Push window functions into C
This commit is contained in:
parent
bb24fd2bc0
commit
962fed0022
2
Makefile
2
Makefile
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@ -229,7 +229,7 @@ CDB_O := $(patsubst %.c, %.o, $(CDB_C))
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$(CDB)/libcdb.a:
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rm -f $(CDB)/libcdb.a
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make -C $(CDB) libcdb.a
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tools/libcdb.a: $(CDB)/libcdb.a
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cp $(CDB)/libcdb.a tools
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@ -1192,7 +1192,7 @@ Object.defineProperty(Array.prototype, 'flat', {
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}
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});
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Object.defineProperty(Array.prototype, 'any', {
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Object.defineProperty(Array.prototype, 'anyjs', {
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value: function(fn) {
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var ev = this.every(function(x) {
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return !fn(x);
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@ -78,8 +78,10 @@ var Debug = {
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function assert(op, str)
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{
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str ??= `assertion failed [value '${op}']`;
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if (!op)
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console.critical(`Assertion failed: ${str}`);
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if (!op) {
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console.error(`Assertion failed: ${str}`);
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Game.quit();
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}
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}
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Debug.Options = { };
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@ -3,8 +3,7 @@
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selectable
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*/
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global.mixin("config.js");
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Window.aspect(Window.mode.full);
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Window.mode = Window.modetypes.full;
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Game.loadurs();
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player[0].control(Debug);
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@ -2074,7 +2073,7 @@ if (io.exists("editor.config"))
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/* This is the editor level & camera - NOT the currently edited level, but a level to hold editor things */
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Game.stop();
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Game.editor_mode(true);
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Window.editor = true;
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Debug.draw_phys(true);
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return {
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@ -3,7 +3,10 @@ globalThis.global = globalThis;
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function use(file)
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{
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if (use.files[file]) return use.files[file];
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if (globalThis.console)
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console.warn(`running ${file}`);
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var c = io.slurp(file);
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@ -17,6 +20,7 @@ use.files = {};
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function include(file,that)
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{
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if (!that) return;
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if (globalThis.console) console.warn(`running ${file}`);
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var c = io.slurp(file);
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eval_env(c, that, file);
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}
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@ -25,7 +29,8 @@ function eval_env(script, env, file)
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{
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env ??= {};
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file ??= "SCRIPT";
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script = `(function() { ${script} }).call(this);`;
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if (globalThis.console) console.warn(`eval ${file}`);
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script = `(function() { ${script}; }).call(this);\n`;
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return cmd(123,script,env,file);
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}
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@ -120,7 +125,6 @@ global.Game = {
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pause() { sys_cmd(3); },
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stop() { Game.pause(); },
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step() { sys_cmd(4);},
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editor_mode(m) { sys_cmd(10, m); },
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playing() { return sys_cmd(5); },
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paused() { return sys_cmd(6); },
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stepping() { return cmd(79); },
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@ -140,12 +144,6 @@ global.Game = {
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this.wait_fns = [];
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},
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set width(w) { cmd(125, w); },
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set height(h) { cmd(126, h); },
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get width() { return cmd(48); },
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get height() { return cmd(49); },
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dimensions() { return [this.width,this.height]; },
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};
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Game.gc = function() { cmd(259); }
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@ -372,37 +370,16 @@ var Event = {
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},
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};
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// Window
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var Window = {
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fullscreen(f) { cmd(145, f); },
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dimensions() { return cmd(265); },
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get width() { return this.dimensions().x; },
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get height() { return this.dimensions().y; },
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set width(x) { cmd(266, x); },
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set height(x) { cmd(267,x); },
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mode: {
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stretch: 0, // stretch to fill window
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keep: 1, // keep exact dimensions
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width: 2, // keep width
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height: 3, // keep height
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expand: 4, // expand width or height
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full: 5 // expand out beyond window
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},
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aspect(x) { cmd(264, x); },
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title(str) { cmd(134, str); },
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boundingbox() {
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return {
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t: Window.height,
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b: 0,
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r: Window.width,
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l: 0
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};
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},
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Window.modetypes = {
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stretch: 0, // stretch to fill window
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keep: 1, // keep exact dimensions
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width: 2, // keep width
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height: 3, // keep height
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expand: 4, // expand width or height
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full: 5 // expand out beyond window
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};
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Game.width = 1920;
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Game.height = 1080;
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Window.size = [640, 480];
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Window.screen2world = function(screenpos) {
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if (Game.camera)
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@ -465,4 +442,4 @@ Game.view_camera = function(cam)
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cmd(61, Game.camera.body);
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}
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Window.title(`Prosperon v${prosperon.version}`);
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Window.title = `Prosperon v${prosperon.version}`;
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@ -142,26 +142,27 @@ var console = {
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yughlog(lvl, lg, file, line);
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},
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spam(msg) {
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this.print(msg,0);
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},
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debug(msg) {
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this.print(msg,1);
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},
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info(msg) {
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this.print(msg, 0);
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this.print(msg, 2);
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},
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warn(msg) {
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this.print(msg, 1);
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this.print(msg, 3);
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},
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error(msg) {
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this.print(msg, 2);
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this.print(msg, 4);
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this.stack(1);
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},
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critical(msg) {
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this.print(msg,3);
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this.stack(1);
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Game.quit();
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},
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write(msg) {
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if (typeof msg === 'object')
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msg = JSON.stringify(msg,null,2);
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@ -169,7 +170,6 @@ var console = {
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cmd(91,msg);
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},
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log(msg) { console.say(time.text(time.now(), 'yyyy-m-dd hh:nn:ss') + " " + msg); },
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say(msg) { console.write(msg + '\n'); },
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repl(msg) { cmd(142, msg + '\n'); },
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@ -189,6 +189,8 @@ var console = {
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},
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};
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console.log = console.info;
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var say = function(msg) {
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console.say(msg);
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}
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@ -377,10 +379,13 @@ Cmdline.register_order("play", function(argv) {
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var project = json.decode(io.slurp(projectfile));
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Game.title = project.title;
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Window.aspect(Window.mode.expand);
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Window.mode = Window.modetypes.expand;
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global.mixin("config.js");
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if (project.title) Window.title(project.title);
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if (project.title) Window.title = project.title;
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if (Window.rendersize.equal([0,0])) Window.rendersize = Window.size;
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console.info(`Starting game with window size ${Window.size} and render ${Window.rendersize}.`);
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Game.engine_start(function() {
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global.mixin("scripts/sound.js");
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global.game = actor.spawn("game.js");
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@ -553,8 +553,8 @@ void draw_grid(float width, float span, struct rgba color)
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float ubo[4];
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ubo[0] = offset.x;
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ubo[1] = offset.y;
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ubo[2] = mainwin.width;
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ubo[3] = mainwin.height;
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ubo[2] = mainwin.size.x;
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ubo[3] = mainwin.size.y;
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sg_apply_pipeline(grid_pipe);
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sg_apply_bindings(&grid_bind);
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@ -13,12 +13,7 @@
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int logLevel = 0;
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#define LOG_INFO 0
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#define LOG_WARN 1
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#define LOG_ERROR 2
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#define LOG_CRIT 3
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char *logstr[] = { "info", "warn", "error", "critical" };
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char *logstr[] = { "spam", "debug", "info", "warn", "error"};
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char *catstr[] = {"engine", "script", "render"};
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FILE *logfile = NULL;
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@ -4,10 +4,11 @@
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#include <stdio.h>
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#include <stdint.h>
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#define LOG_INFO 0
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#define LOG_WARN 1
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#define LOG_ERROR 2
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#define LOG_CRITICAL 3
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#define LOG_SPAM 0
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#define LOG_DEBUG 1
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#define LOG_INFO 2
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#define LOG_WARN 3
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#define LOG_ERROR 4
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#define LOG_ENGINE 0
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#define LOG_SCRIPT 1
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@ -130,7 +130,8 @@ static void velocityFn(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt
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return;
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}
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cpFloat d = isfinite(go->damping) ? go->damping : damping;
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// cpFloat d = isfinite(go->damping) ? go->damping : damping;
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cpFloat d = damping;
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cpBodyUpdateVelocity(body,g.cp,d,dt*go->timescale);
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@ -76,6 +76,7 @@ QJSCLASS(warp_gravity)
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QJSCLASS(warp_damp)
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QJSCLASS(material)
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QJSCLASS(mesh)
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QJSCLASS(window)
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/* qjs class colliders and constraints */
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/* constraint works for all constraints - 2d or 3d */
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@ -752,13 +753,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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draw_grid(js2number(argv[1]), js2number(argv[2]), js2color(argv[3]));
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break;
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case 48:
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ret = JS_NewInt64(js, mainwin.rwidth);
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break;
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case 49:
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ret = JS_NewInt64(js, mainwin.rheight);
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break;
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case 51:
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draw_cppoint(js2vec2(argv[1]), js2number(argv[2]), js2color(argv[3]));
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@ -923,13 +917,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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pack_engine(str);
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break;
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case 125:
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mainwin.rwidth = js2int(argv[1]);
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break;
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case 126:
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mainwin.rheight = js2int(argv[1]);
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break;
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case 127:
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ret = JS_NewInt64(js, stm_now());
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@ -958,11 +945,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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ret = JS_NewFloat64(js, apptime());
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break;
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case 134:
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str = JS_ToCString(js,argv[1]);
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app_name(str);
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break;
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case 135:
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ret = number2js(cam_zoom());
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break;
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@ -993,10 +975,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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console_print(str);
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break;
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case 145:
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if (js2bool(argv[1])) window_makefullscreen(&mainwin);
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else window_unfullscreen(&mainwin);
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break;
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case 146:
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log_clear();
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break;
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@ -1198,18 +1176,6 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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str = js2str(argv[1]);
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font_set(str);
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break;
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case 264:
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aspect_mode = js2int(argv[1]);
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break;
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case 265:
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ret = vec22js((HMM_Vec2){mainwin.width, mainwin.height});
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break;
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case 266:
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mainwin.width = js2number(argv[1]);
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break;
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case 267:
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mainwin.height = js2number(argv[1]);
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break;
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case 268:
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if (js2bool(argv[1]))
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ret = JS_GetClassProto(js, js_sprite_id);
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@ -1294,10 +1260,6 @@ JSValue duk_sys_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *ar
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case 8:
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return JS_NewInt64(js, frame_fps());
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case 10:
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editor_mode = js2bool(argv[1]);
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break;
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}
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return JS_UNDEFINED;
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@ -1510,6 +1472,18 @@ JSValue ID##_get_##ENTRY (JSContext *js, JSValue this) { \
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return TYPE##2js(js2##ID (this)->ENTRY); \
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} \
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#define GETSET_PAIR_APPLY(ID, ENTRY, TYPE) \
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JSValue ID##_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
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ID *id = js2##ID (this); \
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id->ENTRY = js2##TYPE (val); \
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ID##_apply(id); \
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return JS_UNDEFINED; \
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} \
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\
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JSValue ID##_get_##ENTRY (JSContext *js, JSValue this) { \
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return TYPE##2js(js2##ID (this)->ENTRY); \
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} \
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#define GETSET_PAIR_HOOK(ID, ENTRY) \
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JSValue ID##_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
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ID *n = js2##ID (this); \
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@ -1815,6 +1789,56 @@ static const JSCFunctionListEntry js_sound_funcs[] = {
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CGETSET_ADD(sound, hook)
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};
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static JSValue window_get_size(JSContext *js, JSValueConst this) { return vec22js(js2window(this)->size); }
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static JSValue window_set_size(JSContext *js, JSValueConst this, JSValue v) {
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window *w = js2window(this);
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if (!w->start)
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w->size = js2vec2(v);
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return JS_UNDEFINED;
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}
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GETSET_PAIR_APPLY(window, rendersize, vec2)
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GETSET_PAIR(window, mode, number)
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static JSValue window_get_fullscreen(JSContext *js, JSValueConst this)
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{
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return number2js(js2window(this)->fullscreen);
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}
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static JSValue window_set_fullscreen(JSContext *js, JSValueConst this, JSValue v)
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{
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window_setfullscreen(js2window(this), js2bool(v));
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return JS_UNDEFINED;
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}
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static JSValue window_set_title(JSContext *js, JSValueConst this, JSValue v)
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{
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window *w = js2window(this);
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if (w->title) JS_FreeCString(js, w->title);
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w->title = js2str(v);
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if (w->start)
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sapp_set_window_title(w->title);
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return JS_UNDEFINED;
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}
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static JSValue window_get_title(JSContext *js, JSValueConst this, JSValue v)
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{
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if (!js2window(this)->title) return JS_UNDEFINED;
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return str2js(js2window(this)->title);
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}
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GETSET_PAIR(window, editor, bool)
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static const JSCFunctionListEntry js_window_funcs[] = {
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CGETSET_ADD(window, size),
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CGETSET_ADD(window, rendersize),
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CGETSET_ADD(window, mode),
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CGETSET_ADD(window, fullscreen),
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CGETSET_ADD(window, title),
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CGETSET_ADD(window, editor)
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};
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#define GETSET_PAIR_BODY(ID, ENTRY, TYPE) \
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JSValue ID##_set_##ENTRY (JSContext *js, JSValue this, JSValue val) { \
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js2##ID (this)->ENTRY = js2##TYPE (val); \
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@ -2065,7 +2089,7 @@ void ffi_load() {
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DUK_FUNC(performance, 2)
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JS_FreeValue(js,globalThis);
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QJSCLASSPREP(ptr);
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QJSCLASSPREP_FUNCS(gameobject);
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@ -2081,9 +2105,14 @@ void ffi_load() {
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QJSCLASSPREP_FUNCS(sprite);
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QJSCLASSPREP_FUNCS(texture);
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QJSCLASSPREP_FUNCS(constraint);
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QJSCLASSPREP_FUNCS(window);
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QJSGLOBALCLASS(os);
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QJSGLOBALCLASS(io);
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JS_SetPropertyStr(js, globalThis, "Window", window2js(&mainwin));
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JS_FreeValue(js,globalThis);
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}
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void ffi_stop()
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@ -250,8 +250,7 @@ static sg_trace_hooks hooks = {
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};
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void render_init() {
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mainwin.width = sapp_width();
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mainwin.height = sapp_height();
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mainwin.size = (HMM_Vec2){sapp_width(), sapp_height()};
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sg_setup(&(sg_desc){
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.environment = sglue_environment(),
|
||||
.logger = { .func = sg_logging },
|
||||
|
@ -374,14 +373,14 @@ HMM_Vec2 world2screen(HMM_Vec2 pos)
|
|||
{
|
||||
pos = HMM_SubV2(pos, HMM_V2(cam_pos().x, cam_pos().y));
|
||||
pos = HMM_ScaleV2(pos, 1.0/zoom);
|
||||
pos = HMM_AddV2(pos, HMM_V2(mainwin.width/2.0, mainwin.height/2.0));
|
||||
pos = HMM_AddV2(pos, HMM_ScaleV2(mainwin.size,0.5));
|
||||
return pos;
|
||||
}
|
||||
|
||||
HMM_Vec2 screen2world(HMM_Vec2 pos)
|
||||
{
|
||||
pos = HMM_ScaleV2(pos, 1/mainwin.dpi);
|
||||
pos = HMM_SubV2(pos, HMM_V2(mainwin.width/2.0, mainwin.height/2.0));
|
||||
pos = HMM_SubV2(pos, HMM_ScaleV2(mainwin.size, 0.5));
|
||||
pos = HMM_ScaleV2(pos, zoom);
|
||||
pos = HMM_AddV2(pos, HMM_V2(cam_pos().x, cam_pos().y));
|
||||
return pos;
|
||||
|
@ -399,43 +398,31 @@ HMM_Vec3 dirl_pos = {4, 100, 20};
|
|||
#define MODE_EXPAND 4
|
||||
#define MODE_FULL 5
|
||||
|
||||
int aspect_mode = MODE_FULL;
|
||||
|
||||
void full_2d_pass(struct window *window)
|
||||
{
|
||||
float aspect = mainwin.width/mainwin.height;
|
||||
float raspect = mainwin.rwidth/mainwin.rheight;
|
||||
float pwidth = window->width*raspect/aspect;
|
||||
float left = (window->width-pwidth)/2;
|
||||
float pheight = window->height*aspect/raspect;
|
||||
float top = (window->height-pheight)/2;
|
||||
HMM_Vec2 usesize = window->rendersize;
|
||||
|
||||
float usewidth, useheight;
|
||||
usewidth = window->rwidth;
|
||||
useheight = window->rheight;
|
||||
|
||||
switch(aspect_mode) {
|
||||
switch(window->mode) {
|
||||
case MODE_STRETCH:
|
||||
sg_apply_viewportf(0,0,window->width,window->height,1);
|
||||
sg_apply_viewportf(0,0,window->size.x,window->size.y,1);
|
||||
break;
|
||||
case MODE_WIDTH:
|
||||
sg_apply_viewportf(0, top, window->width, pheight,1); // keep width
|
||||
sg_apply_viewportf(0, window->top, window->size.x, window->psize.y,1); // keep width
|
||||
break;
|
||||
case MODE_HEIGHT:
|
||||
sg_apply_viewportf(left,0,pwidth, window->height,1); // keep height
|
||||
sg_apply_viewportf(window->left,0,window->psize.x, window->size.y,1); // keep height
|
||||
break;
|
||||
case MODE_KEEP:
|
||||
sg_apply_viewportf(0,0,window->rwidth, window->rheight, 1); // no scaling
|
||||
sg_apply_viewportf(0,0,window->rendersize.x, window->rendersize.y, 1); // no scaling
|
||||
break;
|
||||
case MODE_EXPAND:
|
||||
if (aspect < raspect)
|
||||
sg_apply_viewportf(0, top, window->width, pheight,1); // keep width
|
||||
if (window->aspect < window->raspect)
|
||||
sg_apply_viewportf(0, window->top, window->size.x, window->psize.y,1); // keep width
|
||||
else
|
||||
sg_apply_viewportf(left,0,pwidth, window->height,1); // keep height
|
||||
sg_apply_viewportf(window->left,0,window->psize.x, window->size.y,1); // keep height
|
||||
break;
|
||||
case MODE_FULL:
|
||||
usewidth = window->width;
|
||||
useheight = window->height;
|
||||
usesize = window->size;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -443,12 +430,12 @@ void full_2d_pass(struct window *window)
|
|||
cpVect pos = cam_pos();
|
||||
|
||||
projection = HMM_Orthographic_LH_NO(
|
||||
pos.x - zoom * usewidth / 2,
|
||||
pos.x + zoom * usewidth / 2,
|
||||
pos.y - zoom * useheight / 2,
|
||||
pos.y + zoom * useheight / 2, -10000.f, 10000.f);
|
||||
pos.x - zoom * usesize.x / 2,
|
||||
pos.x + zoom * usesize.x / 2,
|
||||
pos.y - zoom * usesize.y / 2,
|
||||
pos.y + zoom * usesize.y / 2, -10000.f, 10000.f);
|
||||
|
||||
hudproj = HMM_Orthographic_LH_ZO(0, usewidth, 0, useheight, -1.f, 1.f);
|
||||
hudproj = HMM_Orthographic_LH_ZO(0, usesize.x, 0, usesize.y, -1.f, 1.f);
|
||||
|
||||
sprite_draw_all();
|
||||
model_draw_all();
|
||||
|
|
|
@ -59,8 +59,6 @@ void openglInit3d(struct window *window);
|
|||
void openglRender3d(struct window *window, camera3d *camera);
|
||||
void capture_screen(int x, int y, int w, int h, const char *path);
|
||||
|
||||
extern int aspect_mode;
|
||||
|
||||
void debug_draw_phys(int draw);
|
||||
|
||||
void set_cam_body(cpBody *body);
|
||||
|
|
|
@ -207,7 +207,7 @@ JSValue script_runfile(const char *file)
|
|||
size_t len;
|
||||
char *script = slurp_text(file, &len);
|
||||
if (!script) return JS_UNDEFINED;
|
||||
|
||||
YughWarn("Eval %s.", file);
|
||||
JSValue obj = JS_Eval(js, script, len, file, JS_EVAL_FLAGS);
|
||||
js_print_exception(obj);
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "sokol/sokol_app.h"
|
||||
#include "stb_image_resize2.h"
|
||||
|
||||
struct window mainwin;
|
||||
struct window mainwin = {0};
|
||||
|
||||
static struct window *windows = NULL;
|
||||
|
||||
|
@ -23,17 +23,24 @@ struct texture *icon = NULL;
|
|||
|
||||
void window_resize(int width, int height)
|
||||
{
|
||||
mainwin.dpi = sapp_dpi_scale();
|
||||
mainwin.width = width;
|
||||
mainwin.height = height;
|
||||
float aspect = mainwin.width/mainwin.height;
|
||||
float raspect = mainwin.rwidth/mainwin.rheight;
|
||||
mainwin.pheight = mainwin.rheight;
|
||||
mainwin.pwidth = mainwin.rwidth*aspect/raspect;
|
||||
window *w = &mainwin;
|
||||
w->size.x = width;
|
||||
w->size.y = height;
|
||||
window_apply(w);
|
||||
|
||||
script_evalf("prosperon.resize([%d,%d]);", width,height);
|
||||
}
|
||||
|
||||
void window_apply(window *w)
|
||||
{
|
||||
w->aspect = w->size.x/w->size.y;
|
||||
w->raspect = w->rendersize.x/w->rendersize.y;
|
||||
w->psize.x = w->size.x*(w->raspect/w->aspect);
|
||||
w->psize.y = w->size.y*(w->aspect/w->raspect);
|
||||
w->left = (w->size.x-w->psize.x)/2;
|
||||
w->top = (w->size.y-w->psize.y)/2;
|
||||
}
|
||||
|
||||
void window_focused(int focus)
|
||||
{
|
||||
mainwin.focus = focus;
|
||||
|
@ -56,19 +63,15 @@ void window_set_icon(const char *png) {
|
|||
window_seticon(&mainwin, icon);
|
||||
}
|
||||
|
||||
void window_makefullscreen(struct window *w) {
|
||||
if (!w->fullscreen)
|
||||
window_togglefullscreen(w);
|
||||
}
|
||||
|
||||
void window_unfullscreen(struct window *w) {
|
||||
if (w->fullscreen)
|
||||
window_togglefullscreen(w);
|
||||
}
|
||||
|
||||
void window_togglefullscreen(struct window *w) {
|
||||
void window_setfullscreen(window *w, int f)
|
||||
{
|
||||
if (w->fullscreen == f) return;
|
||||
w->fullscreen = f;
|
||||
|
||||
if (!w->start) return;
|
||||
|
||||
if (sapp_is_fullscreen() == f) return;
|
||||
sapp_toggle_fullscreen();
|
||||
mainwin.fullscreen = sapp_is_fullscreen();
|
||||
}
|
||||
|
||||
void window_seticon(struct window *w, struct texture *tex)
|
||||
|
@ -105,3 +108,8 @@ void window_seticon(struct window *w, struct texture *tex)
|
|||
void window_render(struct window *w) {
|
||||
openglRender(w);
|
||||
}
|
||||
|
||||
void window_free(window *w)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -1,11 +1,15 @@
|
|||
#ifndef WINDOW_H
|
||||
#define WINDOW_H
|
||||
|
||||
#include <HandmadeMath.h>
|
||||
|
||||
struct window {
|
||||
int id;
|
||||
float width, height; // The actual width and height of the window
|
||||
float rwidth, rheight; // The desired rendering resolution, what the assets are at
|
||||
float pwidth, pheight; // The calculated width and height passed to rendering
|
||||
HMM_Vec2 size; // Actual width and height of the window
|
||||
HMM_Vec2 rendersize; // The desired rendering resolution, what the assets are at
|
||||
HMM_Vec2 psize;
|
||||
float left;
|
||||
float top;
|
||||
double dpi;
|
||||
int render;
|
||||
int mouseFocus;
|
||||
|
@ -15,7 +19,14 @@ struct window {
|
|||
int iconified;
|
||||
int focus;
|
||||
int shown;
|
||||
int mode;
|
||||
int editor; // true if only should redraw on input
|
||||
float aspect;
|
||||
float raspect;
|
||||
char *title;
|
||||
int start;
|
||||
};
|
||||
typedef struct window window;
|
||||
struct texture;
|
||||
extern struct window mainwin;
|
||||
|
||||
|
@ -24,10 +35,11 @@ void window_focused(int focus);
|
|||
void window_iconified(int s);
|
||||
void window_suspended(int s);
|
||||
|
||||
void window_makefullscreen(struct window *w);
|
||||
void window_togglefullscreen(struct window *w);
|
||||
void window_unfullscreen(struct window *w);
|
||||
|
||||
void window_apply(window *w);
|
||||
void window_free(window *w);
|
||||
|
||||
void window_setfullscreen(window *w, int f);
|
||||
void window_set_icon(const char *png);
|
||||
void window_seticon(struct window *w, struct texture *icon);
|
||||
|
||||
|
|
|
@ -80,9 +80,6 @@ static float timescale = 1.f;
|
|||
#define SIM_STEP 2
|
||||
|
||||
static int sim_play = SIM_PLAY;
|
||||
static int SAPP_STARTED = 0;
|
||||
|
||||
int editor_mode = 0;
|
||||
|
||||
static int argc;
|
||||
static char **args;
|
||||
|
@ -96,7 +93,7 @@ void seghandle()
|
|||
static JSValue c_init_fn;
|
||||
|
||||
void c_init() {
|
||||
SAPP_STARTED = 1;
|
||||
mainwin.start = 1;
|
||||
script_evalf("world_start();");
|
||||
render_init();
|
||||
window_set_icon("icons/moon.gif");
|
||||
|
@ -150,7 +147,7 @@ static void process_frame()
|
|||
|
||||
void c_frame()
|
||||
{
|
||||
if (editor_mode) return;
|
||||
if (mainwin.editor) return;
|
||||
process_frame();
|
||||
}
|
||||
|
||||
|
@ -174,7 +171,7 @@ void c_event(const sapp_event *e)
|
|||
wchar_t wcode;
|
||||
switch (e->type) {
|
||||
case SAPP_EVENTTYPE_MOUSE_MOVE:
|
||||
script_evalf("prosperon.mousemove([%g, %g], [%g, %g]);", e->mouse_x, mainwin.height -e->mouse_y, e->mouse_dx, -e->mouse_dy);
|
||||
script_evalf("prosperon.mousemove([%g, %g], [%g, %g]);", e->mouse_x, mainwin.size.y -e->mouse_y, e->mouse_dx, -e->mouse_dy);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_MOUSE_SCROLL:
|
||||
|
@ -260,7 +257,7 @@ void c_event(const sapp_event *e)
|
|||
break;
|
||||
}
|
||||
|
||||
if (editor_mode)
|
||||
if (mainwin.editor)
|
||||
process_frame();
|
||||
}
|
||||
|
||||
|
@ -279,7 +276,7 @@ static sapp_desc start_desc = {
|
|||
.high_dpi = 0,
|
||||
.sample_count = 1,
|
||||
.fullscreen = 1,
|
||||
.window_title = "Prosperon",
|
||||
.window_title = NULL,
|
||||
.enable_clipboard = false,
|
||||
.clipboard_size = 0,
|
||||
.enable_dragndrop = true,
|
||||
|
@ -292,11 +289,6 @@ static sapp_desc start_desc = {
|
|||
.logger.func = sg_logging,
|
||||
};
|
||||
|
||||
void app_name(const char *name) {
|
||||
start_desc.window_title = strdup(name);
|
||||
sapp_set_window_title(name);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
setlocale(LC_ALL, "en_US.utf8");
|
||||
#ifndef NDEBUG
|
||||
|
@ -354,16 +346,17 @@ void engine_start(JSValue fn)
|
|||
sound_init();
|
||||
phys2d_init();
|
||||
|
||||
start_desc.width = mainwin.width;
|
||||
start_desc.height = mainwin.height;
|
||||
start_desc.fullscreen = 0;
|
||||
start_desc.width = mainwin.size.x;
|
||||
start_desc.height = mainwin.size.y;
|
||||
start_desc.window_title = mainwin.title;
|
||||
start_desc.fullscreen = mainwin.fullscreen;
|
||||
sapp_run(&start_desc);
|
||||
}
|
||||
|
||||
double apptime() { return stm_sec(stm_diff(stm_now(), start_t)); }
|
||||
|
||||
void quit() {
|
||||
if (SAPP_STARTED)
|
||||
if (mainwin.start)
|
||||
sapp_quit();
|
||||
else {
|
||||
cleanup();
|
||||
|
|
|
@ -14,8 +14,6 @@ void set_timescale(float val);
|
|||
void print_stacktrace();
|
||||
void engine_start(JSValue fn); /* fn runs after the engine starts */
|
||||
|
||||
void app_name(const char *name);
|
||||
|
||||
int frame_fps();
|
||||
double get_timescale();
|
||||
void quit();
|
||||
|
@ -24,5 +22,4 @@ double apptime();
|
|||
extern double renderMS;
|
||||
extern double physMS;
|
||||
extern double updateMS;
|
||||
extern int editor_mode;
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue