add imgui direct draw functions
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@ -361,9 +361,16 @@ JSC_SCALL(imgui_seq,
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)
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JSC_SCALL(imgui_sequencer,
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int32_t current = js2number(js_getpropstr(argv[1], "current"));
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int32_t start = js2number(js_getpropstr(argv[1], "start"));
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int32_t end = js2number(js_getpropstr(argv[1], "end"));
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/*float start_time = js2number(js_getpropstr(argv[1], "start"));
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float end_time = js2number(js_getpropstr(argv[1], "end"));
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float current = js2number(js_getpropstr(argv[1], "current"));
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ImVec2 timeline_size = ImGui::GetContentRegionAvail();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImVec2 timeline_start = ImGui::GetCursorScreenPos();
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float total_time = end_time - start_time;
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float pixels_per_second = zoom * (timeline_size.x / total_time);
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if(ImGui::BeginNeoSequencer(str, ¤t, &start, &end, {700,200},
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ImGuiNeoSequencerFlags_AllowLengthChanging |
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ImGuiNeoSequencerFlags_EnableSelection |
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@ -375,7 +382,7 @@ JSC_SCALL(imgui_sequencer,
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js_setpropstr(argv[1], "current", number2js(current));
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js_setpropstr(argv[1], "start", number2js(start));
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js_setpropstr(argv[1], "end", number2js(end));
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js_setpropstr(argv[1], "end", number2js(end)); */
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)
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JSC_SCALL(imgui_timeline,
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@ -410,6 +417,75 @@ JSC_SCALL(imgui_tlgroup,
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}
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)
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ImVec2 js2imvec2(JSValue v)
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{
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HMM_Vec2 va = js2vec2(v);
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return ImVec2(va.x,va.y);
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}
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ImVec4 js2imvec4(JSValue v)
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{
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HMM_Vec4 va = js2vec4(v);
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return ImVec4(va.x, va.y, va.z, va.w);
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}
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ImU32 js2imu32(JSValue v)
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{
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return ImGui::ColorConvertFloat4ToU32(js2imvec4(v));
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}
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JSC_CCALL(imgui_rectfilled,
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ImGui::GetWindowDrawList()->AddRectFilled(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imu32(argv[2]));
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)
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JSC_CCALL(imgui_line,
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ImGui::GetWindowDrawList()->AddLine(js2imvec2(argv[0]), js2imvec2(argv[1]),js2imu32(argv[2]));
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)
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JSC_CCALL(imgui_cursorscreenpos,
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ImVec2 v = ImGui::GetCursorScreenPos();
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HMM_Vec2 va;
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va.x = v.x;
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va.y = v.y;
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return vec22js(va);
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)
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JSC_CCALL(imgui_setcursorscreenpos,
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ImGui::SetCursorScreenPos(js2imvec2(argv[0]));
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)
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JSC_CCALL(imgui_contentregionavail,
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ImVec2 v = ImGui::GetContentRegionAvail();
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HMM_Vec2 va;
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va.x = v.x;
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va.y = v.y;
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return vec22js(va);
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)
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JSC_CCALL(imgui_beziercubic,
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ImGui::GetWindowDrawList()->AddBezierCubic(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imvec2(argv[2]), js2imvec2(argv[3]), js2imu32(argv[4]), js2number(argv[5]));
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)
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JSC_CCALL(imgui_bezierquad,
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ImGui::GetWindowDrawList()->AddBezierQuadratic(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imvec2(argv[2]), js2imu32(argv[3]), js2number(argv[4]));
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)
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JSC_SCALL(imgui_drawtext,
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ImGui::GetWindowDrawList()->AddText(js2imvec2(argv[1]), js2imu32(argv[2]), str);
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)
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JSC_CCALL(imgui_rect,
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ImGui::GetWindowDrawList()->AddRect(js2imvec2(argv[0]), js2imvec2(argv[1]), js2imu32(argv[2]));
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)
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JSC_CCALL(imgui_mousehoveringrect,
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return boolean2js(ImGui::IsMouseHoveringRect(js2imvec2(argv[0]), js2imvec2(argv[1])));
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)
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JSC_CCALL(imgui_dummy,
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ImGui::Dummy(js2imvec2(argv[0]));
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)
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static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, window, 2),
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MIST_FUNC_DEF(imgui, menu, 2),
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@ -459,6 +535,17 @@ static const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, timeline, 3),
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MIST_FUNC_DEF(imgui, tlgroup, 2),
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MIST_FUNC_DEF(imgui, seq, 3),
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MIST_FUNC_DEF(imgui, mousehoveringrect, 2),
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MIST_FUNC_DEF(imgui, rect, 3),
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MIST_FUNC_DEF(imgui, rectfilled, 3),
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MIST_FUNC_DEF(imgui, line, 3),
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MIST_FUNC_DEF(imgui, bezierquad, 5),
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MIST_FUNC_DEF(imgui, beziercubic, 6),
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MIST_FUNC_DEF(imgui, drawtext, 3),
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MIST_FUNC_DEF(imgui, cursorscreenpos, 0),
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MIST_FUNC_DEF(imgui, setcursorscreenpos, 1),
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MIST_FUNC_DEF(imgui, contentregionavail, 0),
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MIST_FUNC_DEF(imgui, dummy, 1),
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};
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static int started = 0;
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@ -139,6 +139,7 @@ void ffi_load();
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JSValue vec22js(HMM_Vec2 v);
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HMM_Vec2 js2vec2(JSValue v);
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HMM_Vec4 js2vec4(JSValue v);
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const char *js2str(JSValue v);
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char *js2strdup(JSValue v);
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@ -148,6 +149,7 @@ cpBitmask js2bitmask(JSValue v);
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int js_print_exception(JSValue v);
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struct rgba js2color(JSValue v);
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double js2number(JSValue v);
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JSValue number2js(double g);
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