Tween and delay fixes now entity lifetime; spline symmetry
This commit is contained in:
parent
e712d06244
commit
cccd472f12
2
Makefile
2
Makefile
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@ -198,7 +198,7 @@ input.md: $(INPUTMD)
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$(BIN)/libquickjs.a:
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make -C quickjs clean
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make -C quickjs SYSRT=$(SYSRT) TTARGET=$(TTARGET) ARCH=$(ARCH) DBG=$(DBG) OPT=$(OPT) HOST_CC=$(CC) AR=$(AR) libquickjs.a libquickjs.lto.a CC=$(CC)
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make -C quickjs SYSRT=$(SYSRT) TTARGET=$(TTARGET) ARCH=$(ARCH) DBG=$(DBG) OPT=$(OPT) HOST_CC=$(CC) CCC=$(CC) AR=$(AR) libquickjs.a libquickjs.lto.a CC=$(CC)
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@mkdir -p $(BIN)
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cp -rf quickjs/libquickjs.* $(BIN)
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@ -22,9 +22,6 @@
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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ifeq ($(shell uname -s),Darwin)
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CONFIG_DARWIN=y
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endif
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# Windows cross compilation from Linux
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#CONFIG_WIN32=y
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# use link time optimization (smaller and faster executables but slower build)
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@ -34,12 +31,13 @@ CONFIG_LTO=y
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# force 32 bit build for some utilities
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#CONFIG_M32=y
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ifdef CONFIG_DARWIN
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# use clang instead of gcc
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CONFIG_CLANG=y
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CONFIG_DEFAULT_AR=y
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ifeq ($(CCC),clang)
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CONFIG_CLANG=y
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CONFIG_DEFAULT_AR=y
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endif
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# installation directory
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prefix=/usr/local
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@ -63,10 +61,9 @@ else
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CROSS_PREFIX=
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EXE=
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endif
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ifdef CONFIG_CLANG
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HOST_CC=clang
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ifeq ($(CCC), clang)
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CC=$(CROSS_PREFIX)clang
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CFLAGS=-g -Wall -MMD -MF $(OBJDIR)/$(@F).d
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CFLAGS += -g -Wall -MMD -MF $(OBJDIR)/$(@F).d
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CFLAGS += -Wextra
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CFLAGS += -Wno-sign-compare
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CFLAGS += -Wno-missing-field-initializers
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@ -91,9 +88,8 @@ endif
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endif
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endif
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else
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HOST_CC=gcc
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CC=$(CROSS_PREFIX)gcc
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CFLAGS=-g -Wall -MMD -MF $(OBJDIR)/$(@F).d
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CFLAGS += -g -Wall -MMD -MF $(OBJDIR)/$(@F).d
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CFLAGS += -Wno-array-bounds -Wno-format-truncation
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CFLAGS += -Wno-unused-function -Wno-unused-const-variable
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ifdef CONFIG_LTO
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@ -485,6 +485,19 @@ Object.defineProperty(String.prototype, 'dir', {
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value: function() { return this.tolast('/'); }
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});
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Object.defineProperty(String.prototype, 'splice', {
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value: function(index, str, ) {
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return this.slice(0,index) + str + this.slice(index);
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}
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});
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Object.defineProperty(String.prototype, 'rm', {
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value: function(index, endidx) {
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endidx ??= index+1;
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return this.slice(0,index) + this.slice(endidx);
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}
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});
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Object.defineProperty(String.prototype, 'updir', {
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value: function() {
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if (this.lastIndexOf('/') === this.length-1)
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@ -415,7 +415,8 @@ Geometry.doc = {
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doc: "Functions for creating a list of points for various geometric shapes.",
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box: "Create a box.",
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arc: "Create an arc, made of n points.",
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circle: "Create a circle, made of n points."
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circle: "Create a circle, made of n points.",
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ngon: "Create a polygon of n sides.",
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};
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/* For all colliders, "shape" is a pointer to a phys2d_shape, "id" is a pointer to the shape data */
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@ -532,12 +533,12 @@ polygon2d.inputs['C-lm'].doc = "Add a point to location of mouse.";
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polygon2d.inputs.lm = function(){};
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polygon2d.inputs.lm.released = function(){};
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polygon2d.inputs['S-lm'] = function() {
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polygon2d.inputs['C-M-lm'] = function() {
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var idx = grab_from_points(Mouse.worldpos, this.points.map(p => this.gameobject.this2world(p)), 25);
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if (idx === -1) return;
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this.points.splice(idx, 1);
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};
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polygon2d.inputs['S-lm'].doc = "Remove point under mouse.";
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polygon2d.inputs['C-M-lm'].doc = "Remove point under mouse.";
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polygon2d.inputs['C-b'] = function() {
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this.points = this.spoints;
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@ -637,7 +638,7 @@ component.edge2d = Object.copy(collider2d, {
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return Spline.sample(degrees, this.dimensions, this.type, spoints, n);
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},
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samples: 10,
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samples: 1,
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boundingbox() {
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return points2bb(this.points.map(x => x.scale(this.gameobject.scale)));
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@ -678,7 +679,9 @@ component.edge2d = Object.copy(collider2d, {
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},
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sample_calc() {
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return (this.spoints().length-1);
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var n = this.spoints().length-1;
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if (this.looped) n++;
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return n;
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},
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samples_per_cp() {
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@ -781,14 +784,17 @@ bucket.inputs['C-lm'] = function() {
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};
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bucket.inputs['C-lm'].doc = "Add a point to the spline at the mouse position.";
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bucket.inputs['S-lm'] = function() {
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bucket.inputs['C-M-lm'] = function() {
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var idx = grab_from_points(Mouse.worldpos, this.cpoints.map(p => this.gameobject.this2world(p)), 25);
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if (idx < 0 || idx > this.cpoints.length) return;
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this.cpoints.splice(idx, 1);
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};
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bucket.inputs['S-lm'].doc = "Remove point from the spline.";
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bucket.inputs['C-M-lm'].doc = "Remove point from the spline.";
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bucket.inputs.lm = function(){};
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bucket.inputs.lm.released = function(){};
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bucket.inputs.lb = function() {
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var np = [];
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@ -895,9 +895,7 @@ editor.inputs['C-s'] = function() {
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var savejs = saveobj.json_obj();
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Object.merge(saveobj.__proto__, savejs);
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if (savejs.objects) saveobj.__proto__.objects = savejs.objects;
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var path = saveobj.ur.toString();
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path = path.replaceAll('.','/');
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path = path + "/" + path.name() + ".json";
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var path = prototypes.ur_stem(saveobj.ur.toString()) + ".json";
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IO.slurpwrite(JSON.stringify(saveobj.__proto__,null,1), path);
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Log.warn(`Wrote to file ${path}`);
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@ -42,11 +42,32 @@ var gameobject = {
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this.objects = {};
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},
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timers:[],
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delay(fn, seconds) {
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var t = timer.oneshot(fn.bind(this), seconds, this, false);
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var t = timer.delay(fn.bind(this), seconds, false);
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this.timers.push(t);
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return function() { t.kill(); };
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return t;
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},
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tween(prop, values, def){
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var t = Tween.make(this, prop, values, def);
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t.play();
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var k = function() { t.pause(); }
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this.timers.push(k);
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return k;
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},
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cry(file) {
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Sound.play(file);
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return;
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if (this.curcry && !Sound.finished(this.curcry)) return;
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this.curcry = Sound.play(file);
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var r = this.curcry;
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Log.warn(r);
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var fn = function() { Log.warn(r); if (r) Sound.stop(r); };
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this.timers.push(fn);
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return fn;
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},
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set max_velocity(x) { cmd(151, this.body, x); },
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@ -451,10 +472,7 @@ var gameobject = {
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q_body(8,this.body);
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Game.unregister_obj(this);
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this.timers.forEach(function(t) {
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if (!t) return;
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t.kill();
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});
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this.timers.forEach(t => t());
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if (this.level) {
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this.level.remove_obj(this);
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@ -503,6 +521,7 @@ var gameobject = {
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obj.body = make_gameobject();
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obj.components = {};
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obj.objects = {};
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obj.timers = [];
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assign_impl(obj, gameobject.impl);
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obj._ed = {
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selectable: true,
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@ -656,6 +675,7 @@ gameobject.doc = {
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kill: `Remove this object from the world.`,
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level: "The entity this entity belongs to.",
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delay: 'Run the given function after the given number of seconds has elapsed.',
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cry: 'Make a sound. Can only make one at a time.',
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};
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/* Default objects */
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@ -895,3 +915,56 @@ prototypes.resani = function(ur, path)
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}
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return restry;
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}
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prototypes.ur_dir = function(ur)
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{
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var path = ur.replaceAll('.', '/');
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Log.warn(path);
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Log.warn(IO.exists(path));
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Log.warn(`${path} does not exist; sending ${path.dir()}`);
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}
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prototypes.ur_json = function(ur)
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{
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var path = ur.replaceAll('.', '/');
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if (IO.exists(path))
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path = path + "/" + path.name() + ".json";
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else
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path = path + ".json";
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return path;
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}
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prototypes.ur_stem = function(ur)
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{
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var path = ur.replaceAll('.', '/');
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if (IO.exists(path))
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return path + "/" + path.name();
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else
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return path;
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}
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prototypes.ur_file_exts = ['.jso', '.json'];
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prototypes.ur_folder = function(ur)
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{
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var path = ur.replaceAll('.', '/');
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return IO.exists(path);
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}
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prototypes.ur_pullout_folder = function(ur)
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{
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if (!prototypes.ur_folder(ur)) return;
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var stem = prototypes.ur_stem(ur);
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/* prototypes.ur_file_exts.forEach(function(e) {
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var p = stem + e;
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if (IO.exists(p))
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*/
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}
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prototypes.ur_pushin_folder = function(ur)
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{
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}
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@ -391,10 +391,19 @@ Ease.elastic.c5 = 2*Math.PI / 4.5;
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var Tween = {
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default: {
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loop: "restart", /* none, restart, yoyo, circle */
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loop: "restart",
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/*
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loop types
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none: when done, return to first value
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hold: hold last value of tween
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restart: restart at beginning, looping
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yoyo: go up and then back down
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circle: go up and back down, looped
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*/
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time: 1, /* seconds to do */
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ease: Ease.linear,
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whole: true,
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whole: true, /* True if time is for the entire tween, false if each stage */
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cb: function(){},
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},
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start(obj, target, tvals, options)
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@ -416,6 +425,13 @@ var Tween = {
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defn.fn = function(dt) {
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defn.accum += dt;
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if (defn.accum >= defn.time && defn.loop === 'hold') {
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obj[target] = tvals[tvals.length-1];
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defn.pause();
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defn.cb.call(obj);
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return;
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}
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defn.pct = (defn.accum % defn.time) / defn.time;
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if (defn.loop === 'none' && defn.accum >= defn.time)
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defn.stop();
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@ -445,8 +461,9 @@ var Tween = {
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};
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defn.stop = function() { if (!playing) return; defn.pause(); defn.restart(); };
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defn.pause = function() {
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if (!playing) return;
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Register.update.unregister(defn.fn);
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if (!playing) return;
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playing = false;
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};
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@ -27,7 +27,16 @@ var Sound = {
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Log.error(`Cannot play sound ${file}: does not exist.`);
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return;
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}
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this.id = cmd(14,file);
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var p = cmd(14,file);
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return p;
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},
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finished(sound) {
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return cmd(165, sound);
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},
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stop(sound) {
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cmd(164, sound);
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},
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music(midi, sf) {
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@ -101,6 +101,15 @@ Log.doc = {
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clear: "Clear console."
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};
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/*
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IO path rules. Starts with, meaning:
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"@": playerpath
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"/": game room
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"#": Force look locally (instead of in db first)
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- This is combined with others. #/, #@, etc
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"": Local path relative to script defined in
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*/
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var IO = {
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exists(file) { return cmd(65, file);},
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slurp(file) {
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@ -116,6 +125,16 @@ var IO = {
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return paths;
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},
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ls() { return cmd(66); },
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/* Only works on text files currently */
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cp(f1, f2) {
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cmd(166, f1, f2);
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},
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mv(f1, f2) {
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return cmd(163, f1, f2);
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},
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rm(f) {
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return cmd(f);
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},
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glob(pat) {
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var paths = IO.ls();
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pat = pat.replaceAll(/([\[\]\(\)\^\$\.\|\+])/g, "\\$1");
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@ -137,6 +156,25 @@ IO.doc = {
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glob: "Glob files in game directory.",
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};
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var Parser = {};
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Parser.replstrs = function(path)
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{
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var script = IO.slurp(path);
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var regexp = /"[^"\s]*?\.[^"\s]+?"/g;
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var stem = path.dir();
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script = script.replace(regexp,function(str) {
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if (str[1] === "/")
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return str.rm(1);
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if (str[1] === "@")
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return str.rm(1).splice(1, "playerpath/");
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return str.splice(1, stem + "/");
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});
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Log.warn(script);
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}
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var Cmdline = {};
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Cmdline.cmds = [];
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@ -546,7 +546,7 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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case 14:
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str = JS_ToCString(js, argv[1]);
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play_oneshot(make_sound(str));
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ret = ptr2js(play_sound(make_sound(str)));
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break;
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case 15:
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@ -1152,6 +1152,26 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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case 161:
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ret = vec2js(mat_t_dir(t_go2world(js2go(argv[1])), js2vec2(argv[2])));
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break;
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case 162:
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str = JS_ToCString(js, argv[1]);
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ret = int2js(remove(str));
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break;
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case 163:
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str = JS_ToCString(js,argv[1]);
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str2 = JS_ToCString(js,argv[2]);
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ret = int2js(rename(str, str2));
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break;
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case 164:
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sound_stop(js2ptr(argv[1]));
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break;
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case 165:
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ret = bool2js(sound_paused(js2ptr(argv[1])));
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break;
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case 166:
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str = js2str(argv[1]);
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str2 = js2str(argv[2]);
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ret = int2js(cp(str, str2));
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break;
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}
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if (str)
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@ -247,6 +247,19 @@ char *slurp_text(const char *filename, size_t *size)
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return retstr;
|
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}
|
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|
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int cp(char *p1, char *p2)
|
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{
|
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long len;
|
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void *data = slurp_file(p1, &len);
|
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|
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FILE *f = fopen_mkdir(p2, "w");
|
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if (!f) return 1;
|
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fwrite(data, len, 1, f);
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free(data);
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fclose(f);
|
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return 0;
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}
|
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|
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void rek_mkdir(char *path) {
|
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char *sep = strrchr(path, '/');
|
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if(sep != NULL) {
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|
|
|
@ -14,7 +14,9 @@ FILE *res_open(char *path, const char *tag);
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FILE *path_open(const char *tag, const char *fmt, ...);
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char *make_path(const char *file);
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char **ls(char *path);
|
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int cp(char *p1, char *p2);
|
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int fexists(char *path);
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FILE *fopen_mkdir(char *path, char *mode);
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|
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void *slurp_file(const char *filename, size_t *size);
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char *slurp_text(const char *filename, size_t *size);
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|
|
@ -233,42 +233,43 @@ void play_oneshot(struct wav *wav) {
|
|||
struct sound *play_sound(struct wav *wav) {
|
||||
struct sound *new = calloc(1, sizeof(*new));
|
||||
new->data = wav;
|
||||
|
||||
new->bus = first_free_bus(dsp_filter(new, sound_fillbuf));
|
||||
new->playing = 1;
|
||||
|
||||
new->loop = 0;
|
||||
new->frame = 0;
|
||||
new->endcb = kill_oneshot;
|
||||
return new;
|
||||
}
|
||||
|
||||
int sound_playing(const struct sound *s) {
|
||||
return s->playing;
|
||||
return !sound_paused(s);
|
||||
}
|
||||
|
||||
int sound_paused(const struct sound *s) {
|
||||
return (!s->playing && s->frame < s->data->frames);
|
||||
return s->bus == NULL;
|
||||
}
|
||||
void sound_pause(struct sound *s) {
|
||||
s->playing = 0;
|
||||
if (s->bus == NULL) return;
|
||||
bus_free(s->bus);
|
||||
s->bus = NULL;
|
||||
}
|
||||
|
||||
void sound_resume(struct sound *s) {
|
||||
s->playing = 1;
|
||||
if (s->bus != NULL) return;
|
||||
s->bus = first_free_bus(dsp_filter(s, sound_fillbuf));
|
||||
}
|
||||
|
||||
void sound_stop(struct sound *s) {
|
||||
s->playing = 0;
|
||||
sound_pause(s);
|
||||
s->frame = 0;
|
||||
bus_free(s->bus);
|
||||
}
|
||||
|
||||
int sound_finished(const struct sound *s) {
|
||||
return !s->playing && s->frame == s->data->frames;
|
||||
return s->frame == s->data->frames;
|
||||
}
|
||||
|
||||
int sound_stopped(const struct sound *s) {
|
||||
return !s->playing && s->frame == 0;
|
||||
return s->bus == NULL;
|
||||
}
|
||||
|
||||
struct mp3 make_music(const char *mp3) {
|
||||
|
@ -298,8 +299,7 @@ void sound_fillbuf(struct sound *s, soundbyte *buf, int n) {
|
|||
s->frame++;
|
||||
|
||||
if (s->frame == s->data->frames) {
|
||||
bus_free(s->bus);
|
||||
s->bus = NULL;
|
||||
sound_stop(s);
|
||||
s->endcb(s);
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue