle;
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Object.totalmerge(dup, thisur);
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return dup;
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return thisur;
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},
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dup(diff) {
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var n = this.level.spawn(this.ur);
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Object.totalmerge(n, this.make_ur());
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return n;
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},
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kill() {
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@ -396,6 +399,7 @@ var gameobject = {
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};
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Object.totalmerge(obj,ur);
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obj.$.forEach(function(x) { x.pos = obj.pos.add(x.pos); });
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obj.check_registers(obj);
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if (typeof obj.start === 'function') obj.start();
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@ -471,23 +475,27 @@ prototypes.from_file = function(file)
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Log.error(`File ${file} does not exist.`);
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return;
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}
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var urpath = prototypes.file2ur(file);
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var path = urpath.split('.');
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var newur = Object.create(gameobject.ur);
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newur.$ = {};
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var upperur = gameobject.ur;
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if (path.length > 1) {
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var upperpath = path.slice(0,-1);
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upperur = prototypes.get_ur(upperpath.join('/'));
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}
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var newur = Object.create(upperur);
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var script = IO.slurp(file);
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var json = {};
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if (IO.exists(file.name() + ".json")) {
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var json = JSON.parse(IO.slurp(file.name() + ".json"));
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Object.assign(newur.$, json.$);
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delete json.$;
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}
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if (IO.exists(file.name() + ".json"))
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json = JSON.parse(IO.slurp(file.name() + ".json"));
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compile_env(script, newur, file);
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Object.merge(newur,json);
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file = file.replaceAll('/', '.');
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var path = file.name().split('.');
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var nested_access = function(base, names) {
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for (var i = 0; i < names.length; i++)
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base = base[names[i]] = base[names[i]] || {};
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@ -495,13 +503,11 @@ prototypes.from_file = function(file)
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return base;
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};
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var instances = [];
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var tag = file.name();
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prototypes.list.push(tag);
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prototypes.list.push(urpath);
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newur.toString = function() { return tag; };
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ur[path] = nested_access(ur,path);
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Object.assign(ur[path], newur);
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newur.toString = function() { return urpath; };
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ur[urpath] = nested_access(ur,path);
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Object.assign(ur[urpath], newur);
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nested_access(ur,path).__proto__ = newur.__proto__;
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return ur[path];
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@ -517,17 +523,6 @@ prototypes.from_obj = function(name, obj)
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return prototypes.ur[name];
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}
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prototypes.load_config = function(name)
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{
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if (!prototypes.ur[name])
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prototypes.ur[name] = gameobject.clone(name);
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Log.warn(`Made new ur of name ${name}`);
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return prototypes.ur[name];
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}
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prototypes.list_ur = function()
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{
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var list = [];
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@ -547,14 +542,23 @@ prototypes.list_ur = function()
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return list_obj(ur);
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}
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prototypes.file2ur(file)
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{
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file = file.replaceAll('/','.');
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return file.name();
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}
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prototypes.get_ur = function(name)
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{
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var urpath = prototypes.file2ur(name);
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if (!prototypes.ur[name]) {
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if (IO.exists(name + ".js"))
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prototypes.from_file(name + ".js");
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prototypes.load_config(name);
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if (IO.exists(name.name() + ".js")) {
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prototypes.from_file(name.name() + ".js");
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return prototypes.ur[name];
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} else {
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Log.warn(`Could not find prototype using name ${name}.`);
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return undefined;
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}
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} else
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return prototypes.ur[name];
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}
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@ -567,8 +571,8 @@ prototypes.generate_ur = function(path)
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ob.forEach(function(name) {
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if (name === "game.js") return;
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if (name === "play.js") return;
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prototypes.from_file(name);
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Log.warn("generating for " + name);
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prototypes.get_ur(name);
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});
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}
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@ -118,9 +118,6 @@ struct sFont *MakeFont(const char *fontfile, int height) {
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struct sFont *newfont = calloc(1, sizeof(struct sFont));
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newfont->height = height;
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char fontpath[256];
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snprintf(fontpath, 256, "fonts/%s", fontfile);
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unsigned char *ttf_buffer = slurp_file(fontfile, NULL);
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unsigned char *bitmap = malloc(packsize * packsize);
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