add object merging
This commit is contained in:
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14d743e704
commit
a8eb444991
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@ -72,8 +72,63 @@ Object.dainty_assign = function(target, source)
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}
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}
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}
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}
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/* This name is more consistent with Ruby, etc */
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Object.isAccessor = function(obj, prop)
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Object.merge = Object.dainty_assign;
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{
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var prop = Object.getOwnPropertyDescriptor(obj,prop);
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if (prop) return false;
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return true;
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}
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/* Same as merge from Ruby */
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Object.merge = function(target, ...objs)
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{
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var objmerge = function(tar, obj)
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{
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for (var key of Object.keys(obj)) {
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if (typeof obj[key] === 'object') {
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if (tar[key]) {
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objmerge(tar[key], obj[key]);
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continue;
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}
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else {
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tar[key] = obj[key];
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continue;
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}
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}
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tar[key] = obj[key];
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}
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}
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for (var obj of objs)
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objmerge(target,obj);
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}
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Object.totalmerge = function(target, ...objs)
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{
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for (var obj of objs) {
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for (var key in obj) {
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if (typeof obj[key] === 'object') {
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if (typeof target[key] === 'object') {
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if (Object.isAccessor(target,key))
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target[key] = obj[key];
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else
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Object.merge(target[key], obj[key]);
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}
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else
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target[key] = obj[key];
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} else
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target[key] = obj[key];
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}
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}
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}
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/* Returns a new object with undefined, null, and empty values removed. */
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Object.compact = function(obj)
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{
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}
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Object.totalassign = function(to, from)
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Object.totalassign = function(to, from)
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{
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{
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@ -522,7 +522,16 @@ var editor = {
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this.selectlist.forEach(function(x) {
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this.selectlist.forEach(function(x) {
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var color = x.color ? x.color : Color.white;
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var color = x.color ? x.color : Color.white;
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GUI.text(x.ur.toString(), world2screen(x.pos).add([0, 16]), 1, Color.purple);
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var ojson = JSON.parse(JSON.stringify(x));
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delete ojson.pos;
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delete ojson.angle;
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var sname = x.ur.toString();
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if (!ojson.empty)
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x.dirty = true;
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else
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x.dirty = false;
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if (x.dirty) sname += "*";
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GUI.text(sname, world2screen(x.pos).add([0, 16]), 1, Color.purple);
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for (var key in x.$) {
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for (var key in x.$) {
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var o = x.$[key];
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var o = x.$[key];
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GUI.text(o.ur.toString(), world2screen(o.pos).add([0,16]),1,Color.purple);
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GUI.text(o.ur.toString(), world2screen(o.pos).add([0,16]),1,Color.purple);
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@ -704,8 +713,8 @@ editor.inputs['C-a'] = function() {
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};
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};
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editor.inputs['C-a'].doc = "Select all objects.";
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editor.inputs['C-a'].doc = "Select all objects.";
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editor.inputs['`'] = function() { editor.openpanel(replpanel); }
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editor.inputs['C-`'] = function() { editor.openpanel(replpanel); }
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editor.inputs['`'].doc = "Open or close the repl.";
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editor.inputs['C-`'].doc = "Open or close the repl.";
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/* Return if selected component. */
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/* Return if selected component. */
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editor.inputs['h'] = function() {
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editor.inputs['h'] = function() {
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@ -1494,8 +1503,8 @@ var replpanel = Object.copy(inputpanel, {
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ecode += this.value;
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ecode += this.value;
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this.value = "";
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this.value = "";
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var ret = eval(ecode);
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Log.say(eval(ecode));
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if (ret) Log.say(ret);
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},
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},
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});
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});
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@ -1727,7 +1736,7 @@ var savetypeas = Object.copy(inputpanel, {
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var quitpanel = Object.copy(inputpanel, {
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var quitpanel = Object.copy(inputpanel, {
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title: "really quit?",
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title: "really quit?",
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action() {
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action() {
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quit();
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Game.quit();
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},
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},
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guibody () {
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guibody () {
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@ -319,42 +319,32 @@ var gameobject = {
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cmd(113, obj.body, obj); // set the internal obj reference to this obj
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cmd(113, obj.body, obj); // set the internal obj reference to this obj
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Object.totalassign(obj, ur);
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obj.$ = {};
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obj.ur = ur;
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obj.ur = ur;
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/* for (var prop in obj) {
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if (typeof obj[prop] === 'object' && 'comp' in obj[prop]) {
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var newcomp = component[obj[prop].comp].make(obj.body);
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Object.assign(newcomp, obj[prop]);
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newcomp.sync?.();
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obj[prop] = newcomp;
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obj[prop].defn('gameobject', obj);
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obj.components[prop] = obj[prop];
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}
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};
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*/
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level.add_child(obj);
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level.add_child(obj);
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for (var prop in obj) {
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for (var prop in ur) {
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var p = obj[prop];
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var p = ur[prop];
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if (typeof p !== 'object') continue;
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if (typeof p !== 'object') continue;
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if ('ur' in p) {
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if ('ur' in p) {
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Log.warn(`spawning a ${prop} on this obj`);
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obj[prop] = obj.spawn(prototypes.get_ur(p.ur));
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var newobj = obj.spawn(prototypes.get_ur(p.ur));
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obj.$[prop] = obj[prop];
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Object.assign(newobj, p);
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// Object.assign(obj[prop], p);
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obj.$[prop] = newobj;
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} else if ('make' in p) {
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} else if ('make' in p) {
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obj[prop] = obj[prop].make(obj.body);
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obj[prop] = p.make(obj.body);
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obj.components[prop] = obj[prop];
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obj.components[prop] = obj[prop];
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} else if ('comp' in p) {
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obj[prop] = component[p.comp].make(obj.body);
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obj.components[prop] = obj[prop];
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}
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}
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};
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};
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Object.totalmerge(obj,ur);
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obj.check_registers(obj);
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obj.check_registers(obj);
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if (typeof obj.start === 'function') obj.start();
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if (typeof obj.start === 'function') obj.start();
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return obj;
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return obj;
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},
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},
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@ -469,8 +459,8 @@ prototypes.from_file = function(file)
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delete json.$;
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delete json.$;
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}
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}
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compile_env(script, newur, file);
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compile_env(script, newur, file);
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Object.dainty_assign(newur, json);
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Object.merge(newur,json);
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file = file.replaceAll('/', '.');
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file = file.replaceAll('/', '.');
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var path = file.name().split('.');
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var path = file.name().split('.');
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@ -486,10 +476,11 @@ prototypes.from_file = function(file)
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prototypes.list.push(tag);
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prototypes.list.push(tag);
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newur.toString = function() { return tag; };
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newur.toString = function() { return tag; };
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Object.assign(nested_access(ur,path), newur);
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ur[path] = nested_access(ur,path);
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Object.assign(ur[path], newur);
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nested_access(ur,path).__proto__ = newur.__proto__;
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nested_access(ur,path).__proto__ = newur.__proto__;
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return nested_access(ur,path);
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return ur[path];
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}
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}
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prototypes.from_file.doc = "Create a new ur-type from a given script file.";
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prototypes.from_file.doc = "Create a new ur-type from a given script file.";
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prototypes.list = [];
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prototypes.list = [];
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@ -1314,11 +1314,9 @@ JSValue duk_set_body(JSContext *js, JSValueConst this, int argc, JSValueConst *a
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break;
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break;
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case 7:
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case 7:
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go->mass = js2number(argv[2]);
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if (go->bodytype == CP_BODY_TYPE_DYNAMIC)
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if (go->bodytype == CP_BODY_TYPE_DYNAMIC)
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cpBodySetMass(go->body, js2number(argv[2]));
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cpBodySetMass(go->body, go->mass);
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else
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YughWarn("Cannot set mass of a non dynamic body.");
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break;
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break;
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case 8:
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case 8:
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@ -8,6 +8,7 @@
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#include "time.h"
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#include "time.h"
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#include <stdio.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <ctype.h>
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#include <wchar.h>
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#include "resources.h"
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#include "resources.h"
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#include "stb_ds.h"
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#include "stb_ds.h"
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@ -190,13 +191,17 @@ void input_btn(int btn, int state, uint32_t mod)
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}
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}
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}
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}
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void input_key(int key, uint32_t mod)
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static const uint32_t UNCHAR_FLAGS = SAPP_MODIFIER_CTRL | SAPP_MODIFIER_ALT | SAPP_MODIFIER_SUPER;
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void input_key(uint32_t key, uint32_t mod)
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{
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{
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if (mod & UNCHAR_FLAGS) return;
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if (key <= 31 || key >= 127) return;
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JSValue argv[2];
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JSValue argv[2];
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char out[2] = {0};
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char s[2] = {key, '\0'};
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out[0] = (char)key;
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argv[0] = JS_NewString(js, "char");
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argv[0] = JS_NewString(js, "char");
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argv[1] = JS_NewString(js, out);
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argv[1] = JS_NewString(js, s);
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script_callee(pawn_callee, 2, argv);
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script_callee(pawn_callee, 2, argv);
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JS_FreeValue(js, argv[0]);
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JS_FreeValue(js, argv[0]);
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@ -29,7 +29,7 @@ void input_mouse(int btn, int state, uint32_t mod);
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void input_mouse_move(float x, float y, float dx, float dy, uint32_t mod);
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void input_mouse_move(float x, float y, float dx, float dy, uint32_t mod);
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void input_mouse_scroll(float x, float y, uint32_t mod);
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void input_mouse_scroll(float x, float y, uint32_t mod);
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void input_btn(int btn, int state, uint32_t mod);
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void input_btn(int btn, int state, uint32_t mod);
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void input_key(int key, uint32_t mod);
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void input_key(uint32_t key, uint32_t mod);
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const char *keyname_extd(int key);
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const char *keyname_extd(int key);
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int action_down(int key);
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int action_down(int key);
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