Mum padding and text wrap; save as works
This commit is contained in:
parent
272719736c
commit
9701cd2b4a
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@ -428,6 +428,8 @@ polygon2d.inputs['C-lm'] = function() {
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this.points.push(this.gameobject.world2this(Mouse.worldpos));
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};
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polygon2d.inputs['C-lm'].doc = "Add a point to location of mouse.";
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polygon2d.inputs.lm = function(){};
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polygon2d.inputs.lm.released = function(){};
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polygon2d.inputs['S-lm'] = function() {
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var idx = grab_from_points(Mouse.worldpos, this.points.map(p => this.gameobject.this2world(p)), 25);
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@ -40,7 +40,7 @@ var editor = {
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/* Tries to select id */
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do_select(go) {
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var obj = go >= 0 ? Game.object(go) : undefined;
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if (!obj || !obj.selectable) return undefined;
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if (!obj || !obj._ed.selectable) return undefined;
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if (obj.level !== this.edit_level) {
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var testlevel = obj.level;
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@ -351,7 +351,7 @@ var editor = {
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this.edit_level = Primum.spawn(ur.arena);
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// this.edit_level.toString = function() { return "desktop"; };
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editor.edit_level.selectable = false;
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editor.edit_level._ed.selectable = false;
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},
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_sel_comp: undefined,
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@ -467,13 +467,13 @@ var editor = {
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}
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editor.edit_level.objects.forEach(function(obj) {
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if (!obj.selectable)
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if (!obj._ed.selectable)
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GUI.image("icons/icons8-lock-16.png", world2screen(obj.worldpos()));
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});
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Debug.draw_grid(1, editor_config.grid_size, Color.Editor.grid.alpha(0.3));
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var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); });
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var endgrid = screen2world([Window.width, 0]);
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var startgrid = screen2world([-20,0]).map(function(x) { return Math.snap(x, editor_config.grid_size); });
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var endgrid = screen2world([Window.width, Window.height]);
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var w_step = Math.round(editor_config.ruler_mark_px/Window.width * (endgrid.x-startgrid.x)/editor_config.grid_size)*editor_config.grid_size;
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if (w_step === 0) w_step = editor_config.grid_size;
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@ -539,6 +539,7 @@ var editor = {
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lvl_history: [],
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load(file) {
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Log.warn("LOADING " + file);
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var ur = prototypes.get_ur(file);
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if (!ur) return;
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var obj = editor.edit_level.spawn(ur);
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@ -583,15 +584,24 @@ var editor = {
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if (curur) {
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notifypanel.action = editor.saveas;
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this.openpanel(gen_notify("Entity already exists with that name. Overwrite?", this.saveas.bind(this, sub)));
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this.openpanel(gen_notify("Entity already exists with that name. Delete first."));
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} else {
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var path = sub.replaceAll('.', '/') + ".json";
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var saveobj = obj.level_obj();
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IO.slurpwrite(JSON.stringify(saveobj,null,1), path);
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var t = obj.transform();
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if (obj === editor.edit_level) {
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obj.clear();
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var nobj = editor.edit_level.spawn(sub);
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editor.selectlist = [nobj];
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return;
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}
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var t = obj.transform();
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obj.kill();
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editor.unselect();
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editor.load(sub);
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obj = editor.load(sub);
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obj.pos = t.pos;
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obj.angle = t.angle;
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}
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@ -747,6 +757,10 @@ editor.inputs['M-p'] = function() {
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editor.inputs['M-p'].doc = "Do one time step, pausing if necessary.";
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editor.inputs['C-M-p'] = function() {
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if (!Game.playing()) {
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editor.start_play_ed();
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Game.editor_mode(false);
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}
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Log.warn(`Starting edited level ...`);
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};
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editor.inputs['C-M-p'].doc = "Start game from currently edited level.";
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@ -811,10 +825,10 @@ editor.inputs['C-z'].doc = "Undo the last change made.";
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editor.inputs['C-S-z'] = function() { editor.redo(); };
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editor.inputs['C-S-z'].doc = "Redo the last undo.";
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editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x.selectable = false; }); };
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editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x._ed.selectable = false; }); };
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editor.inputs.t.doc = "Lock selected objects to make them non selectable.";
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editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x.selectable = true; }); };
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editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x._ed.selectable = true; }); };
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editor.inputs['M-t'].doc = "Unlock all objects in current level.";
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editor.inputs['C-n'] = function() {
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@ -1261,19 +1275,28 @@ var inputpanel = {
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pos:[100,Window.height-50],
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wh:[350,600],
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anchor: [0,1],
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padding:[5,-15],
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gui() {
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var win = Mum.window({width:this.wh.x,height:this.wh.y, color:Color.black.alpha(0.1), anchor:this.anchor});
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this.win = Mum.window({width:this.wh.x,height:this.wh.y, color:Color.black.alpha(0.1), anchor:this.anchor, padding:this.padding});
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var itms = this.guibody();
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if (!Array.isArray(itms)) itms = [itms];
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win.items = itms;
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win.draw(this.pos.slice());
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if (this.title)
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this.win.items = [
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Mum.column({items: [
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Mum.text({str:this.title}),
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...itms
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]})
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];
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else
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this.win.items = itms;
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this.win.draw(this.pos.slice());
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},
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guibody() {
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return [
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Mum.text({str:this.value, color:Color.green}),
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// Mum.button({str:"Submit", action:this.submit})
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Mum.button({str:"SUBMIT", action:this.submit.bind(this)})
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];
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},
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@ -1339,7 +1362,7 @@ inputpanel.inputs.char = function(c) {
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this.keycb();
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}
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inputpanel.inputs['C-d'] = function() { this.value = this.value.slice(0,this.caret) + this.value.slice(this.caret+1); };
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inputpanel.inputs.tab = function() { this.value = tab_complete(this.value, this.assets); }
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inputpanel.inputs.tab = function() { this.value = tab_complete(this.value, this.assets); this.caret = this.value.length;}
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inputpanel.inputs.escape = function() { this.close(); }
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inputpanel.inputs['C-b'] = function() {
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if (this.caret === 0) return;
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@ -1411,11 +1434,12 @@ function proto_children(name) {
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load("scripts/textedit.js");
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var replpanel = Object.copy(inputpanel, {
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title: "REPL",
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title: "",
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closeonsubmit:false,
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wh: [700,300],
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pos: [50,50],
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anchor: [0,0],
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padding: [0,0],
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guibody() {
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var log = cmd(84);
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@ -1649,6 +1673,7 @@ var openlevelpanel = Object.copy(inputpanel, {
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start() {
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this.allassets = prototypes.list.sort();
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this.assets = this.allassets.slice();
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this.caret = 0;
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var click_ur = function(btn) {
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Log.warn(btn.str);
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this.value = btn.str;
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@ -1659,7 +1684,7 @@ var openlevelpanel = Object.copy(inputpanel, {
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this.mumlist = [];
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this.assets.forEach(function(x) {
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this.mumlist[x] = Mum.text({str:x, action:click_ur,selectable: true, hovered:{color:Color.red}});
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this.mumlist[x] = Mum.button({str:x, action:click_ur});
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}, this);
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},
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@ -1680,7 +1705,8 @@ var openlevelpanel = Object.copy(inputpanel, {
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});
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var saveaspanel = Object.copy(inputpanel, {
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title: "save level as",
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get title() { return `save level as: ${this.stem}.`; },
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action() {
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var savename = "";
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if (this.stem) savename += this.stem + ".";
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@ -1712,17 +1738,10 @@ var notifypanel = Object.copy(inputpanel, {
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},
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guibody() {
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Nuke.label(this.msg);
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Nuke.newline(2);
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if (Nuke.button("OK")) {
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if ('yes' in this)
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this.yes();
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this.close();
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}
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},
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input_n_pressed() {
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this.close();
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return Mum.column({items: [
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Mum.text({str:this.msg}),
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Mum.button({str:"OK", action:this.close.bind(this)})
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]});
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},
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});
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@ -1817,7 +1836,7 @@ var entitylistpanel = Object.copy(inputpanel, {
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}
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x.visible = Nuke.checkbox(x.visible);
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x.selectable = Nuke.checkbox(x.selectable);
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x._ed.selectable = Nuke.checkbox(x._ed.selectable);
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if (editor.selectlist.includes(x)) Nuke.label("T"); else Nuke.label("F");
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});
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@ -1845,14 +1864,12 @@ limited_editor.inputs['M-p'] = function()
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limited_editor.inputs['C-q'] = function()
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{
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Game.stop();
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game.stop();
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Sound.killall();
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Player.players[0].uncontrol(limited_editor);
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Player.players[0].control(editor);
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Register.gui.register(editor.ed_gui, editor);
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Debug.register_call(editor.ed_debug, editor);
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// World.kill();
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World.clear_all();
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Primum.clear_all();
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editor.load_json(editor.stash);
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Game.view_camera(editor.camera);
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}
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@ -693,13 +693,15 @@ var preprimum = {};
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preprimum.objects = {};
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preprimum.worldpos = function() { return [0,0]; };
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preprimum.worldangle = function() { return 0; };
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preprimum.scale = 1;
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preprimum.gscale = function() { return 1; };
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preprimum.pos = [0,0];
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preprimum.angle = 0;
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var World = gameobject.make(preprimum);
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var Primum = World;
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Primum.level = undefined;
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Primum.toString = function() { return "Primum"; };
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Primum.selectable = false;
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Primum._ed.selectable = false;
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World.reparent = function(parent) { Log.warn("Cannot reparent the Primum."); }
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/* Load configs */
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@ -12,8 +12,20 @@ function grab_from_points(pos, points, slop) {
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var gameobject = {
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impl: {
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get scale() { return cmd(103, this.body); },
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clear() {
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this.objects.forEach(function(x) {
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x.kill();
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});
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this.objects = {};
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},
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gscale() { return cmd(103,this.body); },
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get scale() {
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if (!this.level) return this.gscale();
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return this.gscale()/this.level.gscale();
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},
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set scale(x) {
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if (this.level)
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x *= this.level.gscale();
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var pct = x/this.scale;
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cmd(36, this.body, x);
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@ -260,6 +272,7 @@ var gameobject = {
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json_obj() {
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var d = ediff(this,this.__proto__);
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if (!d) return {};
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delete d.pos;
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delete d.angle;
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delete d.velocity;
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@ -381,7 +394,10 @@ var gameobject = {
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Object.mixin(obj, gameobject.impl);
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Object.hide(obj, 'components');
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Object.hide(obj, 'objects');
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obj._ed = {};
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obj._ed = {
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selectable: true,
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dirty: false,
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};
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Object.hide(obj, '_ed');
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obj.ur = this.toString();
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Object.hide(obj,'ur');
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@ -428,10 +444,8 @@ var gameobject = {
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Log.warn(`No object with name ${name}. Could not rename to ${newname}.`);
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return;
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}
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if (this.objects[newname]) {
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Log.warn(`Already an object with name ${newname}.`);
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if (this.objects[newname])
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return;
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}
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this.objects[newname] = this.objects[name];
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delete this.objects[name];
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@ -556,6 +570,7 @@ prototypes.from_obj = function(name, obj)
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{
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var newur = Object.copy(gameobject, obj);
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prototypes.ur[name] = newur;
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prototypes.list.push(name);
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newur.toString = function() { return name; };
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return prototypes.ur[name];
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}
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@ -695,4 +710,3 @@ prototypes.resani = function(ur, path)
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}
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return restry;
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}
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@ -114,9 +114,11 @@ var Mum = {
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},
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text_outline: 1, /* outline in pixels */
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color: Color.white,
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margin: [5,5], /* Distance between elements for things like columns */
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margin: [0,0], /* Distance between elements for things like columns */
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width: 0,
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height: 0,
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max_width: Infinity,
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max_height: Infinity,
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image_repeat: false,
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image_repeat_offset: [0,0],
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debug: false, /* set to true to draw debug boxes */
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@ -136,17 +138,20 @@ var Mum = {
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extend(def) {
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var n = Object.create(this);
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Object.assign(n, def);
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return function(def) {
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var fn = function(def) {
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var p = n.make(def);
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p.prestart();
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p.start();
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return p;
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};
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fn._int = n;
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return fn;
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},
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}
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Mum.text = Mum.extend({
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draw(cursor) {
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draw(cursor, cnt) {
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cnt ??= Mum;
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if (this.hide) return;
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if (this.selectable) gui_controls.options.push_unique(this);
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this.caret ??= -1;
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@ -158,10 +163,13 @@ Mum.text = Mum.extend({
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*/
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var params = this.selected ? this.hovered : this;
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this.width = Math.min(params.max_width, cnt.max_width);
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this.calc_bb(cursor);
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this.height = this.wh.y;
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var aa = [0,1].sub(params.anchor);
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var pos = cursor.add(params.wh.scale(aa)).add(params.offset);
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ui_text(params.str, pos, params.font_size, params.color, params.width, params.caret);
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ui_text(params.str, pos, params.font_size, params.color, this.width, params.caret);
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},
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update_bb(cursor) {
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@ -179,22 +187,34 @@ Mum.text = Mum.extend({
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},
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});
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Mum.button = Mum.text._int.extend({
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selectable: true,
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color: Color.blue,
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hovered:{
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color: Color.red
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},
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action() { Log.warn("Button has no action."); },
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});
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Mum.window = Mum.extend({
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start() {
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this.wh = [this.width, this.height];
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this.bb = cwh2bb([0,0], this.wh);
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},
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draw(pos) {
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var p = pos.sub(this.wh.scale(this.anchor));
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draw(cursor, cnt) {
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cnt ??= Mum;
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var p = cursor.sub(this.wh.scale(this.anchor)).add(this.padding);
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GUI.window(p,this.wh, this.color);
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this.bb = bl2bb(p, this.wh);
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var pos = [this.bb.l, this.bb.t];
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GUI.flush();
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GUI.scissor(p.x,p.y,this.wh.x,this.wh.y);
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this.max_width = this.width;
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var pos = [this.bb.l, this.bb.t].add(this.padding);
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this.items.forEach(function(item) {
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if (item.hide) return;
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item.draw(pos.slice());
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});
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item.draw(pos.slice(),this);
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}, this);
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GUI.flush();
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GUI.scissor_win();
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},
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@ -229,14 +249,15 @@ Mum.image = Mum.extend({
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});
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Mum.column = Mum.extend({
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draw(cursor) {
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draw(cursor, cnt) {
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if (this.hide) return;
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cursor = cursor.add(this.offset);
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this.max_width = cnt.width;
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this.items.forEach(function(item) {
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if (item.hide) return;
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item.draw(cursor);
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cursor.y -= item.wh.y;
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item.draw(cursor, this);
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cursor.y -= item.height;
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cursor.y -= this.padding.y;
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}, this);
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},
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@ -79,8 +79,9 @@ void font_init() {
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.label = "text buffer"
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});
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// font = MakeFont("fonts/LessPerfectDOSVGA.ttf", 16);
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font = MakeFont("fonts/c64.ttf", 8);
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font = MakeFont("fonts/LessPerfectDOSVGA.ttf", 16);
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// font = MakeFont("fonts/c64.ttf", 8);
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// font = MakeFont("fonts/teenytinypixels.ttf", 16);
|
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bind_text.fs.images[0] = font->texID;
|
||||
bind_text.fs.samplers[0] = sg_make_sampler(&(sg_sampler_desc){});
|
||||
}
|
||||
|
@ -138,7 +139,7 @@ struct sFont *MakeFont(const char *fontfile, int height) {
|
|||
|
||||
stbtt_GetFontVMetrics(&fontinfo, &newfont->ascent, &newfont->descent, &newfont->linegap);
|
||||
newfont->emscale = stbtt_ScaleForMappingEmToPixels(&fontinfo, 16);
|
||||
newfont->linegap = (newfont->ascent - newfont->descent) * newfont->emscale;
|
||||
newfont->linegap = (newfont->ascent - newfont->descent) * 1.5*newfont->emscale/2;
|
||||
|
||||
newfont->texID = sg_make_image(&(sg_image_desc){
|
||||
.type = SG_IMAGETYPE_2D,
|
||||
|
|
|
@ -151,6 +151,10 @@ struct wav *make_sound(const char *wav) {
|
|||
struct wav mwav;
|
||||
long rawlen;
|
||||
void *raw = slurp_file(wav, &rawlen);
|
||||
if (!raw) {
|
||||
YughError("Could not find file %s.", wav);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp(ext, "wav"))
|
||||
mwav.data = drwav_open_memory_and_read_pcm_frames_f32(raw, rawlen, &mwav.ch, &mwav.samplerate, &mwav.frames, NULL);
|
||||
|
|
|
@ -112,7 +112,7 @@ void seghandle(int sig) {
|
|||
if (strsignal(sig))
|
||||
YughCritical("CRASH! Signal: %s.", strsignal(sig));
|
||||
|
||||
// print_stacktrace();
|
||||
js_stacktrace();
|
||||
|
||||
exit(1);
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue