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8e8af65125
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bdde403a66
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@ -479,7 +479,7 @@ static cpBool s7_phys_cb_begin(cpArbiter *arb, cpSpace *space, void *data) {
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struct gameobject *g2 = cpBodyGetUserData(body2);
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//script_call_sym_args(go->cbs->begin, s7_make_integer(s7, g2->editor.id));
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s7_call(s7, go->cbs->begin, s7_list(s7, 2, s7_make_integer(s7, g2->editor.id), cpvec2s7(cpArbiterGetNormal(arb))));
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//s7_call(s7, go->cbs->begin, s7_list(s7, 2, s7_make_integer(s7, g2->editor.id), cpvec2s7(cpArbiterGetNormal(arb))));
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return 1;
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@ -494,11 +494,11 @@ static void s7_phys_cb_postsolve(cpArbiter *arb, cpSpace *space, void *data) {
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}
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static void s7_phys_cb_separate(cpArbiter *Arb, cpSpace *space, void *data) {
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struct gameobject *go = data;
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script_call_sym(go->cbs->separate);
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//struct gameobject *go = data;
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//script_call_sym(go->cbs->separate);
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}
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void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb) {
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void phys2d_add_handler_type(int cmd, struct gameobject *go, void *cb) {
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cpCollisionHandler *handler = cpSpaceAddWildcardHandler(space, go);
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if (!go->cbs)
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@ -508,8 +508,8 @@ void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb) {
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switch (cmd) {
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case 0:
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handler->beginFunc = s7_phys_cb_begin;
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go->cbs->begin = cb;
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//handler->beginFunc = s7_phys_cb_begin;
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//go->cbs->begin = cb;
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break;
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case 1:
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@ -519,8 +519,8 @@ void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb) {
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break;
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case 3:
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handler->separateFunc = s7_phys_cb_separate;
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go->cbs->separate = cb;
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//handler->separateFunc = s7_phys_cb_separate;
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//go->cbs->separate = cb;
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break;
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}
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}
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@ -2,7 +2,6 @@
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#define TWODPHYSICS_H
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#include <chipmunk/chipmunk.h>
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#include "s7.h"
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struct gameobject;
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@ -12,8 +11,8 @@ extern int physOn;
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extern cpSpace *space;
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struct phys_cbs {
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s7_pointer begin;
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s7_pointer separate;
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void *begin;
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void *separate;
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};
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struct phys2d_shape {
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@ -100,7 +99,7 @@ void phys2d_init();
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void phys2d_update(float deltaT);
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void phys2d_apply();
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void phys2d_add_handler_type(int cmd, struct gameobject *go, s7_pointer cb);
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void phys2d_add_handler_type(int cmd, struct gameobject *go, void *cb);
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void phys2d_set_gravity(float x, float y);
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void shape_gui(struct phys2d_shape *shape);
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@ -2,12 +2,27 @@
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#include "script.h"
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#include "string.h"
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#include "window.h"
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#include "editor.h"
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#include "engine.h"
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#include "log.h"
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#include "input.h"
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#include "gameobject.h"
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#include "openglrender.h"
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#include "2dphysics.h"
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#include "sprite.h"
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#include "anim.h"
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#include "yugine.h"
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#include "nuke.h"
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cpVect duk2vec2(duk_context *duk, int p) {
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cpVect pos;
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duk_get_prop_index(duk, p, 0);
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pos.x = duk_to_number(duk, -1);
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duk_get_prop_index(duk, p, 1);
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pos.x = duk_to_number(duk, -2);
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pos.y = duk_to_number(duk, -1);
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return pos;
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@ -20,6 +35,7 @@ duk_ret_t duk_gui_text(duk_context *duk) {
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float fpos[2] = {pos.x, pos.y};
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float size = duk_to_number(duk, 2);
