Add update and physics timings; add instance reversion on save urtype
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6eefa95546
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92ccb72c04
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@ -629,7 +629,7 @@ var editor = {
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},
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/* Checking to save an entity as a subtype. */
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/* sub is the name of the type; obj is the object to save it as */
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/* sub is the name of the (sub)type; obj is the object to save it as */
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saveas_check(sub, obj) {
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if (!sub) return;
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obj ??= editor.selectlist[0];
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@ -644,18 +644,20 @@ var editor = {
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var saveobj = obj.json_obj();
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IO.slurpwrite(JSON.stringify(saveobj,null,1), path);
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if (obj === editor.edit_level) {
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if (obj === editor.desktop) {
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obj.clear();
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var nobj = editor.edit_level.spawn(sub);
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editor.selectlist = [nobj];
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return;
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}
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editor.edit_level = editor.edit_level.level;
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}
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var t = obj.transform();
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obj.kill();
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editor.unselect();
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obj = editor.load(sub);
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obj.kill();
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obj = editor.edit_level.spawn(sub);
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obj.pos = t.pos;
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obj.angle = t.angle;
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}
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@ -874,12 +876,18 @@ editor.inputs['C-s'] = function() {
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Log.warn(`Wrote to file ${path}`);
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Object.values(saveobj.objects).forEach(function(x) { x._ed.check_dirty(); });
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Game.objects.forEach(function(x) {
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if (x._ed.dirty) return;
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x.revert();
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x._ed.check_dirty();
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});
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};
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editor.inputs['C-s'].doc = "Save selected.";
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editor.inputs['C-S'] = function() {
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if (editor.selectlist.length !== 1) return;
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saveaspanel.stem = this.selectlist[0].toString();
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saveaspanel.stem = this.selectlist[0].ur;
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editor.openpanel(saveaspanel);
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};
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editor.inputs['C-S'].doc = "Save selected as.";
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@ -1077,7 +1085,7 @@ editor.inputs.mm = function() {
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var o = editor.try_pick();
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if (!o) return;
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editor.selectlist = [o];
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// editor.selectlist = [o];
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editor.grabselect = [o];
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};
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editor.inputs['C-mm'] = editor.inputs.mm;
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@ -790,7 +790,6 @@ preprimum.gscale = function() { return 1; };
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preprimum.pos = [0,0];
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preprimum.angle = 0;
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preprimum.remove_obj = function() {};
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preprimum.instances = [];
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preprimum.toString = function() { return "preprimum"; };
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globalThis.World = preprimum.make(preprimum);
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globalThis.Primum = World;
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@ -800,6 +799,8 @@ Primum.toString = function() { return "Primum"; };
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Primum._ed.selectable = false;
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Primum._ed.check_dirty = function() { };
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Primum._ed.dirty = false;
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Primum.revert = function(){};
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Primum.ur = undefined;
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globalThis.World.reparent = function(parent) { Log.warn("Cannot reparent the Primum."); }
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Game.view_camera(Primum.spawn(ur.camera2d));
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}
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@ -238,7 +238,11 @@ var gameobject = {
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/* Make a unique object the same as its prototype */
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revert() {
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Object.merge(this,this.__proto__);
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var jobj = this.json_obj();
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delete jobj.objects;
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Object.keys(jobj).forEach(function(x) {
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this[x] = this.__proto__[x];
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}, this);
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this.sync();
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},
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@ -416,7 +420,10 @@ var gameobject = {
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Player.do_uncontrol(this);
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Register.unregister_obj(this);
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// ur[this.ur].instances.remove(this);
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if (this.__proto__.instances)
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this.__proto__.instances.remove(this);
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this.body = -1;
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for (var key in this.components) {
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@ -446,7 +453,8 @@ var gameobject = {
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obj.make = undefined;
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obj.level = level;
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// obj.toJSON = obj.transform_obj;
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// this.instances.push(obj);
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if (this.instances)
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this.instances.push(obj);
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// Log.warn(`Made an object from ${this.toString()}`);
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// Log.warn(this.instances.length);
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obj.body = make_gameobject();
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@ -509,12 +517,10 @@ var gameobject = {
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obj.sync();
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gameobject.check_registers(obj);
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if (Game.playing() && typeof obj.start === 'function') obj.start();
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/* obj.objects.forEach(function(obj) {
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if (Game.playing() && typeof obj.start === 'function') obj.start();
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});
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*/
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if (data)
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Object.dainty_assign(obj,data);
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if (Game.playing() && typeof obj.start === 'function') obj.start();
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return obj;
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},
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@ -1,3 +1,7 @@
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var Audio = {
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};
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var Music = {
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play(path) {
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Log.info("Playing " + path);
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@ -102,7 +102,7 @@ void debug_flush(HMM_Mat4 *view)
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sg_apply_bindings(&line_bind);
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sg_apply_uniforms(SG_SHADERSTAGE_VS,0,SG_RANGE_REF(*view));
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lfs_params_t lt;
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lt.time = appTime;
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lt.time = apptime();
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sg_apply_uniforms(SG_SHADERSTAGE_FS,0,SG_RANGE_REF(lt));
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sg_draw(line_sc,line_c,1);
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}
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@ -29,14 +29,12 @@ FILE *logfile = NULL;
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#define CONSOLE_BUF 1024*1024 /* 5MB */
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char *consolelog;
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FILE *consolefp;
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static FILE *sout;
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void log_init()
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{
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consolelog = malloc(CONSOLE_BUF+1);
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consolefp = fmemopen(consolelog, CONSOLE_BUF+1,"w");
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sout = fdopen(dup(stdout),"w");
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sout = stdout;
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}
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@ -514,7 +514,7 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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break;
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case 6:
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// updateMS = js2number(argv[1]);
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updateMS = js2number(argv[1]);
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break;
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case 7:
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@ -1047,7 +1047,7 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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gif_rec_end(str);
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break;
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case 133:
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ret = JS_NewFloat64(js, appTime);
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ret = JS_NewFloat64(js, apptime());
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break;
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case 134:
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@ -56,7 +56,7 @@ void gif_rec_start(int w, int h, int cpf, int bitdepth)
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gif.cpf = cpf;
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gif.spf = cpf/100.0;
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gif.rec = 1;
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gif.timer = appTime;
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gif.timer = apptime();
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if (gif.buffer) free(gif.buffer);
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gif.buffer = malloc(gif.w*gif.h*4);
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@ -548,14 +548,14 @@ void openglRender(struct window *window) {
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full_2d_pass(window);
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sg_end_pass();
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if (gif.rec && (appTime - gif.timer) > gif.spf) {
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if (gif.rec && (apptime() - gif.timer) > gif.spf) {
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sg_begin_pass(sg_gif.pass, &pass_action);
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sg_apply_pipeline(sg_gif.pipe);
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sg_apply_bindings(&sg_gif.bind);
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sg_draw(0,6,1);
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sg_end_pass();
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gif.timer = appTime;
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gif.timer = apptime();
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sg_query_image_pixels(sg_gif.img, crt_post.bind.fs.samplers[0], gif.buffer, gif.w*gif.h*4);
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msf_gif_frame(&gif_state, gif.buffer, gif.cpf, gif.depth, gif.w * -4);
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}
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@ -54,12 +54,16 @@ static struct d_prof prof_input;
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static struct d_prof prof_physics;
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double physlag = 0;
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double physMS = 1 / 60.f;
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uint64_t physlast = 0;
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double updateMS = 1/60.f;
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uint64_t updatelast = 0;
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static int phys_step = 0;
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double appTime = 0;
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uint64_t start_t;
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uint64_t frame_t;
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static float timescale = 1.f;
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@ -139,6 +143,8 @@ void c_init() {
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window_set_icon("icons/moon.gif");
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window_resize(sapp_width(), sapp_height());
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script_evalf("Game.init();");
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}
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int frame_fps() {
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@ -147,34 +153,34 @@ int frame_fps() {
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static void process_frame()
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{
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double elapsed = sapp_frame_duration();
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appTime += elapsed;
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double elapsed = stm_sec(stm_laptime(&frame_t));
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physlag += elapsed;
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input_poll(0);
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/* Timers all update every frame - once per monitor refresh */
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timer_update(elapsed, timescale);
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if (sim_play == SIM_PLAY || sim_play == SIM_STEP) {
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if (sim_play == SIM_PLAY || sim_play == SIM_STEP && stm_sec(stm_diff(frame_t, updatelast)) > updateMS) {
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double dt = stm_sec(stm_diff(frame_t, updatelast));
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updatelast = frame_t;
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prof_start(&prof_update);
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call_updates(elapsed * timescale);
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call_updates(dt * timescale);
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prof(&prof_update);
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physlag += elapsed;
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while (physlag >= physMS) {
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prof_start(&prof_physics);
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phys_step = 1;
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physlag -= physMS;
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phys2d_update(physMS * timescale);
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call_physics(physMS * timescale);
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if (sim_play == SIM_STEP) sim_pause();
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phys_step = 0;
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prof(&prof_physics);
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}
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if (sim_play == SIM_STEP)
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sim_pause();
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}
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while ((sim_play == SIM_PLAY || sim_play == SIM_STEP) && physlag > physMS) {
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physlag -= physMS;
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prof_start(&prof_physics);
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phys_step = 1;
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phys2d_update(physMS * timescale);
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call_physics(physMS * timescale);
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phys_step = 0;
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prof(&prof_physics);
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}
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prof_start(&prof_draw);
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window_render(&mainwin);
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prof(&prof_draw);
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@ -338,6 +344,9 @@ int main(int argc, char **argv) {
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#endif
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stm_setup(); /* time */
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start_t = frame_t = stm_now();
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physlast = updatelast = start_t;
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resources_init();
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phys2d_init();
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script_startup();
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@ -366,3 +375,8 @@ int main(int argc, char **argv) {
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return 0;
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}
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double apptime()
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{
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return stm_sec(stm_diff(start_t, stm_now()));
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}
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@ -18,7 +18,7 @@ void app_name(char *name);
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int frame_fps();
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double get_timescale();
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extern double appTime;
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double apptime();
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extern double renderMS;
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extern double physMS;
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extern double updateMS;
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