font caret underlining; repl line editing
This commit is contained in:
parent
5578b0f7e4
commit
8c69dfd71f
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@ -17,7 +17,7 @@ Reflect = {};
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Symbol = {};
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URIError = {};
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Object.complete_assign = function(target, source)
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Object.mixin = function(target, source)
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{
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if (typeof source === 'undefined') return target;
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@ -150,7 +150,7 @@ Object.copy = function(proto, ...objs)
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{
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var c = Object.create(proto);
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for (var obj of objs)
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Object.complete_assign(c, obj);
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Object.mixin(c, obj);
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return c;
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}
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@ -160,8 +160,9 @@ Object.defHidden = function(obj, prop)
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Object.defineProperty(obj, prop, {enumerable:false, writable:true});
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}
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Object.hide = function(obj,prop)
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Object.hide = function(obj,...props)
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{
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for (var prop of props) {
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var p = Object.getOwnPropertyDescriptor(obj,prop);
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if (!p) {
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Log.warn(`No property of name ${prop}.`);
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@ -169,6 +170,7 @@ Object.hide = function(obj,prop)
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}
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p.enumerable = false;
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Object.defineProperty(obj, prop, p);
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}
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}
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Object.defineProperty(Object.prototype, 'obscure', {
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@ -30,17 +30,17 @@ component.sprite = Object.copy(component, {
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layer:0,
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enabled:true,
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path: "",
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rect: {s0:0, s1: 1, t0: 0, t1: 1},
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toString() { return "sprite"; },
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make(go) {
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var nsprite = Object.create(this);
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nsprite.gameobject = go;
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Object.assign(nsprite, make_sprite(go.body));
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Object.complete_assign(nsprite, component.sprite.impl);
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Object.mixin(nsprite, component.sprite.impl);
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Object.hide(nsprite, 'gameobject', 'id');
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for (var p in component.sprite.impl)
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if (typeof this[p] !== 'undefined') {
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Log.warn(`setting ${p}`);
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if (typeof this[p] !== 'undefined')
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nsprite[p] = this[p];
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}
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return nsprite;
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},
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});
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@ -55,7 +55,6 @@ component.sprite.impl = {
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hide() { this.enabled = false; },
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show() { this.enabled = true; },
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asset(str) { this.path = str; },
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rect: {s0:0, s1: 1, t0: 0, t1: 1},
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get enabled() { return cmd(114,this.id); },
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set enabled(x) { cmd(20,this.id,x); },
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set color(x) { cmd(96,this.id,x); },
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@ -705,8 +704,8 @@ component.circle2d = Object.copy(collider2d, {
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var circle = Object.create(this);
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circle.gameobject = go;
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Object.assign(circle, make_circle2d(go.body));
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Object.complete_assign(circle,this.impl);
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Object.mixin(circle,this.impl);
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Object.hide(circle, 'gameobject', 'id', 'shape', 'scale');
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return circle;
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},
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});
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@ -88,6 +88,45 @@ function positive_diff(from, to)
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var diff = {};
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}
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function vdiff(from,to)
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{
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if (typeof from === 'number') {
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var a = Number.prec(from);
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return a === to ? undefined : a;
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}
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if (typeof from === 'object') {
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var ret = {};
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Object.keys(from).forEach(function(k) {
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var diff = vdiff(from[k], to[k]);
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if (diff) ret[k] = diff;
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});
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return ret.empty ? undefined : ret;
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}
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}
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function gdiff(from, to) {
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var obj = {};
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Object.entries(from).forEach(function([k,v]) {
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if (typeof v === 'function') return;
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if (!Object.isAccessor(from, k)) {
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obj[k] = v;
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return;
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}
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var diff = vdiff(v, to[k]);
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if (diff) {
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if (Array.isArray(v))
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obj[k] = Object.values(diff);
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else
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obj[k] = diff;
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}
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});
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return obj;
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};
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function diff(from, to) {
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var obj = {};
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@ -102,10 +141,5 @@ function diff(from, to) {
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}
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}
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for (var e in from) {
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if (!to.hasOwnProperty(e))
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obj[e] = "DELETE";
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}
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return obj;
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};
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@ -402,7 +402,7 @@ var editor = {
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lvlchain.forEach(function(x,i) {
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lvlcolor = colormap.sample(lvlcolorsample);
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var lvlstr = x.toString();
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if (x.dirty)
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if (x._ed.dirty)
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lvlstr += "*";
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if (i === lvlchain.length-1) lvlstr += "[this]";
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GUI.text(lvlstr, [0, ypos], 1, lvlcolor);
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@ -421,12 +421,12 @@ var editor = {
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this.selectlist.forEach(function(x) {
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var sname = x.__proto__.toString();
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if (!x.level_obj().empty)
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x.dirty = true;
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if (!x.json_obj().empty)
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x._ed.dirty = true;
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else
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x.dirty = false;
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x._ed.dirty = false;
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if (x.dirty) sname += "*";
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if (x._ed.dirty) sname += "*";
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GUI.text(sname, world2screen(x.worldpos()).add([0, 16]), 1, lvlcolor);
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GUI.text(x.worldpos().map(function(x) { return Math.round(x); }), world2screen(x.worldpos()), 1, Color.white);
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@ -788,7 +788,7 @@ editor.inputs['C-s'] = function() {
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return;
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};
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if (editor.selectlist.length !== 1 || !editor.selectlist[0].dirty) return;
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if (editor.selectlist.length !== 1 || !editor.selectlist[0]._ed.dirty) return;
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Object.merge(editor.selectlist[0].ur, editor.selectlist[0].level_obj());
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var path = editor.selectlist[0].ur.toString();
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path = path.replaceAll('.','/');
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@ -818,7 +818,7 @@ editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x
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editor.inputs['M-t'].doc = "Unlock all objects in current level.";
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editor.inputs['C-n'] = function() {
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if (editor.edit_level.dirty) {
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if (editor.edit_level._ed.dirty) {
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Log.info("Level has changed; save before starting a new one.");
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editor.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", _ => editor.clear_level()));
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return;
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@ -835,14 +835,14 @@ editor.inputs['C-o'].doc = "Open a level.";
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editor.inputs['C-M-o'] = function() {
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if (editor.selectlist.length === 1 && editor.selectlist[0].file) {
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if (editor.edit_level.dirty) return;
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if (editor.edit_level._ed.dirty) return;
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editor.load(editor.selectlist[0].file);
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}
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};
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editor.inputs['C-M-o'].doc = "Revert opened level back to its disk form.";
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editor.inputs['C-S-o'] = function() {
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if (!editor.edit_level.dirty)
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if (!editor.edit_level._ed.dirty)
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editor.load_prev();
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};
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editor.inputs['C-S-o'].doc = "Open previous level.";
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@ -1331,13 +1331,19 @@ inputpanel.inputs = {};
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inputpanel.inputs.char = function(c) {
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this.value = this.value.slice(0,this.caret) + c + this.value.slice(this.caret);
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this.caret++;
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Log.warn(this.caret);
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this.keycb();
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}
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inputpanel.inputs['C-d'] = function() { this.value = this.value.slice(0,this.caret) + this.value.slice(this.caret+1); };
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inputpanel.inputs.tab = function() { this.value = tab_complete(this.value, this.assets); }
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inputpanel.inputs.escape = function() { this.close(); }
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inputpanel.inputs['C-b'] = function() {
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if (this.caret === 0) return;
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this.caret--;
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};
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inputpanel.inputs['C-a'] = function() { this.caret = 0; };
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inputpanel.inputs['C-f'] = function() { this.caret = this.value.length; };
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inputpanel.inputs.backspace = function() {
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if (this.caret === 0) return;
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this.value = this.value.slice(0,this.caret-1) + this.value.slice(this.caret);
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this.caret--;
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this.keycb();
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@ -1413,6 +1419,7 @@ var replpanel = Object.copy(inputpanel, {
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action() {
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if (!this.value) return;
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this.prevthis.unshift(this.value);
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this.prevmark = -1;
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var ecode = "";
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var repl_obj = (editor.selectlist.length === 1) ? editor.selectlist[0] : editor.edit_level;
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ecode += `var $ = repl_obj.objects;`;
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@ -1435,6 +1442,7 @@ replpanel.inputs['C-p'] = function()
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if (this.prevmark >= this.prevthis.length) return;
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this.prevmark++;
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this.value = this.prevthis[this.prevmark];
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this.inputs['C-f'].call(this);
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}
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replpanel.inputs['C-n'] = function()
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@ -1445,6 +1453,8 @@ replpanel.inputs['C-n'] = function()
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this.value = "";
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} else
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this.value = this.prevthis[this.prevmark];
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this.inputs['C-f'].call(this);
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}
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var objectexplorer = Object.copy(inputpanel, {
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@ -1670,10 +1680,7 @@ var quitpanel = Object.copy(inputpanel, {
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},
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guibody () {
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Nuke.label("Really quit?");
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Nuke.newline(2);
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if (Nuke.button("yes"))
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this.submit();
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return Mum.text({str: "Really quit?"});
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},
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});
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@ -1848,6 +1855,3 @@ Game.stop();
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Game.editor_mode(true);
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load("editorconfig.js");
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Log.warn(ur.ball);
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Log.warn(ur['ball.big']);
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@ -204,6 +204,7 @@ var gameobject = {
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velocity:[0,0],
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angularvelocity:0,
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layer:0,
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save:true,
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selectable:true,
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ed_locked:false,
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@ -292,9 +293,17 @@ var gameobject = {
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},
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json_obj() {
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var ur = gameobject.diff(this,this.__proto__);
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return ur ? ur : {};
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var d = gdiff(this,this.__proto__);
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delete d.pos;
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delete d.angle;
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delete d.velocity;
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delete d.angularvelocity;
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d.components = [];
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this.components.forEach(function(x) {
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var c = gdiff(x, x.__proto__);
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if (c) d.components.push(c);
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});
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return d;
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},
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transform_obj() {
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@ -398,17 +407,20 @@ var gameobject = {
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right() { return [1,0].rotate(Math.deg2rad(this.angle));},
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left() { return [-1,0].rotate(Math.deg2rad(this.angle));},
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instances: [],
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make(level) {
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level ??= Primum;
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var obj = Object.create(this);
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this.instances.push(obj);
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obj.body = make_gameobject();
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Object.hide(obj, 'body');
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obj.components = {};
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obj.objects = {};
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Object.complete_assign(obj, gameobject.impl);
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Object.mixin(obj, gameobject.impl);
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Object.hide(obj, 'components');
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Object.hide(obj, 'objects');
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obj.toJSON = gameobject.level_json;
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obj._ed = {};
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Object.hide(obj, '_ed');
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Game.register_obj(obj);
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@ -416,6 +428,8 @@ var gameobject = {
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obj.reparent(level);
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Object.hide(obj, 'level')
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for (var prop in this) {
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var p = this[prop];
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if (typeof p !== 'object') continue;
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@ -423,10 +437,12 @@ var gameobject = {
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if ('ur' in p) {
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obj[prop] = obj.spawn(prototypes.get_ur(p.ur));
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obj.rename_obj(obj[prop].toString(), prop);
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Object.hide(obj, prop);
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} else if ('comp' in p) {
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Log.warn(p);
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obj[prop] = Object.assign(component[p.comp].make(obj), p);
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obj.components[prop] = obj[prop];
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Object.hide(obj,prop);
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}
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};
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@ -117,8 +117,7 @@ Mum.text = Mum.extend({
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this.calc_bb(cursor);
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var aa = [0,1].sub(this.anchor);
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var pos = cursor.add(this.wh.scale(aa)).add(this.offset);
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if (this.caret > -1) Log.warn(`Drawing box at pos ${this.caret} over letter ${this.str[this.caret-1]}`);
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ui_text(this.str, pos, this.font_size, this.color, -1, this.width, this.caret);
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ui_text(this.str, pos, this.font_size, this.color, this.width, this.caret);
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},
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update_bb(cursor) {
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@ -1622,7 +1622,7 @@ void ffi_load() {
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DUK_FUNC(register, 3)
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DUK_FUNC(register_collide, 6)
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DUK_FUNC(ui_text, 6)
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DUK_FUNC(ui_text, 8)
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DUK_FUNC(gui_img, 10)
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DUK_FUNC(inflate_cpv, 3)
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@ -181,6 +181,9 @@ static int curchar = 0;
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void draw_char_box(struct Character c, HMM_Vec2 cursor, float scale, struct rgba color)
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{
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cursor.Y -= 2;
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sdrawCharacter(font->Characters['_'], cursor, scale, color);
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return;
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cpVect wh;
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wh.x = 8 * scale;
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@ -281,37 +284,44 @@ struct boundingbox text_bb(const char *text, float scale, float lw, float tracki
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return cwh2bb((HMM_Vec2){0,0}, (HMM_Vec2){cursor.X,font->linegap-cursor.Y});
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}
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void check_caret(int caret, int l, HMM_Vec2 pos, float scale, struct rgba color)
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{
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if (caret == l)
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draw_char_box(font->Characters[0], pos, scale, color);
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}
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/* pos given in screen coordinates */
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int renderText(const char *text, HMM_Vec2 pos, float scale, struct rgba color, float lw, int caret, float tracking) {
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int len = strlen(text);
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HMM_Vec2 cursor = pos;
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int l = 0;
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const unsigned char *line, *wordstart, *drawstart;
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line = drawstart = (unsigned char *)text;
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struct rgba usecolor = color;
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check_caret(caret, l, cursor, scale, usecolor);
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while (*line != '\0') {
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if (caret >= 0 && caret == curchar)
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draw_char_box(font->Characters[69], cursor, scale, color);
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if (isblank(*line)) {
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sdrawCharacter(font->Characters[*line], cursor, scale, usecolor);
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cursor.X += font->Characters[*line].Advance * tracking * scale;
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line++;
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} else if (isspace(*line)) {
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sdrawCharacter(font->Characters[*line], cursor, scale, usecolor);
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while (line[l] != '\0') {
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if (isblank(line[l])) {
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sdrawCharacter(font->Characters[line[l]], cursor, scale, usecolor);
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cursor.X += font->Characters[line[l]].Advance * tracking * scale;
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l++;
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check_caret(caret, l, cursor, scale, usecolor);
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} else if (isspace(line[l])) {
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sdrawCharacter(font->Characters[line[l]], cursor, scale, usecolor);
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cursor.Y -= scale * font->linegap;
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cursor.X = pos.X;
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line++;
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l++;
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check_caret(caret, l, cursor, scale, usecolor);
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} else {
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wordstart = line;
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wordstart = &line[l];
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int wordWidth = 0;
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while (!isspace(*line) && *line != '\0') {
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wordWidth += font->Characters[*line].Advance * tracking * scale;
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line++;
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while (!isspace(line[l]) && line[l] != '\0') {
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wordWidth += font->Characters[line[l]].Advance * tracking * scale;
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l++;
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}
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if (lw > 0 && (cursor.X + wordWidth - pos.X) >= lw) {
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@ -319,15 +329,14 @@ int renderText(const char *text, HMM_Vec2 pos, float scale, struct rgba color, f
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cursor.Y -= scale * font->linegap;
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}
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while (wordstart < line) {
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while (wordstart < &line[l]) {
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sdrawCharacter(font->Characters[*wordstart], cursor, scale, usecolor);
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cursor.X += font->Characters[*wordstart].Advance * tracking * scale;
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wordstart++;
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check_caret(caret, wordstart-line, cursor, scale, usecolor);
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}
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}
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}
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// if (caret > curchar)
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// draw_char_box(font->Characters[69], cursor, scale, color);
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return cursor.Y - pos.Y;
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}
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