C timers
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6b94349a64
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@ -134,10 +134,11 @@ actor.kill.doc = `Remove this actor and all its padawans from existence.`;
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actor.delay = function (fn, seconds) {
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var timers = this.timers;
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var stop = function () {
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timers.remove(stop);
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stop.timer = undefined;
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stop = undefined;
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rm();
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};
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function execute() {
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@ -152,14 +153,8 @@ actor.delay = function (fn, seconds) {
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return 1 - stop.remain / stop.seconds;
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};
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function update(dt) {
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profile.frame("timer");
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stop.remain -= dt;
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if (stop.remain <= 0) execute();
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profile.endframe();
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}
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var rm = Register.appupdate.register(update);
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stop.timer = os.make_timer(execute);
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stop.timer.remain = seconds;
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timers.push(stop);
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return stop;
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@ -1,28 +1,3 @@
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/* It is EMCA6 but without a lot of builtin objects and various functions. There are no:
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* Promises and so on (Generators, async)
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* WeakMaps and so on (weakset, weakref)
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* Typed arrays
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* Proxys
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* Modules
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* Symbols (use closures)
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In addition to the removal of a bunch of stuff as seen here.
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Access prototypes through __proto__ instead of the long-winded Object.getProtoTypeOf.
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*/
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/*
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Object.getPrototypeOf = undefined;
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Object.setPrototypeOf = undefined;
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Reflect = undefined
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Symbol = undefined;
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URIError = undefined;
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Proxy = undefined;
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Map = undefined;
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WeakMap = undefined;
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Promise = undefined;
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Set = undefined;
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WeakSet = undefined;
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*/
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Number.roman = {
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M: 1000,
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D: 500,
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@ -75,10 +75,8 @@ var entity = {
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var stop = function () {
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timers.remove(stop);
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execute = undefined;
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stop.timer = undefined;
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stop = undefined;
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rm?.();
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rm = undefined;
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update = undefined;
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};
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function execute() {
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@ -92,17 +90,9 @@ var entity = {
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return 1 - stop.remain / stop.seconds;
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};
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function update(dt) {
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profile.frame("timer");
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if (stop) {
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// TODO: This seems broken
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stop.remain -= dt;
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if (stop.remain <= 0) execute();
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}
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profile.endframe();
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}
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stop.timer = os.make_timer(execute);
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stop.timer.remain = seconds;
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var rm = Register.update.register(update);
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timers.push(stop);
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return stop;
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},
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@ -247,6 +237,7 @@ var entity = {
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delete ent.objects;
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ent.objects = {};
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for (var i in o) {
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console.info(`creating ${i} on ${ent.toString()}`);
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var newur = o[i].ur;
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delete o[i].ur;
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var n = ent.spawn(ur[newur], o[i]);
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@ -430,7 +421,7 @@ var entity = {
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rename_obj(name, newname) {
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if (!this.objects[name]) {
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// console.warn(`No object with name ${name}. Could not rename to ${newname}.`);
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console.warn(`No object with name ${name}. Could not rename to ${newname}.`);
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return;
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}
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if (name === newname) {
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@ -331,8 +331,7 @@ profile.data = {};
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profile.curframe = 0;
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profile.snapshot = {};
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var fps = [];
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var frame_lead = 240;
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var classes = ["gameobject", "transform", "dsp_node", "texture", "font", "warp_gravity", "warp_damp", "sg_buffer", "datastream", "cpShape", "cpConstraint", "timer", "skin"];
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var get_snapshot = function()
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@ -361,11 +360,15 @@ var get_snapshot = function()
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}
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}
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var fps = [];
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var frame_lead = 1;
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var fps_t = 0;
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profile.report_frame = function (t) {
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fps.push(t);
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if (fps.length > frame_lead) {
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if (profile.secs(profile.now() - fps_t) > frame_lead) {
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profile.snapshot.fps = Math.mean(fps);
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fps.length = 0;
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fps_t = profile.now();
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get_snapshot();
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}
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};
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@ -1130,6 +1130,7 @@ prosperon.process = function process() {
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profile.frame("update");
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prosperon.update(dt * game.timescale);
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update_emitters(dt * game.timescale);
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os.update_timers(dt * game.timescale);
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profile.endframe();
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if (sim.mode === "step") sim.pause();
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}
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@ -40,7 +40,6 @@
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#include "gui.h"
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#include "timer.h"
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#include <sys/resource.h>
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#include <malloc.h>
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#if (defined(_WIN32) || defined(__WIN32__))
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#include <direct.h>
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@ -2666,7 +2665,10 @@ static const JSCFunctionListEntry js_texture_funcs[] = {
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MIST_FUNC_DEF(texture, inram, 0),
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};
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JSC_GETSET(timer, remain, number)
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static const JSCFunctionListEntry js_timer_funcs[] = {
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CGETSET_ADD(timer, remain),
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};
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JSC_GETSET(font, linegap, number)
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@ -2828,7 +2830,8 @@ JSC_CCALL(os_memstate,
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)
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JSC_CCALL(os_mallinfo,
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struct mallinfo jsmem = mallinfo();
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ret = JS_UNDEFINED;
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/*struct mallinfo jsmem = mallinfo();
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ret = JS_NewObject(js);
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JSJMEMRET(arena);
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JSJMEMRET(ordblks);
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@ -2838,7 +2841,7 @@ JSC_CCALL(os_mallinfo,
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JSJMEMRET(usmblks);
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JSJMEMRET(uordblks);
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JSJMEMRET(fordblks);
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JSJMEMRET(keepcost);
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JSJMEMRET(keepcost);*/
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)
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JSC_CCALL(os_rusage,
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@ -3053,7 +3056,7 @@ JSC_CCALL(os_make_circle2d,
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return ret;
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)
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JSC_CCALL(os_make_timer, return timer2js(timer_make()))
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JSC_CCALL(os_make_timer, return timer2js(timer_make(argv[0])))
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JSC_CCALL(os_update_timers, timer_update(js2number(argv[0])))
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JSC_CCALL(os_obj_size,
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@ -3388,7 +3391,7 @@ static const JSCFunctionListEntry js_os_funcs[] = {
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MIST_FUNC_DEF(os, make_hemisphere, 2),
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MIST_FUNC_DEF(os, make_plane, 2),
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MIST_FUNC_DEF(os, make_video, 1),
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MIST_FUNC_DEF(os, make_timer, 0),
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MIST_FUNC_DEF(os, make_timer, 1),
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MIST_FUNC_DEF(os, update_timers, 1),
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MIST_FUNC_DEF(os, mem, 1),
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MIST_FUNC_DEF(os, mem_limit, 1),
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@ -52,15 +52,15 @@ extern JSValue cpShape2js(cpShape *s);
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return ret; \
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} \
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#define JSC_DCALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(); }
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#define JSC_DCALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(); return JS_UNDEFINED; }
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#define JSC_1CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0])); }
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#define JSC_2CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1])); }
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#define JSC_3CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2])); }
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#define JSC_4CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3])); }
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#define JSC_5CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), js2number(argv[4])); }
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#define JSC_6CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), js2number(argv[4]), js2number(argv[5])); }
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#define JSC_7CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), js2number(argv[4]), js2number(argv[5]), js2number(argv[6])); }
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#define JSC_1CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0])); return JS_UNDEFINED; }
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#define JSC_2CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1])); return JS_UNDEFINED; }
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#define JSC_3CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2])); return JS_UNDEFINED; }
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#define JSC_4CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3])); return JS_UNDEFINED; }
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#define JSC_5CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), js2number(argv[4])); return JS_UNDEFINED; }
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#define JSC_6CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), js2number(argv[4]), js2number(argv[5])); return JS_UNDEFINED; }
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#define JSC_7CALL(FN) JSValue js_##FN (JSContext *js, JSValue self, int argc, JSValue *argv) { FN(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), js2number(argv[4]), js2number(argv[5]), js2number(argv[6])); return JS_UNDEFINED; }
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#define GETSETPAIR(ID, ENTRY, TYPE, FN) \
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JSValue js_##ID##_set_##ENTRY (JS_SETSIG) { \
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@ -4,9 +4,10 @@
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timer **timers;
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timer *timer_make()
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timer *timer_make(JSValue fn)
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{
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timer *t = calloc(sizeof(*t),1);
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t->fn = JS_DupValue(js,fn);
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arrput(timers, t);
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return t;
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}
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@ -20,17 +21,21 @@ void timer_free(timer *t)
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}
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}
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JS_FreeValue(js, t->fn);
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free(t);
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}
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void timer_update(double dt)
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{
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for (int i = 0; i < arrlen(timers); i++) {
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if (timers[i]->remain <= 0) continue;
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timers[i]->remain -= dt;
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if (timers[i]->remain <= 0) {
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timers[i]->remain = 0;
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JSValue fn = JS_DupValue(js, timers[i]->fn);
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script_call_sym(timers[i]->fn, 0, NULL);
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JS_FreeValue(js, fn);
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}
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}
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void timer_stop(timer *t)
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{
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}
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@ -1,13 +1,14 @@
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#ifndef TIMER_H
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#include "script.h"
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typedef struct timer {
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double start;
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double remain;
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JSValue fn;
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} timer;
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timer *timer_make();
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timer *timer_make(JSValue fn);
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void timer_free(timer *t);
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void timer_update(double dt);
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void timer_stop(timer *t);
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#endif
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