t
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7
Makefile
7
Makefile
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@ -9,7 +9,7 @@ endif
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UNAME_P != uname -m
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UNAME_P != uname -m
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CCACHE = ccache
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CCACHE = #ccache
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#CC specifies which compiler we're using
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#CC specifies which compiler we're using
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CC = $(CCACHE) tcc
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CC = $(CCACHE) tcc
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@ -83,8 +83,7 @@ WARNING_FLAGS = -Wno-everything#-Wall -Wextra -Wwrite-strings -Wno-unused-parame
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COMPILER_FLAGS = $(includeflag) -I/usr/local/include -g -O0 $(WARNING_FLAGS) -MD -c $< -o $@
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COMPILER_FLAGS = $(includeflag) -I/usr/local/include -g -O0 -MD $(WARNING_FLAGS) -c $< -o $@
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#-D_POSIX_C_SOURCE=1993809L
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LIBPATH = -L./bin -L/usr/local/lib -L/usr/local/lib/tcc
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LIBPATH = -L./bin -L/usr/local/lib -L/usr/local/lib/tcc
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@ -104,9 +103,7 @@ else
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endif
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endif
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ELIBS != $(call prefix, $(ELIBS), -l)
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ELIBS != $(call prefix, $(ELIBS), -l)
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#CLIBS != $(call prefix, $(CLIBS), -l)
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#LELIBS = -Wl,-Bstatic $(ELIBS)# -Wl,-Bdynamic $(CLIBS)
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LELIBS = $(ELIBS) $(CLIBS)
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LELIBS = $(ELIBS) $(CLIBS)
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objects = $(bsobjects) $(eobjects) $(pinobjects)
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objects = $(bsobjects) $(eobjects) $(pinobjects)
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@ -25,6 +25,7 @@ extern "C" {
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#ifndef MATHC_H
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#ifndef MATHC_H
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#define MATHC_H
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#define MATHC_H
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#include <stdint.h>
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// CONFIG
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// CONFIG
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@ -15,7 +15,7 @@ void DrawMesh(struct mMesh *mesh, struct mShader *shader)
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uint32_t normalNr = 1;
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uint32_t normalNr = 1;
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uint32_t heightNr = 1;
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uint32_t heightNr = 1;
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for (uint32_t i = 0; i < (mesh->te - mesh->textures); i++) {
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for (int i = 0; i < (mesh->te - mesh->textures); i++) {
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glActiveTexture(GL_TEXTURE0 + i); // active proper texture unit before binding
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glActiveTexture(GL_TEXTURE0 + i); // active proper texture unit before binding
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// retrieve texture number (the N in diffuse_textureN)
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// retrieve texture number (the N in diffuse_textureN)
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char number = 0;
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char number = 0;
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@ -59,7 +59,7 @@ void draw_model(struct mModel *model, struct mShader *shader)
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{
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{
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if (lastRendered != model) {
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if (lastRendered != model) {
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lastRendered = model;
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lastRendered = model;
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for (uint32_t i = 0; i < (model->mp - model->meshes); i++)
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for (int i = 0; i < (model->mp - model->meshes); i++)
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DrawMesh(&model->meshes[i], shader);
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DrawMesh(&model->meshes[i], shader);
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} else {
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} else {
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for (uint32_t i = 0; i < (model->mp - model->meshes); i++)
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for (uint32_t i = 0; i < (model->mp - model->meshes); i++)
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@ -83,7 +83,7 @@ struct mSkybox *MakeSkybox(const char *cubemap)
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glBindTexture(GL_TEXTURE_CUBE_MAP, newskybox->id);
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glBindTexture(GL_TEXTURE_CUBE_MAP, newskybox->id);
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/*char buf[100] = { '\0' };*/
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/*char buf[100] = { '\0' };*/
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for (unsigned int i = 0; i < 6; i++) {
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for (int i = 0; i < 6; i++) {
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/*
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/*
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buf[0] = '\0';
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buf[0] = '\0';
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strcat(buf, cubemap);
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strcat(buf, cubemap);
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