Fix grid drawing; add energy efficient editing; add input down detection
This commit is contained in:
parent
e78e673576
commit
acecf2fde9
10
Makefile
10
Makefile
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@ -22,12 +22,11 @@ endif
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ifeq ($(DBG),1)
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CFLAGS += -g
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INFO += dbg
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INFO += _dbg
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LDFLAGS += -g
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else
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CFLAGS += -DNDEBUG
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LDFLAGS += -s
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INFO += rel
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endif
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ifeq ($(OPT),small)
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@ -80,13 +79,13 @@ else
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ifeq ($(UNAME), Linux)
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LDFLAGS += -pthread -rdynamic
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LDLIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
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PLAT = linux-$(ARCH)
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PLAT = linux-$(ARCH)$(INFO)
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endif
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ifeq ($(UNAME), Darwin)
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ifeq ($(PLATFORM), macosx)
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LDLIBS += Coca QuartzCore OpenGL
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PLAT = mac-$(ARCH)
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PLAT = mac-$(ARCH)$(INFO)
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else ifeq ($(PLATFORM), iphoneos)
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LDLIBS += Foundation UIKit OpenGLES GLKit
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endif
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@ -133,7 +132,6 @@ DESTDIR ?= ~/.bin
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install: $(DISTDIR)/$(DIST)
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@echo Unpacking $(DIST) in $(DESTDIR)
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# @unzip $(DISTDIR)/$(DIST) -d $(DESTDIR)
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@$(UNZIP)
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$(BIN)/$(NAME): $(BIN)/libengine.a $(BIN)/libquickjs.a
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@ -146,7 +144,7 @@ $(DISTDIR)/$(DIST): $(BIN)/$(NAME) source/shaders/* $(SCRIPTS) assets/*
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@mkdir -p $(DISTDIR)
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@cp -rf assets/* $(BIN)
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@cp -rf source/shaders $(BIN)
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@cp -r source/scripts $(BIN)
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@cp -rf source/scripts $(BIN)
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@$(PKGCMD)
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$(BIN)/libengine.a: $(OBJS)
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@ -8,13 +8,17 @@ unsigned long long triCount = 0;
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void prof_start(struct d_prof *prof)
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{
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#ifndef NDEBUG
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prof->lap = stm_now();
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#endif
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}
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void prof(struct d_prof *prof)
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{
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#ifndef NDEBUG
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uint64_t t = stm_since(prof->lap);
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arrput(prof->ms, stm_sec(t));
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#endif
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}
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void resetTriangles()
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@ -278,8 +278,9 @@ void debugdraw_init()
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grid_shader = sg_compile_shader("shaders/gridvert.glsl", "shaders/gridfrag.glsl", &(sg_shader_desc){
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.vs.uniform_blocks[0] = projection_ubo,
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.vs.uniform_blocks[1] = {
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.size = sizeof(float)*2,
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.uniforms = { [0] = { .name = "offset", .type = SG_UNIFORMTYPE_FLOAT2 } } },
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.size = sizeof(float)*4,
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.uniforms = { [0] = { .name = "offset", .type = SG_UNIFORMTYPE_FLOAT2 },
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[1] = { .name = "dimen", .type = SG_UNIFORMTYPE_FLOAT2 } } },
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.fs.uniform_blocks[0] = {
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.size = sizeof(float)*6,
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.uniforms = {
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@ -566,24 +567,30 @@ void draw_arrow(struct cpVect start, struct cpVect end, struct rgba color, int c
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draw_cppoint(end, capsize, color);
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}
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void draw_grid(int width, int span, struct rgba color)
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void draw_grid(float width, float span, struct rgba color)
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{
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cpVect offset = cam_pos();
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offset.x -= mainwin.width/2;
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offset.y -= mainwin.height/2;
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offset = cpvmult(offset, 1/cam_zoom());
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float ubo[4];
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ubo[0] = offset.x;
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ubo[1] = offset.y;
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ubo[2] = mainwin.width;
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ubo[3] = mainwin.height;
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sg_apply_pipeline(grid_pipe);
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sg_apply_bindings(&grid_bind);
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float col[4] = { color.r/255.0 ,color.g/255.0 ,color.b/255.0 ,color.a/255.0 };
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float fubo[6];
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fubo[0] = 1;
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fubo[0] = (float)width;
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fubo[1] = span;
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memcpy(&fubo[2], col, sizeof(float)*4);
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(projection));
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 1, SG_RANGE_REF(offset));
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sg_apply_uniforms(SG_SHADERSTAGE_VS, 1, SG_RANGE_REF(ubo));
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sg_apply_uniforms(SG_SHADERSTAGE_FS, 0, SG_RANGE_REF(fubo));
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sg_draw(0,4,1);
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}
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@ -18,7 +18,7 @@ void draw_circle(cpVect c, float radius, float pixels, struct rgba color, float
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void draw_box(cpVect c, cpVect wh, struct rgba color);
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void draw_poly(cpVect *points, int n, struct rgba color);
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void draw_grid(int width, int span, struct rgba color);
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void draw_grid(float width, float span, struct rgba color);
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void debug_flush(HMM_Mat4 *view);
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void debug_newframe();
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@ -600,11 +600,11 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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break;
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case 5:
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renderMS = js2number(argv[1]);
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// renderMS = js2number(argv[1]);
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break;
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case 6:
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updateMS = js2number(argv[1]);
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// updateMS = js2number(argv[1]);
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break;
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case 7:
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@ -770,7 +770,7 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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return JS_NULL;
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case 47:
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draw_grid(js2int(argv[1]), js2int(argv[2]), js2color(argv[3]));
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draw_grid(js2number(argv[1]), js2number(argv[2]), js2color(argv[3]));
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return JS_NULL;
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case 48:
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@ -1214,6 +1214,10 @@ JSValue duk_sys_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *ar
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case 9: /* Clear the level out */
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new_level();
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break;
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case 10:
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render_dirty = 1;
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break;
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}
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return JS_NULL;
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@ -342,10 +342,12 @@ const char *keyname_extd(int key) {
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}
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void call_input_down(int *key) {
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JSValue argv[2];
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argv[0] = input2js(keyname_extd(*key));
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argv[1] = jsinputstate[4];
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script_callee(pawn_callee, 2, argv);
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JSValue argv[3];
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argv[0] = JS_NewString(js, "emacs");
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argv[1] = input2js(keyname_extd(*key));
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argv[2] = jsinputstate[4];
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script_callee(pawn_callee, 3, argv);
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JS_FreeValue(js, argv[0]);
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}
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/* This is called once every frame - or more if we want it more! */
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@ -354,8 +356,8 @@ void input_poll(double wait) {
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mouseWheelX = 0;
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mouseWheelY = 0;
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// for (int i = 0; i < arrlen(downkeys); i++)
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// call_input_down(&downkeys[i]);
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for (int i = 0; i < arrlen(downkeys); i++)
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call_input_down(&downkeys[i]);
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}
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int key_is_num(int key) {
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@ -65,15 +65,10 @@ static struct d_prof prof_update;
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static struct d_prof prof_input;
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static struct d_prof prof_physics;
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int physOn = 0;
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double renderlag = 0;
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double physlag = 0;
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double updatelag = 0;
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int render_dirty = 0;
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double renderMS = 1 / 165.f;
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double physMS = 1 / 165.f;
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double updateMS = 1 / 165.f;
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double physMS = 1 / 60.f;
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static int phys_step = 0;
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@ -87,7 +82,6 @@ static float timescale = 1.f;
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static int sim_play = SIM_PLAY;
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#ifdef __TINYC__
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int backtrace(void **buffer, int size) {
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extern uint64_t *__libc_stack_end;
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@ -149,8 +143,6 @@ void c_init() {
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render_init();
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script_evalf("initialize();");
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}
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int frame_fps() {
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@ -162,7 +154,7 @@ void c_frame()
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double elapsed = sapp_frame_duration();
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appTime += elapsed;
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input_poll(fmax(0, renderMS-elapsed));
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input_poll(0);
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if (sim_play == SIM_PLAY || sim_play == SIM_STEP) {
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prof_start(&prof_update);
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phys_step = 0;
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prof(&prof_physics);
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}
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if (sim_play == SIM_STEP) {
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sim_pause();
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render_dirty = 1;
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}
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}
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renderlag += elapsed;
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// if (renderlag >= renderMS) {
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// renderlag -= renderMS;
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if (sim_play == SIM_PLAY || render_dirty) {
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prof_start(&prof_draw);
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window_render(&mainwin);
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prof(&prof_draw);
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// }
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render_dirty = 0;
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}
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gameobjects_cleanup();
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}
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void c_clean()
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{
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void c_clean() {};
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}
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void c_event(const sapp_event *e)
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{
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render_dirty = 1;
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switch (e->type) {
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case SAPP_EVENTTYPE_MOUSE_MOVE:
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input_mouse_move(e->mouse_x, e->mouse_y, e->mouse_dx, e->mouse_dy);
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int phys_stepping() { return sim_play == SIM_STEP; }
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void sim_step() {
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if (sim_paused()) {
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YughInfo("Step");
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sim_play = SIM_STEP;
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}
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}
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void set_timescale(float val) {
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@ -349,7 +338,7 @@ sapp_desc sokol_main(int argc, char **argv) {
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script_dofile("scripts/engine.js");
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int argsize = 0;
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for (int i = 1; i < argc; i++) {
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for (int i = 0; i < argc; i++) {
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argsize += strlen(argv[i]);
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if (argc > i+1) argsize++;
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}
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@ -20,5 +20,6 @@ extern double appTime;
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extern double renderMS;
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extern double physMS;
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extern double updateMS;
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extern int render_dirty;
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#endif
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@ -66,6 +66,7 @@ var Debug = {
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line(points, color, type, thickness) {
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thickness ??= 1;
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if (!type)
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type = 0;
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@ -895,7 +895,7 @@ var editor = {
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gui_img("icons/icons8-lock-16.png", world2screen(obj.pos));
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});
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Debug.draw_grid(1, editor_config.grid_size/editor_camera.zoom, editor_config.grid_color);
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Debug.draw_grid(2, editor_config.grid_size/editor_camera.zoom, editor_config.grid_color);
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var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); }, this);
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var endgrid = screen2world([Window.width, 0]);
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@ -2542,3 +2542,6 @@ Debug.register_call(editor.ed_debug, editor);
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if (IO.exists("editor.config"))
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load_configs("editor.config");
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editor.edit_level = Level.create();
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Game.stop();
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Game.render();
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@ -962,6 +962,8 @@ var Player = {
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case 'released':
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fn = pawn.inputs[cmd].released;
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break;
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case 'down':
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fn = pawn.inputs[cmd].down;
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}
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if (typeof fn === 'function')
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@ -1046,7 +1048,7 @@ var Register = {
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unregister_obj(obj) {
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Register.registries.forEach(function(x) {
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x.clear();
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x.unregister_obj(obj);
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});
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Player.uncontrol(obj);
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},
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@ -1071,11 +1073,19 @@ var Register = {
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var entries = [];
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var n = {};
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n.register = function(fn, obj) {
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if (!obj) {
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Log.warn("Refusing to register a function without a destroying object.");
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return;
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}
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entries.push([fn, obj ? obj : null]);
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}
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n.unregister = function(fn) {
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entries = entries.filter(function(f) { return fn === f; });
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entries = entries.filter(function(f) { return fn !== f; });
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}
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n.unregister_obj = function(obj) {
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entries = entries.filter(function(o) { return o !== obj; });
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}
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n.broadcast = function(...args) {
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@ -1322,6 +1332,8 @@ var Game = {
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sys_cmd(4);
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},
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render() { sys_cmd(10); },
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playing() { return sys_cmd(5); },
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paused() { return sys_cmd(6); },
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stepping() {
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@ -1547,6 +1559,8 @@ var Level = {
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Game.register_obj(newobj);
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newobj.setup?.();
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newobj.start?.();
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if (newobj.update)
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Register.update.register(newobj.update, newobj);
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return newobj;
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},
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@ -8,12 +8,13 @@ layout (std140) uniform Projection {
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};
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uniform vec2 offset;
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uniform vec2 dimen;
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void main()
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{
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// vec4 ipos = inverse(projection) * vec4(pos, 0.f, 1.f);
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apos = pos * vec2(600, 360);
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apos += offset;
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apos = pos * dimen;
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// apos += offset;
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// apos = pos + offset;
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