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const float white[3] = {1.f, 1.f, 1.f};
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renderText(s, fpos, size, white, 1800);
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return 0;
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@ -35,6 +51,26 @@ duk_ret_t duk_win_make(duk_context *duk) {
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return 1;
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}
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duk_ret_t duk_cmd(duk_context *duk) {
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int cmd = duk_to_int(duk, 0);
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switch(cmd) {
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case 0:
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script_dofile(duk_to_string(duk, 1));
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break;
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case 1:
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set_pawn(duk_get_heapptr(duk, 1));
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break;
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case 2:
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register_gui(duk_get_heapptr(duk, 1));
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break;
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}
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return 0;
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}
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duk_ret_t duk_sys_cmd(duk_context *duk) {
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int cmd = duk_to_int(duk, 0);
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@ -84,7 +120,18 @@ duk_ret_t duk_sys_cmd(duk_context *duk) {
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return 0;
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}
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duk_ret_t duk_
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duk_ret_t duk_register(duk_context *duk) {
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int cmd = duk_to_int(duk, 0);
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void *obj = duk_get_pointer(duk, 1);
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void *fn = duk_get_pointer(duk, 2);
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/* Test a call ... */
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duk_push_pointer(duk, fn);
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duk_push_pointer(duk, obj);
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duk_call_method(duk, 0);
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return 0;
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}
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duk_ret_t duk_make_gameobject(duk_context *duk) {
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int g = MakeGameobject();
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@ -95,16 +142,108 @@ duk_ret_t duk_make_gameobject(duk_context *duk) {
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go->mass = duk_to_number(duk, 2);
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go->f = duk_to_number(duk, 3);
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go->e = duk_to_number(duk, 4);
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go->flipx = duk_to_boolean(5);
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go->flipy = duk_to_boolean(6);
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go->flipx = duk_to_boolean(duk, 5);
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go->flipy = duk_to_boolean(duk, 6);
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gameobject_apply(go);
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duk_push_int(g);
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duk_push_int(duk, g);
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return 1;
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}
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void ffi_load()
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{
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duk_ret_t duk_loginfo(duk_context *duk) {
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const char *s = duk_to_string(duk,0);
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YughInfo("%s", s);
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return 0;
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}
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duk_ret_t duk_make_sprite(duk_context *duk) {
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int go = duk_to_int(duk, 0);
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const char *path = duk_to_string(duk, 1);
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cpVect pos = duk2vec2(duk, 2);
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struct sprite *sp = make_sprite(get_gameobject_from_id(go));
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sprite_loadtex(sp, path);
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sp->pos[0] = pos.x;
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sp->pos[1] = pos.y;
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return 0;
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}
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duk_ret_t duk_set_body(duk_context *duk) {
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int cmd = duk_to_int(duk, 0);
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int id = duk_to_int(duk, 1);
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struct gameobject *go = get_gameobject_from_id(id);
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switch (cmd) {
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case 0:
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gameobject_setangle(go, duk_to_number(duk, 2));
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break;
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case 1:
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cpBodySetType(go->body, duk_to_int(duk, 2));
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break;
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case 2:
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cpBodySetPosition(go->body, duk2vec2(duk, 2));
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break;
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case 3:
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gameobject_move(go, duk2vec2(duk, 2));
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break;
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case 4:
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cpBodyApplyImpulseAtWorldPoint(go->body, duk2vec2(duk, 2), cpBodyGetPosition(go->body));
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break;
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case 5:
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go->flipx = duk_to_boolean(duk, 2);
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break;
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case 6:
