spline and edge commands
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4d7d665a5e
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99e9807552
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@ -61,7 +61,16 @@ int *qhits;
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void querylist(cpShape *shape, cpContactPointSet *points, void *data)
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{
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arrput(qhits, shape2gameobject(shape));
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int go = shape2gameobject(shape);
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int in = 0;
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for (int i = 0; i < arrlen(qhits); i++) {
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if (qhits[i] == go) {
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in = 1;
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break;
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}
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}
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if (!in) arrput(qhits, go);
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}
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void querylistbodies(cpBody *body, void *data)
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@ -412,7 +421,21 @@ void phys2d_edge_rmvert(struct phys2d_edge *edge, int index)
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assert(arrlen(edge->points) > index && index >= 0);
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arrdel(edge->points, index);
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cpSegmentShapeSetEndpoints(edge->shapes[index-1], edge->points[index-1], edge->points[index]);
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if (arrlen(edge->points) == 0) return;
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if (index == 0) {
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cpSpaceRemoveShape(space, edge->shapes[index]);
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arrdel(edge->shapes, index);
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phys2d_applyedge(edge);
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return;
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}
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if (index != arrlen(edge->points)) {
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cpSegmentShapeSetEndpoints(edge->shapes[index-1], edge->points[index-1], edge->points[index]);
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}
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cpSpaceRemoveShape(space, edge->shapes[index-1]);
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arrdel(edge->shapes, index-1);
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@ -427,6 +450,21 @@ void phys2d_edge_setvert(struct phys2d_edge *edge, int index, cpVect val)
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phys2d_applyedge(edge);
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}
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void phys2d_edge_clearverts(struct phys2d_edge *edge)
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{
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for (int i = arrlen(edge->points)-1; i>=0; i--) {
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phys2d_edge_rmvert(edge, i);
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}
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}
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void phys2d_edge_addverts(struct phys2d_edge *edge, cpVect *verts)
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{
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for (int i = 0; i < arrlen(verts); i++) {
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phys2d_edgeaddvert(edge);
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phys2d_edge_setvert(edge, i, verts[i]);
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}
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}
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void phys2d_applyedge(struct phys2d_edge *edge)
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{
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float s = id2go(edge->shape.go)->scale;
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@ -90,8 +90,11 @@ void phys2d_applyedge(struct phys2d_edge *edge);
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void phys2d_dbgdrawedge(struct phys2d_edge *edge);
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void phys2d_edgeaddvert(struct phys2d_edge *edge);
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void phys2d_edge_rmvert(struct phys2d_edge *edge, int index);
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void edge_gui(struct phys2d_edge *edge);
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void phys2d_edge_setvert(struct phys2d_edge *edge, int index, cpVect val);
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void phys2d_edge_clearverts(struct phys2d_edge *edge);
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void phys2d_edge_addverts(struct phys2d_edge *edge, cpVect *verts);
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void phys2d_init();
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void phys2d_update(float deltaT);
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@ -96,6 +96,20 @@ cpBitmask duk2bitmask(duk_context *duk, int p)
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return mask;
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}
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cpVect *duk2cpvec2arr(duk_context *duk, int p)
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{
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int n = duk_get_length(duk, p);
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cpVect *points = NULL;
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for (int i = 0; i < n; i++) {
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duk_get_prop_index(duk, p, i);
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arrput(points, duk2vec2(duk, -1));
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}
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return points;
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}
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void bitmask2duk(duk_context *duk, cpBitmask mask)
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{
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int arr = duk_push_array(duk);
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@ -244,8 +258,6 @@ duk_ret_t duk_spline_cmd(duk_context *duk)
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ts_bspline_new(n, d, duk_to_int(duk, 1), duk_to_int(duk, 3), &spline, NULL);
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for (int i = 0; i < n; i++) {
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duk_get_prop_index(duk, 4, i);
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@ -268,8 +280,6 @@ duk_ret_t duk_spline_cmd(duk_context *duk)
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for (int i = 0; i < nsamples; i++) {
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int pidx = duk_push_array(duk);
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duk_push_number(duk, samples[i].x);
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duk_put_prop_index(duk, pidx, 0);
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duk_push_number(duk, samples[i].y);
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@ -292,6 +302,48 @@ void ints2duk(int *ints)
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}
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}
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int point2segindex(cpVect p, cpVect *segs, double slop)
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{
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float shortest = slop;
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int best = -1;
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for (int i = 0; i < arrlen(segs)-1; i++)
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{
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float a = (segs[i+1].y - segs[i].y) / (segs[i+1].x - segs[i].x);
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float c = segs[i].y - (a * segs[i].x);
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float b = -1;
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float dist = abs(a*p.x + b*p.y + c) / sqrt(pow(a,2) + 1);
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if (dist < shortest) {
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shortest = dist;
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best = i;
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}
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}
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if (best == 0) {
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cpVect n;
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n.x = segs[1].x-segs[0].x;
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n.y = segs[1].y-segs[0].y;
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n = cpvnormalize(n);
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if (cpvdot(n, cpvsub(p, segs[0])) < 0 && cpvdist(p, segs[0]) >= slop)
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best = -1;
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}
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if (best == arrlen(segs)-1) {
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cpVect n;
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n.x = segs[best-1].x-segs[best].x;
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n.y = segs[best-1].y-segs[best-1].y;
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n = cpvnormalize(n);
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if (cpvdot(n, cpvsub(p, segs[best])) < 0 && cpvdist(p, segs[best]) >= slop)
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best = -1;
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}
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return best;
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}
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duk_ret_t duk_cmd(duk_context *duk) {
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int cmd = duk_to_int(duk, 0);
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@ -538,6 +590,10 @@ duk_ret_t duk_cmd(duk_context *duk) {
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case 58:
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duk_push_boolean(duk, duk2go(duk, 1)->flipy == -1 ? 1 : 0);
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return 1;
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case 59:
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duk_push_int(duk, point2segindex(duk2vec2(duk, 1), duk2cpvec2arr(duk, 2), duk_to_number(duk, 3)));
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return 1;
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}
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return 0;
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@ -917,6 +973,16 @@ duk_ret_t duk_make_edge2d(duk_context *duk)
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duk_ret_t duk_cmd_edge2d(duk_context *duk)
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{
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int cmd = duk_to_int(duk, 0);
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struct phys2d_edge *edge = duk_to_pointer(duk, 1);
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switch(cmd) {
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case 0:
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phys2d_edge_clearverts(edge);
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phys2d_edge_addverts(edge, duk2cpvec2arr(duk, 2));
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break;
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}
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return 0;
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}
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@ -81,6 +81,7 @@ static void mb_cb(GLFWwindow *w, int button, int action, int mods)
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case GLFW_RELEASE:
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act = "released";
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rm_downkey(button);
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call_input_signal("input_any_released");
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break;
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case GLFW_REPEAT:
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@ -124,9 +125,7 @@ void call_input_signal(char *signal) {
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const char *keyname_extd(int key, int scancode) {
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char keybuf[50];
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const char *kkey = glfwGetKeyName(key, scancode);
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if (kkey) return kkey;
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const char *kkey = NULL;
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if (key > 289 && key < 302) {
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sprintf(keybuf, "f%d", key-289);
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@ -208,12 +207,24 @@ const char *keyname_extd(int key, int scancode) {
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case GLFW_MOUSE_BUTTON_MIDDLE:
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kkey = "mmouse";
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break;
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case GLFW_KEY_KP_ADD:
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kkey = "plus";
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break;
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case GLFW_KEY_KP_SUBTRACT:
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kkey = "minus";
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break;
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}
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if (kkey) return kkey;
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}
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kkey = glfwGetKeyName(key, scancode);
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if (kkey) return kkey;
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return "NULL";
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}
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@ -251,6 +262,7 @@ void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods
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case GLFW_RELEASE:
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snprintf(keystr, 50, "input_%s_released", kkey);
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rm_downkey(key);
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call_input_signal("input_any_released");
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break;
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case GLFW_REPEAT:
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@ -17,10 +17,10 @@ static struct {
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} *texhash = NULL;
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struct Texture *tex_default;
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/* If an empty string or null is put for path, loads default texture */
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struct Texture *texture_pullfromfile(const char *path)
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{
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if (!path) { YughError("Tried to pull a texture with a NULL path."); return NULL; }
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if (!path || path[0] == '\0') { return NULL; }
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int index = shgeti(texhash, path);
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if (index != -1)
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@ -47,7 +47,7 @@ struct Texture *texture_pullfromfile(const char *path)
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unsigned char *data = stbi_load(path, &tex->width, &tex->height, &n, 4);
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while (data == NULL) {
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if (data == NULL) {
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YughError("STBI failed to load file %s with message: %s", path, stbi_failure_reason());
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return NULL;
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}
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@ -120,10 +120,7 @@ struct Texture *texture_loadfromfile(const char *path)
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{
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struct Texture *new = texture_pullfromfile(path);
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if (new == NULL) {
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YughError("Texture %s not loaded! Loading the default instead ...", path);
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new = texture_pullfromfile("./ph.png");
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}
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if (new == NULL) { new = texture_pullfromfile("./ph.png"); }
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if (new->id == 0) {
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glGenTextures(1, &new->id);
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@ -188,7 +185,9 @@ struct TexAnim *anim2d_from_tex(const char *path, int frames, int fps)
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void texanim_fromframes(struct TexAnim *anim, int frames)
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{
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if (anim->st_frames) free(anim->st_frames);
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if (anim->st_frames) {
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free(anim->st_frames);
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}
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arrsetlen(anim->st_frames, frames);
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