Move jsffi defines to header
This commit is contained in:
parent
fa5398474b
commit
c3aa598300
13
Makefile
13
Makefile
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@ -129,6 +129,7 @@ else
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ifeq ($(UNAME), Darwin)
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ifeq ($(UNAME), Darwin)
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OS := macos
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OS := macos
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PLATFORM := osx
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CPPFLAGS += -arch $(ARCH)
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CPPFLAGS += -arch $(ARCH)
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CFLAGS += -x objective-c
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CFLAGS += -x objective-c
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CXXFLAGS += -std=c++11
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CXXFLAGS += -std=c++11
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@ -146,10 +147,12 @@ OBJS := $(patsubst %.cpp, %$(INFO).o, $(OBJS))
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OBJS := $(patsubst %.c, %$(INFO).o,$(OBJS))
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OBJS := $(patsubst %.c, %$(INFO).o,$(OBJS))
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OBJS := $(patsubst %.m, %$(INFO).o, $(OBJS))
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OBJS := $(patsubst %.m, %$(INFO).o, $(OBJS))
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STEAM = steam/sdk
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engineincs != find source/engine -maxdepth 1 -type d
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engineincs != find source/engine -maxdepth 1 -type d
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includeflag != find source -type d -name include
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includeflag != find source -type d -name include
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includeflag += $(engineincs) source/engine/thirdparty/tinycdb source/shaders source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf source/engine/thirdparty/TinySoundFont source/engine/thirdparty/dr_libs
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includeflag += $(engineincs) source/engine/thirdparty/tinycdb source/shaders source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf source/engine/thirdparty/TinySoundFont source/engine/thirdparty/dr_libs
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includeflag += steam/public
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includeflag += $(STEAM)/public
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includeflag += source
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includeflag += source
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includeflag := $(addprefix -I, $(includeflag))
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includeflag := $(addprefix -I, $(includeflag))
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@ -160,9 +163,9 @@ NAME = $(APP)$(INFO)$(EXT)
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SEM != git describe --tags --abbrev=0
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SEM != git describe --tags --abbrev=0
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COM != git rev-parse --short HEAD
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COM != git rev-parse --short HEAD
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LDLIBS += steam_api64
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LDLIBS += steam_api
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LDLIBS := $(addprefix -l, $(LDLIBS))
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LDLIBS := $(addprefix -l, $(LDLIBS))
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LDPATHS := steam/redistributable_bin/win64
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LDPATHS := $(STEAM)/redistributable_bin/$(PLATFORM)
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LDPATHS := $(addprefix -L, $(LDPATHS))
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LDPATHS := $(addprefix -L, $(LDPATHS))
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DEPENDS = $(OBJS:.o=.d)
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DEPENDS = $(OBJS:.o=.d)
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@ -185,7 +188,7 @@ $(NAME): libengine$(INFO).a libquickjs$(INFO).a $(DEPS)
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$(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L. $(LDPATHS) $(LDLIBS) -o $@
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$(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L. $(LDPATHS) $(LDLIBS) -o $@
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@echo Finished build
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@echo Finished build
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libengine$(INFO).a: source/engine/core.cdb.h $(OBJS)
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libengine$(INFO).a: $(OBJS)
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@echo Archiving $@
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@echo Archiving $@
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$(AR) rcs $@ $(OBJS)
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$(AR) rcs $@ $(OBJS)
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@ -193,7 +196,7 @@ QUICKJS := source/engine/thirdparty/quickjs
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libquickjs$(INFO).a: $(QUICKJS)/libregexp$(INFO).o $(QUICKJS)/quickjs$(INFO).o $(QUICKJS)/libunicode$(INFO).o $(QUICKJS)/cutils$(INFO).o $(QUICKJS)/libbf$(INFO).o
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libquickjs$(INFO).a: $(QUICKJS)/libregexp$(INFO).o $(QUICKJS)/quickjs$(INFO).o $(QUICKJS)/libunicode$(INFO).o $(QUICKJS)/cutils$(INFO).o $(QUICKJS)/libbf$(INFO).o
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$(AR) rcs $@ $^
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$(AR) rcs $@ $^
