Add camera
This commit is contained in:
parent
efaf8736d8
commit
8729892939
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@ -10,6 +10,8 @@
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#include <window.h>
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#include <window.h>
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#include "log.h"
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#include "log.h"
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#include "openglrender.h"
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#include <stb_truetype.h>
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#include <stb_truetype.h>
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static uint32_t VBO = 0;
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static uint32_t VBO = 0;
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@ -181,9 +183,11 @@ void renderText(const char *text, mfloat_t pos[2], float scale, mfloat_t color[3
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shader_use(shader);
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shader_use(shader);
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shader_setvec3(shader, "textColor", color);
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shader_setvec3(shader, "textColor", color);
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cpVect campos = cam_pos();
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mfloat_t cursor[2] = { 0.f };
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mfloat_t cursor[2] = { 0.f };
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cursor[0] = pos[0];
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cursor[0] = pos[0] + campos.x;
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cursor[1] = pos[1];
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cursor[1] = pos[1] + campos.y;
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindVertexArray(VAO);
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glBindVertexArray(VAO);
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@ -44,8 +44,10 @@ static void gameobject_setpickcolor(struct gameobject *go)
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go->editor.color[2] = b;
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go->editor.color[2] = b;
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}
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}
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struct gameobject *MakeGameobject()
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int MakeGameobject()
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{
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{
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if (gameobjects == NULL) arrsetcap(gameobjects, 100);
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YughInfo("Making new gameobject");
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YughInfo("Making new gameobject");
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struct gameobject go = {
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struct gameobject go = {
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.editor.id = arrlen(gameobjects),
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.editor.id = arrlen(gameobjects),
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@ -62,7 +64,7 @@ struct gameobject *MakeGameobject()
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arrput(gameobjects, go);
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arrput(gameobjects, go);
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return &arrlast(gameobjects);
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return arrlen(gameobjects)-1;
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}
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}
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void gameobject_addcomponent(struct gameobject *go, struct component *c)
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void gameobject_addcomponent(struct gameobject *go, struct component *c)
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@ -131,7 +133,7 @@ int gameobject_makefromprefab(char *path)
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return;
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return;
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}
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}
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struct gameobject *new = MakeGameobject();
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struct gameobject *new = get_gameobject_from_id(MakeGameobject());
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fread(new, sizeof(*new), 1, fprefab);
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fread(new, sizeof(*new), 1, fprefab);
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new->components = NULL;
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new->components = NULL;
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@ -217,8 +219,8 @@ void toggleprefab(struct gameobject *go)
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void gameobject_move(struct gameobject *go, float xs, float ys)
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void gameobject_move(struct gameobject *go, float xs, float ys)
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{
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{
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cpVect p = cpBodyGetPosition(go->body);
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cpVect p = cpBodyGetPosition(go->body);
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p.x += xs * deltaT;
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p.x += xs;
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p.y += ys * deltaT;
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p.y += ys;
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cpBodySetPosition(go->body, p);
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cpBodySetPosition(go->body, p);
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phys2d_reindex_body(go->body);
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phys2d_reindex_body(go->body);
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@ -326,3 +328,34 @@ void gameobject_draw_debugs() {
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}
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}
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}
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}
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}
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}
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static struct {struct gameobject go; cpVect pos; float angle; } *saveobjects = NULL;
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void gameobject_saveall() {
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arrfree(saveobjects);
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arrsetlen(saveobjects, arrlen(gameobjects));
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for (int i = 0; i < arrlen(gameobjects); i++) {
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saveobjects[i].go = gameobjects[i];
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saveobjects[i].pos = cpBodyGetPosition(gameobjects[i].body);
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saveobjects[i].angle = cpBodyGetAngle(gameobjects[i].body);
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}
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}
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void gameobject_loadall() {
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YughInfo("N gameobjects: %d, N saved: %d", arrlen(gameobjects), arrlen(saveobjects));
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for (int i = 0; i < arrlen(saveobjects); i++) {
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gameobjects[i] = saveobjects[i].go;
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cpBodySetPosition(gameobjects[i].body, saveobjects[i].pos);
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cpBodySetAngle(gameobjects[i].body, saveobjects[i].angle);
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cpBodySetVelocity(gameobjects[i].body, cpvzero);
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cpBodySetAngularVelocity(gameobjects[i].body, 0.f);
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}
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arrfree(saveobjects);
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}
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int gameobjects_saved() {
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return arrlen(saveobjects);
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}
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@ -43,7 +43,7 @@ struct gameobject {
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extern struct gameobject *gameobjects;
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extern struct gameobject *gameobjects;
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struct gameobject *MakeGameobject();
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int MakeGameobject();
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void init_gameobjects();
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void init_gameobjects();
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void gameobject_delete(int id);
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void gameobject_delete(int id);
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void clear_gameobjects();
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void clear_gameobjects();
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@ -76,4 +76,8 @@ void gameobject_draw_debugs();
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void object_gui(struct gameobject *go);
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void object_gui(struct gameobject *go);
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void gameobject_saveall();
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void gameobject_loadall();
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int gameobjects_saved();
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#endif
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#endif
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@ -45,8 +45,6 @@ void input_init()
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{
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{
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glfwSetCursorPosCallback(mainwin->window, cursor_pos_cb);
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glfwSetCursorPosCallback(mainwin->window, cursor_pos_cb);
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glfwSetScrollCallback(mainwin->window, scroll_cb);
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glfwSetScrollCallback(mainwin->window, scroll_cb);
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}
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}
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void call_input_signal(char *signal) {
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void call_input_signal(char *signal) {
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@ -54,40 +52,15 @@ void call_input_signal(char *signal) {
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script_eval_w_env(signal, pawns[i]);
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script_eval_w_env(signal, pawns[i]);
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}
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}
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void call_input_down(int *key) {
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const char *keyname_extd(int key, int scancode) {
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const char *keyname = glfwGetKeyName(*key, 0);
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char keybuf[50];
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char keystr[50] = {'\0'};
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snprintf(keystr, 50, "input_%s_down", keyname);
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call_input_signal(keystr);
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}
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/* This is called once every frame - or more if we want it more! */
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void input_poll(double wait)
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{
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ychange = 0;
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xchange = 0;
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mouseWheelX = 0;
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mouseWheelY = 0;
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glfwWaitEventsTimeout(wait);
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//editor_input(&e);
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for (int i = 0; i < arrlen(downkeys); i++)
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call_input_down(&downkeys[i]);
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}
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void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods)
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{
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char keystr[50] = {'\0'};
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strcat(keystr, "input_");
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const char *kkey = glfwGetKeyName(key, scancode);
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const char *kkey = glfwGetKeyName(key, scancode);
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if (!kkey) {
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if (kkey) return kkey;
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char keybuf[10];
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if (key > 289 && key < 302) {
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if (key > 289 && key < 302) {
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sprintf(keybuf, "f%d", key-289);
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sprintf(keybuf, "f%d", key-289);
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strcat(keystr, keybuf);
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return keybuf;
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} else {
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} else {
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switch(key) {
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switch(key) {
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case GLFW_KEY_ENTER:
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case GLFW_KEY_ENTER:
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@ -143,20 +116,43 @@ void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods
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break;
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break;
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}
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}
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if (kkey)
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if (kkey) return kkey;
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strcat(keystr, kkey);
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else
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YughWarn("Could not get key string for key %d, scancode %d.", key, scancode);
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}
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}
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return "NULL";
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}
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} else {
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void call_input_down(int *key) {
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strcat(keystr, kkey);
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char keystr[50] = {'\0'};
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}
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snprintf(keystr, 50, "input_%s_down", keyname_extd(*key, 0));
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call_input_signal(keystr);
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}
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/* This is called once every frame - or more if we want it more! */
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void input_poll(double wait)
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{
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ychange = 0;
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xchange = 0;
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mouseWheelX = 0;
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mouseWheelY = 0;
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glfwWaitEventsTimeout(wait);
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//editor_input(&e);
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for (int i = 0; i < arrlen(downkeys); i++)
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call_input_down(&downkeys[i]);
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}
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void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods)
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{
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char keystr[50] = {'\0'};
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const char *kkey = keyname_extd(key, scancode);
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switch (action) {
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switch (action) {
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case GLFW_PRESS:
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case GLFW_PRESS:
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strcat(keystr, "_pressed");
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snprintf(keystr, 50, "input_%s_pressed", kkey);
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int found = 0;
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int found = 0;
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break;
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break;
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case GLFW_RELEASE:
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case GLFW_RELEASE:
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strcat(keystr, "_released");
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snprintf(keystr, 50, "input_%s_released", kkey);
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for (int i = 0; i < arrlen(downkeys); i++) {
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for (int i = 0; i < arrlen(downkeys); i++) {
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if (downkeys[i] == key) {
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if (downkeys[i] == key) {
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break;
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break;
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case GLFW_REPEAT:
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case GLFW_REPEAT:
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strcat(keystr, "_rep");
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snprintf(keystr, 50, "input_%s_rep", kkey);
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break;
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break;
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}
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}
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@ -90,6 +90,14 @@ s7_pointer s7_settings_cmd(s7_scheme *sc, s7_pointer args) {
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case 3:
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case 3:
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debug_draw_phys(val);
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debug_draw_phys(val);
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break;
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break;
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case 4:
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set_timescale(val);
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break;
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case 5:
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add_zoom(val);
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break;
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}
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}
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return args;
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return args;
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@ -202,6 +210,9 @@ s7_pointer s7_sys_cmd(s7_scheme *sc, s7_pointer args) {
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case 6:
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case 6:
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return s7_make_boolean(sc, sim_paused());
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return s7_make_boolean(sc, sim_paused());
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case 7:
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return s7_make_integer(sc, MakeGameobject());
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}
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}
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return args;
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return args;
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@ -337,6 +348,17 @@ s7_pointer s7_phys_set(s7_scheme *sc, s7_pointer args) {
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phys2d_set_gravity(x, y);
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phys2d_set_gravity(x, y);
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}
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}
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s7_pointer s7_int_cmd(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_car(args));
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int val = s7_integer(s7_cadr(args));
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switch (cmd) {
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case 0:
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set_cam_body(get_gameobject_from_id(val)->body);
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break;
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}
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}
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#define S7_FUNC(NAME, ARGS) s7_define_function(s7, #NAME, s7_ ##NAME, ARGS, 0, 0, "")
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#define S7_FUNC(NAME, ARGS) s7_define_function(s7, #NAME, s7_ ##NAME, ARGS, 0, 0, "")
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void ffi_load() {
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void ffi_load() {
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@ -362,5 +384,6 @@ void ffi_load() {
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S7_FUNC(phys_cmd, 3);
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S7_FUNC(phys_cmd, 3);
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S7_FUNC(phys_q, 2);
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S7_FUNC(phys_q, 2);
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S7_FUNC(phys_set, 3);
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S7_FUNC(phys_set, 3);
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S7_FUNC(int_cmd, 2);
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}
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}
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@ -12,6 +12,8 @@
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#include "log.h"
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#include "log.h"
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#include "datastream.h"
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#include "datastream.h"
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int renderMode = 0;
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int renderMode = 0;
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static GLuint UBO;
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static GLuint UBO;
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@ -107,7 +109,18 @@ void openglInit()
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}
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}
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static struct mCamera mcamera = {0};
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static cpBody *camera = NULL;
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void set_cam_body(cpBody *body) {
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camera = body;
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}
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cpVect cam_pos() {
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return camera ? cpBodyGetPosition(camera) : cpvzero;
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}
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static float zoom = 1.f;
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void add_zoom(float val) { zoom = val; }
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void openglRender(struct window *window)
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void openglRender(struct window *window)
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{
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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@ -116,10 +129,12 @@ void openglRender(struct window *window)
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//////////// 2D projection
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//////////// 2D projection
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mfloat_t projection[16] = { 0.f };
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mfloat_t projection[16] = { 0.f };
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mat4_ortho(projection, mcamera.transform.position[0],
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cpVect pos = cam_pos();
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window->width + mcamera.transform.position[0],
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mat4_ortho(projection, pos.x,
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mcamera.transform.position[1],
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window->width*zoom + pos.x,
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window->height + mcamera.transform.position[1], -1.f, 1.f);
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pos.y,
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window->height*zoom + pos.y, -1.f, 1.f);
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glBindBuffer(GL_UNIFORM_BUFFER, projUBO);
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glBindBuffer(GL_UNIFORM_BUFFER, projUBO);
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glBufferSubData(GL_UNIFORM_BUFFER, 0, 64, projection);
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glBufferSubData(GL_UNIFORM_BUFFER, 0, 64, projection);
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@ -130,7 +145,6 @@ void openglRender(struct window *window)
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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////// TEXT && GUI
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////// TEXT && GUI
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//script_call_sym(window->gui_cb);
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call_gui();
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call_gui();
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//// DEBUG
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//// DEBUG
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@ -28,6 +28,8 @@ extern GLuint debugColorPickBO;
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extern struct gameobject *selectedobject;
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extern struct gameobject *selectedobject;
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#include <chipmunk/chipmunk.h>
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enum RenderMode {
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enum RenderMode {
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LIT,
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LIT,
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UNLIT,
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UNLIT,
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@ -46,4 +48,8 @@ void debug_draw_phys(int draw);
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void BindUniformBlock(GLuint shaderID, const char *bufferName, GLuint bufferBind);
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void BindUniformBlock(GLuint shaderID, const char *bufferName, GLuint bufferBind);
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void set_cam_body(cpBody *body);
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cpVect cam_pos();
|
||||||
|
void add_zoom(float val);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -108,9 +108,9 @@ void register_update(s7_pointer sym) {
|
||||||
arrput(updates, sym);
|
arrput(updates, sym);
|
||||||
}
|
}
|
||||||
|
|
||||||
void call_updates() {
|
void call_updates(double dt) {
|
||||||
for (int i = 0; i < arrlen(updates); i++)
|
for (int i = 0; i < arrlen(updates); i++)
|
||||||
script_call_sym(updates[i]);
|
s7_call(s7, updates[i], s7_cons(s7, s7_make_real(s7, dt), s7_nil(s7)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void register_gui(s7_pointer sym) {
|
void register_gui(s7_pointer sym) {
|
||||||
|
@ -126,7 +126,7 @@ void register_physics(s7_pointer sym) {
|
||||||
arrput(physics, sym);
|
arrput(physics, sym);
|
||||||
}
|
}
|
||||||
|
|
||||||
void call_physics() {
|
void call_physics(double dt) {
|
||||||
for (int i = 0; i < arrlen(physics); i++)
|
for (int i = 0; i < arrlen(physics); i++)
|
||||||
script_call_sym(physics[i]);
|
s7_call(s7, physics[i], s7_cons(s7, s7_make_real(s7, dt), s7_nil(s7)));
|
||||||
}
|
}
|
|
@ -15,12 +15,12 @@ int script_has_sym(s7_pointer sym);
|
||||||
void script_eval_w_env(const char *s, s7_pointer env);
|
void script_eval_w_env(const char *s, s7_pointer env);
|
||||||
|
|
||||||
void register_update(s7_pointer sym);
|
void register_update(s7_pointer sym);
|
||||||
void call_updates();
|
void call_updates(double dt);
|
||||||
|
|
||||||
void register_gui(s7_pointer sym);
|
void register_gui(s7_pointer sym);
|
||||||
void call_gui();
|
void call_gui();
|
||||||
|
|
||||||
void register_physics(s7_pointer sym);
|
void register_physics(s7_pointer sym);
|
||||||
void call_physics();
|
void call_physics(double dt);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -10,11 +10,9 @@ struct mTransform {
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
struct mTransform MakeTransform(mfloat_t pos[3], mfloat_t rotation[3],
|
struct mTransform MakeTransform(mfloat_t pos[3], mfloat_t rotation[3], float scale);
|
||||||
float scale);
|
|
||||||
|
|
||||||
mfloat_t *trans_forward(mfloat_t * res,
|
mfloat_t *trans_forward(mfloat_t * res, const struct mTransform *const trans);
|
||||||
const struct mTransform *const trans);
|
|
||||||
mfloat_t *trans_back(mfloat_t * res, const struct mTransform *trans);
|
mfloat_t *trans_back(mfloat_t * res, const struct mTransform *trans);
|
||||||
mfloat_t *trans_up(mfloat_t * res, const struct mTransform *trans);
|
mfloat_t *trans_up(mfloat_t * res, const struct mTransform *trans);
|
||||||
mfloat_t *trans_down(mfloat_t * res, const struct mTransform *trans);
|
mfloat_t *trans_down(mfloat_t * res, const struct mTransform *trans);
|
||||||
|
|
|
@ -38,6 +38,8 @@ static int ed = 1;
|
||||||
static int sim_play = 0;
|
static int sim_play = 0;
|
||||||
static double lastTick;
|
static double lastTick;
|
||||||
|
|
||||||
|
static float timescale = 1.f;
|
||||||
|
|
||||||
void seghandle(int sig) {
|
void seghandle(int sig) {
|
||||||
#ifdef __linux__
|
#ifdef __linux__
|
||||||
void *ents[512];
|
void *ents[512];
|
||||||
|
@ -164,11 +166,13 @@ int main(int argc, char **args) {
|
||||||
|
|
||||||
if (sim_play) {
|
if (sim_play) {
|
||||||
physlag += elapsed;
|
physlag += elapsed;
|
||||||
call_updates();
|
call_updates(elapsed * timescale);
|
||||||
if (physlag >= physMS) {
|
|
||||||
|
while (physlag >= physMS) {
|
||||||
physlag -= physMS;
|
physlag -= physMS;
|
||||||
phys2d_update(physMS);
|
phys2d_update(physMS * timescale);
|
||||||
call_physics();
|
call_physics(physMS * timescale);
|
||||||
|
if (sim_play == 2) sim_pause();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -191,8 +195,13 @@ int main(int argc, char **args) {
|
||||||
|
|
||||||
|
|
||||||
int sim_playing() { return sim_play; }
|
int sim_playing() { return sim_play; }
|
||||||
|
int sim_paused() { return (!sim_play && gameobjects_saved()); }
|
||||||
|
|
||||||
void sim_start() {
|
void sim_start() {
|
||||||
/* Save starting state of everything */
|
/* Save starting state of everything */
|
||||||
|
if (!gameobjects_saved())
|
||||||
|
gameobject_saveall();
|
||||||
|
|
||||||
sim_play = 1;
|
sim_play = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -200,15 +209,18 @@ void sim_pause() {
|
||||||
sim_play = 0;
|
sim_play = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int sim_paused() {
|
|
||||||
return sim_play;
|
|
||||||
}
|
|
||||||
|
|
||||||
void sim_stop() {
|
void sim_stop() {
|
||||||
/* Revert starting state of everything from sim_start */
|
/* Revert starting state of everything from sim_start */
|
||||||
sim_play = 0;
|
sim_play = 0;
|
||||||
|
gameobject_loadall();
|
||||||
}
|
}
|
||||||
|
|
||||||
void sim_step() {
|
void sim_step() {
|
||||||
|
if (sim_paused()) {
|
||||||
|
sim_play = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void set_timescale(float val) {
|
||||||
|
timescale = val;
|
||||||
}
|
}
|
|
@ -7,6 +7,7 @@ void sim_start();
|
||||||
void sim_pause();
|
void sim_pause();
|
||||||
void sim_stop();
|
void sim_stop();
|
||||||
void sim_step();
|
void sim_step();
|
||||||
|
void set_timescale(float val);
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
|
@ -38,6 +38,7 @@
|
||||||
(define (set_fps fps) (settings_cmd 0 (/ 1 fps)))
|
(define (set_fps fps) (settings_cmd 0 (/ 1 fps)))
|
||||||
(define (set_update fps) (settings_cmd 1 (/ 1 fps)))
|
(define (set_update fps) (settings_cmd 1 (/ 1 fps)))
|
||||||
(define (set_phys fps) (settings_cmd 2 (/ 1 fps)))
|
(define (set_phys fps) (settings_cmd 2 (/ 1 fps)))
|
||||||
|
(define (zoom! amt) (settings_cmd 5 amt))
|
||||||
|
|
||||||
(define (win_fulltoggle w) (win_cmd w 0))
|
(define (win_fulltoggle w) (win_cmd w 0))
|
||||||
(define (win_fullscreen w) (win_cmd w 1))
|
(define (win_fullscreen w) (win_cmd w 1))
|
||||||
|
@ -46,6 +47,7 @@
|
||||||
|
|
||||||
(define (load_level s) (gen_cmd 0 s))
|
(define (load_level s) (gen_cmd 0 s))
|
||||||
(define (load_prefab s) (gen_cmd 1 s))
|
(define (load_prefab s) (gen_cmd 1 s))
|
||||||
|
(define (newobject) (sys_cmd 7))
|
||||||
(define (quit) (sys_cmd 0))
|
(define (quit) (sys_cmd 0))
|
||||||
(define (exit) (quit))
|
(define (exit) (quit))
|
||||||
|
|
||||||
|
@ -63,7 +65,10 @@
|
||||||
((gui) 1)) ,f))))
|
((gui) 1)) ,f))))
|
||||||
|
|
||||||
(define-macro (update . expr)
|
(define-macro (update . expr)
|
||||||
`(registertype update ,@expr))
|
(let ((f (gensym)))
|
||||||
|
`(begin
|
||||||
|
(define (,f dt) (begin . ,expr))
|
||||||
|
(register 0 ,f))))
|
||||||
|
|
||||||
(define-macro (gui . expr)
|
(define-macro (gui . expr)
|
||||||
`(registertype gui ,@expr))
|
`(registertype gui ,@expr))
|
||||||
|
@ -94,6 +99,7 @@
|
||||||
|
|
||||||
(define (b2i val) (if (eq? val #f) 0 1))
|
(define (b2i val) (if (eq? val #f) 0 1))
|
||||||
(define (dbg_draw_phys val) (settings_cmd 3 (b2i val)))
|
(define (dbg_draw_phys val) (settings_cmd 3 (b2i val)))
|
||||||
|
(define (timescale! val) (settings_cmd 4 val))
|
||||||
(define (sim_play) (sys_cmd 1))
|
(define (sim_play) (sys_cmd 1))
|
||||||
(define (sim_stop) (sys_cmd 2))
|
(define (sim_stop) (sys_cmd 2))
|
||||||
(define (sim_pause) (sys_cmd 3))
|
(define (sim_pause) (sys_cmd 3))
|
||||||
|
@ -101,6 +107,8 @@
|
||||||
(define (sim_play?) (sys_cmd 5))
|
(define (sim_play?) (sys_cmd 5))
|
||||||
(define (sim_pause?) (sys_cmd 6))
|
(define (sim_pause?) (sys_cmd 6))
|
||||||
|
|
||||||
|
(define (camera! body) (int_cmd 0 body))
|
||||||
|
|
||||||
(define (bodytype? body) (phys_q body 0))
|
(define (bodytype? body) (phys_q body 0))
|
||||||
|
|
||||||
(define-macro (register-phys type body . expr)
|
(define-macro (register-phys type body . expr)
|
||||||
|
@ -126,3 +134,15 @@
|
||||||
,@lets)
|
,@lets)
|
||||||
,@expr
|
,@expr
|
||||||
(curlet))))
|
(curlet))))
|
||||||
|
|
||||||
|
(define-macro (input key . expr)
|
||||||
|
`(define (,(symbol "input_" (symbol->string key))) (begin . ,expr)))
|
||||||
|
|
||||||
|
(define-macro (+= var amt)
|
||||||
|
`(set! ,var (+ ,var ,amt)))
|
||||||
|
|
||||||
|
(define-macro (-= var amt)
|
||||||
|
`(set! ,var (- ,var ,amt)))
|
||||||
|
|
||||||
|
(define (attach-script script object)
|
||||||
|
(let-set! script 'body object))
|
||||||
|
|
Loading…
Reference in a new issue