add profiling code
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af6824e6db
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d62a1ca0db
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@ -297,6 +297,7 @@ globalThis.use = function use(file) {
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var fn = os.eval(file, script);
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use_cache[file] = fn;
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var ret = fn();
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profile.endcache();
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return ret;
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@ -350,7 +351,6 @@ if (!profile.enabled)
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Object.assign(globalThis, use("scripts/prosperon.js"));
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app.interval(_ => {
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profile.frame("hotreload");
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actor.hotreload();
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@ -1,6 +1,13 @@
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/*
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TYPES OF PROFILING
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cpu gathering - gets stack frames randomly for a few seconds
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frames - user defined to see how long engine takes
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cache - can see specific events that happened
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memory - can see how much memory is allocated and from where
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*/
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var t_units = ["ns", "us", "ms", "s", "ks", "Ms"];
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@ -41,6 +48,7 @@ profile.cpu = function profile_cpu(fn, times = 1, q = "unnamed") {
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profile.ms = function(t) { return profile.secs(t)*1000; }
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var callgraph = {};
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profile.rawstacks = {};
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profile.cpu_cg = callgraph;
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function add_callgraph(fn, line, time) {
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@ -61,21 +69,32 @@ var hittar = 500; // number of call instructions before getting a new frame
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var hitpct = 0.2; // amount to randomize it
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var start_gather = profile.now();
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var cpu_start;
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profile.cpu_start = undefined;
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profile.clear_cpu = function()
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{
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callgraph = {};
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}
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profile.start_cpu_gather = function(gathertime = 5) // gather cpu frames for 'time' seconds
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{
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if (cpu_start) return;
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cpu_start = profile.now();
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var st = cpu_start;
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if (profile.cpu_start) return;
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profile.cpu_start = profile.now();
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var st = profile.cpu_start;
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profile.gather(hittar, function() {
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var time = profile.now()-st;
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var err = new Error();
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var stack = err.stack.split("\n");
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var stack = err.stack.split("\n").slice(1);
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var rawstack = stack.join('\n');
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profile.rawstacks[rawstack] ??= {
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time: 0,
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hits: 0
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};
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profile.rawstacks[rawstack].hits++;
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profile.rawstacks[rawstack].time += time;
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stack = stack.slice(1);
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stack = stack.map(x => x.slice(7).split(' '));
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var fns = stack.map(x => x[0]).filter(x=>x);
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@ -86,11 +105,11 @@ profile.start_cpu_gather = function(gathertime = 5) // gather cpu frames for 'ti
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add_callgraph(fns[i], lines[i], time);
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st = profile.now();
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if (profile.secs(st-cpu_start) < gathertime)
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if (profile.secs(st-profile.cpu_start) < gathertime)
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profile.gather_rate(Math.variate(hittar,hitpct));
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else {
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profile.gather_stop();
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cpu_start = undefined;
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profile.cpu_start = undefined;
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var e = Object.values(callgraph);
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e = e.sort((a,b) => {
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if (a.time > b.time) return -1;
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@ -99,9 +118,12 @@ profile.start_cpu_gather = function(gathertime = 5) // gather cpu frames for 'ti
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for (var x of e) {
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var ffs = x.line.split(':');
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var time = profile.best_t(x.time);
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x.timestr = profile.best_t(x.time);
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var pct = profile.secs(x.time)/gathertime*100;
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x.log =`${x.line}::${x.fn}:: ${time} (${pct.toPrecision(3)}%) (${x.hits} hits) --> ${get_line(ffs[0], ffs[1])}`;
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x.timeper = x.time / x.hits;
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x.timeperstr = profile.best_t(x.timeper);
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x.fncall = get_line(ffs[0], ffs[1]);
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x.log =`${x.line}::${x.fn}:: ${x.timestr} (${pct.toPrecision(3)}%) (${x.hits} hits) --> ${get_line(ffs[0], ffs[1])}`;
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}
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profile.cpu_instr = e;
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@ -118,12 +140,12 @@ function push_time(arr, ob, max)
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}
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profile.cpu_frames = [];
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profile.last_cpu_frame = undefined;
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profile.cpu_frame = function()
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{
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if (gathering_cpu) return;
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profile.gather(Math.random_range(300,600), function() {
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push_time(profile.cpu_frames, console.stack(2));
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var err = new Error();
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profile.last_cpu_frame = err.stack;//.split('\n').slicconsole.stack(2);
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profile.gather_stop();
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});
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}
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@ -221,6 +243,7 @@ var profile_stack = [];
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profile.frame = function profile_frame(title)
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{
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if (profile.cpu_start) return;
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if (!frame_avg) return;
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if (!profile_cframe) {
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@ -265,7 +288,6 @@ profile.print_frame_avg = function()
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say("\n");
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}
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/*
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Cache reporting is to measure how long specific events take, that are NOT every frame
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Useful to measure things like how long it takes to make a specific creature
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@ -632,6 +632,7 @@ function flush()
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nextflush = undefined;
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}
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// If flush_fn was already on deck, it does not flush. Otherwise, flushes and then sets the flush fn
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function check_flush(flush_fn)
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{
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if (!nextflush)
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@ -675,6 +676,11 @@ function flush_poly()
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poly_idx = 0;
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}
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function flush_image()
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{
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}
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render.line = function render_line(points, color = Color.white, thickness = 1) {
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for (var i = 0; i < points.length-1; i++) {
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var a = points[i];
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@ -780,27 +786,63 @@ render.text = function(str, pos, size = 1, color = Color.white, wrap = -1, ancho
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return bb;
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};
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render.image = function(tex, pos, scale = [tex.width, tex.height], rotation = 0, color = Color.white) {
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var lasttex = undefined;
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var img_cache = [];
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var img_idx = 0;
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function flush_img()
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{
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if (img_idx === 0) return;
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render.use_shader(spritessboshader);
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render.use_mat({diffuse:lasttex});
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render.make_sprite_ssbo(img_cache.slice(0,img_idx), poly_ssbo);
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render.draw(shape.quad, poly_ssbo, img_idx);
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lasttex = undefined;
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img_idx = 0;
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}
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function img_e()
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{
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img_idx++;
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if (img_idx > img_cache.length) {
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e = {
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transform: os.make_transform(),
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shade: Color.white,
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rect: [0,0,1,1]
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};
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img_cache.push(e);
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return e;
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}
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var e = img_cache[img_idx-1];
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e.transform.unit();
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return e;
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}
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render.image = function(tex, pos, scale, rotation = 0, color = Color.white) {
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if (typeof tex === 'string') {
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tex = game.texture(tex);
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scale.x ??= tex.width;
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scale.y ??= tex.height;
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}
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if (!tex) return;
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flush();
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var t = os.make_transform();
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t.pos = pos;
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t.scale = [scale.x/tex.width,scale.y/tex.height,1];
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render.use_shader(render.spriteshader);
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set_model(t);
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render.use_mat({
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shade: color,
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diffuse: tex,
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rect:[0,0,1,1]
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});
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render.draw(shape.quad);
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if (!lasttex) {
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check_flush(flush_img);
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lasttex = tex;
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}
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if (lasttex !== tex) {
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flush_img();
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lasttex = tex;
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}
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var e = img_e();
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e.transform.move(pos);
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if (scale)
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e.transform.scale = scale.div([tex.width, tex.height]);
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e.shade = color;
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return;
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var bb = {};
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bb.b = pos.y;
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bb.l = pos.x;
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@ -64,19 +64,53 @@ JSC_CCALL(imgui_menuitem,
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)
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JSC_SCALL(imgui_plot,
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ImPlot::SetNextAxisToFit(ImAxis_X1);
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ImPlot::SetNextAxisToFit(ImAxis_Y1);
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ImPlot::BeginPlot(str);
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script_call_sym(argv[1], 0, NULL);
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ImPlot::EndPlot();
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)
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JSC_SCALL(imgui_lineplot,
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double data[js_arrlen(argv[1])];
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HMM_Vec2 data[js_arrlen(argv[1])];
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for (int i = 0; i < js_arrlen(argv[1]); i++)
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data[i] = js2number(js_getpropidx(argv[1], i));
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data[i] = js2vec2(js_getpropidx(argv[1], i));
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ImPlot::PlotLine(str, data, js_arrlen(argv[1]));
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ImPlot::PlotLine(str, &data[0].x, &data[0].y, js_arrlen(argv[1]), 0, 0, sizeof(HMM_Vec2));
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)
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JSC_SCALL(imgui_scatterplot,
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HMM_Vec2 data[js_arrlen(argv[1])];
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for (int i = 0; i < js_arrlen(argv[1]); i++)
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data[i] = js2vec2(js_getpropidx(argv[1], i));
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ImPlot::PlotScatter(str, &data[0].x, &data[0].y, js_arrlen(argv[1]), 0, 0, sizeof(HMM_Vec2));
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)
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JSC_SCALL(imgui_stairplot,
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HMM_Vec2 data[js_arrlen(argv[1])];
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for (int i = 0; i < js_arrlen(argv[1]); i++)
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data[i] = js2vec2(js_getpropidx(argv[1], i));
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ImPlot::PlotStairs(str, &data[0].x, &data[0].y, js_arrlen(argv[1]), 0, 0, sizeof(HMM_Vec2));
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)
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JSC_SCALL(imgui_barplot,
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HMM_Vec2 data[js_arrlen(argv[1])];
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for (int i = 0; i < js_arrlen(argv[1]); i++)
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data[i] = js2vec2(js_getpropidx(argv[1], i));
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ImPlot::PlotBars(str, &data[0].x, &data[0].y, js_arrlen(argv[1]), js2number(argv[2]), 0, 0, sizeof(HMM_Vec2));
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)
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JSC_SSCALL(imgui_plotaxes,
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ImPlot::SetupAxes(str,str2);
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)
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JSC_CCALL(imgui_axeslimits,
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ImPlot::SetupAxesLimits(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]));
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)
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JSC_CCALL(imgui_fitaxis,
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ImPlot::SetNextAxisToFit((js2number(argv[0]) == 0) ? ImAxis_X1 : ImAxis_Y1);
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)
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JSC_SSCALL(imgui_textinput,
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@ -598,8 +632,14 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, button, 2),
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MIST_FUNC_DEF(imgui, checkbox, 2),
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MIST_FUNC_DEF(imgui, text, 1),
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MIST_FUNC_DEF(imgui, plot,1),
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MIST_FUNC_DEF(imgui, lineplot,2),
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MIST_FUNC_DEF(imgui, plot, 1),
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MIST_FUNC_DEF(imgui, lineplot, 2),
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MIST_FUNC_DEF(imgui, scatterplot, 2),
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MIST_FUNC_DEF(imgui, stairplot, 2),
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MIST_FUNC_DEF(imgui, barplot, 3),
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MIST_FUNC_DEF(imgui, plotaxes, 2),
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MIST_FUNC_DEF(imgui, axeslimits, 4),
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MIST_FUNC_DEF(imgui, fitaxis, 1),
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MIST_FUNC_DEF(imgui, sokol_gfx, 0),
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MIST_FUNC_DEF(imgui, columns, 1),
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MIST_FUNC_DEF(imgui, nextcolumn, 0),
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