editor fixes

This commit is contained in:
John Alanbrook 2023-04-28 17:49:18 +00:00
parent 02707a9ada
commit 8ca1ab4384
16 changed files with 190 additions and 97 deletions

View file

@ -35,14 +35,14 @@ struct model *MakeModel(const char *path) {
if (!result == cgltf_result_success) {
YughError("Could not read file %s.", path);
return;
return NULL;
}
result = cgltf_load_buffers(&options, data, path);
if (!result == cgltf_result_success) {
YughError("Could not load buffers for file %s.", path);
return;
return NULL;
}
struct model *model = malloc(sizeof(struct model));

View file

@ -30,6 +30,7 @@ char consolelog[CONSOLE_BUF] = {'\0'};
void mYughLog(int category, int priority, int line, const char *file, const char *message, ...)
{
if (priority >= logLevel) {
time_t now = time(0);
char *dt = ctime(&now);
@ -45,6 +46,9 @@ void mYughLog(int category, int priority, int line, const char *file, const char
snprintf(buffer, ERROR_BUFFER, "%s:%d: %s, %s: %s\n", file, line, logstr[priority], catstr[category], msgbuffer);
log_print(buffer);
if (priority >= 2)
js_stacktrace();
}
}

View file

@ -988,6 +988,10 @@ JSValue duk_register(JSContext *js, JSValueConst this, int argc, JSValueConst *a
case 8:
register_gamepad(c);
break;
case 9:
stacktrace_callee = c;
break;
}
return JS_NULL;
@ -1455,8 +1459,8 @@ JSValue duk_make_timer(JSContext *js, JSValueConst this, int argc, JSValueConst
{
double secs = js2number(argv[1]);
struct callee *c = malloc(sizeof(*c));
c->fn = argv[0];
c->obj = argv[2];
c->fn = JS_DupValue(js,argv[0]);
c->obj = JS_GetGlobalObject(js);
int id = timer_make(secs, call_callee, c, 1);
return JS_NewInt64(js, id);

View file

@ -6,6 +6,7 @@
#include "log.h"
#include "ffi.h"
#include "time.h"
#include "font.h"
int32_t mouseWheelX = 0;
int32_t mouseWheelY = 0;
@ -27,6 +28,27 @@ static int mquit = 0;
static struct callee pawn_callee;
static struct callee gamepad_callee;
const char *gamepad2str(int btn)
{
switch(btn) {
case GLFW_GAMEPAD_BUTTON_CROSS: return "cross";
case GLFW_GAMEPAD_BUTTON_CIRCLE: return "circle";
case GLFW_GAMEPAD_BUTTON_SQUARE: return "square";
case GLFW_GAMEPAD_BUTTON_TRIANGLE: return "triangle";
case GLFW_GAMEPAD_BUTTON_START: return "start";
case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: return "lbump";
case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: return "rbump";
case GLFW_GAMEPAD_BUTTON_GUIDE: return "guide";
case GLFW_GAMEPAD_BUTTON_BACK: return "back";
case GLFW_GAMEPAD_BUTTON_DPAD_UP: return "dup";
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: return "ddown";
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: return "dleft";
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: return "dright";
case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: return "lthumb";
case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: return "rthumb";
}
}
void register_pawn(struct callee c)
{
pawn_callee = c;
@ -163,6 +185,9 @@ void joystick_cb(int jid, int event)
}
}
JSValue jsgamepadstr[15];
JSValue jsaxesstr[4];
void input_init()
{
glfwSetCursorPosCallback(mainwin->window, cursor_pos_cb);
@ -175,6 +200,14 @@ void input_init()
glfwUpdateGamepadMappings(paddb);
free(paddb);
for (int b = 0; b < 15; b++)
jsgamepadstr[b] = str2js(gamepad2str(b));
jsaxesstr[0] = str2js("axis_ljoy");
jsaxesstr[1] = str2js("axis_rjoy");
jsaxesstr[2] = str2js("axis_ltrigger");
jsaxesstr[3] = str2js("axis_rtrigger");
/* Grab all joysticks initially present */
for (int i = 0; i < 16; i++)
if (glfwJoystickPresent(i)) joystick_add(i);
@ -327,26 +360,6 @@ void call_input_down(int *key) {
call_input_signal(keystr);
}
const char *gamepad2str(int btn)
{
switch(btn) {
case GLFW_GAMEPAD_BUTTON_CROSS: return "cross";
case GLFW_GAMEPAD_BUTTON_CIRCLE: return "circle";
case GLFW_GAMEPAD_BUTTON_SQUARE: return "square";
case GLFW_GAMEPAD_BUTTON_TRIANGLE: return "triangle";
case GLFW_GAMEPAD_BUTTON_START: return "start";
case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: return "lbump";
case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: return "rbump";
case GLFW_GAMEPAD_BUTTON_GUIDE: return "guide";
case GLFW_GAMEPAD_BUTTON_BACK: return "back";
case GLFW_GAMEPAD_BUTTON_DPAD_UP: return "dup";
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: return "ddown";
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: return "dleft";
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: return "dright";
case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: return "lthumb";
case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: return "rthumb";
}
}
const char *axis2str(int axis)
{
@ -380,46 +393,50 @@ void input_poll(double wait)
if (!glfwGetGamepadState(joysticks[i].id, &state)) continue;
JSValue argv[3];
argv[0] = int2js(joysticks[i].id);
argv[0] = num_cache[joysticks[i].id];
char inputstr[50];
for (int b = 0; b < 15; b++) {
argv[1] = str2js(gamepad2str(b));
argv[1] = jsgamepadstr[b];
if (state.buttons[b]) {
argv[2] = int2js(0);
argv[2] = num_cache[0];
script_callee(gamepad_callee,3,argv);
if (!joysticks[i].state.buttons[b]) {
argv[2] = int2js(1);
argv[2] = num_cache[1];
script_callee(gamepad_callee,3,argv);
}
}
else if (!state.buttons[b] && joysticks[i].state.buttons[b]) {
argv[2] = int2js(2);
argv[2] = num_cache[2];
script_callee(gamepad_callee,3,argv);
}
}
argv[1] = str2js("axis_ljoy");
argv[1] = jsaxesstr[0];
cpVect v;
v.x = state.axes[0];
v.y = -state.axes[1];
argv[2] = vec2js(v);
script_callee(gamepad_callee,3,argv);
JS_FreeValue(js, argv[2]);
argv[1] = str2js("axis_rjoy");
argv[1] = jsaxesstr[1];
v.x = state.axes[2];
v.y = -state.axes[3];
argv[2] = vec2js(v);
script_callee(gamepad_callee,3,argv);
JS_FreeValue(js, argv[2]);
argv[1] = str2js("axis_ltrigger");
argv[1] = jsaxesstr[2];
argv[2] = num2js((state.axes[4]+1)/2);
script_callee(gamepad_callee,3,argv);
JS_FreeValue(js, argv[2]);
argv[1] = str2js("axis_rtrigger");
argv[1] = jsaxesstr[3];
argv[2] = num2js((state.axes[5]+1)/2);
script_callee(gamepad_callee,3,argv);
JS_FreeValue(js, argv[2]);
joysticks[i].state = state;
}

View file

@ -30,20 +30,27 @@ static int load_prefab(const char *fpath, const struct stat *sb, int typeflag) {
void script_startup()
{
rt = JS_NewRuntime();
JS_SetMaxStackSize(rt,0);
js = JS_NewContext(rt);
ffi_load();
}
JSValue num_cache[100] = {0};
void script_init() {
/* Load all prefabs into memory */
script_dofile("scripts/engine.js");
script_dofile("config.js");
for (int i = 0; i < 100; i++)
num_cache[i] = int2js(i);
}
void script_run(const char *script) {
JS_FreeValue(js, JS_Eval(js, script, strlen(script), "script", 0));
}
struct callee stacktrace_callee;
time_t file_mod_secs(const char *file) {
struct stat attr;
stat(file, &attr);
@ -52,23 +59,15 @@ time_t file_mod_secs(const char *file) {
void js_stacktrace()
{
YughWarn("Dumping stack ...");
JSValue error = JS_NewError(js);
JSValue stack = JS_GetPropertyStr(js, error, "stack");
if (JS_IsNull(stack)) return;
const char *stackstr = JS_ToCString(js,stack);
log_print(stackstr);
JS_FreeCString(js,stackstr);
JS_FreeValue(js,stack);
JS_FreeValue(js, error);
call_callee(&stacktrace_callee);
return;
}
void js_dump_stack()
{
js_stacktrace();
return;
JSValue exception = JS_GetException(js);
if (JS_IsNull(exception)) return;
JSValue val = JS_GetPropertyStr(js, exception, "stack");
@ -94,7 +93,7 @@ int js_print_exception(JSValue v)
const char *name = JS_ToCString(js, JS_GetPropertyStr(js, exception, "name"));
const char *msg = JS_ToCString(js, JS_GetPropertyStr(js, exception, "message"));
const char *stack = JS_ToCString(js, val);
YughError("%s :: %s\n%s", name, msg, stack);
YughWarn("%s :: %s\n%s", name, msg, stack);
JS_FreeCString(js, name);
JS_FreeCString(js, msg);

View file

@ -12,6 +12,9 @@ struct callee {
JSValue obj;
};
extern struct callee stacktrace_callee;
extern JSValue num_cache[100];
void script_startup();
void script_init();
void script_run(const char *script);

View file

@ -24,7 +24,7 @@ int make_sprite(int go)
struct sprite sprite = {
.color = {1.f, 1.f, 1.f},
.size = {1.f, 1.f},
.tex = texture_loadfromfile("ph.png"),
.tex = texture_loadfromfile(NULL),
.go = go,
.next = -1,
.layer = 0,

View file

@ -17,9 +17,17 @@ static struct {
} *texhash = NULL;
struct Texture *tex_default;
struct Texture *texture_notex()
{
return texture_pullfromfile("./icons/no_tex.png");
}
/* If an empty string or null is put for path, loads default texture */
struct Texture *texture_pullfromfile(const char *path)
{
if (!path) return texture_notex();
int index = shgeti(texhash, path);
if (index != -1)
return texhash[index].value;
@ -48,8 +56,7 @@ struct Texture *texture_pullfromfile(const char *path)
if (data == NULL) {
YughError("STBI failed to load file %s with message: %s\nOpening default instead.", path, stbi_failure_reason());
print_stacktrace();
return texture_pullfromfile("./icons/no_tex.png");
return texture_notex();
}
tex->data = data;

View file

@ -21,7 +21,7 @@ void check_timer(struct timer *t, double dt)
return;
}
t->on = 0;
timer_pause(t);
return;
}
}

View file

@ -28,6 +28,7 @@
#include <signal.h>
#include <time.h>
#include <execinfo.h>
#include "string.h"
@ -73,8 +74,7 @@ void print_stacktrace()
for (int i = 0; i < size; i++)
YughCritical(stackstr[i]);
js_dump_stack();
js_stacktrace();
}
void seghandle(int sig) {

View file

@ -435,6 +435,8 @@ Math.lerp = function (s, f, dt) {
return s + (Math.clamp(dt, 0, 1) * (f - s));
};
Math.random_range = function(min,max) { return Math.random() * (max-min) + min; };
Math.snap = function(val, grid) {
if (!grid || grid === 1) return Math.round(val);

View file

@ -26,7 +26,9 @@ var component = {
var sprite = clone(component, {
name: "sprite",
path: "",
_path: "",
get path() { return this._path; },
set path(x) { this._path = x; this.load_img(x); },
_pos: [0, 0],
get layer() {
if (!this.gameobject)
@ -101,7 +103,6 @@ var sprite = clone(component, {
if (!this.hasOwn('id')) return;
cmd(60, this.id, this.layer);
cmd(37, this.id, this.pos);
cmd(12, this.id, this.path, this.rect);
},
load_img(img) {
@ -135,11 +136,10 @@ var char2d = clone(sprite, {
make(go) {
var char = clone(this);
char.curplaying = char.anims.array()[0];
Object.defineProperty(char, 'id', {value:make_sprite(go,this.path,this.pos)});
Object.defineProperty(char, 'id', {value:make_sprite(go,char.curplaying.path,this.pos)});
char.frame = 0;
char.timer = timer.make(char.advance, 1/char.curplaying.fps, char);
char.timer = timer.make(char.advance.bind(char), 1/char.curplaying.fps);
char.timer.loop = true;
char.rect = char.frame2rect(char.curplaying.frames, char.frame);
char.setsprite();
return char;
},
@ -152,7 +152,10 @@ var char2d = clone(sprite, {
return;
}
if (this.curplaying === this.anims[name]) return;
if (this.curplaying === this.anims[name]) {
this.timer.start();
return;
}
this.curplaying = this.anims[name];
this.timer.time = 1/this.curplaying.fps;
@ -170,6 +173,9 @@ var char2d = clone(sprite, {
advance() {
this.frame = (this.frame + 1) % this.curplaying.frames;
this.setsprite();
if (this.frame === 0 && !this.curplaying.loop)
this.timer.pause();
},
devance() {
@ -178,14 +184,18 @@ var char2d = clone(sprite, {
this.setsprite();
},
setframe(frame) {
this.frame = frame;
this.setsprite();
},
pause() {
this.timer.pause();
},
stop() {
this.frame = 0;
this.setframe(0);
this.timer.stop();
this.setsprite();
},
kill() {

View file

@ -48,16 +48,6 @@ var Debug = {
register_debug(fn,obj);
},
print_callstack() {
for (var i = -3;; i--) {
var t = Duktape.act(i);
if (!t) break;
var file = t.function ? t.function.fileName : "";
var line = t.lineNumber;
Log.info(file + ":" + line);
}
},
line(points, color, type) {
if (!type)
type = 0;

View file

@ -82,12 +82,15 @@ function unmerge(target, source) {
/* Deeply merge two objects, not clobbering objects on target with objects on source */
function deep_merge(target, source)
{
Log.warn("Doing a deep merge ...");
for (var key in source) {
if (typeof source[key] === 'object' && !Array.isArray(source[key]))
if (typeof source[key] === 'object' && !Array.isArray(source[key])) {
deep_merge(target[key], source[key]);
else
}
else {
target[key] = source[key];
}
}
};

View file

@ -3,6 +3,12 @@
selectable
*/
var required_files = ["proto.json"];
required_files.forEach(x => {
if (!IO.exists(x)) slurpwrite("", x);
});
var editor_level = Level.create();
var editor_camera = editor_level.spawn(camera2d);
editor_camera.save = false;
@ -221,7 +227,7 @@ var editor = {
if (this.sel_comp) return;
if (!this.selectlist.empty) {
this.selectlist.forEach(function(x) { x.draw_layer++; });
this.selectlist.forEach(x => x.draw_layer++);
return;
}
@ -246,16 +252,21 @@ var editor = {
save_proto() {
if (this.selectlist.length !== 1) return;
var protos = JSON.parse(slurp("proto.json"));
Log.warn(`Saving prototype ${this.selectlist[0].toString()}`);
var protos = JSON.parse(IO.slurp("proto.json"));
var tobj = this.selectlist[0].prop_obj();
var pobj = this.selectlist[0].__proto__.prop_obj();
Log.warn("Going to deep merge.");
deep_merge(pobj, tobj);
Log.warn("Finished deep merge.");
pobj.from = this.selectlist[0].__proto__.from;
protos[this.selectlist[0].__proto__.name] = pobj;
Log.warn(JSON.stringify(protos));
slurpwrite(JSON.stringify(protos, null, 2), "proto.json");
/* Save object changes to parent */
@ -265,11 +276,12 @@ var editor = {
unmerge(this.selectlist[0], tobj);
/* Now sync all objects */
Game.objects.forEach(function(x) { x.sync(); });
Game.objects.forEach(x => x.sync());
},
save_prototypes() {
slurpwrite(JSON.stringify(gameobjects,null,2), "proto.json");
save_gameobjects_as_prototypes();
},
/* Save the selected object as a new prototype, extending the chain */
@ -278,7 +290,6 @@ var editor = {
Log.info("Already an object with name '" + name + "'. Choose another one.");
return;
}
var newp = this.selectlist[0].__proto__.clone(name);
for (var key in newp)
@ -535,7 +546,7 @@ var editor = {
},
input_delete_pressed() {
this.selectlist.forEach(function(x) { x.kill(); });
this.selectlist.forEach(x => x.kill());
this.unselect();
},

View file

@ -1,3 +1,5 @@
"use strict";
var Log = {
set level(x) { cmd(92,x); },
get level() { return cmd(93); },
@ -44,6 +46,7 @@ var Log = {
},
stack(skip = 0) {
Log.warn("Printing stack");
var stack = (new Error()).stack;
var n = stack.next('\n',0)+1;
for (var i = 0; i < skip; i++)
@ -53,6 +56,7 @@ var Log = {
},
};
var files = {};
function load(file) {
var modtime = cmd(0, file);
@ -162,7 +166,7 @@ var Yugine = {
};
var timer = {
make(fn, secs, obj, loop) {
make(fn, secs,obj,loop) {
if (secs === 0) {
fn.call(obj);
return;
@ -171,22 +175,16 @@ var timer = {
var t = clone(this);
t.id = make_timer(fn, secs, obj);
if (loop)
t.loop = loop;
else
t.loop = 0;
Log.info("Made timer " + t.id);
return t;
},
oneshot(fn, secs, obj) {
var t = clone(this);
var killfn = function() {
fn.call(this);
oneshot(fn, secs,obj) {
var t = this.make(() => {
fn.call();
t.kill();
};
t.id = make_timer(killfn,secs,obj);
},secs);
t.loop = 0;
t.start();
},
get remain() { return cmd(32, this.id); },
@ -508,6 +506,8 @@ var Register = {
Player.players.forEach(x => x.uncontrol(obj));
},
};
Register.unregister_obj(null);
register(0, Register.update, Register);
register(1, Register.physupdate, Register);
register(2, Register.gui, Register);
@ -515,6 +515,7 @@ register(3, Register.nk_gui, Register);
register(6, Register.debug, Register);
register(7, Register.kbm_input, Register);
register(8, Register.gamepad_input, Register);
register(9, Log.stack, this);
Register.gamepad_playermap[0] = Player.players[0];
@ -576,7 +577,13 @@ var Signal = {
var IO = {
exists(file) { return cmd(65, file);},
slurp(file) { return cmd(38,file); },
slurp(file) {
if (!this.exists(file)) {
Log.warn(`File ${file} does not exist; can't slurp.`);
return "";
}
return cmd(38,file);
},
slurpwrite(str, file) { return cmd(39, str, file); },
extensions(ext) { return cmd(66, "." + ext); },
};
@ -1442,6 +1449,7 @@ var gameobject = {
},
kill() {
Log.warn(`Killing ${this.toString()}`);
cmd(2, this.body);
delete Game.objects[this.body];
@ -1613,7 +1621,7 @@ function add_sync_prop(obj, prop, syncfn) {
function load_configs(file) {
var configs = JSON.parse(IO.slurp(file));
for (var key in configs) {
Object.assign(this[key], configs[key]);
Object.assign(globalThis[key], configs[key]);
}
Collision.sync();
@ -1653,7 +1661,7 @@ function save_game_configs() {
Game.objects.forEach(function(x) { x.sync(); });
};
Collision = {
var Collision = {
types: {},
num: 10,
set_collide(a, b, x) {
@ -1718,3 +1726,38 @@ var camera2d = gameobject.clone("camera2d", {
win_make(Game.title, Game.resolution[0], Game.resolution[1]);
win_icon("icon.png");
/* Default objects */
gameobject.clone("polygon2d", {
polygon2d: polygon2d.clone(),
});
gameobject.clone("edge2d", {
edge2d: bucket.clone(),
});
gameobject.clone("sprite", {
sprite: sprite.clone(),
});
load("config.js");
var prototypes = JSON.parse(slurp("proto.json"));
for (var key in prototypes) {
if (key in gameobjects)
dainty_assign(gameobjects[key], prototypes[key]);
else {
/* Create this gameobject fresh */
Log.info("Making new prototype: " + key + " from " + prototypes[key].from);
var newproto = gameobjects[prototypes[key].from].clone(key);
gameobjects[key] = newproto;
for (var pkey in newproto)
if (typeof newproto[pkey] === 'object' && newproto[pkey] && 'clone' in newproto[pkey])
newproto[pkey] = newproto[pkey].clone();
dainty_assign(gameobjects[key], prototypes[key]);
}
}
function save_gameobjects_as_prototypes() { slurpwrite(JSON.stringify(gameobjects,null,2), "proto.json"); };