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go->flipy = duk_to_boolean(duk, 2);
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break;
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}
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return 0;
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}
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duk_ret_t duk_q_body(duk_context *duk) {
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int q = duk_to_int(duk, 0);
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struct gameobject *go = get_gameobject_from_id(duk_to_int(duk, 1));
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switch(q) {
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case 0:
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duk_push_int(duk, cpBodyGetType(go->body));
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return 1;
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case 1:
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vect2duk(cpBodyGetPosition(go->body));
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return 1;
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case 2:
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duk_push_number(duk, cpBodyGetAngle(go->body));
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return 1;
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}
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return 0;
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}
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#define DUK_FUNC(NAME, ARGS) duk_push_c_function(duk, duk_##NAME, ARGS); duk_put_global_string(duk, #NAME);
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void ffi_load()
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{
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DUK_FUNC(loginfo, 1);
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DUK_FUNC(make_gameobject, 7);
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DUK_FUNC(set_body, 3);
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DUK_FUNC(q_body, 2);
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DUK_FUNC(register, 3);
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DUK_FUNC(sys_cmd, 1);
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DUK_FUNC(win_make, 3);
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DUK_FUNC(gui_text, 3);
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DUK_FUNC(make_sprite, 3);
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DUK_FUNC(cmd, 2);
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}
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@ -22,6 +22,39 @@ static uint32_t VAO = 0;
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struct sFont *font;
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static struct shader *shader;
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char *slurp_file(const char *filename) {
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FILE *f = fopen(filename, "rb");
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if (!f) return NULL;
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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unsigned char *slurp = malloc(fsize);
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size_t r = fread(slurp, fsize, 1, f);
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fclose(f);
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return slurp;
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}
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char *slurp_text(const char *filename) {
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FILE *f = fopen(filename, "r'");
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if (!f) return NULL;
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char *buf;
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long int fsize;
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fseek(f, 0, SEEK_END);
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fsize = ftell(f);
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buf = malloc(fsize+1);
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rewind(f);
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size_t r = fread(buf, sizeof(char), fsize, f);
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buf[r] = '\0';
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fclose(f);
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return buf;
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}
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void font_init(struct shader *textshader) {
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shader = textshader;
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@ -31,5 +31,7 @@ void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct
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void text_settype(struct sFont *font);
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void renderText(const char *text, mfloat_t pos[2], float scale, mfloat_t color[3], float lw);
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char *slurp_file(const char *filename);
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char *slurp_text(const char *filename);
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#endif
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@ -19,10 +19,10 @@ static int *downkeys = NULL;
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static int mquit = 0;
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static s7_pointer *pawns = NULL;
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static void **pawns = NULL;
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void set_pawn(s7_pointer menv) {
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arrput(pawns, menv);
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void set_pawn(void *pawn) {
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arrput(pawns, pawn);
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YughInfo("Now controling %d pawns.", arrlen(pawns));
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}
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@ -30,6 +30,6 @@ struct inputaction
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int scancode;
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};
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void set_pawn(s7_pointer env);
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void set_pawn(void *pawn);
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#endif
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@ -1,624 +0,0 @@
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#include "mrbffi.h"
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#include "s7.h"
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#include "font.h"
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#include "script.h"
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#include "string.h"
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#include "window.h"
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#include "editor.h"
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#include "engine.h"
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#include "log.h"
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#include "input.h"
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#include "gameobject.h"
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#include "openglrender.h"
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#include "2dphysics.h"
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#include "sprite.h"
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#include "anim.h"
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#include "yugine.h"
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#include "s7.h"
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#include "nuke.h"
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cpVect s7tovec2(s7_scheme *sc, s7_pointer s7vec) {
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cpVect ret;
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ret.x = s7_real(s7_vector_ref(sc, s7vec, 0));
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ret.y = s7_real(s7_vector_ref(sc, s7vec, 1));
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return ret;
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}
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extern s7_scheme *s7;
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/* FFI */
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s7_pointer s7_ui_label(s7_scheme *sc, s7_pointer args) {
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if (s7_is_string(s7_car(args))) {
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nuke_label(s7_string(s7_car(args)));
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return s7_make_boolean(sc, 1);
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}
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return s7_wrong_type_arg_error(sc, "ui_label", 1, args, "Should be a string.");
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}
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s7_pointer s7_ui_btn(s7_scheme *sc, s7_pointer args) {
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return s7_make_boolean(sc, nuke_btn(s7_string(s7_car(args))));
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}
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s7_pointer s7_ui_nel(s7_scheme *sc, s7_pointer args) {
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nuke_nel(s7_integer(s7_cadr(args)));
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return s7_make_boolean(sc, 1);
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}
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s7_pointer s7_ui_prop(s7_scheme *sc, s7_pointer args) {
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float val = s7_real(s7_cadr(args));
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nuke_prop_float(s7_string(s7_car(args)), (float)s7_real(s7_caddr(args)), &val, s7_real(s7_cadddr(args)), s7_real(s7_car(s7_cddddr(args))), s7_real(s7_car(s7_cdr(s7_cddddr(args)))));
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return s7_make_real(sc, val);
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}
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s7_pointer s7_ui_text(s7_scheme *sc, s7_pointer args) {
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const char *s = s7_string(s7_car(args));
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int len = s7_integer(s7_cadr(args));
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char str[len+1];
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strncpy(str,s,len);
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nuke_edit_str(str);
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return s7_make_string(sc, str);
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}
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s7_pointer s7_gui_text(s7_scheme *sc, s7_pointer args) {
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const char *s = s7_string(s7_car(args));
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cpVect pos = s7tovec2(sc, s7_cadr(args));
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float fpos[2] = {pos.x, pos.y};
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float size = s7_real(s7_caddr(args));
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const float white[3] = {1.f, 1.f, 1.f};
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renderText(s, fpos, size, white, 1800);
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return s7_car(args);
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}
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s7_pointer s7_gui_img(s7_scheme *sc, s7_pointer args) {
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const char *img = s7_string(s7_car(args));
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cpVect pos = s7tovec2(sc, s7_cadr(args));
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gui_draw_img(img, pos.x, pos.y);
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return args;
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}
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s7_pointer s7_settings_cmd(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_car(args));
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double val = s7_real(s7_cadr(args));
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switch(cmd) {
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case 0: // render fps
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renderMS = val;
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break;
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case 1:
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updateMS = val;
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break;
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case 2:
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physMS = val;
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break;
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case 3:
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debug_draw_phys(val);
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break;
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case 4:
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set_timescale(val);
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break;
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case 5:
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add_zoom(val);
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break;
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}
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return args;
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}
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s7_pointer s7_log(s7_scheme *sc, s7_pointer args) {
|
||||
int lvl = s7_integer(s7_car(args));
|
||||
const char *msg = s7_string(s7_cadr(args));
|
||||
const char *file = s7_string(s7_caddr(args));
|
||||
int line = s7_integer(s7_cadddr(args));
|
||||
mYughLog(1, lvl, line, file, msg);
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
/* Call like (ui_rendertext "string" (xpos ypos) size) */
|
||||
s7_pointer s7_ui_rendertext(s7_scheme *sc, s7_pointer args) {
|
||||
const char *s = s7_string(s7_car(args));
|
||||
s7_pointer s7pos = s7_cadr(args);
