This commit is contained in:
John Alanbrook 2023-06-28 16:35:41 +00:00
parent e549a9445b
commit c81c0f22f2
15 changed files with 197 additions and 48 deletions

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@ -0,0 +1,18 @@
# Exporting
Available platforms
## Linux
## Windows PC
## Mac OS
## iOS
## PS5
## Nintendo Switch
## Xbox One

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@ -44,3 +44,5 @@ gui()
debug()
Called during a debug phase; Will not be called when debug draw is off
## Important objects
There are a number of possible ways to create a script in the context of the game world.

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@ -85,8 +85,6 @@ struct circle_vertex {
static struct circle_vertex circle_b[v_amt];
void debug_flush(HMM_Mat4 *view)
{
if (poly_c != 0) {

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@ -1045,6 +1045,10 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
str = JS_ToCString(js, argv[1]);
ret = JS_NewInt64(js, file_mod_secs(str));
break;
case 120:
ret = str2js(engine_info());
break;
}
if (str)
@ -1291,6 +1295,10 @@ JSValue duk_set_body(JSContext *js, JSValueConst this, int argc, JSValueConst *a
case 12:
cpBodyApplyForceAtWorldPoint(go->body, js2vec2(argv[2]), cpBodyGetPosition(go->body));
return JS_NULL;
case 13:
cpBodySetMoment(go->body, js2number(argv[2]));
return JS_NULL;
}
cpSpaceReindexShapesForBody(space, go->body);

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@ -246,11 +246,11 @@ void draw_char_box(struct Character c, cpVect cursor, float scale, struct rgba c
// draw_box(cursor, wh, color);
}
void text_flush() {
void text_flush(HMM_Mat4 *proj) {
if (curchar == 0) return;
sg_apply_pipeline(pipe_text);
sg_apply_bindings(&bind_text);
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(hudproj));
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(*proj));
sg_range verts;
verts.ptr = text_buffer;

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@ -37,7 +37,7 @@ struct boundingbox text_bb(const char *text, float scale, float lw, float tracki
int renderText(const char *text, HMM_Vec2 pos, float scale, struct rgba color, float lw, int caret, float tracking);
// void text_frame();
void text_flush();
void text_flush(HMM_Mat4 *proj);
unsigned char *slurp_file(const char *filename);
char *slurp_text(const char *filename);

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@ -62,12 +62,6 @@ bool renderReflection = true;
struct gameobject *selectedobject = NULL;
char objectName[200] = {'\0'}; // object name buffer
struct sprite *tsprite = NULL;
const char *donquixote;
static struct model *duck;
sg_image ddimg;
void debug_draw_phys(int draw) {
@ -99,15 +93,25 @@ static struct {
void make_shader(sg_shader_desc *d, sg_shader result, void *data)
{
if (sg_query_shader_state(result) == SG_RESOURCESTATE_FAILED) {
YughWarn("FAILED MAKING A SHADER: %s\n%s\n%s", d->label, d->vs.source, d->fs.source);
}
}
void fail_shader(sg_shader id, void *data)
{
YughWarn("SHADER DID NOT COMPILE");
}
void destroy_shader(sg_shader shd, void *data)
{
YughWarn("DESTROYED SHADER");
}
static sg_trace_hooks hooks = {
.fail_shader = fail_shader,
.make_shader = make_shader
.make_shader = make_shader,
.destroy_shader = destroy_shader,
};
@ -338,6 +342,7 @@ void openglRender(struct window *window) {
}
debug_flush(&projection);
// text_flush(&projection);
////// TEXT && GUI
@ -345,7 +350,7 @@ void openglRender(struct window *window) {
call_gui();
debug_flush(&hudproj);
text_flush();
text_flush(&hudproj);
nuke_start();
call_nk_gui();
nuke_end();

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@ -87,6 +87,21 @@ void script_run(const char *script, const char *file) {
JS_FreeValue(js,obj);
}
void script_evalf(const char *format, ...)
{
char fmtbuf[4096];
va_list args;
va_start(args, format);
vsnprintf(fmtbuf, 4096, format, args);
va_end(args);
YughWarn(fmtbuf);
JSValue obj = JS_Eval(js, fmtbuf, strlen(fmtbuf), "C eval", JS_EVAL_FLAGS);
js_print_exception(obj);
JS_FreeValue(js,obj);
}
void compile_script(const char *file) {
const char *script = slurp_text(file);
JSValue obj = JS_Eval(js, script, strlen(script), file, JS_EVAL_FLAG_COMPILE_ONLY | JS_EVAL_TYPE_GLOBAL | JS_EVAL_FLAGS);
@ -161,7 +176,8 @@ void script_call_sym(JSValue sym) {
call_callee(&c);
}
JSValue js_callee_exec(struct callee *c, int argc, JSValue *argv) {
JSValue js_callee_exec(struct callee *c, int argc, JSValue *argv)
{
JSValue ret = JS_Call(js, c->fn, c->obj, argc, argv);
js_print_exception(ret);
JS_FreeValue(js, ret);
@ -194,8 +210,6 @@ void script_callee(struct callee c, int argc, JSValue *argv) {
js_callee_exec(&c, argc, argv);
}
void send_signal(const char *signal, int argc, JSValue *argv)
{
JSValue globalThis = JS_GetGlobalObject(js);

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@ -19,6 +19,7 @@ void js_stacktrace();
void script_startup();
void script_init();
void script_run(const char *script, const char *file);
void script_evalf(const char *format, ...);
int script_dofile(const char *file);
JSValue script_runfile(const char *file);
void script_update(double dt);

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@ -48,7 +48,6 @@ double renderMS = 1 / 165.f;
double physMS = 1 / 165.f;
double updateMS = 1 / 165.f;
static int ed = 1;
static int sim_play = 0;
double lastTick = 0.0;
static int phys_step = 0;
@ -113,6 +112,12 @@ void seghandle(int sig) {
#endif
}
const char *engine_info()
{
char str[100];
snprintf(str, 100, "Yugine version %s, %s build.\nCopyright 2022-2023 odplot productions LLC.\n", VER, INFO);
return str;
}
void sg_logging(const char *tag, uint32_t lvl, uint32_t id, const char *msg, uint32_t line, const char *file, void *data) {
mYughLog(0, 1, line, file, "tag: %s, msg: %s", tag, msg);
@ -120,17 +125,12 @@ void sg_logging(const char *tag, uint32_t lvl, uint32_t id, const char *msg, uin
int main(int argc, char **args) {
int logout = 1;
ed = 1;
script_startup();
for (int i = 1; i < argc; i++) {
if (args[i][0] == '-') {
switch (args[i][1]) {
case 'p':
ed = 0;
break;
case 'l':
if (i + 1 < argc && args[i + 1][0] != '-') {
log_setfile(args[i + 1]);
@ -142,8 +142,7 @@ int main(int argc, char **args) {
}
case 'v':
printf("Yugine version %s, %s build.\n", VER, INFO);
printf("Copyright 2022-2023 odplot productions LLC.\n");
printf(engine_info());
exit(1);
break;
@ -155,14 +154,6 @@ int main(int argc, char **args) {
logLevel = atoi(args[2]);
break;
case 'h':
printf("-l Set log file\n");
printf("-p Launch engine in play mode instead of editor mode\n");
printf("-v Display engine info\n");
printf("-c Redirect logging to console\n");
exit(0);
break;
case 'c':
logout = 0;
break;
@ -215,11 +206,23 @@ int main(int argc, char **args) {
input_init();
openglInit();
if (ed)
script_dofile("scripts/editor.js");
else
script_dofile("scripts/play.js");
int argsize = 0;
for (int i = 1; i < argc; i++) {
argsize += strlen(args[i]);
if (argc > i+1) argsize++;
}
char cmdstr[argsize];
cmdstr[0] = '\0';
YughWarn("num is %d", argc);
for (int i = 0; i < argc; i++) {
strcat(cmdstr, args[i]);
if (argc > i+1) strcat(cmdstr, " ");
}
script_evalf("cmd_args('%s');", cmdstr);
while (!want_quit()) {
double elapsed = glfwGetTime() - lastTick;

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@ -11,6 +11,8 @@ int phys_stepping();
void set_timescale(float val);
void print_stacktrace();
const char *engine_info();
int frame_fps();
extern double lastTick;

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@ -395,6 +395,12 @@ var bucket = clone(collider2d, {
looped: 3
*/
type: 3,
typeid: {
open: 0,
clamped: 1,
beziers: 2,
looped: 3
},
mirrorx: false,
mirrory: false,
@ -457,7 +463,7 @@ var bucket = clone(collider2d, {
assert knots%order != 0
*/
if (this.type === 3)
if (this.type === bucket.typeid.looped)
return spline_cmd(0, this.degrees, this.dimensions, 0, spoints.wrapped(this.degrees), n);
return spline_cmd(0, this.degrees, this.dimensions, this.type, spoints, n);

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@ -9,11 +9,50 @@ function load(file) {
files[file] = modtime;
}
var Cmdline = {};
Cmdline.cmds = [];
Cmdline.register_cmd = function(flag, fn, desc) {
Cmdline.cmds.push({
flag: flag,
fn: fn,
desc: desc
});
};
function cmd_args(cmdargs)
{
var play = false;
var cmds = cmdargs.split(" ");
Cmdline.play = false;
for (var i = 0; i < cmds.length; i++) {
if (cmds[i][0] !== '-')
continue;
var c = Cmdline.cmds.find(function(cmd) { return cmd.flag === cmds[i].slice(1); });
if (c && c.fn)
c.fn();
}
if (Cmdline.play)
run("scripts/play.js");
else
run("scripts/editor.js");
}
Cmdline.register_cmd("p", function() { Cmdline.play = true; }, "Launch engine in play mode.");
Cmdline.register_cmd("v", function() { Log.warn(cmd(120)); }, "Display engine info.");
Cmdline.register_cmd("c", null, "Redirect logging to console.");
Cmdline.register_cmd("l", null, "Set logging file name.");
Cmdline.register_cmd("h", function() { Log.warn("Helping."); exit();}, "Help.");
function run(file)
{
var text = IO.slurp(file);
eval?.(`"use strict";${text}`);
return;
// var text = IO.slurp(file);
// eval?.(`"use strict";${text}`);
// return;
var modtime = cmd(119, file);
if (modtime === 0) {
Log.stack();
@ -84,6 +123,11 @@ var Log = {
load("scripts/diff.js");
var Physics = {
dynamic: 0,
kinematic: 1,
static: 2,
};
function win_icon(str) {
cmd(90, str);
@ -227,7 +271,14 @@ var GUI = {
var old = def;
def = Object.create(def);
if (def.hovered && pointinbb(def.bb, Mouse.screenpos) || def.selected) {
/* if (pointinbb(def.bb, Mouse.screenpos)) {
Object.assign(def, def.hovered);
def.calc_bb(cursor);
GUI.selected = def;
def.selected = true;
}
*/
if (def.selected) {
Object.assign(def, def.hovered);
def.calc_bb(cursor);
}
@ -261,6 +312,12 @@ var GUI = {
def.items.forEach(function(item,idx) {
Object.setPrototypeOf(def.items[idx], def);
if (def.items[idx-1])
def.up = def.items[idx-1];
if (def.items[idx+1])
def.down = def.items[idx+1];
});
def.draw = function(pos) {
@ -274,8 +331,37 @@ var GUI = {
return def;
},
input_lmouse_pressed() {
if (GUI.selected)
GUI.selected.action();
},
input_s_pressed() {
if (GUI.selected.down) {
GUI.selected.selected = false;
GUI.selected = GUI.selected.down;
GUI.selected.selected = true;
}
},
input_w_pressed() {
if (GUI.selected.up) {
GUI.selected.selected = false;
GUI.selected = GUI.selected.up;
GUI.selected.selected = true;
}
},
input_enter_pressed() {
if (GUI.selected) {
GUI.selected.action();
}
}
};
GUI.defaults.debug_colors = {
bounds: Color.red.slice(),
margin: Color.blue.slice(),
@ -501,8 +587,6 @@ var Tween = {
nval = defn.ease(nval);
obj[target] = tvals[i].lerp(tvals[i+1], nval);
Log.warn(defn.pct);
};
defn.restart = function() { defn.accum = 0; };
@ -897,7 +981,6 @@ var Register = {
if (!this.inloop)
fn();
else {
Log.warn("resgieted ...");
this.loopcbs.push(fn);
}
},
@ -964,7 +1047,7 @@ function unset_pawn(obj, player = Player.players[0]) {
player.uncontrol(obj);
}
Player.players[0].control(GUI);
var Signal = {
signals: [],
@ -1689,6 +1772,8 @@ var gameobject = {
return q_body(7, this.body);
},
on_ground() { return !this.in_air(); },
name: "gameobject",
toString() { return this.name; },
@ -1732,6 +1817,7 @@ var gameobject = {
},
get moi() { return q_body(6, this.body); },
set moi(x) { set_body(13, this.body, x); },
phys: 2,
phys_nuke() {
@ -1968,6 +2054,9 @@ var gameobject = {
if (typeof obj.draw === 'function')
register_draw(obj.draw,obj);
if (typeof obj.debug === 'function')
register_debug(obj.debug, obj);
obj.components.forEach(function(x) {
if (typeof x.collide === 'function')
register_collide(1, x.collide, x, obj.body, x.shape);
@ -2169,6 +2258,7 @@ var camera2d = gameobject.clone("camera2d", {
});
Yugine.camera = World.spawn(camera2d);
cmd(61, Yugine.camera.id);
win_make(Game.title, Game.resolution[0], Game.resolution[1]);
//win_icon("icon.png");

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@ -2,12 +2,12 @@
in vec2 uv; /* image uv */
in vec4 border; /* uv length of border, normalized to image dimensions; left, bottom, right, top */
in vec2 scale; /* polygon dimensions / texture dimensions */
in vec2 scale; /* polygon dimensions ~ texture dimensions */
in vec4 fcolor;
out vec4 color;
uniform sampler2d image;
uniform sampler2D image;
float map(float value, float min1, float max1, float min2, float max2)
{
@ -24,7 +24,7 @@ float processAxis(float coord, float texBorder, float winBorder)
return map(coord, 1 - winBorder, 1, 1 - texBorder, 1);
}
uv9slice(vec2 uv, vec2 s, vec4 b)
vec2 uv9slice(vec2 uv, vec2 s, vec4 b)
{
vec2 t = clamp((s * uv - b.xy) / (s - b.xy - b.zw), 0.0, 1.0);
return mix(uv * s, 1.0 - s * (1.0 - uv), t);

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@ -1,5 +1,7 @@
#version 330 core
layout (location = 0) in vec2 vert;
layout (location = 1) in vec2 vuv;
layout (location = 2) in vec4 vborder;