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%$(INFO).o: %.c $(SHADERS)
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%$(INFO).o: %.c $(SHADERS) source/engine/core.cdb.h
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@echo Making C object $@
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@echo Making C object $@
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$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
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$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
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@ -540,10 +540,6 @@ var gameobject = {
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return n;
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return n;
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},
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},
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dead() {
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return this.__kill;
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},
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kill() {
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kill() {
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if (this.__kill) return;
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if (this.__kill) return;
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this.__kill = true;
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this.__kill = true;
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@ -15,7 +15,6 @@ if (os.sys() === 'macos') {
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player[0].control(appy);
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player[0].control(appy);
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var steam = {};
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steam.appid = 480;
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steam.appid = 480;
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steam.userid = 8437843;
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steam.userid = 8437843;
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@ -38,8 +38,6 @@
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#define mkdir(x,y) _mkdir(x)
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#define mkdir(x,y) _mkdir(x)
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#endif
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#endif
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#define countof(x) (sizeof(x)/sizeof((x)[0]))
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static JSValue globalThis;
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static JSValue globalThis;
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static JSClassID js_ptr_id;
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static JSClassID js_ptr_id;
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@ -54,116 +52,10 @@ const char *js2str(JSValue v) {
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return JS_ToCString(js, v);
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return JS_ToCString(js, v);
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}
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}
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#define MIST_CFUNC_DEF(name, length, func1) { name, JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE | JS_PROP_ENUMERABLE, JS_DEF_CFUNC, 0, .u = { .func = { length, JS_CFUNC_generic, { .generic = func1 } } } }
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#define MIST_FUNC_DEF(TYPE, FN, LEN) MIST_CFUNC_DEF(#FN, LEN, js_##TYPE##_##FN)
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#define GETFN(ID, ENTRY, TYPE) JSC_CCALL(ID##_##ENTRY, return TYPE##2js(js2##ID (this)->ENTRY))
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#define JSC_SCALL(NAME, FN) JSC_CCALL(NAME, \
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const char *str = js2str(argv[0]); \
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FN ; \
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JS_FreeCString(js,str); \
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) \
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#define JSC_SSCALL(NAME, FN) JSC_CCALL(NAME, \
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const char *str = js2str(argv[0]); \
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const char *str2 = js2str(argv[1]); \
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FN ; \
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JS_FreeCString(js,str2); \
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JS_FreeCString(js,str); \
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) \
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#define MIST_CGETSET_DEF(name, fgetter, fsetter) { name, JS_PROP_CONFIGURABLE | JS_PROP_ENUMERABLE, JS_DEF_CGETSET, 0, .u = { .getset = { .get = { .getter = fgetter }, .set = { .setter = fsetter } } } }
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#define MIST_GET(name, fgetter) { #fgetter , JS_PROP_CONFIGURABLE | JS_PROP_ENUMERABLE, JS_DEF_CGETSET, 0, .u = { .getset = { .get = { .getter = js_##name##_get_##fgetter } } } }
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#define CGETSET_ADD(ID, ENTRY) MIST_CGETSET_DEF(#ENTRY, js_##ID##_get_##ENTRY, js_##ID##_set_##ENTRY)
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#define JSC_CCALL(NAME, FN) JSValue js_##NAME (JSContext *js, JSValue this, int argc, JSValue *argv) { \
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JSValue ret = JS_UNDEFINED; \
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{FN;} \
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return ret; \
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} \
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#define GETSETPAIR(ID, ENTRY, TYPE, FN) \
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JSValue js_##ID##_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
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js2##ID (this)->ENTRY = js2##TYPE (val); \
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{FN;} \
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return JS_UNDEFINED; \
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} \
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\
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JSValue js_##ID##_get_##ENTRY (JSContext *js, JSValue this) { \
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return TYPE##2js(js2##ID (this)->ENTRY); \
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} \
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/* support functions for these macros when they involve a JSValue */
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/* support functions for these macros when they involve a JSValue */
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JSValue js2JSValue(JSValue v) { return v; }
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JSValue js2JSValue(JSValue v) { return v; }
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JSValue JSValue2js(JSValue v) { return v; }
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JSValue JSValue2js(JSValue v) { return v; }
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#define JSC_GETSET(ID, ENTRY, TYPE) GETSETPAIR( ID , ENTRY , TYPE , ; )
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#define JSC_GETSET_APPLY(ID, ENTRY, TYPE) GETSETPAIR(ID, ENTRY, TYPE, ID##_apply(js2##ID (this));)
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#define JSC_GETSET_HOOK(ID, ENTRY) GETSETPAIR(ID, ENTRY, JSValue, ;)
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#define JSC_GETSET_GLOBAL(ENTRY, TYPE) \
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JSValue js_global_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
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ENTRY = js2##TYPE (val); \
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return JS_UNDEFINED; \
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} \
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\
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JSValue js_global_get_##ENTRY (JSContext *js, JSValue this) { \
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return TYPE##2js(ENTRY); \
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} \
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#define JSC_GETSET_BODY(ENTRY, CPENTRY, TYPE) \
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JSValue js_gameobject_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
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cpBody *b = js2gameobject(this)->body; \
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cpBodySet##CPENTRY (b, js2##TYPE (val)); \
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return JS_UNDEFINED; \
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} \
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\
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JSValue js_gameobject_get_##ENTRY (JSContext *js, JSValue this) { \
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cpBody *b = js2gameobject(this)->body; \
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return TYPE##2js (cpBodyGet##CPENTRY (b)); \
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} \
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#define JSC_GET(ID, ENTRY, TYPE) \
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JSValue js_##ID##_get_##ENTRY (JSContext *js, JSValue this) { \
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return TYPE##2js(js2##ID (this)->ENTRY); } \
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#define QJSCLASS(TYPE)\
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static JSClassID js_##TYPE##_id;\
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static void js_##TYPE##_finalizer(JSRuntime *rt, JSValue val){\
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TYPE *n = JS_GetOpaque(val, js_##TYPE##_id);\
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YughSpam("Freeing " #TYPE " at %p", n); \
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TYPE##_free(n);}\
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static JSClassDef js_##TYPE##_class = {\
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#TYPE,\
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.finalizer = js_##TYPE##_finalizer,\
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};\
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static TYPE *js2##TYPE (JSValue val) { return JS_GetOpaque(val,js_##TYPE##_id); }\
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static JSValue TYPE##2js(TYPE *n) { \
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JSValue j = JS_NewObjectClass(js,js_##TYPE##_id);\
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YughSpam("Created " #TYPE " at %p", n); \
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JS_SetOpaque(j,n);\
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return j; }\
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#define QJSGLOBALCLASS(NAME) \
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JSValue NAME = JS_NewObject(js); \
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JS_SetPropertyFunctionList(js, NAME, js_##NAME##_funcs, countof(js_##NAME##_funcs)); \
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JS_SetPropertyStr(js, globalThis, #NAME, NAME); \
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#define QJSCLASSPREP(TYPE) \
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JS_NewClassID(&js_##TYPE##_id);\
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JS_NewClass(JS_GetRuntime(js), js_##TYPE##_id, &js_##TYPE##_class);\
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/* Defines a class and uses its function list as its prototype */
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#define QJSCLASSPREP_FUNCS(TYPE) \
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QJSCLASSPREP(TYPE); \
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JSValue TYPE##_proto = JS_NewObject(js); \
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JS_SetPropertyFunctionList(js, TYPE##_proto, js_##TYPE##_funcs, countof(js_##TYPE##_funcs)); \
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JS_SetClassProto(js, js_##TYPE##_id, TYPE##_proto); \
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QJSCLASS(gameobject)
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QJSCLASS(gameobject)
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QJSCLASS(emitter)
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QJSCLASS(emitter)
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QJSCLASS(dsp_node)
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QJSCLASS(dsp_node)
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@ -1567,7 +1459,6 @@ static const JSCFunctionListEntry js_nota_funcs[] = {
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void ffi_load() {
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void ffi_load() {
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globalThis = JS_GetGlobalObject(js);
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globalThis = JS_GetGlobalObject(js);
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js_steam_init(js);
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QJSCLASSPREP(ptr);
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QJSCLASSPREP(ptr);
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@ -1611,6 +1502,8 @@ void ffi_load() {
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JS_SetPropertyStr(js, prosperon, "revision", str2js(COM));
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JS_SetPropertyStr(js, prosperon, "revision", str2js(COM));
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JS_SetPropertyStr(js, globalThis, "window", window2js(&mainwin));
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JS_SetPropertyStr(js, globalThis, "window", window2js(&mainwin));
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JS_SetPropertyStr(js, globalThis, "texture", JS_DupValue(js,texture_proto));
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JS_SetPropertyStr(js, globalThis, "texture", JS_DupValue(js,texture_proto));
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JS_SetPropertyStr(js, globalThis, "steam", js_init_steam(js));
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sound_proto = JS_NewObject(js);
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sound_proto = JS_NewObject(js);
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JS_SetPropertyStr(js,globalThis, "sound_proto", sound_proto);
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JS_SetPropertyStr(js,globalThis, "sound_proto", sound_proto);
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@ -4,6 +4,115 @@
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#include "quickjs/quickjs.h"
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#include "quickjs/quickjs.h"
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#include "HandmadeMath.h"
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#include "HandmadeMath.h"
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#define MIST_CFUNC_DEF(name, length, func1) { name, JS_PROP_WRITABLE | JS_PROP_CONFIGURABLE | JS_PROP_ENUMERABLE, JS_DEF_CFUNC, 0, .u = { .func = { length, JS_CFUNC_generic, { .generic = func1 } } } }
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#define MIST_FUNC_DEF(TYPE, FN, LEN) MIST_CFUNC_DEF(#FN, LEN, js_##TYPE##_##FN)
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#define GETFN(ID, ENTRY, TYPE) JSC_CCALL(ID##_##ENTRY, return TYPE##2js(js2##ID (this)->ENTRY))
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#define JSC_SCALL(NAME, FN) JSC_CCALL(NAME, \
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const char *str = js2str(argv[0]); \
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FN ; \
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JS_FreeCString(js,str); \
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) \
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#define JSC_SSCALL(NAME, FN) JSC_CCALL(NAME, \
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const char *str = js2str(argv[0]); \
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const char *str2 = js2str(argv[1]); \
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FN ; \
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JS_FreeCString(js,str2); \
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JS_FreeCString(js,str); \
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) \
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#define MIST_CGETSET_DEF(name, fgetter, fsetter) { name, JS_PROP_CONFIGURABLE | JS_PROP_ENUMERABLE, JS_DEF_CGETSET, 0, .u = { .getset = { .get = { .getter = fgetter }, .set = { .setter = fsetter } } } }
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#define MIST_GET(name, fgetter) { #fgetter , JS_PROP_CONFIGURABLE | JS_PROP_ENUMERABLE, JS_DEF_CGETSET, 0, .u = { .getset = { .get = { .getter = js_##name##_get_##fgetter } } } }
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#define CGETSET_ADD(ID, ENTRY) MIST_CGETSET_DEF(#ENTRY, js_##ID##_get_##ENTRY, js_##ID##_set_##ENTRY)
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#define JSC_CCALL(NAME, FN) JSValue js_##NAME (JSContext *js, JSValue this, int argc, JSValue *argv) { \
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JSValue ret = JS_UNDEFINED; \
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{FN;} \
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return ret; \
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} \
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#define GETSETPAIR(ID, ENTRY, TYPE, FN) \
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JSValue js_##ID##_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
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js2##ID (this)->ENTRY = js2##TYPE (val); \
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{FN;} \
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return JS_UNDEFINED; \
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} \
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\
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JSValue js_##ID##_get_##ENTRY (JSContext *js, JSValue this) { \
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return TYPE##2js(js2##ID (this)->ENTRY); \
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} \
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#define JSC_GETSET(ID, ENTRY, TYPE) GETSETPAIR( ID , ENTRY , TYPE , ; )
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#define JSC_GETSET_APPLY(ID, ENTRY, TYPE) GETSETPAIR(ID, ENTRY, TYPE, ID##_apply(js2##ID (this));)
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#define JSC_GETSET_HOOK(ID, ENTRY) GETSETPAIR(ID, ENTRY, JSValue, ;)
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#define JSC_GETSET_GLOBAL(ENTRY, TYPE) \
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JSValue js_global_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
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ENTRY = js2##TYPE (val); \
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return JS_UNDEFINED; \
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} \
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\
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JSValue js_global_get_##ENTRY (JSContext *js, JSValue this) { \
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return TYPE##2js(ENTRY); \
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} \
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#define JSC_GETSET_BODY(ENTRY, CPENTRY, TYPE) \
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JSValue js_gameobject_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
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cpBody *b = js2gameobject(this)->body; \
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cpBodySet##CPENTRY (b, js2##TYPE (val)); \
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return JS_UNDEFINED; \
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} \
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\
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JSValue js_gameobject_get_##ENTRY (JSContext *js, JSValue this) { \
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cpBody *b = js2gameobject(this)->body; \
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return TYPE##2js (cpBodyGet##CPENTRY (b)); \
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} \
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||||||
|
|
||||||
|
#define JSC_GET(ID, ENTRY, TYPE) \
|
||||||
|
JSValue js_##ID##_get_##ENTRY (JSContext *js, JSValue this) { \
|
||||||
|
return TYPE##2js(js2##ID (this)->ENTRY); } \
|
||||||
|
|
||||||
|
#define QJSCLASS(TYPE)\
|
||||||
|
static JSClassID js_##TYPE##_id;\
|
||||||
|
static void js_##TYPE##_finalizer(JSRuntime *rt, JSValue val){\
|
||||||
|
TYPE *n = JS_GetOpaque(val, js_##TYPE##_id);\
|
||||||
|
YughSpam("Freeing " #TYPE " at %p", n); \
|
||||||
|
TYPE##_free(n);}\
|
||||||
|
static JSClassDef js_##TYPE##_class = {\
|
||||||
|
#TYPE,\
|
||||||
|
.finalizer = js_##TYPE##_finalizer,\
|
||||||
|
};\
|
||||||
|
static TYPE *js2##TYPE (JSValue val) { return JS_GetOpaque(val,js_##TYPE##_id); }\
|
||||||
|
static JSValue TYPE##2js(TYPE *n) { \
|
||||||
|
JSValue j = JS_NewObjectClass(js,js_##TYPE##_id);\
|
||||||
|
YughSpam("Created " #TYPE " at %p", n); \
|
||||||
|
JS_SetOpaque(j,n);\
|
||||||
|
return j; }\
|
||||||
|
|
||||||
|
#define QJSGLOBALCLASS(NAME) \
|
||||||
|
JSValue NAME = JS_NewObject(js); \
|
||||||
|
JS_SetPropertyFunctionList(js, NAME, js_##NAME##_funcs, countof(js_##NAME##_funcs)); \
|
||||||
|
JS_SetPropertyStr(js, globalThis, #NAME, NAME); \
|
||||||
|
|
||||||
|
#define QJSCLASSPREP(TYPE) \
|
||||||
|
JS_NewClassID(&js_##TYPE##_id);\
|
||||||
|
JS_NewClass(JS_GetRuntime(js), js_##TYPE##_id, &js_##TYPE##_class);\
|
||||||
|
|
||||||
|
/* Defines a class and uses its function list as its prototype */
|
||||||
|
#define QJSCLASSPREP_FUNCS(TYPE) \
|
||||||
|
QJSCLASSPREP(TYPE); \
|
||||||
|
JSValue TYPE##_proto = JS_NewObject(js); \
|
||||||
|
JS_SetPropertyFunctionList(js, TYPE##_proto, js_##TYPE##_funcs, countof(js_##TYPE##_funcs)); \
|
||||||
|
JS_SetClassProto(js, js_##TYPE##_id, TYPE##_proto); \
|
||||||
|
|
||||||
|
#define countof(x) (sizeof(x)/sizeof((x)[0]))
|
||||||
|
|
||||||
void ffi_load();
|
void ffi_load();
|
||||||
void ffi_stop();
|
void ffi_stop();
|
||||||
|
|
||||||
|
|
|
@ -1,22 +1,21 @@
|
||||||
#include "steam.h"
|
#include "steam.h"
|
||||||
|
|
||||||
#include <steam/steam_api.h>
|
#include <steam/steam_api.h>
|
||||||
|
#include <steam/steam_api_flat.h>
|
||||||
|
|
||||||
#define countof(x) (sizeof(x) / sizeof((x)[0]))
|
static JSValue js_steam_init(JSContext *js, JSValue this_v, int argc, JSValue *argv)
|
||||||
|
|
||||||
static JSValue js_steam_start(JSContext *js, JSValue this_v, int argc, JSValue *argv)
|
|
||||||
{
|
{
|
||||||
SteamAPI_Init();
|
SteamAPI_Init();
|
||||||
return JS_UNDEFINED;
|
return JS_UNDEFINED;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const JSCFunctionListEntry js_steam_funcs[] = {
|
static const JSCFunctionListEntry js_steam_funcs[] = {
|
||||||
JS_CFUNC_DEF("init", 0, js_steam_start ),
|
MIST_FUNC_DEF(steam, init, 1),
|
||||||
};
|
};
|
||||||
|
|
||||||
int js_steam_init(JSContext *js)
|
JSValue js_init_steam(JSContext *js)
|
||||||
{
|
{
|
||||||
JSValue proto = JS_NewObject(js);
|
JSValue steam = JS_NewObject(js);
|
||||||
JS_SetPropertyFunctionList(js, proto, js_steam_funcs, countof(js_steam_funcs));
|
JS_SetPropertyFunctionList(js, steam, js_steam_funcs, countof(js_steam_funcs));
|
||||||
JS_SetPropertyStr(js, JS_GetGlobalObject(js), "steam", proto);
|
return steam;
|
||||||
return 0;
|
|
||||||
}
|
}
|
|
@ -4,9 +4,12 @@
|
||||||
#include "jsffi.h"
|
#include "jsffi.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" int js_steam_init(JSContext *js);
|
extern "C" {
|
||||||
#else
|
#endif
|
||||||
int js_steam_init(JSContext *js);
|
JSValue js_init_steam(JSContext *js);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
Loading…
Reference in a new issue