mum fixes; add mum.rectangle

This commit is contained in:
John Alanbrook 2024-07-16 15:37:07 -05:00
parent fb88641883
commit 845ee6ade3
3 changed files with 95 additions and 81 deletions

View file

@ -1331,6 +1331,11 @@ Object.defineProperty(Number.prototype, 'lerp', {
return (to - this) * t + this;
}
});
Object.defineProperty(Number.prototype, 'clamp', {
value: function(from,to) {
return Math.clamp(this,from,to);
}
});
Math.clamp = function (x, l, h) { return x > h ? h : x < l ? l : x; }

View file

@ -51,6 +51,12 @@ mum.base = {
tooltip: null,
}
// data is passed into each function, and various stats are generated
// drawpos: the point to start the drawing from
// wh: an array of [width,height]
// bound: a boundingbox around the drawn UI element
// extent: a boundingbox around the total extents of the element (ie before padding)
function show_debug() { return prosperon.debug && mum.debug; }
mum.debug = false;
@ -58,87 +64,79 @@ mum.debug = false;
var post = function() {};
var posts = [];
var context = mum.base;
var container = undefined;
var contexts = [];
mum.style = mum.base;
var cursor = [0,0];
mum._frame = function()
{
cursor = [0,0];
}
var pre = function(data)
{
if (data.hide) return true;
data.__proto__ = mum.base;
if (context)
contexts.push(context);
data.__proto__ = mum.style;
context = data;
if (context.pos) cursor = context.pos.slice();
context.drawpos = cursor.slice().add(context.offset);
if (data.pos) cursor = data.pos.slice();
data.drawpos = cursor.slice().add(data.offset);
if (data.opacity !== 1) {
data.color = data.color.slice();
data.color[3] = data.opacity;
}
data.wh = [data.width,data.height];
}
var end = function()
var anchor_calc = function(data)
{
var old = context;
context = contexts.pop();
cursor = cursor.add(old.padding);
post(old);
var aa = [0,1].sub(data.anchor);
data.drawpos = data.drawpos.add([data.width,data.height]).scale(aa);
}
mum.style = function(fn, data)
var end = function(data)
{
var oldbase = mum.base;
data.__proto__ = mum.base;
mum.base = data;
fn();
mum.base = oldbase;
cursor = cursor.add(data.padding);
post(data);
}
mum.list = function(fn, data = {})
{
if (pre(data)) return;
var aa = [0,1].sub(context.anchor);
cursor = cursor.add([context.width,context.height].scale(aa)).add(context.offset).add(context.padding);
var aa = [0,1].sub(data.anchor);
cursor = cursor.add([data.width,data.height].scale(aa)).add(data.offset).add(data.padding);
posts.push(post);
post = mum.list.post;
post = mum.list.post.bind(data);
if (show_debug())
render.boundingbox({
t:cursor.y,
b:cursor.y-context.height,
b:cursor.y-data.height,
l:cursor.x,
r:cursor.x+context.width
r:cursor.x+data.width
});
//if (context.background_image) mum.image(null, Object.create(context))
if (context.background_image) {
var imgpos = context.pos.slice();
imgpos.y -= context.height/2;
imgpos.x -= context.width/2;
var imgscale = [context.width,context.height];
if (context.slice)
render.slice9(game.texture(context.background_image), imgpos, context.slice, imgscale);
//if (data.background_image) mum.image(null, Object.create(data))
if (data.background_image) {
var imgpos = data.pos.slice();
imgpos.y -= data.height/2;
imgpos.x -= data.width/2;
var imgscale = [data.width,data.height];
if (data.slice)
render.slice9(game.texture(data.background_image), imgpos, data.slice, imgscale);
else
render.image(game.texture(context.background_image), imgpos, [context.width,context.height]);
render.image(game.texture(data.background_image), imgpos, [data.width,data.height]);
}
fn();
context.bb.l -= context.padding.x;
context.bb.r += context.padding.x;
context.bb.t += context.padding.y;
context.bb.b -= context.padding.y;
data.bb.l -= data.padding.x;
data.bb.r += data.padding.x;
data.bb.t += data.padding.y;
data.bb.b -= data.padding.y;
if (show_debug())
render.boundingbox(context.bb);
render.boundingbox(data.bb);
post = posts.pop();
end();
end(data);
}
mum.list.post = function(e)
@ -146,48 +144,48 @@ mum.list.post = function(e)
cursor.y -= (e.bb.t - e.bb.b);
cursor.y -= e.padding.y;
if (context.bb)
context.bb = bbox.expand(context.bb,e.bb)
if (this.bb)
this.bb = bbox.expand(this.bb,e.bb)
else
context.bb = e.bb;
this.bb = e.bb;
}
mum.label = function(str, data = {})
{
if (pre(data)) return;
render.set_font(context.font, context.font_size);
render.set_font(data.font, data.font_size);
context.bb = render.text_bb(str, context.scale, -1, cursor);
context.wh = bbox.towh(context.bb);
data.bb = render.text_bb(str, data.scale, -1, cursor);
data.wh = bbox.towh(data.bb);
var aa = [0,1].sub(context.anchor);
var aa = [0,1].sub(data.anchor);
data.drawpos.y -= (context.bb.t-cursor.y);
data.drawpos = data.drawpos.add(context.wh.scale(aa)).add(context.offset);
data.drawpos.y -= (data.bb.t-cursor.y);
data.drawpos = data.drawpos.add(data.wh.scale(aa)).add(data.offset);
context.bb = render.text_bb(str, context.scale, data.wrap, data.drawpos);
data.bb = render.text_bb(str, data.scale, data.wrap, data.drawpos);
if (context.action && bbox.pointin(context.bb, input.mouse.screenpos())) {
if (context.hover) {
context.hover.__proto__ = context;
context = context.hover;
selected = context;
if (data.action && bbox.pointin(data.bb, input.mouse.screenpos())) {
if (data.hover) {
data.hover.__proto__ = data;
data = data.hover;
selected = data;
}
}
context.bb = render.text(str, data.drawpos, context.scale, context.color, data.wrap);
data.bb = render.text(str, data.drawpos, data.scale, data.color, data.wrap);
if (show_debug())
render.boundingbox(context.bb);
render.boundingbox(data.bb);
end();
end(data);
}
mum.image = function(path, data = {})
{
if (pre(data)) return;
path ??= context.background_image;
path ??= data.background_image;
var tex = path;
if (typeof path === 'string')
tex = game.texture(path);
@ -198,20 +196,31 @@ mum.image = function(path, data = {})
var aa = [0,0].sub(data.anchor);
data.drawpos = data.drawpos.add(aa.scale([data.width,data.height]));
if (context.slice)
render.slice9(tex, data.drawpos, context.slice, [data.width,data.height]);
if (data.slice)
render.slice9(tex, data.drawpos, data.slice, [data.width,data.height]);
else {
cursor.y -= tex.height*context.scale;
context.bb = render.image(tex, data.drawpos, [context.scale*tex.width, context.scale*tex.height]);
cursor.y -= tex.height*data.scale;
data.bb = render.image(tex, data.drawpos, [data.scale*tex.width, data.scale*tex.height]);
}
end();
end(data);
}
mum.rectangle = function(data = {})
{
if (pre(data)) return;
var aa = [0,0].sub(data.anchor);
data.drawpos = data.drawpos.add(aa.scale([data.width,data.height]));
render.rectangle(data.drawpos, data.drawpos.add([data.width,data.height]), data.color);
end(data);
}
var btnbb;
var btnpost = function()
{
btnbb = context.bb;
btnbb = data.bb;
}
mum.button = function(str, data = {padding:[4,4], color:Color.black})
@ -220,30 +229,30 @@ mum.button = function(str, data = {padding:[4,4], color:Color.black})
posts.push(post);
post = btnpost;
if (typeof str === 'string')
render.text(str, cursor.add(context.padding), context.scale, context.color);
render.text(str, cursor.add(data.padding), data.scale, data.color);
else
str();
if (data.action && data.hover && bbox.pointin(btnbb, input.mouse.screenpos())) {
data.hover.__proto__ = data;
context = data.hover;
data = data.hover;
}
render.rectangle([btnbb.l-context.padding.x, btnbb.b-context.padding.y], [btnbb.r+context.padding.y, btnbb.t+context.padding.y], context.color);
context.bb = btnbb;
render.rectangle([btnbb.l-data.padding.x, btnbb.b-data.padding.y], [btnbb.r+data.padding.y, btnbb.t+data.padding.y], data.color);
data.bb = btnbb;
post = posts.pop();
end();
end(data);
}
mum.window = function(fn, data = {})
{
if (pre(data)) return;
render.rectangle(cursor, cursor.add(context.size), context.color);
cursor.y += context.height;
cursor = cursor.add(context.padding);
render.rectangle(cursor, cursor.add(data.size), data.color);
cursor.y += data.height;
cursor = cursor.add(data.padding);
fn();
end();
end(data);
}
mum.ex_hud = function()

View file

@ -1,7 +1,7 @@
#blend mix
#depth off
#primitive triangle
#cull none
#blend mix
@vs vs
in vec3 a_pos;