more gui
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f7fdae024d
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@ -422,8 +422,8 @@ game.doc.pause = "Pause game simulation.";
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game.doc.play = "Resume or start game simulation.";
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game.doc.camera = "Current camera.";
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game.texture = function (path) {
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if (game.texture.cache[path]) return game.texture.cache[path];
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game.texture = function (path, force = false) {
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if (force && game.texture.cache[path]) return game.texture.cache[path];
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if (!io.exists(path)) {
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console.warn(`Missing texture: ${path}`);
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@ -518,7 +518,7 @@ render.text = function(str, pos, size = 1, color = Color.white, wrap = -1, ancho
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render.image = function(tex, pos, scale = 1, rotation = 0, color = Color.white, dimensions = [tex.width, tex.height]) {
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var t = os.make_transform();
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t.pos = pos;
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t.scale = [scale,scale];
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t.scale = [scale,scale,scale];
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render.setpipeline(render.spriteshader.pipe);
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render.setunim4(0, render.spriteshader.vs.unimap.model.slot, t);
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render.shader_apply_material(render.spriteshader, {
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@ -40,13 +40,21 @@ JSC_CCALL(imgui_menuitem,
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JSC_CCALL(imgui_beginmenubar, ImGui::BeginMenuBar())
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JSC_CCALL(imgui_endmenubar, ImGui::EndMenuBar())
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JSC_SSCALL(imgui_textinput,
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char buffer[512];
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strncpy(buffer, str2, 512);
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ImGui::InputText(str, buffer, sizeof(buffer));
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ret = str2js(buffer);
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)
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static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, begin, 1),
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MIST_FUNC_DEF(imgui, end,0),
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MIST_FUNC_DEF(imgui, beginmenu, 1),
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MIST_FUNC_DEF(imgui, menuitem, 3),
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MIST_FUNC_DEF(imgui, beginmenubar, 0),
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MIST_FUNC_DEF(imgui, endmenubar, 0)
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MIST_FUNC_DEF(imgui, endmenubar, 0),
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MIST_FUNC_DEF(imgui, textinput, 2),
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};
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static int started = 0;
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