fix debug draw shapes

This commit is contained in:
John Alanbrook 2023-10-12 22:05:49 +00:00
parent 8f455476f1
commit 8229c94a5b
6 changed files with 65 additions and 74 deletions

View file

@ -466,12 +466,14 @@ component.edge2d = Object.copy(collider2d, {
flipx: false,
flipy: false,
cpoints:[],
toString() { return "edge2d"; },
hollow: false,
hollowt: 0,
get spoints() {
spoints() {
if (!this.cpoints) return [];
var spoints = this.cpoints.slice();
if (this.flipx) {
@ -505,7 +507,7 @@ component.edge2d = Object.copy(collider2d, {
},
sample(n) {
var spoints = this.spoints;
var spoints = this.spoints();
this.degrees = Math.clamp(this.degrees, 1, spoints.length-1);
@ -543,7 +545,7 @@ component.edge2d = Object.copy(collider2d, {
/* EDITOR */
gizmo() {
this.spoints.forEach(function(x) {
this.spoints().forEach(function(x) {
Debug.point(world2screen(this.gameobject.this2world(x)), 3, Color.green);
}, this);
@ -600,7 +602,7 @@ bucket.inputs['M-v'].doc = "Decrease spline thickness.";
bucket.inputs['M-v'].rep = true;
bucket.inputs['C-b'] = function() {
this.cpoints = this.spoints;
this.cpoints = this.spoints();
this.flipx = false;
this.flipy = false;
};

View file

@ -34,7 +34,6 @@ struct point_vertex {
};
static int point_c = 0;
static int point_sc = 0;
static struct point_vertex point_b[v_amt];
static sg_shader line_shader;
static sg_pipeline line_pipe;
@ -50,8 +49,6 @@ static int line_c = 0;
static int line_v = 0;
static int line_sc = 0;
static int line_sv = 0;
static struct line_vert line_b[v_amt];
static uint16_t line_bi[v_amt];
static sg_pipeline grid_pipe;
static sg_bindings grid_bind;
static sg_shader grid_shader;
@ -69,8 +66,6 @@ struct poly_vertex {
float uv[2];
struct rgba color;
};
static struct poly_vertex poly_b[v_amt];
static uint32_t poly_bi[v_amt];
static sg_pipeline circle_pipe;
static sg_bindings circle_bind;
@ -85,8 +80,6 @@ struct circle_vertex {
float fill;
};
static struct circle_vertex circle_b[v_amt];
/* Writes debug data to buffers, and draws */
void debug_flush(HMM_Mat4 *view)
{
@ -94,10 +87,6 @@ void debug_flush(HMM_Mat4 *view)
sg_apply_pipeline(poly_pipe);
sg_apply_bindings(&poly_bind);
sg_apply_uniforms(SG_SHADERSTAGE_VS,0,SG_RANGE_REF(*view));
int b = sg_append_buffer(poly_bind.vertex_buffers[0], &(sg_range){
.ptr = poly_b, .size = sizeof(struct poly_vertex)*poly_v});
int bi = sg_append_buffer(poly_bind.index_buffer, &(sg_range){
.ptr = poly_bi, .size = sizeof(uint32_t)*poly_c});
sg_draw(poly_sc,poly_c,1);
}
@ -105,9 +94,6 @@ void debug_flush(HMM_Mat4 *view)
sg_apply_pipeline(point_pipe);
sg_apply_bindings(&point_bind);
sg_apply_uniforms(SG_SHADERSTAGE_VS,0,SG_RANGE_REF(*view));
sg_append_buffer(point_bind.vertex_buffers[0], &(sg_range){
.ptr = point_b,
.size = sizeof(struct point_vertex)*point_c});
sg_draw(point_sc,point_c,1);
}
@ -118,21 +104,13 @@ void debug_flush(HMM_Mat4 *view)
lfs_params_t lt;
lt.time = appTime;
sg_apply_uniforms(SG_SHADERSTAGE_FS,0,SG_RANGE_REF(lt));
sg_append_buffer(line_bind.vertex_buffers[0], &(sg_range){
.ptr = line_b, .size = sizeof(struct line_vert)*line_v});
sg_append_buffer(line_bind.index_buffer, &(sg_range){
.ptr = line_bi, .size = sizeof(uint16_t)*line_c});
sg_draw(line_sc,line_c,1);
}
}
if (circle_count != 0) {
sg_apply_pipeline(circle_pipe);
sg_apply_bindings(&circle_bind);
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(*view));
sg_append_buffer(circle_bind.vertex_buffers[0], &(sg_range){
.ptr = circle_b,
.size = sizeof(struct circle_vertex)*circle_count
});
sg_draw(circle_sc,4,circle_count);
}
}
@ -282,7 +260,7 @@ void debugdraw_init()
}
},
.primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP,
// .cull_mode = sg_cullmode_back,
.cull_mode = SG_CULLMODE_BACK,
.label = "grid pipeline",
.colors[0].blend = blend_trans,
.label = "dbg grid",
@ -301,6 +279,7 @@ void debugdraw_init()
},
.index_type = SG_INDEXTYPE_UINT32,
.colors[0].blend = blend_trans,
// .cull_mode = SG_CULLMODE_FRONT,
.label = "dbg poly",
});
poly_bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
@ -316,45 +295,42 @@ void debugdraw_init()
});
}
void draw_line(cpVect *a_points, int a_n, struct rgba color, float seg_len, int closed, float seg_speed)
void draw_line(cpVect *a_points, int n, struct rgba color, float seg_len, int closed, float seg_speed)
{
if (a_n < 2) return;
if (n < 2) return;
cpVect *points = a_points;
seg_speed = 1;
if (closed) {
n++;
points = malloc(sizeof(cpVect) * n);
memcpy(points, a_points, sizeof(cpVect)*(n-1));
int n = closed ? a_n+1 : a_n;
cpVect points[n];
memcpy(points, a_points, sizeof(cpVect)*n);
if (closed)
points[n-1] = a_points[0];
points[n-1] = points[0];
}
struct line_vert v[n];
float dist = 0;
for (int i = 0; i < n-1; i++) {
for (int i = 0; i < n; i++) {
v[i].pos.x = points[i].x;
v[i].pos.y = points[i].y;
v[i].dist = dist;
v[i].color = color;
v[i].seg_len = seg_len;
v[i].seg_speed = seg_speed;
dist += cpvdist(points[i], points[i+1]);
}
v[n-1].pos.x = points[n-1].x;
v[n-1].pos.y = points[n-1].y;
v[n-1].dist = dist;
v[n-1].color = color;
v[n-1].seg_len = seg_len;
v[n-1].seg_speed = seg_speed;
v[0].dist = 0;
for (int i = 1; i < n; i++) {
dist += cpvdist(points[i-1], points[i]);
v[i].dist = dist;
}
int i_c = (n-1)*2;
uint16_t idxs[i_c];
for (int i = 0, d = 0; i < n-1; i++, d+=2) {
idxs[d] = i + line_v + line_sv;
idxs[d+1] = i+1 + line_v + line_sv;
idxs[d] = i + line_v;
idxs[d+1] = idxs[d]+1;
}
sg_range vr = {
@ -367,11 +343,13 @@ void draw_line(cpVect *a_points, int a_n, struct rgba color, float seg_len, int
.size = sizeof(uint16_t)*i_c
};
memcpy(line_b+line_v, v, sizeof(struct line_vert)*n);
memcpy(line_bi+line_c, idxs, sizeof(uint16_t)*i_c);
sg_append_buffer(line_bind.vertex_buffers[0], &vr);
sg_append_buffer(line_bind.index_buffer, &ir);
line_c += i_c;
line_v += n;
if (closed) free(points);
}
cpVect center_of_vects(cpVect *v, int n)
@ -443,7 +421,7 @@ void draw_edge(cpVect *points, int n, struct rgba color, int thickness, int clos
{
// static_assert(sizeof(cpVect) == 2*sizeof(float));
if (thickness == 0) {
thickness = 1;
draw_line(points,n,color,0,closed,0);
}
/* todo: should be dashed, and filled. use a texture. */
@ -488,8 +466,8 @@ void draw_edge(cpVect *points, int n, struct rgba color, int thickness, int clos
vertices[i].color = color;
}
memcpy(poly_b+poly_v, vertices, sizeof(struct poly_vertex)*mesh->num_vertices);
memcpy(poly_bi+poly_c, mesh->triangle_indices, sizeof(uint32_t)*mesh->num_triangles*3);
sg_append_buffer(poly_bind.vertex_buffers[0], &(sg_range){.ptr = vertices, .size = sizeof(struct poly_vertex)*mesh->num_vertices});
sg_append_buffer(poly_bind.index_buffer, &(sg_range){.ptr = mesh->triangle_indices, sizeof(uint32_t)*mesh->num_triangles*3});
poly_c += mesh->num_triangles*3;
poly_v += mesh->num_vertices;
@ -498,17 +476,31 @@ void draw_edge(cpVect *points, int n, struct rgba color, int thickness, int clos
/* Now drawing the line outlines */
if (thickness == 1) {
draw_line(points,n,line_color,line_seg, 0, 0);
draw_line(points,n,line_color,line_seg, closed, 0);
} else {
/* Draw inside and outside lines */
struct draw_p in_p[n];
struct draw_p out_p[n];
cpVect in_p[n];
cpVect out_p[n];
for (int i = 0, v = 0; i < n*2+1; i+=2, v++)
in_p[v] = vertices[i].pos;
for (int i = 0, v = 0; i < n*2+1; i+=2, v++) {
in_p[v].x = vertices[i].pos.x;
in_p[v].y = vertices[i].pos.y;
}
for (int i = 1, v = 0; i < n*2; i+=2,v++)
out_p[v] = vertices[i].pos;
for (int i = 1, v = 0; i < n*2; i+=2,v++) {
out_p[v].x = vertices[i].pos.x;
out_p[v].y = vertices[i].pos.y;
}
if (!closed) {
cpVect p[n*2];
for (int i = 0; i < n; i++)
p[i] = in_p[i];
for (int i = n-1, v = n; i >= 0; i--,v++)
p[v] = out_p[i];
draw_line(p,n*2,line_color,line_seg,1,0);
return;
}
draw_line(in_p,n,line_color,line_seg,1,0);
draw_line(out_p,n,line_color,line_seg,1,0);
@ -524,7 +516,7 @@ void draw_circle(cpVect pos, float radius, float pixels, struct rgba color, floa
cv.color = color;
cv.segsize = seg/radius;
cv.fill = pixels/radius;
memcpy(circle_b+circle_count, &cv, sizeof(struct circle_vertex));
sg_append_buffer(circle_bind.vertex_buffers[0], &(sg_range){.ptr = &cv, .size = sizeof(struct circle_vertex)});
circle_count++;
}
@ -583,8 +575,7 @@ void draw_cppoint(struct cpVect point, float r, struct rgba color)
};
p.pos.x = point.x;
p.pos.y = point.y;
memcpy(point_b+point_c, &p, sizeof(struct point_vertex));
sg_append_buffer(point_bind.vertex_buffers[0], &(sg_range){.ptr = &p, .size = sizeof(struct point_vertex)});
point_c++;
}
@ -621,8 +612,8 @@ void draw_poly(cpVect *points, int n, struct rgba color)
polyverts[i].color = color;
}
memcpy(poly_b+poly_v, polyverts, sizeof(struct poly_vertex)*n);
memcpy(poly_bi+poly_c, tridxs, sizeof(uint32_t)*3*tric);
sg_append_buffer(poly_bind.vertex_buffers[0], &(sg_range){.ptr = polyverts, .size = sizeof(struct poly_vertex)*n});
sg_append_buffer(poly_bind.index_buffer, &(sg_range){.ptr = tridxs, sizeof(uint32_t)*3*tric});
poly_c += tric*3;
poly_v += n;

View file

@ -41,8 +41,6 @@ void mYughLog(int category, int priority, int line, const char *file, const char
if (priority >= logLevel) {
time_t now = time(0);
struct tm *tinfo = localtime(&now);
char timestr[50];
strftime(timestr,50,"%y", tinfo);
double ticks = (double)clock()/CLOCKS_PER_SEC;

View file

@ -243,6 +243,7 @@ void sdrawCharacter(struct Character c, HMM_Vec2 cursor, float scale, struct rgb
vert.st.v = (c.rect.t1-c.rect.t0+oline*lsize*2.0)*USHRT_MAX;
vert.color = color;
// sg_append_buffer(bind_text.vertex_buffers[0], &vert, sizeof(struct text_vert));
memcpy(text_buffer + curchar, &vert, sizeof(struct text_vert));
curchar++;
}

View file

@ -547,7 +547,6 @@ void openglRender(struct window *window) {
full_2d_pass(window);
sg_end_pass();
if (gif.rec && (appTime - gif.timer) > gif.spf) {
sg_begin_pass(sg_gif.pass, &pass_action);
sg_apply_pipeline(sg_gif.pipe);

View file

@ -127,6 +127,7 @@ void push_sound(soundbyte *buffer, int frames, int chan)
}
void sound_init() {
mixer_init();
saudio_setup(&(saudio_desc){
.stream_cb = push_sound,
.sample_rate = SAMPLERATE,
@ -134,7 +135,6 @@ void sound_init() {
.buffer_frames = BUF_FRAMES,
.logger.func = sg_logging,
});
mixer_init();
}
struct wav *make_sound(const char *wav) {