level object saving; transform and physics objects
This commit is contained in:
parent
39ab236d66
commit
ac91e0742a
|
@ -240,22 +240,19 @@ Object.defineProperty(Object.prototype, 'push', {
|
||||||
var str = val.toString();
|
var str = val.toString();
|
||||||
str = str.replaceAll('.', '_');
|
str = str.replaceAll('.', '_');
|
||||||
var n = 1;
|
var n = 1;
|
||||||
var t = str + n;
|
var t = str;
|
||||||
while (Object.hasOwn(this,t)) {
|
while (Object.hasOwn(this,t)) {
|
||||||
n++;
|
|
||||||
t = str + n;
|
t = str + n;
|
||||||
|
n++;
|
||||||
}
|
}
|
||||||
this[t] = val;
|
this[t] = val;
|
||||||
return val;
|
return t;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Object.defineProperty(Object.prototype, 'remove', {
|
Object.defineProperty(Object.prototype, 'remove', {
|
||||||
value: function(val) {
|
value: function(val) {
|
||||||
for (var e of this.entries()) {
|
delete this[val.toString()];
|
||||||
if (e.value === val)
|
|
||||||
delete this[e.key]
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -385,7 +382,10 @@ Object.defineProperty(String.prototype, 'dir', {
|
||||||
|
|
||||||
Object.defineProperty(String.prototype, 'updir', {
|
Object.defineProperty(String.prototype, 'updir', {
|
||||||
value: function() {
|
value: function() {
|
||||||
var dir = this.dir();
|
if (this.lastIndexOf('/') === this.length-1)
|
||||||
|
return this.slice(0,this.length-1);
|
||||||
|
|
||||||
|
var dir = (this + "/").dir();
|
||||||
return dir.dir();
|
return dir.dir();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -521,10 +521,8 @@ function add(x,y) { return x+y; };
|
||||||
function mult(x,y) { return x*y; };
|
function mult(x,y) { return x*y; };
|
||||||
|
|
||||||
Object.defineProperty(Array.prototype, 'mapc', {
|
Object.defineProperty(Array.prototype, 'mapc', {
|
||||||
value: function(fn, arr) {
|
value: function(fn) {
|
||||||
return this.map(function(x, i) {
|
return this.map(x => fn(x));
|
||||||
return fn(x, arr[i]);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -671,7 +669,7 @@ Math.lerp = function(s,f,t) { return (f-s)*t + s; };
|
||||||
|
|
||||||
Number.prec = function(num)
|
Number.prec = function(num)
|
||||||
{
|
{
|
||||||
return num.toPrecision(3)/1;
|
return parseFloat(num.toFixed(2));
|
||||||
}
|
}
|
||||||
|
|
||||||
Object.defineProperty(Object.prototype, 'lerp',{
|
Object.defineProperty(Object.prototype, 'lerp',{
|
||||||
|
|
|
@ -47,10 +47,11 @@ var component = {
|
||||||
|
|
||||||
var res = this.gameobject.ur.toString();
|
var res = this.gameobject.ur.toString();
|
||||||
res = res.replaceAll('.', '/');
|
res = res.replaceAll('.', '/');
|
||||||
if (!path.startsWith(res))
|
var dir = path.dir();
|
||||||
return path;
|
if (res.startsWith(dir))
|
||||||
|
return path.base();
|
||||||
return path.replace(res, "").slice(1);
|
|
||||||
|
return path;
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -72,8 +73,7 @@ component.sprite = {
|
||||||
|
|
||||||
component.sprite.maker = Object.copy(component, {
|
component.sprite.maker = Object.copy(component, {
|
||||||
set path(x) {
|
set path(x) {
|
||||||
x = this.resani(x);
|
cmd(12,this.id,this.resani(x),this.rect);
|
||||||
cmd(12,this.id,x,this.rect);
|
|
||||||
},
|
},
|
||||||
get path() {
|
get path() {
|
||||||
return this.resavi(cmd(116,this.id));
|
return this.resavi(cmd(116,this.id));
|
||||||
|
|
|
@ -420,9 +420,9 @@ var editor = {
|
||||||
else
|
else
|
||||||
x.dirty = false;
|
x.dirty = false;
|
||||||
if (x.dirty) sname += "*";
|
if (x.dirty) sname += "*";
|
||||||
GUI.text(sname, world2screen(x.pos).add([0, 16]), 1, lvlcolor);
|
GUI.text(sname, world2screen(x.worldpos).add([0, 16]), 1, lvlcolor);
|
||||||
GUI.text(x.pos.map(function(x) { return Math.round(x); }), world2screen(x.pos), 1, Color.white);
|
GUI.text(x.worldpos.map(function(x) { return Math.round(x); }), world2screen(x.worldpos), 1, Color.white);
|
||||||
Debug.arrow(world2screen(x.pos), world2screen(x.pos.add(x.up().scale(40))), Color.yellow, 1);
|
Debug.arrow(world2screen(x.worldpos), world2screen(x.worldpos.add(x.up().scale(40))), Color.yellow, 1);
|
||||||
|
|
||||||
if ('gizmo' in x && typeof x['gizmo'] === 'function' )
|
if ('gizmo' in x && typeof x['gizmo'] === 'function' )
|
||||||
x.gizmo();
|
x.gizmo();
|
||||||
|
@ -431,12 +431,12 @@ var editor = {
|
||||||
if (this.selectlist.length === 0)
|
if (this.selectlist.length === 0)
|
||||||
for (var key in this.edit_level.objects) {
|
for (var key in this.edit_level.objects) {
|
||||||
var o = this.edit_level.objects[key];
|
var o = this.edit_level.objects[key];
|
||||||
GUI.text(key, world2screen(o.pos), 1, lvlcolor);
|
GUI.text(key, world2screen(o.worldpos), 1, lvlcolor);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
this.selectlist.forEach(function(x) {
|
this.selectlist.forEach(function(x) {
|
||||||
Object.entries(x.objects).forEach(function(x) {
|
Object.entries(x.objects).forEach(function(x) {
|
||||||
GUI.text(x[0], world2screen(x[1].pos), 1, lvlcolor);
|
GUI.text(x[0], world2screen(x[1].worldpos), 1, lvlcolor);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -450,7 +450,7 @@ var editor = {
|
||||||
for (var key in this.selectlist[0].components) {
|
for (var key in this.selectlist[0].components) {
|
||||||
var selected = this.sel_comp === this.selectlist[0].components[key];
|
var selected = this.sel_comp === this.selectlist[0].components[key];
|
||||||
var str = (selected ? ">" : " ") + key + " [" + this.selectlist[0].components[key].name + "]";
|
var str = (selected ? ">" : " ") + key + " [" + this.selectlist[0].components[key].name + "]";
|
||||||
GUI.text(str, world2screen(this.selectlist[0].pos).add([0,-16*(i++)]));
|
GUI.text(str, world2screen(this.selectlist[0].worldpos).add([0,-16*(i++)]));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.sel_comp) {
|
if (this.sel_comp) {
|
||||||
|
@ -460,7 +460,7 @@ var editor = {
|
||||||
|
|
||||||
editor.edit_level.objects.forEach(function(obj) {
|
editor.edit_level.objects.forEach(function(obj) {
|
||||||
if (!obj.selectable)
|
if (!obj.selectable)
|
||||||
GUI.image("icons/icons8-lock-16.png", world2screen(obj.pos));
|
GUI.image("icons/icons8-lock-16.png", world2screen(obj.worldpos));
|
||||||
});
|
});
|
||||||
|
|
||||||
Debug.draw_grid(1, editor_config.grid_size, Color.Editor.grid.alpha(0.3));
|
Debug.draw_grid(1, editor_config.grid_size, Color.Editor.grid.alpha(0.3));
|
||||||
|
@ -686,8 +686,8 @@ editor.inputs['C-F'] = function() {
|
||||||
editor.edit_level = editor.edit_level.level;
|
editor.edit_level = editor.edit_level.level;
|
||||||
editor.unselect();
|
editor.unselect();
|
||||||
editor.reset_undos();
|
editor.reset_undos();
|
||||||
editor.curlvl = editor.edit_level.save();
|
// editor.curlvl = editor.edit_level.save();
|
||||||
editor.edit_level.check_dirty();
|
// editor.edit_level.check_dirty();
|
||||||
};
|
};
|
||||||
editor.inputs['C-F'].doc = "Tunnel out of the level you are editing, saving it in the process.";
|
editor.inputs['C-F'].doc = "Tunnel out of the level you are editing, saving it in the process.";
|
||||||
|
|
||||||
|
@ -696,7 +696,7 @@ editor.inputs['C-r'].doc = "Negate the selected's angle.";
|
||||||
|
|
||||||
editor.inputs.r = function() {
|
editor.inputs.r = function() {
|
||||||
if (editor.sel_comp && 'angle' in editor.sel_comp) {
|
if (editor.sel_comp && 'angle' in editor.sel_comp) {
|
||||||
var relpos = Mouse.worldpos.sub(editor.sel_comp.gameobject.pos);
|
var relpos = Mouse.worldpos.sub(editor.sel_comp.gameobject.worldpos);
|
||||||
editor.startoffset = Math.atan2(relpos.y, relpos.x);
|
editor.startoffset = Math.atan2(relpos.y, relpos.x);
|
||||||
editor.startrot = editor.sel_comp.angle;
|
editor.startrot = editor.sel_comp.angle;
|
||||||
|
|
||||||
|
@ -774,34 +774,18 @@ editor.inputs.escape.doc = "Quit editor.";
|
||||||
|
|
||||||
editor.inputs['C-s'] = function() {
|
editor.inputs['C-s'] = function() {
|
||||||
if (editor.selectlist.length === 0) {
|
if (editor.selectlist.length === 0) {
|
||||||
saveaspanel.stem = editor.edit_level.toString();
|
saveaspanel.stem = editor.edit_level.ur.toString();
|
||||||
saveaspanel.obj = editor.edit_level;
|
saveaspanel.obj = editor.edit_level;
|
||||||
editor.openpanel(saveaspanel);
|
editor.openpanel(saveaspanel);
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
|
|
||||||
if (editor.selectlist.length !== 1 || !editor.selectlist[0].dirty) return;
|
if (editor.selectlist.length !== 1 || !editor.selectlist[0].dirty) return;
|
||||||
Log.warn(JSON.stringify(editor.selectlist[0],null,1));
|
Object.merge(editor.selectlist[0].ur_obj(), editor.selectlist[0].level_obj());
|
||||||
Log.warn(JSON.stringify(editor.selectlist[0].ur,null,1));
|
var path = editor.selectlist[0].ur.toString();
|
||||||
Object.merge(editor.selectlist[0].ur, editor.selectlist[0].json_obj());
|
|
||||||
Log.warn(JSON.stringify(editor.selectlist[0].ur,null,1));
|
|
||||||
var path = editor.selectlist[0].toString();
|
|
||||||
path = path.replaceAll('.','/');
|
path = path.replaceAll('.','/');
|
||||||
path = path + "/" + path.name() + ".json";
|
path = path + "/" + path.name() + ".json";
|
||||||
IO.slurpwrite(JSON.stringify(editor.selectlist[0].ur,null,1), path);
|
IO.slurpwrite(JSON.stringify(editor.selectlist[0].ur,null,1), path);
|
||||||
return;
|
|
||||||
|
|
||||||
if (editor.edit_level.level) {
|
|
||||||
if (!editor.edit_level.unique)
|
|
||||||
editor.save_current();
|
|
||||||
|
|
||||||
editor.selectlist = [];
|
|
||||||
editor.selectlist.push(editor.edit_level);
|
|
||||||
editor.edit_level = editor.edit_level.level;
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
editor.save_current();
|
|
||||||
};
|
};
|
||||||
editor.inputs['C-s'].doc = "Save selected.";
|
editor.inputs['C-s'].doc = "Save selected.";
|
||||||
|
|
||||||
|
@ -907,6 +891,7 @@ editor.inputs.lm.doc = "Selection box.";
|
||||||
|
|
||||||
editor.inputs.lm.released = function() {
|
editor.inputs.lm.released = function() {
|
||||||
Mouse.normal();
|
Mouse.normal();
|
||||||
|
editor.unselect();
|
||||||
|
|
||||||
if (!editor.sel_start) return;
|
if (!editor.sel_start) return;
|
||||||
|
|
||||||
|
|
|
@ -538,52 +538,6 @@ function Color(from) {
|
||||||
};
|
};
|
||||||
*/
|
*/
|
||||||
|
|
||||||
var ur_json = function()
|
|
||||||
{
|
|
||||||
function objdiff(from, to) {
|
|
||||||
if (!to) return from; // Everything on from is unique
|
|
||||||
|
|
||||||
var ret = {};
|
|
||||||
|
|
||||||
for (var key in from) {
|
|
||||||
if (typeof from[key] === 'undefined' || typeof to[key] === 'undefined') continue;
|
|
||||||
if (typeof from[key] === 'function') continue;
|
|
||||||
if (typeof to === 'object' && !(key in to)) continue;
|
|
||||||
|
|
||||||
if (Array.isArray(from[key])) {
|
|
||||||
if (!Array.isArray(to[key]))
|
|
||||||
ret[key] = from[key].slice();
|
|
||||||
|
|
||||||
if (from[key].length !== to[key].length)
|
|
||||||
ret[key] = from[key].slice();
|
|
||||||
|
|
||||||
var diff = objdiff(from[key], to[key]);
|
|
||||||
if (diff && !diff.empty)
|
|
||||||
ret[key] = from[key];
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (typeof from[key] === 'object') {
|
|
||||||
if (key === 'points') Log.warn("POINTS");
|
|
||||||
var diff = objdiff(from[key], to[key]);
|
|
||||||
if (diff && !diff.empty)
|
|
||||||
ret[key] = diff;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (from[key] !== to[key])
|
|
||||||
ret[key] = from[key];
|
|
||||||
}
|
|
||||||
if (ret.empty) return undefined;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
var ur = objdiff(this,this.ur);
|
|
||||||
|
|
||||||
return ur ? ur : {};
|
|
||||||
}
|
|
||||||
|
|
||||||
load("scripts/components.js");
|
load("scripts/components.js");
|
||||||
|
|
||||||
function find_com(objects)
|
function find_com(objects)
|
||||||
|
|
|
@ -61,20 +61,6 @@ var gameobject = {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
set_relpos(x) {
|
|
||||||
if (!this.level) {
|
|
||||||
this.pos = x;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.pos = Vector.rotate(x, Math.deg2rad(this.level.angle)).add(this.level.pos);
|
|
||||||
},
|
|
||||||
|
|
||||||
get_relpos() {
|
|
||||||
var offset = this.pos.sub(this.level.pos);
|
|
||||||
return Vector.rotate(offset, -Math.deg2rad(this.level.angle));
|
|
||||||
},
|
|
||||||
|
|
||||||
get_relangle() {
|
get_relangle() {
|
||||||
if (!this.level) return this.angle;
|
if (!this.level) return this.angle;
|
||||||
return this.angle - this.level.angle;
|
return this.angle - this.level.angle;
|
||||||
|
@ -146,8 +132,8 @@ var gameobject = {
|
||||||
|
|
||||||
this.objects.forEach(function(obj) {
|
this.objects.forEach(function(obj) {
|
||||||
obj.scale *= pct;
|
obj.scale *= pct;
|
||||||
obj.set_relpos(obj.get_relpos().scale(pct));
|
obj.pos = obj.pos.scale(pct);
|
||||||
}, this);
|
});
|
||||||
},
|
},
|
||||||
|
|
||||||
get flipx() { return cmd(104,this.body); },
|
get flipx() { return cmd(104,this.body); },
|
||||||
|
@ -156,8 +142,8 @@ var gameobject = {
|
||||||
return;
|
return;
|
||||||
this.objects.forEach(function(obj) {
|
this.objects.forEach(function(obj) {
|
||||||
obj.flipx = !obj.flipx;
|
obj.flipx = !obj.flipx;
|
||||||
var rp = obj.get_relpos();
|
var rp = obj.pos;
|
||||||
obj.pos = [-rp.x, rp.y].add(this.pos);
|
obj.pos = [-rp.x, rp.y].add(this.worldpos);
|
||||||
obj.angle = -obj.angle;
|
obj.angle = -obj.angle;
|
||||||
},this);
|
},this);
|
||||||
},
|
},
|
||||||
|
@ -167,18 +153,25 @@ var gameobject = {
|
||||||
cmd(56, this.body, x);
|
cmd(56, this.body, x);
|
||||||
return;
|
return;
|
||||||
this.objects.forEach(function(obj) {
|
this.objects.forEach(function(obj) {
|
||||||
var rp = obj.get_relpos();
|
var rp = obj.pos;
|
||||||
obj.pos = [rp.x, -rp.y].add(this.pos);
|
obj.pos = [rp.x, -rp.y].add(this.worldpos);
|
||||||
obj.angle = -obj.angle;
|
obj.angle = -obj.angle;
|
||||||
},this);
|
},this);
|
||||||
},
|
},
|
||||||
|
|
||||||
set pos(x) {
|
set pos(x) {
|
||||||
var diff = x.sub(this.pos);
|
this.worldpos = Vector.rotate(x, Math.deg2rad(this.level.angle)).add(this.level.worldpos); },
|
||||||
this.objects.forEach(function(x) { x.pos = x.pos.add(diff); });
|
get pos() {
|
||||||
set_body(2,this.body,x);
|
var offset = this.worldpos.sub(this.level.worldpos);
|
||||||
|
return Vector.rotate(offset, -Math.deg2rad(this.level.angle));
|
||||||
|
},
|
||||||
|
|
||||||
|
get worldpos() { return q_body(1,this.body); },
|
||||||
|
set worldpos(x) {
|
||||||
|
var diff = x.sub(this.worldpos);
|
||||||
|
this.objects.forEach(function(x) { x.worldpos = x.worldpos.add(diff); });
|
||||||
|
set_body(2,this.body,x);
|
||||||
},
|
},
|
||||||
get pos() { return q_body(1,this.body); },
|
|
||||||
|
|
||||||
get angle() { return Math.rad2deg(q_body(2,this.body))%360; },
|
get angle() { return Math.rad2deg(q_body(2,this.body))%360; },
|
||||||
set angle(x) {
|
set angle(x) {
|
||||||
|
@ -234,9 +227,13 @@ var gameobject = {
|
||||||
spawn(ur) {
|
spawn(ur) {
|
||||||
if (typeof ur === 'string')
|
if (typeof ur === 'string')
|
||||||
ur = prototypes.get_ur(ur);
|
ur = prototypes.get_ur(ur);
|
||||||
if (!ur) Log.warn("Failed to make UR from " + ur);
|
if (!ur) {
|
||||||
|
Log.warn("Failed to make UR from " + ur);
|
||||||
return gameobject.make(ur, this);
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
var go = gameobject.make(ur, this);
|
||||||
|
return go;
|
||||||
},
|
},
|
||||||
|
|
||||||
/* Bounding box of the object in world dimensions */
|
/* Bounding box of the object in world dimensions */
|
||||||
|
@ -273,7 +270,52 @@ var gameobject = {
|
||||||
},
|
},
|
||||||
|
|
||||||
json_obj() {
|
json_obj() {
|
||||||
return JSON.parse(JSON.stringify(this));
|
function objdiff(from, to) {
|
||||||
|
var ret = {};
|
||||||
|
|
||||||
|
for (var key in from) {
|
||||||
|
if (typeof from[key] === 'undefined' || typeof to[key] === 'undefined') continue;
|
||||||
|
if (typeof from[key] === 'function') continue;
|
||||||
|
if (typeof to === 'object' && !(key in to)) continue;
|
||||||
|
|
||||||
|
if (Array.isArray(from[key])) {
|
||||||
|
if (!Array.isArray(to[key]))
|
||||||
|
ret[key] = Object.values(objdiff(from[key], []));
|
||||||
|
|
||||||
|
if (from[key].length !== to[key].length)
|
||||||
|
ret[key] = Object.values(objdiff(from[key], []));
|
||||||
|
|
||||||
|
var diff = objdiff(from[key], to[key]);
|
||||||
|
if (diff && !diff.empty)
|
||||||
|
ret[key] = Object.values(diff);
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (typeof from[key] === 'object') {
|
||||||
|
var diff = objdiff(from[key], to[key]);
|
||||||
|
if (diff && !diff.empty)
|
||||||
|
ret[key] = diff;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (typeof from[key] === 'number') {
|
||||||
|
var a = Number.prec(from[key]);
|
||||||
|
if (a !== to[key])
|
||||||
|
ret[key] = a;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (from[key] !== to[key])
|
||||||
|
ret[key] = from[key];
|
||||||
|
}
|
||||||
|
if (ret.empty) return undefined;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
var ur = objdiff(this,this.ur);
|
||||||
|
|
||||||
|
return ur ? ur : {};
|
||||||
},
|
},
|
||||||
|
|
||||||
transform_obj() {
|
transform_obj() {
|
||||||
|
@ -286,10 +328,20 @@ var gameobject = {
|
||||||
var json = this.json_obj();
|
var json = this.json_obj();
|
||||||
Object.entries(this.objects).forEach(function(x) {
|
Object.entries(this.objects).forEach(function(x) {
|
||||||
json[x[0]] = x[1].transform_obj();
|
json[x[0]] = x[1].transform_obj();
|
||||||
|
Object.assign(json[x[0]], x[1].json_obj());
|
||||||
json[x[0]].ur = x[1].ur.toString();
|
json[x[0]].ur = x[1].ur.toString();
|
||||||
});
|
});
|
||||||
return json;
|
return json;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
ur_obj() {
|
||||||
|
var ur = this.json_obj();
|
||||||
|
for (var k in ur)
|
||||||
|
if (ur[k].ur)
|
||||||
|
delete ur[k];
|
||||||
|
|
||||||
|
return ur;
|
||||||
|
},
|
||||||
|
|
||||||
make_ur() {
|
make_ur() {
|
||||||
var thisur = this.json_obj();
|
var thisur = this.json_obj();
|
||||||
|
@ -300,13 +352,18 @@ var gameobject = {
|
||||||
|
|
||||||
transform() {
|
transform() {
|
||||||
var t = {};
|
var t = {};
|
||||||
t.pos = this.get_relpos();
|
t.pos = this.pos.map(Number.prec);
|
||||||
t.pos.x = Number.prec(t.pos.x);
|
t.angle = Number.prec(this.angle);
|
||||||
t.pos.y = Number.prec(t.pos.y);
|
|
||||||
t.angle = Number.prec(this.get_relangle());
|
|
||||||
return t;
|
return t;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
phys_obj() {
|
||||||
|
var phys = {};
|
||||||
|
phys.velocity = this.velocity.map(Number.prec);
|
||||||
|
phys.angularvelocity = Number.prec(this.angularvelocity);
|
||||||
|
return phys;
|
||||||
|
},
|
||||||
|
|
||||||
dup(diff) {
|
dup(diff) {
|
||||||
var n = this.level.spawn(this.ur);
|
var n = this.level.spawn(this.ur);
|
||||||
Object.totalmerge(n, this.make_ur());
|
Object.totalmerge(n, this.make_ur());
|
||||||
|
@ -322,14 +379,11 @@ var gameobject = {
|
||||||
Register.endofloop(() => {
|
Register.endofloop(() => {
|
||||||
cmd(2, this.body);
|
cmd(2, this.body);
|
||||||
delete Game.objects[this.body];
|
delete Game.objects[this.body];
|
||||||
|
this.level.remove_obj(this);
|
||||||
// if (this.level)
|
|
||||||
// this.level.unregister(this);
|
|
||||||
|
|
||||||
Player.uncontrol(this);
|
Player.uncontrol(this);
|
||||||
this.instances.remove(this);
|
this.instances.remove(this);
|
||||||
Register.unregister_obj(this);
|
Register.unregister_obj(this);
|
||||||
// Signal.clear_obj(this);
|
|
||||||
|
|
||||||
this.body = -1;
|
this.body = -1;
|
||||||
for (var key in this.components) {
|
for (var key in this.components) {
|
||||||
|
@ -343,13 +397,20 @@ var gameobject = {
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
|
|
||||||
|
remove_obj(obj) {
|
||||||
|
delete this[obj.toString()];
|
||||||
|
this.objects.remove(obj);
|
||||||
|
},
|
||||||
|
|
||||||
up() { return [0,1].rotate(Math.deg2rad(this.angle));},
|
up() { return [0,1].rotate(Math.deg2rad(this.angle));},
|
||||||
down() { return [0,-1].rotate(Math.deg2rad(this.angle));},
|
down() { return [0,-1].rotate(Math.deg2rad(this.angle));},
|
||||||
right() { return [1,0].rotate(Math.deg2rad(this.angle));},
|
right() { return [1,0].rotate(Math.deg2rad(this.angle));},
|
||||||
left() { return [-1,0].rotate(Math.deg2rad(this.angle));},
|
left() { return [-1,0].rotate(Math.deg2rad(this.angle));},
|
||||||
reparent(parent) {
|
reparent(parent) {
|
||||||
if (this.level === parent) return;
|
if (this.level === parent)
|
||||||
parent.objects.push(this);
|
this.level.remove_obj(this);
|
||||||
|
var name = parent.objects.push(this);
|
||||||
|
this.toString = function() { return name; };
|
||||||
|
|
||||||
if (this.level)
|
if (this.level)
|
||||||
this.level.objects.remove(this);
|
this.level.objects.remove(this);
|
||||||
|
@ -384,7 +445,9 @@ var gameobject = {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
var save_tostr = obj.toString;
|
||||||
Object.totalmerge(obj,ur);
|
Object.totalmerge(obj,ur);
|
||||||
|
obj.toString = save_tostr;
|
||||||
obj.objects.forEach(function(x) { x.pos = obj.pos.add(x.pos); });
|
obj.objects.forEach(function(x) { x.pos = obj.pos.add(x.pos); });
|
||||||
obj.components.forEach(function(x) { if ('sync' in x) x.sync(); });
|
obj.components.forEach(function(x) { if ('sync' in x) x.sync(); });
|
||||||
obj.check_registers(obj);
|
obj.check_registers(obj);
|
||||||
|
@ -409,7 +472,7 @@ var gameobject = {
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
gameobject.toJSON = ur_json;
|
gameobject.toJSON = gameobject.level_obj;
|
||||||
|
|
||||||
gameobject.ur = {
|
gameobject.ur = {
|
||||||
// pos: [0,0],
|
// pos: [0,0],
|
||||||
|
@ -510,9 +573,9 @@ prototypes.list = [];
|
||||||
|
|
||||||
prototypes.from_obj = function(name, obj)
|
prototypes.from_obj = function(name, obj)
|
||||||
{
|
{
|
||||||
var newobj = Object.copy(gameobject.ur, obj);
|
var newur = Object.copy(gameobject.ur, obj);
|
||||||
prototypes.ur[name] = newobj;
|
prototypes.ur[name] = newur;
|
||||||
newobj.toString = function() { return name; };
|
newur.toString = function() { return name; };
|
||||||
return prototypes.ur[name];
|
return prototypes.ur[name];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -967,6 +967,7 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
|
||||||
case 102:
|
case 102:
|
||||||
eye = HMM_AddV3(eye,(HMM_Vec3){0,0,0.01});
|
eye = HMM_AddV3(eye,(HMM_Vec3){0,0,0.01});
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 103:
|
case 103:
|
||||||
return num2js(js2go(argv[1])->scale);
|
return num2js(js2go(argv[1])->scale);
|
||||||
|
|
||||||
|
|
|
@ -27,7 +27,7 @@ static struct {
|
||||||
struct Texture *tex_default;
|
struct Texture *tex_default;
|
||||||
|
|
||||||
struct Texture *texture_notex() {
|
struct Texture *texture_notex() {
|
||||||
return texture_pullfromfile("icons/no_tex.png");
|
return texture_pullfromfile("icons/no_tex.gif");
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int next_pow2(unsigned int v)
|
unsigned int next_pow2(unsigned int v)
|
||||||
|
@ -83,7 +83,12 @@ struct Texture *texture_pullfromfile(const char *path) {
|
||||||
if (index != -1)
|
if (index != -1)
|
||||||
return texhash[index].value;
|
return texhash[index].value;
|
||||||
|
|
||||||
YughInfo("Loading texture %s.", path);
|
long rawlen;
|
||||||
|
unsigned char *raw = slurp_file(path, &rawlen);
|
||||||
|
|
||||||
|
if (!raw) return texture_notex();
|
||||||
|
|
||||||
|
unsigned char *data;
|
||||||
|
|
||||||
struct Texture *tex = calloc(1, sizeof(*tex));
|
struct Texture *tex = calloc(1, sizeof(*tex));
|
||||||
tex->opts.sprite = 1;
|
tex->opts.sprite = 1;
|
||||||
|
@ -94,10 +99,6 @@ struct Texture *texture_pullfromfile(const char *path) {
|
||||||
|
|
||||||
int n;
|
int n;
|
||||||
|
|
||||||
long rawlen;
|
|
||||||
unsigned char *raw = slurp_file(path, &rawlen);
|
|
||||||
unsigned char *data;
|
|
||||||
|
|
||||||
char *ext = strrchr(path, '.');
|
char *ext = strrchr(path, '.');
|
||||||
|
|
||||||
if (!strcmp(ext, ".qoi")) {
|
if (!strcmp(ext, ".qoi")) {
|
||||||
|
|
Loading…
Reference in a new issue