add profiling code

This commit is contained in:
John Alanbrook 2024-09-23 18:17:46 -05:00
parent af6824e6db
commit d62a1ca0db
4 changed files with 141 additions and 37 deletions

View file

@ -297,6 +297,7 @@ globalThis.use = function use(file) {
var fn = os.eval(file, script);
use_cache[file] = fn;
var ret = fn();
profile.endcache();
return ret;
@ -350,7 +351,6 @@ if (!profile.enabled)
Object.assign(globalThis, use("scripts/prosperon.js"));
app.interval(_ => {
profile.frame("hotreload");
actor.hotreload();

View file

@ -1,6 +1,13 @@
/*
TYPES OF PROFILING
cpu gathering - gets stack frames randomly for a few seconds
frames - user defined to see how long engine takes
cache - can see specific events that happened
memory - can see how much memory is allocated and from where
*/
var t_units = ["ns", "us", "ms", "s", "ks", "Ms"];
@ -41,6 +48,7 @@ profile.cpu = function profile_cpu(fn, times = 1, q = "unnamed") {
profile.ms = function(t) { return profile.secs(t)*1000; }
var callgraph = {};
profile.rawstacks = {};
profile.cpu_cg = callgraph;
function add_callgraph(fn, line, time) {
@ -61,21 +69,32 @@ var hittar = 500; // number of call instructions before getting a new frame
var hitpct = 0.2; // amount to randomize it
var start_gather = profile.now();
var cpu_start;
profile.cpu_start = undefined;
profile.clear_cpu = function()
{
callgraph = {};
}
profile.start_cpu_gather = function(gathertime = 5) // gather cpu frames for 'time' seconds
{
if (cpu_start) return;
cpu_start = profile.now();
var st = cpu_start;
if (profile.cpu_start) return;
profile.cpu_start = profile.now();
var st = profile.cpu_start;
profile.gather(hittar, function() {
var time = profile.now()-st;
var err = new Error();
var stack = err.stack.split("\n");
stack = stack.slice(1);
var stack = err.stack.split("\n").slice(1);
var rawstack = stack.join('\n');
profile.rawstacks[rawstack] ??= {
time: 0,
hits: 0
};
profile.rawstacks[rawstack].hits++;
profile.rawstacks[rawstack].time += time;
stack = stack.map(x => x.slice(7).split(' '));
var fns = stack.map(x => x[0]).filter(x=>x);
@ -86,11 +105,11 @@ profile.start_cpu_gather = function(gathertime = 5) // gather cpu frames for 'ti
add_callgraph(fns[i], lines[i], time);
st = profile.now();
if (profile.secs(st-cpu_start) < gathertime)
if (profile.secs(st-profile.cpu_start) < gathertime)
profile.gather_rate(Math.variate(hittar,hitpct));
else {
profile.gather_stop();
cpu_start = undefined;
profile.cpu_start = undefined;
var e = Object.values(callgraph);
e = e.sort((a,b) => {
if (a.time > b.time) return -1;
@ -99,9 +118,12 @@ profile.start_cpu_gather = function(gathertime = 5) // gather cpu frames for 'ti
for (var x of e) {
var ffs = x.line.split(':');
var time = profile.best_t(x.time);
x.timestr = profile.best_t(x.time);
var pct = profile.secs(x.time)/gathertime*100;
x.log =`${x.line}::${x.fn}:: ${time} (${pct.toPrecision(3)}%) (${x.hits} hits) --> ${get_line(ffs[0], ffs[1])}`;
x.timeper = x.time / x.hits;
x.timeperstr = profile.best_t(x.timeper);
x.fncall = get_line(ffs[0], ffs[1]);
x.log =`${x.line}::${x.fn}:: ${x.timestr} (${pct.toPrecision(3)}%) (${x.hits} hits) --> ${get_line(ffs[0], ffs[1])}`;
}
profile.cpu_instr = e;
@ -118,12 +140,12 @@ function push_time(arr, ob, max)
}
profile.cpu_frames = [];
profile.last_cpu_frame = undefined;
profile.cpu_frame = function()
{
if (gathering_cpu) return;
profile.gather(Math.random_range(300,600), function() {
push_time(profile.cpu_frames, console.stack(2));
var err = new Error();
profile.last_cpu_frame = err.stack;//.split('\n').slicconsole.stack(2);
profile.gather_stop();
});
}
@ -221,6 +243,7 @@ var profile_stack = [];
profile.frame = function profile_frame(title)
{
if (profile.cpu_start) return;
if (!frame_avg) return;
if (!profile_cframe) {
@ -265,7 +288,6 @@ profile.print_frame_avg = function()
say("\n");
}
/*
Cache reporting is to measure how long specific events take, that are NOT every frame
Useful to measure things like how long it takes to make a specific creature

View file

@ -632,6 +632,7 @@ function flush()
nextflush = undefined;
}
// If flush_fn was already on deck, it does not flush. Otherwise, flushes and then sets the flush fn
function check_flush(flush_fn)
{
if (!nextflush)
@ -675,6 +676,11 @@ function flush_poly()
poly_idx = 0;
}
function flush_image()
{
}
render.line = function render_line(points, color = Color.white, thickness = 1) {
for (var i = 0; i < points.length-1; i++) {
var a = points[i];
@ -780,27 +786,63 @@ render.text = function(str, pos, size = 1, color = Color.white, wrap = -1, ancho
return bb;
};
render.image = function(tex, pos, scale = [tex.width, tex.height], rotation = 0, color = Color.white) {
var lasttex = undefined;
var img_cache = [];
var img_idx = 0;
function flush_img()
{
if (img_idx === 0) return;
render.use_shader(spritessboshader);
render.use_mat({diffuse:lasttex});
render.make_sprite_ssbo(img_cache.slice(0,img_idx), poly_ssbo);
render.draw(shape.quad, poly_ssbo, img_idx);
lasttex = undefined;
img_idx = 0;
}
function img_e()
{
img_idx++;
if (img_idx > img_cache.length) {
e = {
transform: os.make_transform(),
shade: Color.white,
rect: [0,0,1,1]
};
img_cache.push(e);
return e;
}
var e = img_cache[img_idx-1];
e.transform.unit();
return e;
}
render.image = function(tex, pos, scale, rotation = 0, color = Color.white) {
if (typeof tex === 'string') {
tex = game.texture(tex);
scale.x ??= tex.width;
scale.y ??= tex.height;
}
if (!tex) return;
flush();
var t = os.make_transform();
t.pos = pos;
t.scale = [scale.x/tex.width,scale.y/tex.height,1];
render.use_shader(render.spriteshader);
set_model(t);
render.use_mat({
shade: color,
diffuse: tex,
rect:[0,0,1,1]
});
render.draw(shape.quad);
if (!lasttex) {
check_flush(flush_img);
lasttex = tex;
}
if (lasttex !== tex) {
flush_img();
lasttex = tex;
}
var e = img_e();
e.transform.move(pos);
if (scale)
e.transform.scale = scale.div([tex.width, tex.height]);
e.shade = color;
return;
var bb = {};
bb.b = pos.y;
bb.l = pos.x;

View file

@ -64,19 +64,53 @@ JSC_CCALL(imgui_menuitem,
)
JSC_SCALL(imgui_plot,
ImPlot::SetNextAxisToFit(ImAxis_X1);
ImPlot::SetNextAxisToFit(ImAxis_Y1);
ImPlot::BeginPlot(str);
script_call_sym(argv[1], 0, NULL);
ImPlot::EndPlot();
)
JSC_SCALL(imgui_lineplot,
double data[js_arrlen(argv[1])];
HMM_Vec2 data[js_arrlen(argv[1])];
for (int i = 0; i < js_arrlen(argv[1]); i++)
data[i] = js2number(js_getpropidx(argv[1], i));
data[i] = js2vec2(js_getpropidx(argv[1], i));
ImPlot::PlotLine(str, data, js_arrlen(argv[1]));
ImPlot::PlotLine(str, &data[0].x, &data[0].y, js_arrlen(argv[1]), 0, 0, sizeof(HMM_Vec2));
)
JSC_SCALL(imgui_scatterplot,
HMM_Vec2 data[js_arrlen(argv[1])];
for (int i = 0; i < js_arrlen(argv[1]); i++)
data[i] = js2vec2(js_getpropidx(argv[1], i));
ImPlot::PlotScatter(str, &data[0].x, &data[0].y, js_arrlen(argv[1]), 0, 0, sizeof(HMM_Vec2));
)
JSC_SCALL(imgui_stairplot,
HMM_Vec2 data[js_arrlen(argv[1])];
for (int i = 0; i < js_arrlen(argv[1]); i++)
data[i] = js2vec2(js_getpropidx(argv[1], i));
ImPlot::PlotStairs(str, &data[0].x, &data[0].y, js_arrlen(argv[1]), 0, 0, sizeof(HMM_Vec2));
)
JSC_SCALL(imgui_barplot,
HMM_Vec2 data[js_arrlen(argv[1])];
for (int i = 0; i < js_arrlen(argv[1]); i++)
data[i] = js2vec2(js_getpropidx(argv[1], i));
ImPlot::PlotBars(str, &data[0].x, &data[0].y, js_arrlen(argv[1]), js2number(argv[2]), 0, 0, sizeof(HMM_Vec2));
)
JSC_SSCALL(imgui_plotaxes,
ImPlot::SetupAxes(str,str2);
)
JSC_CCALL(imgui_axeslimits,
ImPlot::SetupAxesLimits(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]));
)
JSC_CCALL(imgui_fitaxis,
ImPlot::SetNextAxisToFit((js2number(argv[0]) == 0) ? ImAxis_X1 : ImAxis_Y1);
)
JSC_SSCALL(imgui_textinput,
@ -598,8 +632,14 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, button, 2),
MIST_FUNC_DEF(imgui, checkbox, 2),
MIST_FUNC_DEF(imgui, text, 1),
MIST_FUNC_DEF(imgui, plot,1),
MIST_FUNC_DEF(imgui, lineplot,2),
MIST_FUNC_DEF(imgui, plot, 1),
MIST_FUNC_DEF(imgui, lineplot, 2),
MIST_FUNC_DEF(imgui, scatterplot, 2),
MIST_FUNC_DEF(imgui, stairplot, 2),
MIST_FUNC_DEF(imgui, barplot, 3),
MIST_FUNC_DEF(imgui, plotaxes, 2),
MIST_FUNC_DEF(imgui, axeslimits, 4),
MIST_FUNC_DEF(imgui, fitaxis, 1),
MIST_FUNC_DEF(imgui, sokol_gfx, 0),
MIST_FUNC_DEF(imgui, columns, 1),
MIST_FUNC_DEF(imgui, nextcolumn, 0),