Remove vec.h; add editor start, step, pause controls
This commit is contained in:
parent
2a79182cac
commit
aad89926d9
4
Makefile
4
Makefile
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@ -79,12 +79,12 @@ LIBPATH = -L$(BIN)
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ifeq ($(OS), WIN32)
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ifeq ($(OS), WIN32)
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LINKER_FLAGS = $(QFLAGS) -static
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LINKER_FLAGS = $(QFLAGS) -static
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ELIBS = engine ucrt yughc glfw3 opengl32 gdi32 ws2_32 ole32 winmm setupapi m
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ELIBS = engine glfw3 opengl32 quickjs gdi32 ws2_32 ole32 winmm setupapi m
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CLIBS =
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CLIBS =
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EXT = .exe
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EXT = .exe
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else
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else
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LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -pthread -rdynamic
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LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -pthread -rdynamic
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ELIBS = engine pthread yughc quickjs glfw3 GL c m dl
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ELIBS = engine pthread quickjs glfw3 GL c m dl
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CLIBS =
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CLIBS =
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endif
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endif
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@ -2,7 +2,6 @@
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#include "config.h"
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#include "config.h"
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#include "log.h"
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#include "log.h"
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#include "vec.h"
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#include <dirent.h>
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#include <dirent.h>
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#include <stdarg.h>
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#include <stdarg.h>
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#include <stddef.h>
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#include <stddef.h>
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@ -20,7 +19,7 @@
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char *DATA_PATH = NULL;
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char *DATA_PATH = NULL;
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char *PREF_PATH = NULL;
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char *PREF_PATH = NULL;
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struct vec *prefabs = NULL;
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char *prefabs;
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const char *EXT_PREFAB = ".prefab";
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const char *EXT_PREFAB = ".prefab";
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const char *EXT_LEVEL = ".level";
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const char *EXT_LEVEL = ".level";
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@ -29,13 +28,10 @@ int stemlen = 0;
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static const char *cur_ext = NULL;
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static const char *cur_ext = NULL;
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struct dirent *c_dirent = NULL;
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struct dirent *c_dirent = NULL;
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struct vec *c_vec = NULL;
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char pathbuf[MAXPATH + 1];
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char pathbuf[MAXPATH + 1];
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void resources_init() {
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void resources_init() {
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prefabs = vec_make(MAXNAME, 25);
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DATA_PATH = malloc(MAXPATH);
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DATA_PATH = malloc(MAXPATH);
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getcwd(DATA_PATH, MAXPATH);
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getcwd(DATA_PATH, MAXPATH);
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strncat(DATA_PATH, "/", MAXPATH);
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strncat(DATA_PATH, "/", MAXPATH);
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@ -80,17 +76,19 @@ FILE *res_open(char *path, const char *tag) {
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static int ext_check(const char *path, const struct stat *sb, int typeflag) {
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static int ext_check(const char *path, const struct stat *sb, int typeflag) {
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if (typeflag == FTW_F) {
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if (typeflag == FTW_F) {
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const char *ext = strrchr(path, '.');
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const char *ext = strrchr(path, '.');
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if (ext != NULL && !strcmp(ext, cur_ext))
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if (ext != NULL && !strcmp(ext, cur_ext)) {
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vec_add(c_vec, path);
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char newstr[255];
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strncpy(newstr, path, 255);
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arrput(prefabs, newstr);
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}
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}
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}
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return 0;
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return 0;
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}
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}
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void fill_extensions(struct vec *vec, const char *path, const char *ext) {
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void fill_extensions(char *paths, const char *path, const char *ext) {
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c_vec = vec;
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cur_ext = ext;
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cur_ext = ext;
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vec_clear(c_vec);
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arrfree(paths);
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ftw(".", ext_check, 10);
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ftw(".", ext_check, 10);
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}
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}
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@ -3,8 +3,6 @@
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#include <stdio.h>
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#include <stdio.h>
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struct vec;
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extern char *DATA_PATH;
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extern char *DATA_PATH;
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extern char *PREF_PATH;
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extern char *PREF_PATH;
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@ -15,9 +13,9 @@ extern int stemlen;
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void resources_init();
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void resources_init();
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extern struct vec *prefabs;
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extern char *prefabs;
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void findPrefabs();
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void findPrefabs();
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void fill_extensions(struct vec *vec, const char *path, const char *ext);
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void fill_extensions(char *paths, const char *path, const char *ext);
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char *get_filename_from_path(char *path, int extension);
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char *get_filename_from_path(char *path, int extension);
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char *get_directory_from_path(char *path);
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char *get_directory_from_path(char *path);
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char *str_replace_ext(const char *s, const char *newext);
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char *str_replace_ext(const char *s, const char *newext);
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@ -1,5 +1,7 @@
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#include "script.h"
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#include "script.h"
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#include "stdarg.h"
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#include "log.h"
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#include "log.h"
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#include "stdio.h"
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#include "stdio.h"
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@ -3,7 +3,6 @@
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#include "log.h"
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#include "log.h"
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#include "render.h"
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#include "render.h"
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#include "sokol/sokol_gfx.h"
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#include "sokol/sokol_gfx.h"
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#include "util.h"
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#include <math.h>
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#include <math.h>
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#include <stb_ds.h>
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#include <stb_ds.h>
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#include <stb_image.h>
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#include <stb_image.h>
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@ -35,7 +35,7 @@
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#define SOKOL_TRACE_HOOKS
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#define SOKOL_TRACE_HOOKS
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#define SOKOL_GFX_IMPL
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#define SOKOL_GFX_IMPL
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#define SOKOL_GLES3
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#define SOKOL_GLCORE33
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#include "sokol/sokol_gfx.h"
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#include "sokol/sokol_gfx.h"
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int physOn = 0;
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int physOn = 0;
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@ -297,7 +297,7 @@ void sim_stop() {
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sim_play = SIM_STOP;
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sim_play = SIM_STOP;
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}
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}
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int phys_stepping() { return phys_step; }
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int phys_stepping() { return sim_play == SIM_STEP; }
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void sim_step() {
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void sim_step() {
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if (sim_paused()) {
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if (sim_paused()) {
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@ -100,10 +100,11 @@ var Debug = {
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});
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});
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gui_text(Game.playing() ? "PLAYING"
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gui_text(Game.playing() ? "PLAYING"
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: Game.paused() ?
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: Game.stepping() ?
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"STEP" :
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Game.paused() ?
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"PAUSED" :
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"PAUSED" :
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"STOPPED", [0, 0], 1);
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"STOPPED", [0, 0], 1);
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},
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},
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};
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};
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@ -235,24 +236,10 @@ DebugControls.inputs.f4 = function() {
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DebugControls.inputs.f4.doc = "Toggle drawing gizmos and names of objects.";
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DebugControls.inputs.f4.doc = "Toggle drawing gizmos and names of objects.";
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DebugControls.inputs.f10 = function() { Time.timescale = 0.1; };
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DebugControls.inputs.f10 = function() { Time.timescale = 0.1; };
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DebugControls.inputs.f10.doc = "Toggle timescale to 1/10.";
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DebugControls.inputs.f10.doc = "Toggle timescale to 1/10.";
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DebugControls.inputs.f10.released = function () { Time.timescale = 1.0; Log.warn("SET TIMESCALE");};
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DebugControls.inputs.f10.released = function () { Time.timescale = 1.0; };
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DebugControls.inputs.f12 = function() { GUI.defaults.debug = !GUI.defaults.debug; Log.warn("GUI toggle debug");};
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DebugControls.inputs.f12 = function() { GUI.defaults.debug = !GUI.defaults.debug; Log.warn("GUI toggle debug");};
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DebugControls.inputs.f12.doc = "Toggle drawing GUI debugging aids.";
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DebugControls.inputs.f12.doc = "Toggle drawing GUI debugging aids.";
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DebugControls.inputs.f5 = function() {
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if (Game.paused())
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Game.play();
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else
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Game.pause();
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};
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DebugControls.inputs.f5.doc = "Pause or play game simulation."
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DebugControls.inputs.f6 = function() {
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if (Game.paused())
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Game.step();
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};
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DebugControls.inputs.f6.doc = "Do one step through game while paused.";
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DebugControls.inputs['M-1'] = Render.normal;
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DebugControls.inputs['M-1'] = Render.normal;
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Render.normal.doc = "Render mode for enabling all shaders and lighting effects.";
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Render.normal.doc = "Render mode for enabling all shaders and lighting effects.";
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DebugControls.inputs['M-2'] = Render.wireframe;
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DebugControls.inputs['M-2'] = Render.wireframe;
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@ -264,7 +264,7 @@ var editor = {
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return;
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return;
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}
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}
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this.selectlist = [];
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editor.selectlist = [];
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selects.forEach(function(x) {
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selects.forEach(function(x) {
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if (x !== null)
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if (x !== null)
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this.selectlist.push(x);
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this.selectlist.push(x);
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@ -353,7 +353,7 @@ var editor = {
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},
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},
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unselect() {
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unselect() {
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this.selectlist = [];
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editor.selectlist = [];
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this.grabselect = null;
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this.grabselect = null;
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this.sel_comp = null;
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this.sel_comp = null;
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},
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},
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@ -363,6 +363,22 @@ var editor = {
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brush_obj: null,
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brush_obj: null,
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camera_recalls: {},
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camera_recalls: {},
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camera_recall_stack: [],
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camera_recall_store() {
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this.camera_recall_stack.push({
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pos:this.camera.pos,
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zoom:this.camera.zoom
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});
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},
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camera_recall_pop() {
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Object.assign(this.camera, this.camera_recalls.pop());
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},
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camera_recall_clear() {
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this.camera_recall_stack = [];
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},
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input_num_pressed(num) {
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input_num_pressed(num) {
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if (Keys.ctrl()) {
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if (Keys.ctrl()) {
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@ -373,20 +389,6 @@ var editor = {
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return;
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return;
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}
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}
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if (Keys.alt()) {
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switch(num) {
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case 0:
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Render.normal();
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break;
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case 2:
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Render.wireframe();
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break;
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}
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return;
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}
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if (num === 0) {
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if (num === 0) {
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this.camera.pos = [0,0];
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this.camera.pos = [0,0];
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this.camera.zoom = 1;
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this.camera.zoom = 1;
