add render
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parent
f82c54d3b2
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@ -349,3 +349,14 @@ if (!profile.enabled)
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use = stripped_use;
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Object.assign(globalThis, use("scripts/prosperon.js"));
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app.interval(_ => {
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profile.frame("hotreload");
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actor.hotreload();
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render.hotreload();
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game.tex_hotreload();
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repl.hotreload();
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profile.endframe();
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}, 1);
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@ -1,3 +1,8 @@
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/*
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TYPES OF PROFILING
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*/
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var t_units = ["ns", "us", "ms", "s", "ks", "Ms"];
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function calc_cpu(fn, times, diff=0)
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@ -37,7 +42,6 @@ profile.ms = function(t) { return profile.secs(t)*1000; }
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var callgraph = {};
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profile.cpu_cg = callgraph;
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var st = profile.now();
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function add_callgraph(fn, line, time) {
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var cc = callgraph[line];
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@ -63,6 +67,7 @@ profile.start_cpu_gather = function(gathertime = 5) // gather cpu frames for 'ti
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{
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if (cpu_start) return;
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cpu_start = profile.now();
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var st = cpu_start;
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profile.gather(hittar, function() {
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var time = profile.now()-st;
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@ -183,13 +183,11 @@ game.tex_hotreload = function()
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{
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for (var path in game.texture.cache) {
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if (io.mod(path) > game.texture.time_cache[path]) {
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say(`HOT SWAPPING IMAGE ${path}`);
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var tex = game.texture.cache[path];
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game.texture.time_cache[path] = io.mod(path);
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os.texture_swap(path, game.texture.cache[path]);
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for (var sprite of Object.values(allsprites)) {
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if (sprite.texture == tex) {
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say('syncing a sprite ...');
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sprite.tex_sync();
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}
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}
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@ -1147,13 +1147,6 @@ prosperon.process = function process() {
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var dt = profile.secs(profile.now()) - frame_t;
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frame_t = profile.secs(profile.now());
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profile.frame("hotreload");
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actor.hotreload();
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render.hotreload();
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game.tex_hotreload();
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repl.hotreload();
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profile.endframe();
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/* debugging: check for gc */
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profile.print_gc();
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