improved texture handling; noise functions
This commit is contained in:
parent
cbd66e5304
commit
9e6462bff4
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@ -46,6 +46,9 @@
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#include "timer.h"
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#include <sys/resource.h>
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#define STB_PERLIN_IMPLEMENTATION
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#include "stb_perlin.h"
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#if (defined(_WIN32) || defined(__WIN32__))
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#include <direct.h>
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#define mkdir(x,y) _mkdir(x)
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@ -2649,7 +2652,8 @@ JSC_SCALL(texture_save, texture_save(js2texture(self), str));
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JSC_CCALL(texture_blit,
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texture *tex = js2texture(self);
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texture_blit(js2texture(self), js2texture(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), js2number(argv[4])))
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texture_blit(js2texture(self), js2texture(argv[0]), js2rect(argv[1]), js2rect(argv[2]), js2boolean(argv[3]));
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)
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JSC_CCALL(texture_getid,
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texture *tex = js2texture(self);
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@ -3155,7 +3159,7 @@ JSC_SCALL(os_texture_swap,
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)
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JSC_CCALL(os_make_tex_data,
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ret = texture2js(texture_empty(js2number(argv[0]), js2number(argv[1]), js2number(argv[2])))
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ret = texture2js(texture_empty(js2number(argv[0]), js2number(argv[1])))
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)
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JSC_CCALL(os_make_font,
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@ -3395,7 +3399,32 @@ JSC_CCALL(os_rectpack,
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}
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)
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JSC_CCALL(os_perlin,
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HMM_Vec3 coord = js2vec3(argv[0]);
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HMM_Vec3 wrap = js2vec3(argv[2]);
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return number2js(stb_perlin_noise3_seed(coord.x, coord.y, coord.z, wrap.x, wrap.y, wrap.z, js2number(argv[1])));
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)
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JSC_CCALL(os_ridge,
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HMM_Vec3 c = js2vec3(argv[0]);
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return number2js(stb_perlin_ridge_noise3(c.x, c.y, c.z, js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), js2number(argv[4])));
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)
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JSC_CCALL(os_fbm,
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HMM_Vec3 c = js2vec3(argv[0]);
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return number2js(stb_perlin_fbm_noise3(c.x, c.y, c.z, js2number(argv[1]), js2number(argv[2]), js2number(argv[3])));
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)
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JSC_CCALL(os_turbulence,
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HMM_Vec3 c = js2vec3(argv[0]);
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return number2js(stb_perlin_turbulence_noise3(c.x, c.y, c.z, js2number(argv[1]), js2number(argv[2]), js2number(argv[3])));
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)
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static const JSCFunctionListEntry js_os_funcs[] = {
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MIST_FUNC_DEF(os, turbulence, 4),
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MIST_FUNC_DEF(os, fbm, 4),
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MIST_FUNC_DEF(os, ridge, 5),
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MIST_FUNC_DEF(os, perlin, 3),
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MIST_FUNC_DEF(os, rectpack, 3),
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MIST_FUNC_DEF(os, cwd, 0),
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MIST_FUNC_DEF(os, rusage, 0),
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@ -21,6 +21,103 @@
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struct rect ST_UNIT = {0.f, 0.f, 1.f, 1.f};
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static inline void write_pixel(unsigned char *data, int idx, rgba color)
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{
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data[idx] = color.r;
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data[idx+1] = color.g;
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data[idx+2] = color.b;
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data[idx+3] = color.a;
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}
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static inline rgba get_pixel(unsigned char *data, int idx)
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{
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rgba color;
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color.r = data[idx];
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color.g = data[idx+1];
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color.b = data[idx+2];
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color.a = data[idx+3];
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return color;
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}
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static inline unsigned char c_clamp(float value) { return (unsigned char) fmaxf(0.0f, fminf(255.0f, roundf(value))); }
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static inline rgba blend_colors(rgba a, rgba b)
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{
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float a_a = a.a / 255.0f;
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float b_a = b.a / 255.0f;
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float out_a = a_a + b_a * (1.0f - a_a);
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rgba result;
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if (out_a == 0.0f) {
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result.r = result.g = result.b = result.a = 0;
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return result;
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}
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// Use the c_clamp function to safely clamp the values within the range [0, 255]
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result.r = c_clamp(((a.r * a_a) + (b.r * b_a * (1.0f - a_a))) / out_a);