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@ -490,8 +492,8 @@ var editor = {
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this.grabselect = grabobj;
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this.grabselect = grabobj;
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if (!this.selectlist.includes(grabobj)) {
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if (!this.selectlist.includes(grabobj)) {
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this.selectlist = [];
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editor.selectlist = [];
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this.selectlist.push(grabobj);
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editor.selectlist.push(grabobj);
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}
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}
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this.moveoffset = this.grabselect.pos.sub(screen2world(Mouse.pos));
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this.moveoffset = this.grabselect.pos.sub(screen2world(Mouse.pos));
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@ -528,7 +530,7 @@ var editor = {
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this.stash = this.edit_level.save();
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this.stash = this.edit_level.save();
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this.edit_level.kill();
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this.edit_level.kill();
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load_configs("game.config");
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load_configs("game.config");
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game.start();
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Game.play();
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unset_pawn(this);
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unset_pawn(this);
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set_pawn(limited_editor);
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set_pawn(limited_editor);
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Register.unregister_obj(this);
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Register.unregister_obj(this);
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@ -997,8 +999,8 @@ var editor = {
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Log.info("adding file " + file + " at pos " + pos);
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Log.info("adding file " + file + " at pos " + pos);
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var newlvl = this.edit_level.addfile(file);
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var newlvl = this.edit_level.addfile(file);
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newlvl.pos = pos;
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newlvl.pos = pos;
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this.selectlist = [];
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editor.selectlist = [];
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this.selectlist.push(newlvl);
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editor.selectlist.push(newlvl);
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return;
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return;
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},
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},
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@ -1094,14 +1096,14 @@ editor.inputs['C-y'].doc = "Open the object explorer for a selected object.";
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editor.inputs['M-y'] = function() { editor.openpanel(protoexplorer); };
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editor.inputs['M-y'] = function() { editor.openpanel(protoexplorer); };
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editor.inputs['M-y'].doc = "Open the prototype explorer.";
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editor.inputs['M-y'].doc = "Open the prototype explorer.";
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editor.inputs['C-S-p'] = function() {
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editor.inputs['C-S-t'] = function() {
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if (editor.selectlist.length !== 1) return;
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if (editor.selectlist.length !== 1) return;
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editor.openpanel(saveprototypeas);
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editor.openpanel(saveprototypeas);
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};
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};
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editor.inputs['C-S-p'].doc = "Save prototype as. Ie, to a new prototype.";
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editor.inputs['C-S-t'].doc = "Save prototype as. Ie, to a new prototype.";
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editor.inputs['C-p'] = function() { editor.save_proto(); };
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editor.inputs['C-t'] = function() { editor.save_proto(); };
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editor.inputs['C-p'].doc = "Save the selected prototype to disk.";
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editor.inputs['C-t'].doc = "Save the selected prototype to disk.";
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editor.inputs['M-p'] = function() { editor.openpanel(prefabpanel); };
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editor.inputs['M-p'] = function() { editor.openpanel(prefabpanel); };
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editor.inputs['M-p'].doc = "Open the prefab panel.";
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editor.inputs['M-p'].doc = "Open the prefab panel.";
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@ -1197,26 +1199,56 @@ editor.inputs.r = function() {
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};
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};
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editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
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editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
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editor.inputs.f5 = function() {
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editor.inputs['C-p'] = function() {
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if (!Game.playing()) {
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if (!Game.playing()) {
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editor.start_play_ed();
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editor.start_play_ed();
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Level.loadlevel("debug_start.lvl");
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// if (!Level.loadlevel("debug"))
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World.loadlevel("game");
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} else {
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Game.pause();
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}
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}
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};
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};
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editor.inputs.f5.doc = "Start level 'debug_start.lvl'.";
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editor.inputs['C-p'].doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
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editor.inputs.f6 = function() {
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editor.inputs['M-p'] = function() {
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if (Game.playing()) return;
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if (Game.playing())
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Game.pause();
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// Level.loadlevel
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Game.step();
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}
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editor.inputs['M-p'].doc = "Do one time step, pausing if necessary.";
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editor.inputs['C-M-p'] = function() {
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Log.warn(`Starting edited level ...`);
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};
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};
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editor.inputs.f6.doc = "Load game from currently edited level.";
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editor.inputs['C-M-p'].doc = "Start game from currently edited level.";
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editor.inputs['C-q'] = function() {
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editor.inputs.f7 = function() {
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if (Game.playing()) return;
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Level.loadlevel("game.lvl");
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};
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};
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editor.inputs.f7.doc = "Start game from the beginning.";
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editor.inputs['C-q'].doc = "Quit simulation and return to editor.";
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var rebinder = {};
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rebinder.inputs = {};
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rebinder.inputs.any = function(cmd) {
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};
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editor.inputs['C-space'] = function() {
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};
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editor.inputs['C-space'].doc = "Search to execute a specific command.";
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editor.inputs['M-m'] = function() {
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// set_pawn(rebinder);
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};
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editor.inputs['M-m'].doc = "Rebind a shortcut. Usage: M-m SHORTCUT TARGET";
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editor.inputs['M-S-8'] = function() {
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editor.camera_recall_pop();
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|
};
|
||||||
|
editor.inputs['M-S-8'].doc = "Jump to last location.";
|
||||||
|
|
||||||
editor.inputs.escape = function() { editor.openpanel(quitpanel); }
|
editor.inputs.escape = function() { editor.openpanel(quitpanel); }
|
||||||
editor.inputs.escape.doc = "Quit editor.";
|
editor.inputs.escape.doc = "Quit editor.";
|
||||||
|
@ -1310,12 +1342,6 @@ editor.inputs['C-S-o'].doc = "Open previous level.";
|
||||||
|
|
||||||
editor.inputs['C-l'] = function() {
|
editor.inputs['C-l'] = function() {
|
||||||
texteditor.on_close = function() { editor.edit_level.script = texteditor.value;};
|
texteditor.on_close = function() { editor.edit_level.script = texteditor.value;};
|
||||||
texteditor.input_s_pressed = function() {
|
|
||||||
if (!Keys.ctrl()) return;
|
|
||||||
editor.edit_level.script = texteditor.value;
|
|
||||||
editor.save_current();
|
|
||||||
texteditor.startbuffer = texteditor.value.slice();
|
|
||||||
};
|
|
||||||
|
|
||||||
editor.openpanel(texteditor);
|
editor.openpanel(texteditor);
|
||||||
if (!editor.edit_level.script)
|
if (!editor.edit_level.script)
|
||||||
|
@ -1858,7 +1884,11 @@ var texteditor = clone(inputpanel, {
|
||||||
});
|
});
|
||||||
|
|
||||||
texteditor.inputs = {};
|
texteditor.inputs = {};
|
||||||
texteditor.inputs['C-s'] = function() { editor.save_current(); };
|
texteditor.inputs['C-s'] = function() {
|
||||||
|
editor.edit_level.script = texteditor.value;
|
||||||
|
editor.save_current();
|
||||||
|
texteditor.startbuffer = texteditor.value.slice();
|
||||||
|
};
|
||||||
texteditor.inputs['C-s'].doc = "Save script to file.";
|
texteditor.inputs['C-s'].doc = "Save script to file.";
|
||||||
|
|
||||||
texteditor.inputs['C-u'] = function() { this.popstate(); };
|
texteditor.inputs['C-u'] = function() { this.popstate(); };
|
||||||
|
@ -1999,8 +2029,6 @@ texteditor.inputs['M-n'] = function() {
|
||||||
texteditor.inputs['M-n'].doc = "Go down to next line with text on it.";
|
texteditor.inputs['M-n'].doc = "Go down to next line with text on it.";
|
||||||
texteditor.inputs['M-n'].rep = true;
|
texteditor.inputs['M-n'].rep = true;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var protoexplorer = copy(inputpanel, {
|
var protoexplorer = copy(inputpanel, {
|
||||||
title: "prototype explorer",
|
title: "prototype explorer",
|
||||||
waitclose:false,
|
waitclose:false,
|
||||||
|
@ -2361,8 +2389,11 @@ var gen_notify = function(val, fn) {
|
||||||
var panel = Object.create(notifypanel);
|
var panel = Object.create(notifypanel);
|
||||||
panel.msg = val;
|
panel.msg = val;
|
||||||
panel.yes = fn;
|
panel.yes = fn;
|
||||||
panel.input_y_pressed = function() { panel.yes(); panel.close(); };
|
panel.inputs = {};
|
||||||
panel.input_enter_pressed = function() { panel.close(); };
|
panel.inputs.y = function() { panel.yes(); panel.close(); };
|
||||||
|
panel.inputs.y.doc = "Confirm yes.";
|
||||||
|
panel.inputs.enter = function() { panel.close(); };
|
||||||
|
panel.inputs.enter.doc = "Close.";
|
||||||
return panel;
|
return panel;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -2467,31 +2498,38 @@ var prefabpanel = copy(openlevelpanel, {
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
var limited_editor = {
|
var limited_editor = {};
|
||||||
input_f1_pressed() { editor.input_f1_pressed(); },
|
|
||||||
|
|
||||||
input_f5_pressed() {
|
limited_editor.inputs = {};
|
||||||
/* Pause, and resume editor */
|
|
||||||
},
|
limited_editor.inputs['C-p'] = function()
|
||||||
input_f7_pressed() {
|
{
|
||||||
if (sim_playing()) {
|
if (Game.playing())
|
||||||
sim_stop();
|
Game.pause();
|
||||||
game.stop();
|
else
|
||||||
Sound.killall();
|
Game.play();
|
||||||
unset_pawn(limited_editor);
|
}
|
||||||
set_pawn(editor);
|
|
||||||
register_gui(editor.ed_gui, editor);
|
limited_editor.inputs['M-p'] = function()
|
||||||
Debug.register_call(editor.ed_debug, editor);
|
{
|
||||||
Level.kill();
|
Game.pause();
|
||||||
Level.clear_all();
|
Game.step();
|
||||||
editor.load_json(editor.stash);
|
}
|
||||||
Yugine.view_camera(editor_camera);
|
|
||||||
}
|
limited_editor.inputs['C-q'] = function()
|
||||||
},
|
{
|
||||||
input_f8_pressed() { sim_step(); },
|
Game.stop();
|
||||||
input_f10_pressed() { editor.input_f10_pressed(); },
|
game.stop();
|
||||||
input_f10_released() { editor.input_f10_released(); },
|
Sound.killall();
|
||||||
};
|
unset_pawn(limited_editor);
|
||||||
|
set_pawn(editor);
|
||||||
|
register_gui(editor.ed_gui, editor);
|
||||||
|
Debug.register_call(editor.ed_debug, editor);
|
||||||
|
World.kill();
|
||||||
|
World.clear_all();
|
||||||
|
editor.load_json(editor.stash);
|
||||||
|
Yugine.view_camera(editor_camera);
|
||||||
|
}
|
||||||
|
|
||||||
set_pawn(editor);
|
set_pawn(editor);
|
||||||
register_gui(editor.ed_gui, editor);
|
register_gui(editor.ed_gui, editor);
|
||||||
|
|
|
@ -840,6 +840,10 @@ var Keys = {
|
||||||
alt() {
|
alt() {
|
||||||
return cmd(50, 342) || cmd(50, 346);
|
return cmd(50, 342) || cmd(50, 346);
|
||||||
},
|
},
|
||||||
|
|
||||||
|
super() {
|
||||||
|
return cmd(50, 343) || cmd(50, 347);
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
var Input = {
|
var Input = {
|
||||||
|
@ -870,6 +874,10 @@ Input.print_md_kbm = function(pawn) {
|
||||||
return str;
|
return str;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Input.has_bind = function(pawn, bind) {
|
||||||
|
return (typeof pawn.inputs?.[bind] === 'function');
|
||||||
|
};
|
||||||
|
|
||||||
function screen2world(screenpos) { return Yugine.camera.view2world(screenpos); }
|
function screen2world(screenpos) { return Yugine.camera.view2world(screenpos); }
|
||||||
function world2screen(worldpos) { return Yugine.camera.world2view(worldpos); }
|
function world2screen(worldpos) { return Yugine.camera.world2view(worldpos); }
|
||||||
|
|
||||||
|
@ -917,6 +925,10 @@ var Player = {
|
||||||
|
|
||||||
raw_input(cmd, state, ...args) {
|
raw_input(cmd, state, ...args) {
|
||||||
for (var pawn of this.pawns.reverse()) {
|
for (var pawn of this.pawns.reverse()) {
|
||||||
|
if (typeof pawn.inputs?.any === 'function') {
|
||||||
|
pawn.inputs.any(cmd);
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (!pawn.inputs?.[cmd]) continue;
|
if (!pawn.inputs?.[cmd]) continue;
|
||||||
|
|
||||||
var fn = null;
|
var fn = null;
|
||||||
|
@ -1012,9 +1024,11 @@ var Register = {
|
||||||
|
|
||||||
if (btn === 'rmouse')
|
if (btn === 'rmouse')
|
||||||
btn = 'rm';
|
btn = 'rm';
|
||||||
|
|
||||||
var e_str = "";
|
var e_str = "";
|
||||||
if (Keys.ctrl()) e_str += "C-";
|
if (Keys.ctrl()) e_str += "C-";
|
||||||
if (Keys.alt()) e_str += "M-";
|
if (Keys.alt()) e_str += "M-";
|
||||||
|
if (Keys.super()) e_str += "Sp-";
|
||||||
e_str += btn;
|
e_str += btn;
|
||||||
Player.players[0].raw_input(e_str, state, ...args);
|
Player.players[0].raw_input(e_str, state, ...args);
|
||||||
},
|
},
|
||||||
|
@ -1341,7 +1355,8 @@ var Game = {
|
||||||
|
|
||||||
playing() { return sys_cmd(5); },
|
playing() { return sys_cmd(5); },
|
||||||
paused() { return sys_cmd(6); },
|
paused() { return sys_cmd(6); },
|
||||||
stepping() { return cmd(79); },
|
stepping() {
|
||||||
|
return cmd(79); },
|
||||||
|
|
||||||
play()
|
play()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue