editor fixes
This commit is contained in:
parent
02707a9ada
commit
8ca1ab4384
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@ -35,14 +35,14 @@ struct model *MakeModel(const char *path) {
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if (!result == cgltf_result_success) {
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YughError("Could not read file %s.", path);
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return;
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return NULL;
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}
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result = cgltf_load_buffers(&options, data, path);
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if (!result == cgltf_result_success) {
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YughError("Could not load buffers for file %s.", path);
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return;
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return NULL;
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}
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struct model *model = malloc(sizeof(struct model));
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@ -30,6 +30,7 @@ char consolelog[CONSOLE_BUF] = {'\0'};
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void mYughLog(int category, int priority, int line, const char *file, const char *message, ...)
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{
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if (priority >= logLevel) {
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time_t now = time(0);
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char *dt = ctime(&now);
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@ -45,6 +46,9 @@ void mYughLog(int category, int priority, int line, const char *file, const char
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snprintf(buffer, ERROR_BUFFER, "%s:%d: %s, %s: %s\n", file, line, logstr[priority], catstr[category], msgbuffer);
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log_print(buffer);
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if (priority >= 2)
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js_stacktrace();
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}
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}
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@ -988,6 +988,10 @@ JSValue duk_register(JSContext *js, JSValueConst this, int argc, JSValueConst *a
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case 8:
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register_gamepad(c);
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break;
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case 9:
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stacktrace_callee = c;
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break;
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}
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return JS_NULL;
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@ -1455,8 +1459,8 @@ JSValue duk_make_timer(JSContext *js, JSValueConst this, int argc, JSValueConst
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{
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double secs = js2number(argv[1]);
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struct callee *c = malloc(sizeof(*c));
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c->fn = argv[0];
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c->obj = argv[2];
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c->fn = JS_DupValue(js,argv[0]);
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c->obj = JS_GetGlobalObject(js);
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int id = timer_make(secs, call_callee, c, 1);
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return JS_NewInt64(js, id);
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@ -6,6 +6,7 @@
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#include "log.h"
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#include "ffi.h"
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#include "time.h"
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#include "font.h"
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int32_t mouseWheelX = 0;
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int32_t mouseWheelY = 0;
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@ -27,6 +28,27 @@ static int mquit = 0;
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static struct callee pawn_callee;
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static struct callee gamepad_callee;
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const char *gamepad2str(int btn)
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{
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switch(btn) {
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case GLFW_GAMEPAD_BUTTON_CROSS: return "cross";
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case GLFW_GAMEPAD_BUTTON_CIRCLE: return "circle";
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case GLFW_GAMEPAD_BUTTON_SQUARE: return "square";
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case GLFW_GAMEPAD_BUTTON_TRIANGLE: return "triangle";
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case GLFW_GAMEPAD_BUTTON_START: return "start";
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case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: return "lbump";
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case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: return "rbump";
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case GLFW_GAMEPAD_BUTTON_GUIDE: return "guide";
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case GLFW_GAMEPAD_BUTTON_BACK: return "back";
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case GLFW_GAMEPAD_BUTTON_DPAD_UP: return "dup";
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: return "ddown";
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: return "dleft";
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: return "dright";
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: return "lthumb";
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: return "rthumb";
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}
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}
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void register_pawn(struct callee c)
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{
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pawn_callee = c;
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@ -163,6 +185,9 @@ void joystick_cb(int jid, int event)
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}
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}
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JSValue jsgamepadstr[15];
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JSValue jsaxesstr[4];
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void input_init()
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{
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glfwSetCursorPosCallback(mainwin->window, cursor_pos_cb);
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@ -175,6 +200,14 @@ void input_init()
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glfwUpdateGamepadMappings(paddb);
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free(paddb);
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for (int b = 0; b < 15; b++)
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jsgamepadstr[b] = str2js(gamepad2str(b));
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jsaxesstr[0] = str2js("axis_ljoy");
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jsaxesstr[1] = str2js("axis_rjoy");
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jsaxesstr[2] = str2js("axis_ltrigger");
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jsaxesstr[3] = str2js("axis_rtrigger");
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/* Grab all joysticks initially present */
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for (int i = 0; i < 16; i++)
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if (glfwJoystickPresent(i)) joystick_add(i);
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@ -327,26 +360,6 @@ void call_input_down(int *key) {
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call_input_signal(keystr);
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}
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const char *gamepad2str(int btn)
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{
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switch(btn) {
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case GLFW_GAMEPAD_BUTTON_CROSS: return "cross";
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case GLFW_GAMEPAD_BUTTON_CIRCLE: return "circle";
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case GLFW_GAMEPAD_BUTTON_SQUARE: return "square";
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case GLFW_GAMEPAD_BUTTON_TRIANGLE: return "triangle";
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case GLFW_GAMEPAD_BUTTON_START: return "start";
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case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: return "lbump";
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case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: return "rbump";
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case GLFW_GAMEPAD_BUTTON_GUIDE: return "guide";
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case GLFW_GAMEPAD_BUTTON_BACK: return "back";
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case GLFW_GAMEPAD_BUTTON_DPAD_UP: return "dup";
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: return "ddown";
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: return "dleft";
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: return "dright";
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: return "lthumb";
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: return "rthumb";
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}
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}
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const char *axis2str(int axis)
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{
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@ -380,46 +393,50 @@ void input_poll(double wait)
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if (!glfwGetGamepadState(joysticks[i].id, &state)) continue;
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JSValue argv[3];
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argv[0] = int2js(joysticks[i].id);
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argv[0] = num_cache[joysticks[i].id];
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char inputstr[50];
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for (int b = 0; b < 15; b++) {
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argv[1] = str2js(gamepad2str(b));
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argv[1] = jsgamepadstr[b];
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if (state.buttons[b]) {
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argv[2] = int2js(0);
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argv[2] = num_cache[0];
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script_callee(gamepad_callee,3,argv);
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if (!joysticks[i].state.buttons[b]) {
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argv[2] = int2js(1);
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argv[2] = num_cache[1];
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script_callee(gamepad_callee,3,argv);
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}
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}
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else if (!state.buttons[b] && joysticks[i].state.buttons[b]) {
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argv[2] = int2js(2);
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argv[2] = num_cache[2];
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script_callee(gamepad_callee,3,argv);
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}
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}
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argv[1] = str2js("axis_ljoy");
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argv[1] = jsaxesstr[0];
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cpVect v;
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v.x = state.axes[0];
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v.y = -state.axes[1];
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argv[2] = vec2js(v);
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script_callee(gamepad_callee,3,argv);
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JS_FreeValue(js, argv[2]);
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argv[1] = str2js("axis_rjoy");
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argv[1] = jsaxesstr[1];
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v.x = state.axes[2];
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v.y = -state.axes[3];
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argv[2] = vec2js(v);
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script_callee(gamepad_callee,3,argv);
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JS_FreeValue(js, argv[2]);
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argv[1] = str2js("axis_ltrigger");
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argv[1] = jsaxesstr[2];
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argv[2] = num2js((state.axes[4]+1)/2);
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script_callee(gamepad_callee,3,argv);
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JS_FreeValue(js, argv[2]);
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argv[1] = str2js("axis_rtrigger");
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argv[1] = jsaxesstr[3];
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argv[2] = num2js((state.axes[5]+1)/2);
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script_callee(gamepad_callee,3,argv);
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JS_FreeValue(js, argv[2]);
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joysticks[i].state = state;
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}
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@ -30,20 +30,27 @@ static int load_prefab(const char *fpath, const struct stat *sb, int typeflag) {
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void script_startup()
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{
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rt = JS_NewRuntime();
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JS_SetMaxStackSize(rt,0);
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js = JS_NewContext(rt);
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ffi_load();
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}
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JSValue num_cache[100] = {0};
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void script_init() {
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/* Load all prefabs into memory */
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script_dofile("scripts/engine.js");
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script_dofile("config.js");
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for (int i = 0; i < 100; i++)
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num_cache[i] = int2js(i);
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}
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void script_run(const char *script) {
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JS_FreeValue(js, JS_Eval(js, script, strlen(script), "script", 0));
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}
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struct callee stacktrace_callee;
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time_t file_mod_secs(const char *file) {
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struct stat attr;
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stat(file, &attr);
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@ -52,23 +59,15 @@ time_t file_mod_secs(const char *file) {
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void js_stacktrace()
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{
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YughWarn("Dumping stack ...");
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JSValue error = JS_NewError(js);
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JSValue stack = JS_GetPropertyStr(js, error, "stack");
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if (JS_IsNull(stack)) return;
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const char *stackstr = JS_ToCString(js,stack);
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log_print(stackstr);
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JS_FreeCString(js,stackstr);
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JS_FreeValue(js,stack);
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JS_FreeValue(js, error);
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call_callee(&stacktrace_callee);
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return;
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}
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void js_dump_stack()
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{
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js_stacktrace();
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return;
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JSValue exception = JS_GetException(js);
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if (JS_IsNull(exception)) return;
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JSValue val = JS_GetPropertyStr(js, exception, "stack");
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@ -94,7 +93,7 @@ int js_print_exception(JSValue v)
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const char *name = JS_ToCString(js, JS_GetPropertyStr(js, exception, "name"));
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const char *msg = JS_ToCString(js, JS_GetPropertyStr(js, exception, "message"));
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const char *stack = JS_ToCString(js, val);
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YughError("%s :: %s\n%s", name, msg, stack);
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YughWarn("%s :: %s\n%s", name, msg, stack);
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JS_FreeCString(js, name);
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JS_FreeCString(js, msg);
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@ -12,6 +12,9 @@ struct callee {
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JSValue obj;
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};
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extern struct callee stacktrace_callee;
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extern JSValue num_cache[100];
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void script_startup();
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void script_init();
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void script_run(const char *script);
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@ -24,7 +24,7 @@ int make_sprite(int go)
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struct sprite sprite = {
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.color = {1.f, 1.f, 1.f},
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.size = {1.f, 1.f},
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.tex = texture_loadfromfile("ph.png"),
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.tex = texture_loadfromfile(NULL),
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.go = go,
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.next = -1,
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.layer = 0,
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@ -17,9 +17,17 @@ static struct {
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} *texhash = NULL;
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struct Texture *tex_default;
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struct Texture *texture_notex()
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{
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return texture_pullfromfile("./icons/no_tex.png");
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}
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/* If an empty string or null is put for path, loads default texture */
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struct Texture *texture_pullfromfile(const char *path)
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{
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if (!path) return texture_notex();
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int index = shgeti(texhash, path);
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if (index != -1)
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return texhash[index].value;
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@ -48,8 +56,7 @@ struct Texture *texture_pullfromfile(const char *path)
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if (data == NULL) {
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YughError("STBI failed to load file %s with message: %s\nOpening default instead.", path, stbi_failure_reason());
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print_stacktrace();
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return texture_pullfromfile("./icons/no_tex.png");
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return texture_notex();
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}
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tex->data = data;
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@ -21,7 +21,7 @@ void check_timer(struct timer *t, double dt)
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return;
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}
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t->on = 0;
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timer_pause(t);
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return;
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}
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}
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@ -28,6 +28,7 @@
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#include <signal.h>
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#include <time.h>
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#include <execinfo.h>
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#include "string.h"
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@ -73,8 +74,7 @@ void print_stacktrace()
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for (int i = 0; i < size; i++)
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YughCritical(stackstr[i]);
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js_dump_stack();
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js_stacktrace();
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}
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void seghandle(int sig) {
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@ -435,6 +435,8 @@ Math.lerp = function (s, f, dt) {
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return s + (Math.clamp(dt, 0, 1) * (f - s));
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};
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Math.random_range = function(min,max) { return Math.random() * (max-min) + min; };
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Math.snap = function(val, grid) {
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if (!grid || grid === 1) return Math.round(val);
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@ -26,7 +26,9 @@ var component = {
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var sprite = clone(component, {
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name: "sprite",
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path: "",
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_path: "",
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get path() { return this._path; },
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set path(x) { this._path = x; this.load_img(x); },
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_pos: [0, 0],
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get layer() {
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if (!this.gameobject)
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@ -101,7 +103,6 @@ var sprite = clone(component, {
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if (!this.hasOwn('id')) return;
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cmd(60, this.id, this.layer);
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cmd(37, this.id, this.pos);
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cmd(12, this.id, this.path, this.rect);
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},
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load_img(img) {
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@ -135,11 +136,10 @@ var char2d = clone(sprite, {
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make(go) {
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var char = clone(this);
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char.curplaying = char.anims.array()[0];
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Object.defineProperty(char, 'id', {value:make_sprite(go,this.path,this.pos)});
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Object.defineProperty(char, 'id', {value:make_sprite(go,char.curplaying.path,this.pos)});
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char.frame = 0;
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char.timer = timer.make(char.advance, 1/char.curplaying.fps, char);
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char.timer = timer.make(char.advance.bind(char), 1/char.curplaying.fps);
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char.timer.loop = true;
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char.rect = char.frame2rect(char.curplaying.frames, char.frame);
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char.setsprite();
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return char;
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},
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@ -152,7 +152,10 @@ var char2d = clone(sprite, {
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return;
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}
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if (this.curplaying === this.anims[name]) return;
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if (this.curplaying === this.anims[name]) {
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this.timer.start();
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return;
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}
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this.curplaying = this.anims[name];
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this.timer.time = 1/this.curplaying.fps;
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@ -170,6 +173,9 @@ var char2d = clone(sprite, {
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advance() {
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this.frame = (this.frame + 1) % this.curplaying.frames;
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this.setsprite();
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if (this.frame === 0 && !this.curplaying.loop)
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this.timer.pause();
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},
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devance() {
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@ -178,14 +184,18 @@ var char2d = clone(sprite, {
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this.setsprite();
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},
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setframe(frame) {
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this.frame = frame;
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this.setsprite();
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},
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pause() {
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this.timer.pause();
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},
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stop() {
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this.frame = 0;
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this.setframe(0);
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this.timer.stop();
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this.setsprite();
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},
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kill() {
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@ -48,16 +48,6 @@ var Debug = {
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register_debug(fn,obj);
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},
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print_callstack() {
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for (var i = -3;; i--) {
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var t = Duktape.act(i);
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if (!t) break;
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var file = t.function ? t.function.fileName : "";
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var line = t.lineNumber;
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Log.info(file + ":" + line);
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}
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},
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line(points, color, type) {
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if (!type)
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type = 0;
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|
|
@ -82,12 +82,15 @@ function unmerge(target, source) {
|
|||
/* Deeply merge two objects, not clobbering objects on target with objects on source */
|
||||
function deep_merge(target, source)
|
||||
{
|
||||
Log.warn("Doing a deep merge ...");
|
||||
for (var key in source) {
|
||||
if (typeof source[key] === 'object' && !Array.isArray(source[key]))
|
||||
if (typeof source[key] === 'object' && !Array.isArray(source[key])) {
|
||||
deep_merge(target[key], source[key]);
|
||||
else
|
||||
}
|
||||
else {
|
||||
target[key] = source[key];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -3,6 +3,12 @@
|
|||
selectable
|
||||
*/
|
||||
|
||||
var required_files = ["proto.json"];
|
||||
|
||||
required_files.forEach(x => {
|
||||
if (!IO.exists(x)) slurpwrite("", x);
|
||||
});
|
||||
|
||||
var editor_level = Level.create();
|
||||
var editor_camera = editor_level.spawn(camera2d);
|
||||
editor_camera.save = false;
|
||||
|
@ -221,7 +227,7 @@ var editor = {
|
|||
if (this.sel_comp) return;
|
||||
|
||||
if (!this.selectlist.empty) {
|
||||
this.selectlist.forEach(function(x) { x.draw_layer++; });
|
||||
this.selectlist.forEach(x => x.draw_layer++);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -246,16 +252,21 @@ var editor = {
|
|||
|
||||
save_proto() {
|
||||
if (this.selectlist.length !== 1) return;
|
||||
var protos = JSON.parse(slurp("proto.json"));
|
||||
Log.warn(`Saving prototype ${this.selectlist[0].toString()}`);
|
||||
var protos = JSON.parse(IO.slurp("proto.json"));
|
||||
|
||||
var tobj = this.selectlist[0].prop_obj();
|
||||
var pobj = this.selectlist[0].__proto__.prop_obj();
|
||||
|
||||
Log.warn("Going to deep merge.");
|
||||
deep_merge(pobj, tobj);
|
||||
Log.warn("Finished deep merge.");
|
||||
|
||||
pobj.from = this.selectlist[0].__proto__.from;
|
||||
|
||||
|
||||
protos[this.selectlist[0].__proto__.name] = pobj;
|
||||
Log.warn(JSON.stringify(protos));
|
||||
slurpwrite(JSON.stringify(protos, null, 2), "proto.json");
|
||||
|
||||
/* Save object changes to parent */
|
||||
|
@ -265,11 +276,12 @@ var editor = {
|
|||
unmerge(this.selectlist[0], tobj);
|
||||
|
||||
/* Now sync all objects */
|
||||
Game.objects.forEach(function(x) { x.sync(); });
|
||||
Game.objects.forEach(x => x.sync());
|
||||
|
||||
},
|
||||
|
||||
save_prototypes() {
|
||||
slurpwrite(JSON.stringify(gameobjects,null,2), "proto.json");
|
||||
save_gameobjects_as_prototypes();
|
||||
},
|
||||
|
||||
/* Save the selected object as a new prototype, extending the chain */
|
||||
|
@ -278,7 +290,6 @@ var editor = {
|
|||
Log.info("Already an object with name '" + name + "'. Choose another one.");
|
||||
return;
|
||||
}
|
||||
|
||||
var newp = this.selectlist[0].__proto__.clone(name);
|
||||
|
||||
for (var key in newp)
|
||||
|
@ -535,7 +546,7 @@ var editor = {
|
|||
},
|
||||
|
||||
input_delete_pressed() {
|
||||
this.selectlist.forEach(function(x) { x.kill(); });
|
||||
this.selectlist.forEach(x => x.kill());
|
||||
this.unselect();
|
||||
},
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
"use strict";
|
||||
|
||||
var Log = {
|
||||
set level(x) { cmd(92,x); },
|
||||
get level() { return cmd(93); },
|
||||
|
@ -44,6 +46,7 @@ var Log = {
|
|||
},
|
||||
|
||||
stack(skip = 0) {
|
||||
Log.warn("Printing stack");
|
||||
var stack = (new Error()).stack;
|
||||
var n = stack.next('\n',0)+1;
|
||||
for (var i = 0; i < skip; i++)
|
||||
|
@ -53,6 +56,7 @@ var Log = {
|
|||
},
|
||||
};
|
||||
|
||||
|
||||
var files = {};
|
||||
function load(file) {
|
||||
var modtime = cmd(0, file);
|
||||
|
@ -162,7 +166,7 @@ var Yugine = {
|
|||
};
|
||||
|
||||
var timer = {
|
||||
make(fn, secs, obj, loop) {
|
||||
make(fn, secs,obj,loop) {
|
||||
if (secs === 0) {
|
||||
fn.call(obj);
|
||||
return;
|
||||
|
@ -171,22 +175,16 @@ var timer = {
|
|||
var t = clone(this);
|
||||
t.id = make_timer(fn, secs, obj);
|
||||
|
||||
if (loop)
|
||||
t.loop = loop;
|
||||
else
|
||||
t.loop = 0;
|
||||
Log.info("Made timer " + t.id);
|
||||
return t;
|
||||
},
|
||||
|
||||
oneshot(fn, secs, obj) {
|
||||
var t = clone(this);
|
||||
var killfn = function() {
|
||||
fn.call(this);
|
||||
oneshot(fn, secs,obj) {
|
||||
var t = this.make(() => {
|
||||
fn.call();
|
||||
t.kill();
|
||||
};
|
||||
t.id = make_timer(killfn,secs,obj);
|
||||
},secs);
|
||||
t.loop = 0;
|
||||
t.start();
|
||||
},
|
||||
|
||||
get remain() { return cmd(32, this.id); },
|
||||
|
@ -508,6 +506,8 @@ var Register = {
|
|||
Player.players.forEach(x => x.uncontrol(obj));
|
||||
},
|
||||
};
|
||||
|
||||
Register.unregister_obj(null);
|
||||
register(0, Register.update, Register);
|
||||
register(1, Register.physupdate, Register);
|
||||
register(2, Register.gui, Register);
|
||||
|
@ -515,6 +515,7 @@ register(3, Register.nk_gui, Register);
|
|||
register(6, Register.debug, Register);
|
||||
register(7, Register.kbm_input, Register);
|
||||
register(8, Register.gamepad_input, Register);
|
||||
register(9, Log.stack, this);
|
||||
|
||||
Register.gamepad_playermap[0] = Player.players[0];
|
||||
|
||||
|
@ -576,7 +577,13 @@ var Signal = {
|
|||
|
||||
var IO = {
|
||||
exists(file) { return cmd(65, file);},
|
||||
slurp(file) { return cmd(38,file); },
|
||||
slurp(file) {
|
||||
if (!this.exists(file)) {
|
||||
Log.warn(`File ${file} does not exist; can't slurp.`);
|
||||
return "";
|
||||
}
|
||||
return cmd(38,file);
|
||||
},
|
||||
slurpwrite(str, file) { return cmd(39, str, file); },
|
||||
extensions(ext) { return cmd(66, "." + ext); },
|
||||
};
|
||||
|
@ -1442,6 +1449,7 @@ var gameobject = {
|
|||
},
|
||||
|
||||
kill() {
|
||||
Log.warn(`Killing ${this.toString()}`);
|
||||
cmd(2, this.body);
|
||||
|
||||
delete Game.objects[this.body];
|
||||
|
@ -1613,7 +1621,7 @@ function add_sync_prop(obj, prop, syncfn) {
|
|||
function load_configs(file) {
|
||||
var configs = JSON.parse(IO.slurp(file));
|
||||
for (var key in configs) {
|
||||
Object.assign(this[key], configs[key]);
|
||||
Object.assign(globalThis[key], configs[key]);
|
||||
}
|
||||
|
||||
Collision.sync();
|
||||
|
@ -1653,7 +1661,7 @@ function save_game_configs() {
|
|||
Game.objects.forEach(function(x) { x.sync(); });
|
||||
};
|
||||
|
||||
Collision = {
|
||||
var Collision = {
|
||||
types: {},
|
||||
num: 10,
|
||||
set_collide(a, b, x) {
|
||||
|
@ -1718,3 +1726,38 @@ var camera2d = gameobject.clone("camera2d", {
|
|||
|
||||
win_make(Game.title, Game.resolution[0], Game.resolution[1]);
|
||||
win_icon("icon.png");
|
||||
|
||||
/* Default objects */
|
||||
gameobject.clone("polygon2d", {
|
||||
polygon2d: polygon2d.clone(),
|
||||
});
|
||||
|
||||
gameobject.clone("edge2d", {
|
||||
edge2d: bucket.clone(),
|
||||
});
|
||||
|
||||
gameobject.clone("sprite", {
|
||||
sprite: sprite.clone(),
|
||||
});
|
||||
|
||||
load("config.js");
|
||||
|
||||
var prototypes = JSON.parse(slurp("proto.json"));
|
||||
for (var key in prototypes) {
|
||||
if (key in gameobjects)
|
||||
dainty_assign(gameobjects[key], prototypes[key]);
|
||||
else {
|
||||
/* Create this gameobject fresh */
|
||||
Log.info("Making new prototype: " + key + " from " + prototypes[key].from);
|
||||
var newproto = gameobjects[prototypes[key].from].clone(key);
|
||||
gameobjects[key] = newproto;
|
||||
|
||||
for (var pkey in newproto)
|
||||
if (typeof newproto[pkey] === 'object' && newproto[pkey] && 'clone' in newproto[pkey])
|
||||
newproto[pkey] = newproto[pkey].clone();
|
||||
|
||||
dainty_assign(gameobjects[key], prototypes[key]);
|
||||
}
|
||||
}
|
||||
|
||||
function save_gameobjects_as_prototypes() { slurpwrite(JSON.stringify(gameobjects,null,2), "proto.json"); };
|
||||
|
|
Loading…
Reference in a new issue