Add acme scripts
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6
Makefile
6
Makefile
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@ -88,6 +88,8 @@ COMPILER_FLAGS = $(includeflag) -I/usr/local/include -g -O0 $(WARNING_FLAGS) -MD
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LIBPATH = -L./bin -L/usr/local/lib -L/usr/local/lib/tcc
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ALLFILES != find source/ -name '*.[ch]' -type f
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ifeq ($(UNAME), Windows_NT)
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LINKER_FLAGS = -static -DSDL_MAIN_HANDLED
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ELIBS = engine editor mingw32 SDL2main SDL2 m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid setupapi opengl32 stdc++ winpthread
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@ -161,6 +163,10 @@ $(objprefix)/%.o:%.c
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@echo Making C object $@
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-@$(CC) $(COMPILER_FLAGS)
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tags: $(ALLFILES)
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@echo Making tags
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@ctags -x -R source > tags
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clean:
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@echo Cleaning project
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@find $(BIN) -type f -delete
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24
acme/cdef
Executable file
24
acme/cdef
Executable file
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@ -0,0 +1,24 @@
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#!/usr/bin/perl
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# Use with tags created with 'ctags -x'; give it a symbol
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use strict;
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use warnings;
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my $pat = $ARGV[0] or die("Need a tag to find");
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print "Found for the tag $pat: \n";
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sub main
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{
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my $t = 'tags';
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open(FH, $t) or die("File $t not found.");
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while (my $line = <FH>) {
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if ($line =~ /^$pat/) {
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my @l = split(' ', $line);
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#print "$l[3]:$l[2] \n";
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exec 'echo $l[3]:$l[2] > /dev/null'
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}
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}
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}
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main();
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@ -1,9 +1,6 @@
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#include "sound.h"
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#include "resources.h"
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#include <stdlib.h>
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ma_engine engine;
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@ -1,7 +1,7 @@
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#ifndef SOUND_H
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#define SOUND_H
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#include <miniaudio.h>
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#include "miniaudio.h"
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@ -1,13 +1,9 @@
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#include "window.h"
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#include <string.h>
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#include "texture.h"
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#include "log.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <vec.h>
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static struct mSDLWindow *mainwin;
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