rendering

This commit is contained in:
John Alanbrook 2023-05-27 12:01:17 +00:00
parent 8172620214
commit a8f7f20d6e
10 changed files with 227 additions and 158 deletions

View file

@ -430,6 +430,7 @@ struct phys2d_edge *Make2DEdge(int go) {
new->shape.moi = phys2d_edge_moi;
new->shape.shape = NULL;
new->draws = 0;
new->closed = 0;
phys2d_applyedge(new);
return new;
@ -572,8 +573,12 @@ void shape_set_sensor(struct phys2d_shape *shape, int sensor) {
int shape_get_sensor(struct phys2d_shape *shape) {
if (!shape->shape) {
return cpShapeGetSensor(((struct phys2d_edge *)(shape->data))->shapes[0]);
struct phys2d_edge *edge = shape->data;
if (arrlen(edge->shapes) > 0) return cpShapeGetSensor(edge->shapes[0]);
return 0;
}
return cpShapeGetSensor(shape->shape);
}
@ -593,6 +598,7 @@ void duk_call_phys_cb(cpVect norm, struct callee c, int hit, cpArbiter *arb) {
JS_SetPropertyStr(js, obj, "velocity", vec2js(cpArbiterGetSurfaceVelocity(arb)));
JS_SetPropertyStr(js, obj, "pos", vec2js(cpArbiterGetPointA(arb, 0)));
JS_SetPropertyStr(js, obj, "id", JS_NewInt32(js,hit));
JS_SetPropertyStr(js,obj,"obj", JS_DupValue(js,id2go(hit)->ref));
script_callee(c, 1, &obj);
}

View file

@ -81,17 +81,6 @@ static struct circle_vertex circle_b[v_amt];
void debug_flush()
{
if (circle_count != 0) {
sg_apply_pipeline(circle_pipe);
sg_apply_bindings(&circle_bind);
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(projection));
sg_update_buffer(circle_bind.vertex_buffers[0], &(sg_range){
.ptr = circle_b,
.size = sizeof(struct circle_vertex)*circle_count
});
sg_draw(0,4,circle_count);
circle_count = 0;
}
if (poly_c != 0) {
sg_apply_pipeline(poly_pipe);
@ -135,6 +124,19 @@ void debug_flush()
line_c = 0;
line_v = 0;
}
if (circle_count != 0) {
sg_apply_pipeline(circle_pipe);
sg_apply_bindings(&circle_bind);
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(projection));
sg_update_buffer(circle_bind.vertex_buffers[0], &(sg_range){
.ptr = circle_b,
.size = sizeof(struct circle_vertex)*circle_count
});
sg_draw(0,4,circle_count);
circle_count = 0;
}
}
static sg_shader_uniform_block_desc projection_ubo = {
@ -311,6 +313,7 @@ void debugdraw_init()
void draw_line(cpVect *a_points, int a_n, struct rgba color, float seg_len, int closed, float seg_speed)
{
if (a_n < 2) return;
seg_speed = 1;
int n = closed ? a_n+1 : a_n;
cpVect points[n];

View file

@ -85,6 +85,11 @@ int js2bool(JSValue v) {
return JS_ToBool(js, v);
}
JSValue bool2js(int b)
{
return JS_NewBool(js,b);
}
JSValue float2js(double g) {
return JS_NewFloat64(js, g);
}
@ -97,6 +102,8 @@ struct gameobject *js2go(JSValue v) {
return id2go(js2int(v));
}
struct sprite *js2sprite(JSValue v) { return id2go(js2int(v)); }
void *js2ptr(JSValue v) {
void *p;
JS_ToInt64(js, &p, v);
@ -212,6 +219,12 @@ JSValue vec2js(cpVect v) {
return array;
}
JSValue v22js(HMM_Vec2 v)
{
cpVect c = { v.X, v.Y };
return vec2js(c);
}
JSValue vecarr2js(cpVect *points, int n) {
JSValue array = JS_NewArray(js);
for (int i = 0; i < n; i++)
@ -978,19 +991,32 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
return bool2js(js2go(argv[1])->flipy);
case 106:
js2go(argv[1])->e = js2num(argv[2]);
js2go(argv[1])->e = js2number(argv[2]);
break;
case 107:
return num2js(js2go(argv[1])->e);
case 108:
js2go(argv[1])->f = js2num(argv[2]);
js2go(argv[1])->f = js2number(argv[2]);
break;
case 109:
return num2js(js2go(argv[1])->f);
case 110:
return num2js(js2go(argv[1])
return num2js(js2go(argv[1])->e);
case 111:
return v22js(js2sprite(argv[1])->pos);
case 112:
return num2js(((struct phys2d_edge*)js2ptr(argv[1]))->thickness);
case 113:
js2go(argv[1])->ref = JS_DupValue(js,argv[2]);
break;
case 114:
return bool2js(js2sprite(argv[1])->enabled);
}
if (str)
@ -1186,6 +1212,8 @@ JSValue duk_set_body(JSContext *js, JSValueConst this, int argc, JSValueConst *a
case 1:
go->bodytype = js2int(argv[2]);
cpBodySetType(go->body, go->bodytype);
gameobject_apply(go);
break;
case 2:
@ -1209,7 +1237,11 @@ JSValue duk_set_body(JSContext *js, JSValueConst this, int argc, JSValueConst *a
break;
case 7:
if (go->bodytype == CP_BODY_TYPE_DYNAMIC)
cpBodySetMass(go->body, js2number(argv[2]));
else
YughWarn("Cannot set mass of a non dynamic body.");
break;
case 8:

View file

@ -105,7 +105,7 @@ void go_shape_moi(cpBody *body, cpShape *shape, struct gameobject *go) {
}
moment += s->moi(s->data, go->mass);
if (moment < 0) moment = 0;
if (moment < 0) moment = 1;
cpBodySetMoment(go->body, moment);
}
@ -145,6 +145,7 @@ int MakeGameobject() {
.next = -1,
.sensor = 0,
.shape_cbs = NULL,
.ref = JS_NULL,
};
go.cbs.begin.obj = JS_NULL;

View file

@ -6,6 +6,7 @@
#include <chipmunk/chipmunk.h>
#include <stdbool.h>
#include <stdio.h>
#include "quickjs/quickjs.h"
struct shader;
struct sprite;
@ -27,6 +28,7 @@ struct gameobject {
int id;
struct phys_cbs cbs;
struct shape_cb *shape_cbs;
JSValue ref;
};
extern struct gameobject *gameobjects;

View file

@ -331,6 +331,7 @@ void openglRender(struct window *window) {
sprite_flush();
call_draw();
// debug_flush();
//// DEBUG
if (debugDrawPhysics) {

View file

@ -71,6 +71,17 @@ Object.defineProperty(Object.prototype, 'nulldef', {
}
});
/*Object.defineProperty(Object.prototype, 'writable', {
value: function(name) {
return Object.getPropertyDescriptor(this, name).writable;
}
});
*/
Object.defineProperty(Object.prototype, 'prop_obj', {
value: function() { return JSON.parse(JSON.stringify(this)); }
});
/* defc 'define constant'. Defines a value that is not writable. */
Object.defineProperty(Object.prototype, 'defc', {
value: function(name, val) {
@ -83,6 +94,18 @@ Object.defineProperty(Object.prototype, 'defc', {
}
});
Object.defineProperty(Object.prototype, 'stick', {
value: function(prop) {
Object.defineProperty(this, prop, {writable:false});
}
});
Object.defineProperty(Object.prototype, 'harden', {
value: function(prop) {
Object.defineProperty(this, prop, {writable:false, configurable:false, enumerable: false});
}
});
Object.defineProperty(Object.prototype, 'deflock', {
value: function(prop) {
Object.defineProperty(this,prop, {configurable:false});

View file

@ -7,8 +7,7 @@ var component = {
},
name: "component",
component: true,
set enabled(x) { },
get enabled() { },
enabled: true,
enable() { this.enabled = true; },
disable() { this.enabled = false; },
@ -29,7 +28,6 @@ var sprite = clone(component, {
path: "",
layer: 0,
pos: [0,0],
enabled: true,
get visible() { return this.enabled; },
set visible(x) { this.enabled = x; },
angle: 0,
@ -43,32 +41,32 @@ var sprite = clone(component, {
input_kp2_pressed() { this.pos = [-0.5,-1]; },
input_kp1_pressed() { this.pos = [-1,-1]; },
get boundingbox() {
if (!this.gameobject) return null;
var dim = cmd(64, this.path);
dim = dim.scale(this.gameobject.scale);
var realpos = this.pos.copy();
realpos.x *= dim.x;
realpos.y *= dim.y;
realpos.x += (dim.x/2);
realpos.y += (dim.y/2);
return cwh2bb(realpos, dim);
},
make(go) {
var old = this;
var sprite = clone(this, {
get enabled() { return cmd(21,this.id); },
get enabled() { return cmd(114,this.id); },
set enabled(x) { cmd(20,this.id,x); },
set color(x) { cmd(96,this.id,x); },
get pos() { return cmd(111, this.id); },
set pos(x) { cmd(37,this.id,x); },
set layer(x) { cmd(60, this.id, x); },
get layer() { return this.gameobject.draw_layer; },
set path(x) { cmd(12,this.id,x,this.rect); },
get boundingbox() {
var dim = cmd(64,this.path);
dim = dim.scale(this.gameobject.scale);
var realpos = this.pos.copy();
realpos.x = realpos.x * dim.x + (dim.x/2);
realpos.y = realpos.y * dim.y + (dim.y/2);
return cwh2bb(realpos,dim);
},
kill() { cmd(9,this.id); },
});
sprite.obscure('boundingbox');
var id = make_sprite(go,old.path,old.pos);
Object.defineProperty(sprite, 'id', {value:id});
@ -177,6 +175,23 @@ var char2d = clone(sprite, {
},
});
/* Returns points specifying this geometry, with ccw */
var Geometry = {
box(w, h) {
w /= 2;
h /= 2;
var points = [
[w,h],
[-w,h],
[-w,-h],
[w,-h]
];
return points;
}
};
/* For all colliders, "shape" is a pointer to a phys2d_shape, "id" is a pointer to the shape data */
var collider2d = clone(component, {
name: "collider 2d",
@ -194,8 +209,6 @@ var collider2d = clone(component, {
this.enabled = !this.enabled;
},
enabled: true,
get enabled() { return this._enabled; },
kill() {}, /* No killing is necessary - it is done through the gameobject's kill */
register_hit(fn, obj) {
@ -204,11 +217,22 @@ var collider2d = clone(component, {
make_fns: {
set sensor(x) { cmd(18,this.shape,x); },
set enabled(x) { cmd(22,this.id,x); }
get sensor() { return cmd(21,this.shape); },
set enabled(x) { cmd(22,this.shape,x); },
get enabled() {
Log.warn("getting enabled");
return cmd(23,this.shape); }
},
});
var sync_proxy = {
set(t,p,v) {
t[p] = v;
t.sync();
return true;
}
};
var polygon2d = clone(collider2d, {
name: "polygon 2d",
@ -225,32 +249,35 @@ var polygon2d = clone(collider2d, {
make(go) {
var poly = Object.create(this);
complete_assign(poly, this.make_fns);
Object.assign(poly, make_poly2d(go, this.points));
complete_assign(poly, this.make_fns);
complete_assign(poly, {
get boundingbox() {
return points2bb(this.points.map(x => x.scale(this.gameobject.scale)));
},
sync() { cmd_poly2d(0, this.id, this.spoints); }
});
poly.obscure('boundingbox');
poly.defn('points', this.points.copy());
poly = new Proxy(poly, sync_proxy);
Object.defineProperty(poly, 'id', {enumerable:false});
Object.defineProperty(poly, 'shape', {enumerable:false});
return poly;
},
get boundingbox() {
if (!this.gameobject) return null;
var scaledpoints = [];
this.points.forEach(function(x) { scaledpoints.push(x.scale(this.gameobject.scale)); }, this);
return points2bb(scaledpoints);
},
/* EDITOR */
help: "Ctrl-click Add a point\nShift-click Remove a point",
input_f10_pressed() {
this.points = sortpointsccw(this.points);
},
sync() {
if (!this.id) return;
cmd_poly2d(0, this.id, this.spoints);
this.coll_sync();
},
input_b_pressed() {
if (!Keys.ctrl()) return;
@ -292,9 +319,6 @@ var polygon2d = clone(collider2d, {
this.points.forEach(function(x, i) {
Debug.numbered_point(this.gameobject.this2world(x), i);
}, this);
this.sync();
},
input_lmouse_pressed() {
@ -325,7 +349,6 @@ var polygon2d = clone(collider2d, {
var bucket = clone(collider2d, {
name: "bucket",
help: "Ctrl-click Add a point\nShift-click Remove a point\n+,- Increase/decrease spline segs\nCtrl-+,- Inc/dec spline degrees\nCtrl-b,v Inc/dec spline thickness",
clone(spec) {
var obj = Object.create(this);
obj.cpoints = this.cpoints.copy();
@ -343,30 +366,11 @@ var bucket = clone(collider2d, {
*/
type: 3,
get boundingbox() {
if (!this.gameobject) return null;
var scaledpoints = [];
this.points.forEach(function(x) { scaledpoints.push(x.scale(this.gameobject.scale)); }, this);
return points2bb(scaledpoints);
},
mirrorx: false,
mirrory: false,
input_m_pressed() {
if (Keys.ctrl()) {
this.mirrory = !this.mirrory;
} else {
this.mirrorx = !this.mirrorx;
}
this.sync();
},
hollow: false,
input_h_pressed() {
this.hollow = !this.hollow;
},
hollowt: 0,
get spoints() {
var spoints = this.cpoints.slice();
@ -401,19 +405,6 @@ var bucket = clone(collider2d, {
return spoints;
},
hollowt: 0,
input_g_pressed() {
if (!Keys.ctrl()) return;
this.hollowt--;
if (this.hollowt < 0) this.hollowt = 0;
},
input_f_pressed() {
if (!Keys.ctrl()) return;
this.hollowt++;
},
sample(n) {
var spoints = this.spoints;
@ -449,30 +440,38 @@ var bucket = clone(collider2d, {
make(go) {
var edge = Object.create(this);
Object.assign(edge, make_edge2d(go, this.points, this.thickness));
Object.defineProperty(edge, 'id', {enumerable:false});
Object.defineProperty(edge, 'shape', {enumerable:false});
edge = new Proxy(edge, sync_proxy);
complete_assign(edge, {
set thickness(x) {
cmd_edge2d(1,this.id,x);
}
},
get thickness() { return cmd(112,this.id); },
get boundingbox() {
return points2bb(this.points.map(x => x.scale(this.gameobject.scale)));
},
sync() {
var sensor = this.sensor;
this.points = this.sample(this.samples);
cmd_edge2d(0,this.id,this.points);
this.sensor = sensor;
},
});
edge.obscure('boundingbox');
complete_assign(edge, this.make_fns);
Object.defineProperty(edge, 'id', {enumerable:false});
Object.defineProperty(edge, 'shape', {enumerable:false});
edge.defn('points', []);
edge.sync();
var synctriggers = ['samples', 'thickness'];
return edge;
},
sync() {
if (!this.gameobject) return;
this.points = this.sample(this.samples);
cmd_edge2d(0, this.id, this.points);
cmd_edge2d(1, this.id, this._thickness * this.gameobject.scale);
this.coll_sync();
},
/* EDITOR */
gizmo() {
if (!this.hasOwn('cpoints')) this.cpoints = this.__proto__.cpoints.copy();
@ -483,10 +482,32 @@ var bucket = clone(collider2d, {
this.cpoints.forEach(function(x, i) {
Debug.numbered_point(this.gameobject.this2world(x), i);
}, this);
this.sync();
},
help: "Ctrl-click Add a point\nShift-click Remove a point\n+,- Increase/decrease spline segs\nCtrl-+,- Inc/dec spline degrees\nCtrl-b,v Inc/dec spline thickness",
input_h_pressed() {
this.hollow = !this.hollow;
},
input_m_pressed() {
if (Keys.ctrl()) {
this.mirrory = !this.mirrory;
} else {
this.mirrorx = !this.mirrorx;
}
},
input_g_pressed() {
if (!Keys.ctrl()) return;
this.hollowt--;
if (this.hollowt < 0) this.hollowt = 0;
},
input_f_pressed() {
if (!Keys.ctrl()) return;
this.hollowt++;
},
input_v_pressrep() {
if (!Keys.alt()) return;
@ -505,10 +526,8 @@ var bucket = clone(collider2d, {
finish_center(change) {
this.cpoints = this.cpoints.map(function(x) { return x.sub(change); });
this.sync();
},
input_plus_pressrep() {
if (Keys.ctrl())
this.degrees++;
@ -603,12 +622,6 @@ var circle2d = clone(collider2d, {
radius: 10,
offset: [0,0],
get boundingbox() {
if (!this.gameobject) return null;
var radius = this.radius*2*this.gameobject.scale;
return cwh2bb(this.offset.scale(this.gameobject.scale), [radius, radius]);
},
get scale() { return this.radius; },
set scale(x) { this.radius = x; },
@ -629,10 +642,16 @@ var circle2d = clone(collider2d, {
set offset(x) { cmd_circle2d(1,this.id,this.offset); },
get offset() { return cmd_circle2d(4,this.id); },
get boundingbox() {
var diameter = this.radius*2*this.gameobject.scale;
return cwh2bb(this.offset.scale(this.gameobject.scale), [radius,radius]);
},
});
complete_assign(circle, this.make_fns);
circle.obscure('boundingbox');
return circle;
},

View file

@ -462,7 +462,11 @@ var Register = {
},
physupdates: [],
postphys_cbs: [],
physupdate(dt) {
this.postphys_cbs.forEach(x => x());
this.postphys_cbs = [];
this.physupdates.forEach(x => x[0].call(x[1], dt));
},
@ -1071,6 +1075,11 @@ var Level = {
this.objects.push(loadedlevel);
return;
}
var prototype = gameobjects[x.from];
if (!prototype) {
Log.error(`Prototype for ${x.from} does not exist.`);
return;
}
var newobj = this.spawn(gameobjects[x.from]);
@ -1263,14 +1272,8 @@ var gameobject = {
this.layer = Nuke.radio(i, this.layer, i);
},
_draw_layer: 1,
set draw_layer(x) {
if (x < 0) x = 0;
if (x > 4) x = 4;
this._draw_layer = x;
this.sync();
},
_draw_layer_nuke() {
draw_layer: 1,
draw_layer_nuke() {
Nuke.label("Draw layer");
Nuke.newline(5);
for (var i = 0; i < 5; i++)
@ -1281,8 +1284,6 @@ var gameobject = {
return q_body(7, this.body);
},
get draw_layer() { return this._draw_layer; },
name: "gameobject",
toString() { return this.name; },
@ -1294,6 +1295,7 @@ var gameobject = {
obj.defc('name', name);
obj.from = this.name;
obj.defn('instances', []);
obj.obscure('from');
return obj;
},
@ -1338,26 +1340,6 @@ var gameobject = {
body: -1,
controlled: false,
get properties() {
var keys = [];
for (var key of Object.keys(this)) {
if (key.startsWith("_"))
keys.push(key.substring(1));
else
keys.push(key);
}
return keys;
},
toJSON() {
var obj = {};
for (var key of this.properties)
obj[key] = this[key];
return obj;
},
set_center(pos) {
var change = pos.sub(this.pos);
this.pos = pos;
@ -1479,6 +1461,8 @@ var gameobject = {
return bb ? bb : cwh2bb([0,0], [0,0]);
},
stop() {},
kill() {
Log.warn(`Killing ${this.toString()}`);
cmd(2, this.body);
@ -1502,13 +1486,6 @@ var gameobject = {
this.stop();
},
prop_obj() {
var obj = JSON.parse(JSON.stringify(this));
delete obj.name;
delete obj.from;
return obj;
},
get up() {
return [0,1].rotate(Math.deg2rad(this.angle));
},
@ -1552,7 +1529,7 @@ var gameobject = {
obj.toString = function() {
var props = obj.prop_obj();
for (var key in props)
if (typeof props[key] === 'object' && props[key].empty)
if (typeof props[key] === 'object' && !props[key] === null && props[key].empty)
delete props[key];
var edited = !props.empty;
@ -1569,6 +1546,8 @@ var gameobject = {
obj.sync();
obj.defn('components', {});
cmd(113, obj.body, obj);
complete_assign(obj, {
set scale(x) { cmd(36, this.body, x); },
get scale() { return cmd(103, this.body); },
@ -1590,7 +1569,10 @@ var gameobject = {
set friction(x) { cmd(108,this.body,x); },
set mass(x) { set_body(7,this.body,x); },
get mass() { return cmd(
get mass() { return q_body(5, this.body); },
set phys(x) { set_body(1, this.body, x); },
get phys() { return q_body(0,this.body); },
});
for (var prop in obj) {