|
||||
cpVect cpos = s7tovec2(sc, s7_cadr(args));
|
||||
double pos[2] = { cpos.x, cpos.y };
|
||||
double size = s7_real(s7_caddr(args));
|
||||
double white[3] = {1.f, 1.f, 1.f};
|
||||
|
||||
renderText(s, pos, size, white, 0);
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_win_cmd(s7_scheme *sc, s7_pointer args) {
|
||||
int win = s7_integer(s7_car(args));
|
||||
int cmd = s7_integer(s7_cadr(args));
|
||||
struct window *w = window_i(win);
|
||||
|
||||
/*
|
||||
3: return win width
|
||||
4: return win height
|
||||
|
||||
*/
|
||||
|
||||
switch (cmd) {
|
||||
case 0: /* toggle fullscreen */
|
||||
window_togglefullscreen(w);
|
||||
break;
|
||||
|
||||
case 1: /* Fullscreen on */
|
||||
window_makefullscreen(w);
|
||||
break;
|
||||
|
||||
case 2: /* Fullscreen off */
|
||||
window_unfullscreen(w);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
return s7_make_integer(sc, w->width);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
return s7_make_integer(sc, w->height);
|
||||
break;
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_win_make(s7_scheme *sc, s7_pointer args) {
|
||||
const char *title = s7_string(s7_car(args));
|
||||
int w = s7_integer(s7_cadr(args));
|
||||
int h = s7_integer(s7_caddr(args));
|
||||
struct window *win = MakeSDLWindow(title, w, h, 0);
|
||||
return s7_make_integer(sc, win->id);
|
||||
}
|
||||
|
||||
s7_pointer s7_gen_cmd(s7_scheme *sc, s7_pointer args) {
|
||||
int cmd = s7_integer(s7_car(args));
|
||||
const char *s = s7_string(s7_cadr(args));
|
||||
|
||||
/* Branch table for general commands from scheme */
|
||||
/* 0 : load level */
|
||||
/* 1: load prefab */
|
||||
|
||||
int response = 0;
|
||||
|
||||
switch (cmd) {
|
||||
case 0:
|
||||
load_level(s);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
response = gameobject_makefromprefab(s);
|
||||
break;
|
||||
}
|
||||
|
||||
return s7_make_integer(sc, response);
|
||||
}
|
||||
|
||||
s7_pointer s7_sys_cmd(s7_scheme *sc, s7_pointer args) {
|
||||
int cmd = s7_integer(s7_car(args));
|
||||
|
||||
switch (cmd) {
|
||||
case 0:
|
||||
quit();
|
||||
break;
|
||||
|
||||
case 1:
|
||||
sim_start();
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sim_stop();
|
||||
break;
|
||||
|
||||
case 3:
|
||||
sim_pause();
|
||||
break;
|
||||
|
||||
case 4:
|
||||
sim_step();
|
||||
break;
|
||||
|
||||
case 5:
|
||||
return s7_make_boolean(sc, sim_playing());
|
||||
|
||||
case 6:
|
||||
return s7_make_boolean(sc, sim_paused());
|
||||
|
||||
case 7:
|
||||
return s7_make_integer(sc, MakeGameobject());
|
||||
|
||||
case 8:
|
||||
return s7_make_integer(sc, frame_fps());
|
||||
|
||||
case 9: /* Clear the level out */
|
||||
new_level();
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_sound_cmd(s7_scheme *sc, s7_pointer args) {
|
||||
int sound = s7_integer(s7_car(args));
|
||||
int cmd = s7_integer(s7_cadr(args));
|
||||
|
||||
switch (cmd) {
|
||||
case 0: // play
|
||||
break;
|
||||
|
||||
case 1: // pause
|
||||
break;
|
||||
|
||||
case 2: // stop
|
||||
break;
|
||||
|
||||
case 3: // play from beginning
|
||||
break;
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_gui_hook(s7_scheme *sc, s7_pointer args) {
|
||||
s7_pointer cb = s7_car(args);
|
||||
script_call_sym(cb);
|
||||
|
||||
return cb;
|
||||
}
|
||||
|
||||
s7_pointer s7_register(s7_scheme *sc, s7_pointer args) {
|
||||
int hook = s7_integer(s7_car(args));
|
||||
s7_pointer sym = s7_cadr(args);
|
||||
|
||||
s7_gc_protect(sc, sym);
|
||||
|
||||
/* 0 : update */
|
||||
/* 1 : gui */
|
||||
/* 2 : physics */
|
||||
|
||||
switch (hook) {
|
||||
case 0:
|
||||
register_update(sym);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
register_gui(sym);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
register_physics(sym);
|
||||
break;
|
||||
}
|
||||
|
||||
return sym;
|
||||
}
|
||||
|
||||
s7_pointer s7_obregister(s7_scheme *sc, s7_pointer args) {
|
||||
int cmd = s7_integer(s7_car(args));
|
||||
s7_pointer sym = s7_cadr(args);
|
||||
s7_pointer env = s7_caddr(args);
|
||||
|
||||
s7_gc_protect(sc, sym);
|
||||
s7_gc_protect(sc, env);
|
||||
|
||||
register_obupdate(env, sym);
|
||||
}
|
||||
|
||||
s7_pointer s7_set_pawn(s7_scheme *sc, s7_pointer args) {
|
||||
s7_pointer pawn = s7_car(args);
|
||||
s7_gc_protect(sc, pawn);
|
||||
set_pawn(pawn);
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_set_body(s7_scheme *sc, s7_pointer args) {
|
||||
int id = s7_integer(s7_car(args));
|
||||
int cmd = s7_integer(s7_cadr(args));
|
||||
struct gameobject *go = get_gameobject_from_id(id);
|
||||
|
||||
switch (cmd) {
|
||||
case 0:
|
||||
gameobject_setangle(go, s7_real(s7_caddr(args)));
|
||||
break;
|
||||
|
||||
case 1:
|
||||
cpBodySetType(go->body, s7_integer(s7_caddr(args)));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
cpBodySetPosition(go->body, s7tovec2(sc, s7_caddr(args)));
|
||||
break;
|
||||
|
||||
case 3:
|
||||
gameobject_move(go, s7tovec2(sc, s7_caddr(args)));
|
||||
break;
|
||||
|
||||
case 4:
|
||||
cpBodyApplyImpulseAtWorldPoint(go->body, s7tovec2(sc, s7_caddr(args)), cpBodyGetPosition(go->body));
|
||||
break;
|
||||
|
||||
case 5:
|
||||
go->flipx = s7_boolean(sc, s7_caddr(args)) ? -1 : 1;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
go->flipy = s7_boolean(sc, s7_caddr(args)) ? -1 : 1;
|
||||
break;
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_phys_cmd(s7_scheme *sc, s7_pointer args) {
|
||||
int go = s7_integer(s7_car(args));
|
||||
int cmd = s7_integer(s7_cadr(args));
|
||||
s7_pointer env = s7_caddr(args);
|
||||
|
||||
if (go == -1) return s7_nil(sc);
|
||||
|
||||
phys2d_add_handler_type(cmd, get_gameobject_from_id(go), env);
|
||||
}
|
||||
|
||||
/* Query physics bodies */
|
||||
s7_pointer s7_phys_q(s7_scheme *sc, s7_pointer args) {
|
||||
struct gameobject * go = get_gameobject_from_id(s7_integer(s7_car(args)));
|
||||
int q = s7_integer(s7_cadr(args));
|
||||
|
||||
s7_pointer ret;
|
||||
|
||||
/* Queries about a body
|
||||
0: body type of static, dynamic, kinematic
|
||||
1: body position
|
||||
2: body rotation
|
||||
*/
|
||||
switch(q) {
|
||||
case 0:
|
||||
return s7_make_integer(sc, cpBodyGetType(go->body));
|
||||
|
||||
case 1:
|
||||
ret = s7_make_vector(sc, 2);
|
||||
s7_vector_set(sc, ret, 0, s7_make_real(sc, cpBodyGetPosition(go->body).x));
|
||||
s7_vector_set(sc, ret, 1, s7_make_real(sc, cpBodyGetPosition(go->body).y));
|
||||
return ret;
|
||||
|
||||
case 2:
|
||||
return s7_make_real(sc, cpBodyGetAngle(go->body));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
s7_pointer s7_phys_set(s7_scheme *sc, s7_pointer args) {
|
||||
int cmd = s7_integer(s7_car(args));
|
||||
double x = s7_real(s7_cadr(args));
|
||||
double y = s7_real(s7_caddr(args));
|
||||
|
||||
phys2d_set_gravity(x, y);
|
||||
}
|
||||
|
||||
s7_pointer s7_int_cmd(s7_scheme *sc, s7_pointer args) {
|
||||
int cmd = s7_integer(s7_car(args));
|
||||
int val = s7_integer(s7_cadr(args));
|
||||
|
||||
switch (cmd) {
|
||||
case 0:
|
||||
set_cam_body(get_gameobject_from_id(val)->body);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
s7_pointer s7_yield(s7_scheme *sc, s7_pointer args) {
|
||||
/* arg 1: condition
|
||||
arg 2: function to run
|
||||
*/
|
||||
|
||||
|
||||
s7_pointer cond = s7_car(args);
|
||||
s7_pointer func = s7_cadr(args);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void timer_s7_call(s7_pointer sym) {
|
||||
s7_call(s7, sym, s7_nil(s7));
|
||||
}
|
||||
|
||||
s7_pointer s7_timer(s7_scheme *sc, s7_pointer args) {
|
||||
double delay = s7_real(s7_car(args));
|
||||
s7_pointer sym = s7_cadr(args);
|
||||
|
||||
struct timer *timer = timer_make(delay, timer_s7_call, sym);
|
||||
timer_start(timer);
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_timer_cmd(s7_scheme *sc, s7_pointer args) {
|
||||
int cmd = s7_integer(s7_car(args));
|
||||
int id = s7_integer(s7_cadr(args));
|
||||
|
||||
struct timer *t = NULL;
|
||||
|
||||
switch (cmd) {
|
||||
case 0:
|
||||
timer_pause(t);
|
||||
break;
|
||||
case 1:
|
||||
timer_start(t);
|
||||
break;
|
||||
case 2:
|
||||
timer_stop(t);
|
||||
break;
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_anim(s7_scheme *sc, s7_pointer args) {
|
||||
s7_pointer prop = s7_car(args);
|
||||
s7_pointer keyframes = s7_cadr(args);
|
||||
|
||||
YughInfo("Animating property %s.", s7_symbol_name(prop));
|
||||
|
||||
struct anim a = make_anim();
|
||||
|
||||
for (int i = 0; i < s7_list_length(sc, keyframes); i++) {
|
||||
struct keyframe k;
|
||||
s7_pointer kf = s7_list_ref(sc, keyframes, i);
|
||||
k.time = s7_real(s7_car(kf));
|
||||
k.val = s7_real(s7_cadr(kf));
|
||||
a = anim_add_keyframe(a, k);
|
||||
}
|
||||
|
||||
for (double i = 0; i < 3.0; i = i + 0.1) {
|
||||
YughInfo("Val is now %f at time %f", anim_val(a, i), i);
|
||||
s7_symbol_set_value(sc, prop, s7_make_real(sc, anim_val(a, i)));
|
||||
}
|
||||
|
||||
free_anim(a);
|
||||
}
|
||||
|
||||
s7_pointer s7_anim_cmd(s7_scheme *sc, s7_pointer args) {
|
||||
int cmd = s7_integer(s7_car(args));
|
||||
int body = s7_integer(s7_cadr(args));
|
||||
s7_pointer sym = s7_caddr(args);
|
||||
|
||||
switch (cmd) {
|
||||
case 0:
|
||||
YughInfo("Playing animation called %s.", s7_symbol_name(sym));
|
||||
break;
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_make_gameobject(s7_scheme *sc, s7_pointer args) {
|
||||
int g = MakeGameobject();
|
||||
struct gameobject *go = get_gameobject_from_id(g);
|
||||
|
||||
go->scale = s7_real(s7_car(args));
|
||||
go->bodytype = s7_integer(s7_cadr(args));
|
||||
go->mass = s7_real(s7_caddr(args));
|
||||
go->f = s7_real(s7_cadddr(args));
|
||||
go->e = s7_real(s7_list_ref(sc, args, 4));
|
||||
go->flipx = s7_boolean(sc, s7_list_ref(sc, args, 5)) ? -1 : 1;
|
||||
go->flipy = s7_boolean(sc, s7_list_ref(sc, args, 6)) ? -1 : 1;
|
||||
|
||||
gameobject_apply(go);
|
||||
|
||||
return s7_make_integer(sc, g);
|
||||
}
|
||||
|
||||
s7_pointer s7_make_sprite(s7_scheme *sc, s7_pointer args) {
|
||||
int go = s7_integer(s7_car(args));
|
||||
const char *path = s7_string(s7_cadr(args));
|
||||
cpVect pos = s7tovec2(sc, s7_caddr(args));
|
||||
|
||||
struct sprite *sp = make_sprite(get_gameobject_from_id(go));
|
||||
|
||||
sprite_loadtex(sp, path);
|
||||
sp->pos[0] = pos.x;
|
||||
sp->pos[1] = pos.y;
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_make_box2d(s7_scheme *sc, s7_pointer args) {
|
||||
int go = s7_integer(s7_car(args));
|
||||
cpVect size = s7tovec2(sc, s7_cadr(args));
|
||||
cpVect offset = s7tovec2(sc, s7_caddr(args));
|
||||
|
||||
struct phys2d_box *box = Make2DBox(get_gameobject_from_id(go));
|
||||
box->w = size.x;
|
||||
box->h = size.y;
|
||||
box->offset[0] = offset.x;
|
||||
box->offset[1] = offset.y;
|
||||
|
||||
phys2d_boxinit(box, get_gameobject_from_id(go));
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
s7_pointer s7_make_circ2d(s7_scheme *sc, s7_pointer args) {
|
||||
int go = s7_integer(s7_car(args));
|
||||
double radius = s7_real(s7_cadr(args));
|
||||
cpVect offset = s7tovec2(sc, s7_caddr(args));
|
||||
|
||||
struct phys2d_circle *circle = Make2DCircle(get_gameobject_from_id(go));
|
||||
circle->radius = radius;
|
||||
circle->offset[0] = offset.x;
|
||||
circle->offset[1] = offset.y;
|
||||
|
||||
phys2d_circleinit(circle, get_gameobject_from_id(go));
|
||||
|
||||
return s7_make_integer(sc, get_gameobject_from_id(go));
|
||||
}
|
||||
|
||||
#define S7_FUNC(NAME, ARGS) s7_define_function(s7, #NAME, s7_ ##NAME, ARGS, 0, 0, "")
|
||||
|
||||
void ffi_load() {
|
||||
S7_FUNC(ui_label, 1);
|
||||
S7_FUNC(ui_btn, 1);
|
||||
S7_FUNC(ui_nel, 1);
|
||||
S7_FUNC(ui_prop, 6);
|
||||
S7_FUNC(ui_text, 2);
|
||||
S7_FUNC(ui_rendertext, 3);
|
||||
|
||||
S7_FUNC(gui_text, 3);
|
||||
S7_FUNC(gui_img, 2);
|
||||
|
||||
S7_FUNC(gen_cmd, 2);
|
||||
S7_FUNC(sys_cmd, 1);
|
||||
S7_FUNC(settings_cmd, 2);
|
||||
|
||||
|
||||
S7_FUNC(win_cmd, 2);
|
||||
S7_FUNC(win_make, 3);
|
||||
|
||||
|
||||
S7_FUNC(sound_cmd, 2);
|
||||
S7_FUNC(gui_hook, 1);
|
||||
S7_FUNC(register, 2);
|
||||
S7_FUNC(obregister, 3);
|
||||
S7_FUNC(set_pawn, 1);
|
||||
S7_FUNC(set_body, 3);
|
||||
S7_FUNC(phys_cmd, 3);
|
||||
S7_FUNC(phys_q, 2);
|
||||
S7_FUNC(phys_set, 3);
|
||||
S7_FUNC(int_cmd, 2);
|
||||
|
||||
S7_FUNC(log, 4);
|
||||
|
||||
S7_FUNC(yield, 2);
|
||||
S7_FUNC(timer, 2);
|
||||
S7_FUNC(timer_cmd, 2);
|
||||
|
||||
S7_FUNC(anim, 2);
|
||||
S7_FUNC(anim_cmd, 3);
|
||||
|
||||
S7_FUNC(make_gameobject, 7);
|
||||
S7_FUNC(make_sprite, 3);
|
||||
S7_FUNC(make_box2d, 3);
|
||||
S7_FUNC(make_circ2d, 3);
|
||||
}
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
#ifndef MRBFFI_H
|
||||
#define MRBFFI_H
|
||||
|
||||
void ffi_load();
|
||||
|
||||
|
||||
#endif
|
|
@ -3,7 +3,8 @@
|
|||
#include "stdio.h"
|
||||
#include "log.h"
|
||||
|
||||
#include "mrbffi.h"
|
||||
#include "ffi.h"
|
||||
#include "font.h"
|
||||
|
||||
#include "ftw.h"
|
||||
|
||||
|
@ -11,165 +12,144 @@
|
|||
|
||||
duk_context *duk = NULL;
|
||||
|
||||
s7_pointer cpvec2s7(cpVect v) {
|
||||
s7_pointer ret = s7_make_vector(s7, 2);
|
||||
s7_vector_set(s7, ret, 0, s7_make_real(s7, v.x));
|
||||
s7_vector_set(s7, ret, 1, s7_make_real(s7, v.y));
|
||||
duk_idx_t vect2duk(cpVect v) {
|
||||
duk_idx_t arr = duk_push_array(duk);
|
||||
duk_push_number(duk, v.x);
|
||||
duk_put_prop_index(duk, arr, 0);
|
||||
duk_push_number(duk, v.y);
|
||||
duk_put_prop_index(duk, arr, 1);
|
||||
|
||||
return ret;
|
||||
return arr;
|
||||
}
|
||||
|
||||
static void null_port(s7_scheme *sc, uint8_t c, s7_pointer port) {
|
||||
|
||||
}
|
||||
|
||||
static void my_err(s7_scheme *sc, uint8_t c, s7_pointer port) {
|
||||
static char buffer[1024];
|
||||
static char *p = buffer;
|
||||
if (c != '\n' && p != &buffer[1023]) {
|
||||
*p = c;
|
||||
p++;
|
||||
} else {
|
||||
*p = '\0';
|
||||
if (buffer[0] != '\n')
|
||||
YughError(buffer);
|
||||
p = buffer;
|
||||
|
||||
//YughInfo("File %s, line %d", s7_port_filename(sc, port), s7_port_line_number(sc, port));
|
||||
|
||||
int lost = s7_flush_output_port(sc, port);
|
||||
}
|
||||
}
|
||||
|
||||
static void my_print(s7_scheme *sc, uint8_t c, s7_pointer port) {
|
||||
static char buffer[1024];
|
||||
static char *p = buffer;
|
||||
if (c != '\n' && p != &buffer[1023]) {
|
||||
*p = c;
|
||||
p++;
|
||||
} else {
|
||||
*p = '\0';
|
||||
YughInfo(buffer);
|
||||
p = buffer;
|
||||
}
|
||||
}
|
||||
|
||||
static int load_prefab(const char *fpath, const struct stat *sb, int typeflag) {
|
||||
if (typeflag != FTW_F)
|
||||
return 0;
|
||||
|
||||
if (!strcmp(".prefab", strrchr(fpath, '.')))
|
||||
s7_load(s7, fpath);
|
||||
script_dofile(fpath);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void script_init() {
|
||||
duk = duk_create_heap_default();
|
||||
/*
|
||||
s7_set_current_error_port(s7, s7_open_output_function(s7, my_err));
|
||||
s7_set_current_output_port(s7, s7_open_output_function(s7, my_print));
|
||||
*/
|
||||
ffi_load();
|
||||
|
||||
/* Load all prefabs into memory */
|
||||
script_dofile("scripts/engine.scm");
|
||||
script_dofile("config.scm");
|
||||
ftw(".", load_prefab, 10);
|
||||
script_dofile("scripts/engine.js");
|
||||
script_dofile("config.js");
|
||||
//ftw(".", load_prefab, 10);
|
||||
}
|
||||
|
||||
void script_run(const char *script) {
|
||||
s7_eval_c_string(s7, script);
|
||||
duk_eval_string(duk, script);
|
||||
}
|
||||
|
||||
int script_dofile(const char *file) {
|
||||
if (!s7_load(s7, file)) {
|
||||
const char *script = slurp_text(file);
|
||||
if (!script) {
|
||||
YughError("Can't find file %s.", file);
|
||||
return 1;
|
||||
}
|
||||
duk_push_string(duk, script);
|
||||
free(script);
|
||||
if (duk_peval(duk) != 0) {
|
||||
printf("ERROR: %s\n", duk_safe_to_string(duk, -1));
|
||||
return 1;
|
||||
}
|
||||
duk_pop(duk);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Call the "update" function in the master game script */
|
||||
void script_update(double dt) {
|
||||
|
||||
}
|
||||
|
||||
/* Call the "draw" function in master game script */
|
||||
void script_draw() {
|
||||
|
||||
}
|
||||
|
||||
/* Call "editor" function in master game script */
|
||||
void script_editor() {
|
||||
|
||||
}
|
||||
|
||||
/* Call the given function name */
|
||||
void script_call(const char *f) {
|
||||
s7_call(s7, s7_name_to_value(s7, f), s7_nil(s7));
|
||||
//s7_call(s7, s7_name_to_value(s7, f), s7_nil(s7));
|
||||
}
|
||||
|
||||
void script_eval_w_env(const char *s, s7_pointer env) {
|
||||
char buffer[512];
|
||||
snprintf(buffer, 512-1, "(%s)", s);
|
||||
void script_eval_w_env(const char *s, void *env) {
|
||||
duk_push_heapptr(duk, env);
|
||||
duk_push_string(duk, s);
|
||||
|
||||
s7_set_current_error_port(s7, s7_open_output_function(s7, null_port));
|
||||
YughInfo("pressed %s", s);
|
||||
|
||||
s7_pointer oldenv = s7_curlet(s7);
|
||||
s7_set_curlet(s7, env);
|
||||
s7_eval_c_string(s7, buffer);
|
||||
s7_set_curlet(s7, oldenv);
|
||||
|
||||
|
||||
s7_set_current_error_port(s7, s7_open_output_function(s7, my_err));
|
||||
if (!duk_has_prop(duk, -2)) {
|
||||
duk_pop(duk);
|
||||
return;
|
||||
}
|
||||
duk_push_string(duk, s);
|
||||
duk_call_prop(duk, -2, 0);
|
||||
duk_pop(duk);
|
||||
duk_pop(duk);
|
||||
}
|
||||
|
||||
void script_call_sym(s7_pointer sym)
|
||||
void script_call_sym(void *sym)
|
||||
{
|
||||
s7_call(s7, sym, s7_nil(s7));
|
||||
duk_push_heapptr(duk, sym);
|
||||
duk_call(duk, 0);
|
||||
duk_pop(duk);
|
||||
}
|
||||
|
||||
void script_call_sym_args(s7_pointer sym, s7_pointer args)
|
||||
void script_call_sym_args(void *sym, void *args)
|
||||
{
|
||||
s7_call(s7, sym, s7_cons(s7, args, s7_nil(s7)));
|
||||
}
|
||||
|
||||
int script_has_sym(s7_pointer sym) {
|
||||
return 1;
|
||||
//s7_call(s7, sym, s7_cons(s7, args, s7_nil(s7)));
|
||||
}
|
||||
|
||||
|
||||
s7_pointer *updates;
|
||||
s7_pointer *guis;
|
||||
s7_pointer *physics;
|
||||
void **updates;
|
||||
void **guis;
|
||||
void **physics;
|
||||
|
||||
struct obupdate {
|
||||
s7_pointer obj;
|
||||
s7_pointer sym;
|
||||
void *obj;
|
||||
void *sym;
|
||||
};
|
||||
|
||||
struct obupdate *obupdates = NULL;
|
||||
|
||||
void register_update(s7_pointer sym) {
|
||||
void register_update(void *sym) {
|
||||
arrput(updates, sym);
|
||||
}
|
||||
|
||||
void register_obupdate(s7_pointer obj, s7_pointer sym) {
|
||||
void register_obupdate(void *obj, void *sym) {
|
||||
struct obupdate ob = {obj, sym};
|
||||
arrput(obupdates, ob);
|
||||
}
|
||||
|
||||
void call_updates(double dt) {
|
||||
for (int i = 0; i < arrlen(updates); i++)
|
||||
s7_call(s7, updates[i], s7_cons(s7, s7_make_real(s7, dt), s7_nil(s7)));
|
||||
for (int i = 0; i < arrlen(updates); i++) {
|
||||
duk_push_heapptr(duk, updates[i]);
|
||||
duk_push_number(duk, dt);
|
||||
duk_call(duk, 1);
|
||||
}
|
||||
|
||||
for (int i = 0; i < arrlen(obupdates); i++) {
|
||||
s7_pointer curlet = s7_curlet(s7);
|
||||
s7_set_curlet(s7, obupdates[i].obj);
|
||||
s7_call(s7, obupdates[i].sym, s7_cons(s7, s7_make_real(s7, dt), s7_nil(s7)));
|
||||
s7_set_curlet(s7, curlet);
|
||||
duk_push_heapptr(duk, obupdates[i].sym);
|
||||
duk_push_heapptr(duk, obupdates[i].obj);
|
||||
duk_push_number(duk, dt);
|
||||
duk_call_method(duk, 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void register_gui(s7_pointer sym) {
|
||||
void register_gui(void *sym) {
|
||||
arrput(guis, sym);
|
||||
}
|
||||
|
||||
|
@ -178,11 +158,14 @@ void call_gui() {
|
|||
script_call_sym(guis[i]);
|
||||
}
|
||||
|
||||
void register_physics(s7_pointer sym) {
|
||||
void register_physics(void *sym) {
|
||||
arrput(physics, sym);
|
||||
}
|
||||
|
||||
void call_physics(double dt) {
|
||||
for (int i = 0; i < arrlen(physics); i++)
|
||||
s7_call(s7, physics[i], s7_cons(s7, s7_make_real(s7, dt), s7_nil(s7)));
|
||||
for (int i = 0; i < arrlen(physics); i++) {
|
||||
duk_push_pointer(duk, physics[i]);
|
||||
duk_push_number(duk, dt);
|
||||
duk_call(duk, 1);
|
||||
}
|
||||
}
|
|
@ -13,21 +13,21 @@ void script_update(double dt);
|
|||
void script_draw();
|
||||
void script_editor();
|
||||
void script_call(const char *f);
|
||||
void script_call_sym(s7_pointer sym);
|
||||
void script_call_sym_args(s7_pointer sym, s7_pointer args);
|
||||
int script_has_sym(s7_pointer sym);
|
||||
void script_eval_w_env(const char *s, s7_pointer env);
|
||||
void script_call_sym(void *sym);
|
||||
void script_call_sym_args(void *sym, void *args);
|
||||
int script_has_sym(void *sym);
|
||||
void script_eval_w_env(const char *s, void *env);
|
||||
|
||||
void register_update(s7_pointer sym);
|
||||
void register_obupdate(s7_pointer obj, s7_pointer sym);
|
||||
void register_update(void *sym);
|
||||
void register_obupdate(void *obj, void *sym);
|
||||
void call_updates(double dt);
|
||||
|
||||
void register_gui(s7_pointer sym);
|
||||
void register_gui(void *sym);
|
||||
void call_gui();
|
||||
|
||||
void register_physics(s7_pointer sym);
|
||||
void register_physics(void *sym);
|
||||
void call_physics(double dt);
|
||||
|
||||
s7_pointer cpvec2s7(cpVect v);
|
||||
duk_idx_t vec2duk(cpVect v);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -120,12 +120,6 @@ int main(int argc, char **args) {
|
|||
}
|
||||
|
||||
|
||||
duk_context *duk = duk_create_heap_default();
|
||||
duk_eval_string(duk, "1+2");
|
||||
printf("DUK RESULT: %d", duk_get_int(duk, -1));
|
||||
|
||||
|
||||
|
||||
#if DBG
|
||||
if (logout) {
|
||||
time_t now = time(NULL);
|
||||
|
@ -169,7 +163,7 @@ int main(int argc, char **args) {
|
|||
if (ed) {
|
||||
editor_init(MakeSDLWindow("Editor", 600, 600, 0));
|
||||
} else {
|
||||
script_dofile("game.scm");
|
||||
script_dofile("game.js");
|
||||
}
|
||||
|
||||
openglInit();
|
||||
|
|
Loading…
Reference in a new issue