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result.g = c_clamp(((a.g * a_a) + (b.g * b_a * (1.0f - a_a))) / out_a);
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result.b = c_clamp(((a.b * a_a) + (b.b * b_a * (1.0f - a_a))) / out_a);
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result.a = c_clamp(out_a * 255.0f);
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return result;
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}
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static inline rgba additive_blend(rgba a, rgba b) {
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rgba result;
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result.r = c_clamp(a.r + b.r);
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result.g = c_clamp(a.g + b.g);
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result.b = c_clamp(a.b + b.b);
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result.a = c_clamp((a.a + b.a) * 0.5f); // Blend alpha channels evenly
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return result;
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}
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static inline rgba subtractive_blend(rgba a, rgba b) {
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rgba result;
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result.r = c_clamp(a.r - b.r);
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result.g = c_clamp(a.g - b.g);
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result.b = c_clamp(a.b - b.b);
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result.a = c_clamp((a.a + b.a) * 0.5f); // Blend alpha channels evenly
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return result;
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}
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static inline rgba multiplicative_blend(rgba a, rgba b) {
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rgba result;
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result.r = c_clamp((a.r * b.r) / 255.0f);
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result.g = c_clamp((a.g * b.g) / 255.0f);
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result.b = c_clamp((a.b * b.b) / 255.0f);
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result.a = c_clamp((a.a + b.a) * 0.5f); // Blend alpha channels evenly
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return result;
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}
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static inline rgba dodge_blend(rgba a, rgba b) {
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rgba result;
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result.r = c_clamp(a.r == 255 ? 255 : (b.r * 255) / (255 - a.r));
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result.g = c_clamp(a.g == 255 ? 255 : (b.g * 255) / (255 - a.g));
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result.b = c_clamp(a.b == 255 ? 255 : (b.b * 255) / (255 - a.b));
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result.a = c_clamp((a.a + b.a) * 0.5f); // Blend alpha channels evenly
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return result;
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}
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static inline rgba burn_blend(rgba a, rgba b) {
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rgba result;
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result.r = c_clamp(a.r == 0 ? 0 : 255 - ((255 - b.r) * 255) / a.r);
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result.g = c_clamp(a.g == 0 ? 0 : 255 - ((255 - b.g) * 255) / a.g);
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result.b = c_clamp(a.b == 0 ? 0 : 255 - ((255 - b.b) * 255) / a.b);
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result.a = c_clamp((a.a + b.a) * 0.5f); // Blend alpha channels evenly
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return result;
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}
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unsigned int next_pow2(unsigned int v)
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{
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v--;
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@ -60,6 +157,14 @@ int mip_wh(int w, int h, int *mw, int *mh, int lvl)
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return 0;
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}
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void texture_offload(texture *tex)
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{
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if (tex->data) {
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free(tex->data);
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tex->data = NULL;
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}
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}
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/* If an empty string or null is put for path, loads default texture */
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struct texture *texture_from_file(const char *path) {
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if (!path) return NULL;
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@ -113,56 +218,14 @@ struct texture *texture_from_file(const char *path) {
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}
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free(raw);
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if (data == NULL)
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if (data == NULL) {
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free(tex);
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return NULL;
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tex->data = data;
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tex->vram = tex->width*tex->height*4;
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unsigned int nw = next_pow2(tex->width);
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unsigned int nh = next_pow2(tex->height);
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sg_image_data sg_img_data;
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sg_img_data.subimage[0][0] = (sg_range){.ptr = data, .size=tex->width*tex->height*4};
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int mips = mip_levels(tex->width, tex->height)+1;
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int mipw, miph;
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mipw = tex->width;
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miph = tex->height;
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sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 };
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unsigned char *mipdata[mips];
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mipdata[0] = data;
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for (int i = 1; i < mips; i++) {
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int w, h, mipw, miph;
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mip_wh(tex->width, tex->height, &mipw, &miph, i-1); // mipw miph are previous iteration
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mip_wh(tex->width, tex->height, &w, &h, i);
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mipdata[i] = malloc(w * h * 4);
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stbir_resize_uint8_linear(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
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sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
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tex->vram += w*h*4;
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mipw = w;
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miph = h;
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}
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tex->id = sg_make_image(&(sg_image_desc){
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.type = SG_IMAGETYPE_2D,
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.width = tex->width,
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.height = tex->height,
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.usage = SG_USAGE_IMMUTABLE,
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.num_mipmaps = mips,
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.data = sg_img_data
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});
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tex->data = data;
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for (int i = 1; i < mips; i++)
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free(mipdata[i]);
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free(tex->data);
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tex->data = NULL;
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texture_load_gpu(tex);
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return tex;
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}
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@ -179,23 +242,14 @@ void texture_free(texture *tex)
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free(tex);
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}
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struct texture *texture_empty(int w, int h, int n)
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struct texture *texture_empty(int w, int h)
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{
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int n = 4;
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texture *tex = calloc(1,sizeof(*tex));
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tex->data = calloc(w*h*n, sizeof(unsigned char));
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tex->width = w;
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tex->height = h;
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sg_image_data sgdata;
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sgdata.subimage[0][0] = (sg_range){.ptr = tex->data, .size = w*h*4};
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tex->id = sg_make_image(&(sg_image_desc){
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.type = SG_IMAGETYPE_2D,
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.width = tex->width,
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.height = tex->height,
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.usage = SG_USAGE_IMMUTABLE,
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.num_mipmaps = 1,
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.data = sgdata,
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});
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texture_load_gpu(tex);
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return tex;
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}
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@ -206,52 +260,14 @@ struct texture *texture_fromdata(void *raw, long size)
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int n;
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void *data = stbi_load_from_memory(raw, size, &tex->width, &tex->height, &n, 4);
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if (data == NULL)
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NULL;
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unsigned int nw = next_pow2(tex->width);
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unsigned int nh = next_pow2(tex->height);
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if (data == NULL) {
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free(tex);
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return NULL;
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}
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tex->data = data;
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sg_image_data sg_img_data;
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int mips = mip_levels(tex->width, tex->height)+1;
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YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh);
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int mipw, miph;
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mipw = tex->width;
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miph = tex->height;
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sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 };
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unsigned char *mipdata[mips];
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mipdata[0] = data;
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for (int i = 1; i < mips; i++) {
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int w, h, mipw, miph;
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mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */
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mip_wh(tex->width, tex->height, &w, &h, i);
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mipdata[i] = malloc(w * h * 4);
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stbir_resize_uint8_linear(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
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sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
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mipw = w;
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miph = h;
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}
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tex->id = sg_make_image(&(sg_image_desc){
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.type = SG_IMAGETYPE_2D,
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.width = tex->width,
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.height = tex->height,
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.usage = SG_USAGE_IMMUTABLE,
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.num_mipmaps = mips,
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.data = sg_img_data
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});
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for (int i = 1; i < mips; i++)
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free(mipdata[i]);
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texture_load_gpu(tex);
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return tex;
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}
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@ -301,105 +317,182 @@ void texture_save(texture *tex, const char *file)
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stbi_write_jpg(file, tex->width, tex->height, 4, tex->data, 5);
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}
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// all coordinates start at bottom left
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// src and dest, width, height are pixel buffers and their widths and heights
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// sx the x coordinate of the destination to copy to
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// sy the y coordinate of the destination to copy to
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// copy texture src to dest
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// sx and sy are the destination coordinates to copy to
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// sw the width of the destination to take in pixels
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// sh the height of the destination to take in pixels
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void blit_image(uint8_t* src, uint8_t* dest, int src_width, int src_height, int dest_width, int dest_height, int sx, int sy, int sw, int sh) {
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// if (sx + sw > dest_width) return;
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// if (sy + sh > dest_height) return;
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int texture_blit(texture *src, texture *dst, rect srcrect, rect dstrect, int tile) {
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if (!src || !dst || !src->data || !dst->data) return 0;
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for (int x = 0; x < sw; x++) {
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for (int y = 0; y < sh; y++) {
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int src_index = ((y * src_width) + x ) * 4;
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int dest_index = ((y + sy) * dest_width) + (x + sx);
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dest_index *= 4;
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float scaleX = srcrect.w / dstrect.w;
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float scaleY = srcrect.h / dstrect.h;
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// Calculate the alpha value for the source pixel
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uint8_t src_alpha = src[src_index + 3];
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// Calculate the alpha value for the destination pixel
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uint8_t dest_alpha = dest[dest_index + 3];
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// Calculate the resulting alpha value
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uint8_t result_alpha = src_alpha + (255 - src_alpha) * dest_alpha / 255;
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// Calculate the resulting RGB values
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uint8_t result_red = (src[src_index + 0] * src_alpha + dest[dest_index + 0] * (255 - src_alpha) * dest_alpha / 255) / result_alpha;
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uint8_t result_green = (src[src_index + 1] * src_alpha + dest[dest_index + 1] * (255 - src_alpha) * dest_alpha / 255) / result_alpha;
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uint8_t result_blue = (src[src_index + 2] * src_alpha + dest[dest_index + 2] * (255 - src_alpha) * dest_alpha / 255) / result_alpha;
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// Set the resulting pixel values
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dest[dest_index + 0] = result_red;
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dest[dest_index + 1] = result_green;
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dest[dest_index + 2] = result_blue;
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dest[dest_index + 3] = result_alpha;
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if (srcrect.x < 0 || srcrect.y < 0 || srcrect.x + srcrect.w > src->width ||
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dstrect.x < 0 || dstrect.y < 0 || dstrect.x + dstrect.w > dst->width ||
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srcrect.y + srcrect.h > src->height || dstrect.y + dstrect.h > dst->height) {
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return false; // Rectangles exceed texture bounds
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}
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for (int dstY = 0; dstY < dstrect.h; ++dstY) {
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for (int dstX = 0; dstX < dstrect.w; ++dstX) {
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int srcX;
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int srcY;
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if (tile) {
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srcX = srcrect.x + (dstX % (int)srcrect.w);
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srcY = srcrect.y + (dstY % (int)srcrect.h);
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} else {
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srcX = srcrect.x + (int)(dstX * scaleX);
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srcY = srcrect.y + (int)(dstY * scaleY);
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}
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int srcIndex = (srcY * src->width + srcX) * 4;
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int dstIndex = ((dstrect.y + dstY) * dst->width + (dstrect.x + dstX)) * 4;
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rgba srccolor = get_pixel(src->data, srcIndex);
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rgba dstcolor = get_pixel(dst->data, dstIndex);
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write_pixel(dst->data, dstIndex, blend_colors(srccolor, dstcolor));
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}
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}
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return 1;
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}
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int texture_fill_rect(texture *tex, int x, int y, int w, int h, struct rgba color)
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{
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if (!tex || !tex->data) return 0;
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int x_end = x+w;
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int y_end = y+h;
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if (x < 0 || y < 0 || x_end > tex->width || y_end > tex->height) return 0;
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for (int j = y; j < y_end; ++j)
|
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for (int i = x; i < x_end; ++i)
|
||||
write_pixel(tex->data, index, color);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void swap_pixels(unsigned char *p1, unsigned char *p2) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
unsigned char tmp = p1[i];
|
||||
p1[i] = p2[i];
|
||||
p2[i] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
// Function to draw source image pixels on top of a destination image
|
||||
// x,y are the pixel coordinates in the destination image, w,h are the amount of pixels to take from the src image.
|
||||
void texture_blit(texture *dest, texture *src, int x, int y, int w, int h) {
|
||||
if (!dest->data || !src->data) return;
|
||||
blit_image(src->data, dest->data, src->width, src->height, dest->width, dest->height, x, y, w, h);
|
||||
}
|
||||
|
||||
void texture_flip(texture *tex, int y)
|
||||
texture *texture_scale(texture *tex, int width, int height)
|
||||
{
|
||||
texture *new = calloc(1, sizeof(*new));
|
||||
new->width = width;
|
||||
new->height = height;
|
||||
new->data = malloc(4*width*height);
|
||||
|
||||
stbir_resize_uint8_linear(tex->data, tex->width, tex->height, 0, new->data, width, height, 0, 4);
|
||||
return new;
|
||||
}
|
||||
|
||||
static int p[512] = {151,160,137,91,90,15,
|
||||
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
|
||||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
|
||||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
|
||||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
|
||||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
|
||||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
|
||||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
|
||||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
|
||||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
|
||||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
|
||||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
|
||||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
|
||||
151,160,137,91,90,15,
|
||||
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
|
||||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
|
||||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
|
||||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
|
||||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
|
||||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
|
||||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
|
||||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
|
||||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
|
||||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
|
||||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
|
||||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
|
||||
};
|
||||
|
||||
double perlin(double x, double y, double z)
|
||||
int texture_flip(texture *tex, int y)
|
||||
{
|
||||
int X = (int)floor(x)&255;
|
||||
int Y = (int)floor(y)&255;
|
||||
int Z = (int)floor(z)&255;
|
||||
x -= floor(x);
|
||||
y -= floor(y);
|
||||
z -= floor(z);
|
||||
double u = fade(x),
|
||||
v = fade(y),
|
||||
w = fade(z);
|
||||
int A = p[X ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,
|
||||
B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;
|
||||
if (!tex || !tex->data) return -1;
|
||||
|
||||
return lerp(w, lerp(v, lerp(u, grad(p[AA ], x , y , z ),
|
||||
grad(p[BA ], x-1, y , z )),
|
||||
lerp(u, grad(p[AB ], x , y-1, z ),
|
||||
grad(p[BB ], x-1, y-1, z ))),
|
||||
lerp(v, lerp(u, grad(p[AA+1], x , y , z-1 ),
|
||||
grad(p[BA+1], x-1, y , z-1 )),
|
||||
lerp(u, grad(p[AB+1], x , y-1, z-1 ),
|
||||
grad(p[BB+1], x-1, y-1, z-1 ))));
|
||||
int width = tex->width;
|
||||
int height = tex->height;
|
||||
|
||||
if (y) {
|
||||
for (int row = 0; row < height / 2; ++row) {
|
||||
for (int col = 0; col < width; ++col) {
|
||||
unsigned char *top = &tex->data[(row*width+col)*4];
|
||||
unsigned char *bottom = &tex->data[((height-row-1)*width+col)*4];
|
||||
swap_pixels(top,bottom);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int row = 0; row < height; ++row) {
|
||||
for (int col = 0; col < width / 2; ++col) {
|
||||
unsigned char *left = &tex->data[(row*width+col)*4];
|
||||
unsigned char *right = &tex->data[(row*width+(width-col-1))*4];
|
||||
swap_pixels(left,right);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int texture_write_pixel(texture *tex, int x, int y, rgba color)
|
||||
{
|
||||
if (x < 0 || x >= tex->width || y < 0 || y >= tex->height) return 0;
|
||||
int i = (y * tex->width + x) * 4;
|
||||
write_pixel(tex->data, i, color);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
texture *texture_dup(texture *tex)
|
||||
{
|
||||
texture *new = calloc(1, sizeof(*new));
|
||||
*new = *tex;
|
||||
new->data = malloc(new->width*new->height*4);
|
||||
memcpy(new->data, tex->data, new->width*new->height*4*sizeof(new->data));
|
||||
|
||||
return new;
|
||||
}
|
||||
|
||||
sg_image_data tex_img_data(texture *tex, int mipmaps)
|
||||
{
|
||||
if (!mipmaps) {
|
||||
sg_image_data sg_img_data = {0};
|
||||
sg_img_data.subimage[0][0] = (sg_range) {.ptr = tex->data, .size = tex->width*tex->height*4};
|
||||
return sg_img_data;
|
||||
}
|
||||
|
||||
sg_image_data sg_img_data = {0};
|
||||
|
||||
int mips = mip_levels(tex->width, tex->height)+1;
|
||||
|
||||
int mipw, miph;
|
||||
mipw = tex->width;
|
||||
miph = tex->height;
|
||||
|
||||
sg_img_data.subimage[0][0] = (sg_range){ .ptr = tex->data, .size = mipw*miph*4 };
|
||||
|
||||
unsigned char *mipdata[mips];
|
||||
mipdata[0] = tex->data;
|
||||
|
||||
for (int i = 1; i < mips; i++) {
|
||||
int w, h, mipw, miph;
|
||||
mip_wh(tex->width, tex->height, &mipw, &miph, i-1); // mipw miph are previous iteration
|
||||
mip_wh(tex->width, tex->height, &w, &h, i);
|
||||
mipdata[i] = malloc(w * h * 4);
|
||||
stbir_resize_uint8_linear(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4);
|
||||
sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 };
|
||||
tex->vram += w*h*4;
|
||||
|
||||
mipw = w;
|
||||
miph = h;
|
||||
}
|
||||
}
|
||||
|
||||
void texture_load_gpu(texture *tex)
|
||||
{
|
||||
if (!tex->data) return;
|
||||
if (tex->id.id == 0) {
|
||||
// Doesn't exist, so make a new one
|
||||
sg_image_data img_data = tex_img_data(tex, 0);
|
||||
tex->id = sg_make_image(&(sg_image_desc){
|
||||
.type = SG_IMAGETYPE_2D,
|
||||
.width = tex->width,
|
||||
.height = tex->height,
|
||||
.usage = SG_USAGE_IMMUTABLE,
|
||||
.num_mipmaps = 1,
|
||||
.data = img_data
|
||||
});
|
||||
} else {
|
||||
// Simple update
|
||||
sg_image_data img_data = tex_img_data(tex,0);
|
||||
sg_update_image(tex->id, &img_data);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -43,13 +43,20 @@ typedef struct img_sampler{
|
|||
} img_sampler;
|
||||
|
||||
texture *texture_from_file(const char *path);
|
||||
texture *texture_fromdata(void *raw, long size);
|
||||
texture *texture_empty(int width, int height); // Make an empty texture
|
||||
texture *texture_dup(texture *tex); // return an identical texture
|
||||
texture *texture_scale(texture *tex, int width, int height); // dup and scale the texture
|
||||
|
||||
void texture_free(texture *tex);
|
||||
struct texture *texture_fromdata(void *raw, long size);
|
||||
texture *texture_empty(int width, int height, int n);
|
||||
void texture_blit(texture *dest, texture *src, int x, int y, int w, int h);
|
||||
void texture_flip(texture *tex, int y);
|
||||
void texture_offload(texture *tex); // Remove the data from this texture
|
||||
void texture_load_gpu(texture *tex); // Upload this data to the GPU if it isn't already there. Replace it if it is.
|
||||
|
||||
int texture_write_pixel(texture *tex, int x, int y, struct rgba color);
|
||||
int texture_fill_rect(texture *tex, int x, int y, int w, int h, struct rgba color);
|
||||
int texture_blit(texture *dst, texture *src, struct rect dstrect, struct rect srcrect, int tile); // copies src into dst, using their respective squares, scaling if necessary
|
||||
int texture_flip(texture *tex, int y);
|
||||
|
||||
void texture_save(texture *tex, const char *file); // save the texture data to the given file
|
||||
|
||||
double perlin(double x, double y, double z);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue