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c56e2841b6
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@ -42,6 +42,11 @@ void init_phys2dshape(struct phys2d_shape *shape, struct mGameObject *go)
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phys2d_shape_apply(shape);
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phys2d_shape_apply(shape);
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}
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}
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void phys2d_shape_del(struct phys2d_shape *shape)
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{
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cpSpaceRemoveShape(space, shape->shape);
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}
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struct phys2d_circle *Make2DCircle(struct mGameObject *go)
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struct phys2d_circle *Make2DCircle(struct mGameObject *go)
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{
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{
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struct phys2d_circle *new = malloc(sizeof(struct phys2d_circle));
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struct phys2d_circle *new = malloc(sizeof(struct phys2d_circle));
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@ -61,6 +66,11 @@ void phys2d_circleinit(struct phys2d_circle *circle, struct mGameObject *go)
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init_phys2dshape(&circle->shape, go);
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init_phys2dshape(&circle->shape, go);
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}
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}
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void phys2d_circledel(struct phys2d_circle *c)
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{
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phys2d_shape_del(&c->shape);
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}
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void circle_gui(struct phys2d_circle *circle)
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void circle_gui(struct phys2d_circle *circle)
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{
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{
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nk_property_float(ctx, "Radius", 1.f, &circle->radius, 10000.f, 1.f, 1.f);
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nk_property_float(ctx, "Radius", 1.f, &circle->radius, 10000.f, 1.f, 1.f);
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@ -98,6 +108,11 @@ void phys2d_seginit(struct phys2d_segment *seg, struct mGameObject *go)
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init_phys2dshape(&seg->shape, go);
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init_phys2dshape(&seg->shape, go);
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}
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}
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void phys2d_segdel(struct phys2d_segment *seg)
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{
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phys2d_shape_del(&seg->shape);
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}
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void segment_gui(struct phys2d_segment *seg)
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void segment_gui(struct phys2d_segment *seg)
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{
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{
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nk_property_float2(ctx, "a", 0.f, seg->a, 1.f, 0.01f, 0.01f);
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nk_property_float2(ctx, "a", 0.f, seg->a, 1.f, 0.01f, 0.01f);
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@ -130,6 +145,11 @@ void phys2d_boxinit(struct phys2d_box *box, struct mGameObject *go)
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phys2d_applybox(box);
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phys2d_applybox(box);
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}
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}
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void phys2d_boxdel(struct phys2d_box *box)
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{
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phys2d_shape_del(&box->shape);
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}
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void box_gui(struct phys2d_box *box)
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void box_gui(struct phys2d_box *box)
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{
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{
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nk_property_float(ctx, "Width", 0.f, &box->w, 1000.f, 1.f, 1.f);
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nk_property_float(ctx, "Width", 0.f, &box->w, 1000.f, 1.f, 1.f);
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@ -164,6 +184,11 @@ void phys2d_polyinit(struct phys2d_poly *poly, struct mGameObject *go)
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phys2d_applypoly(poly);
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phys2d_applypoly(poly);
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}
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}
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void phys2d_polydel(struct phys2d_poly *poly)
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{
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phys2d_shape_del(&poly->shape);
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}
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void phys2d_polyaddvert(struct phys2d_poly *poly)
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void phys2d_polyaddvert(struct phys2d_poly *poly)
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{
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{
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poly->n++;
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poly->n++;
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@ -215,6 +240,11 @@ void phys2d_edgeinit(struct phys2d_edge *edge, struct mGameObject *go)
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phys2d_applyedge(edge);
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phys2d_applyedge(edge);
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}
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}
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void phys2d_edgedel(struct phys2d_edge *edge)
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{
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phys2d_shape_del(&edge->shape);
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}
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void phys2d_edgeshapeapply(struct phys2d_shape *mshape, cpShape * shape)
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void phys2d_edgeshapeapply(struct phys2d_shape *mshape, cpShape * shape)
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{
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{
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cpShapeSetFriction(shape, mshape->go->f);
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cpShapeSetFriction(shape, mshape->go->f);
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@ -53,26 +53,29 @@ struct phys2d_poly {
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};
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};
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struct phys2d_circle *Make2DCircle(struct mGameObject *go);
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struct phys2d_circle *Make2DCircle(struct mGameObject *go);
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void phys2d_circleinit(struct phys2d_circle *circle,
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void phys2d_circleinit(struct phys2d_circle *circle, struct mGameObject *go);
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struct mGameObject *go);
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void phys2d_circledel(struct phys2d_circle *c);
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void phys2d_applycircle(struct phys2d_circle *circle);
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void phys2d_applycircle(struct phys2d_circle *circle);
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void phys2d_dbgdrawcircle(struct phys2d_circle *circle);
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void phys2d_dbgdrawcircle(struct phys2d_circle *circle);
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void circle_gui(struct phys2d_circle *circle);
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void circle_gui(struct phys2d_circle *circle);
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struct phys2d_segment *Make2DSegment(struct mGameObject *go);
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struct phys2d_segment *Make2DSegment(struct mGameObject *go);
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void phys2d_seginit(struct phys2d_segment *seg, struct mGameObject *go);
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void phys2d_seginit(struct phys2d_segment *seg, struct mGameObject *go);
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void phys2d_segdel(struct phys2d_segment *seg);
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void phys2d_applyseg(struct phys2d_segment *seg);
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void phys2d_applyseg(struct phys2d_segment *seg);
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void phys2d_dbgdrawseg(struct phys2d_segment *seg);
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void phys2d_dbgdrawseg(struct phys2d_segment *seg);
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void segment_gui(struct phys2d_segment *seg);
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void segment_gui(struct phys2d_segment *seg);
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struct phys2d_box *Make2DBox(struct mGameObject *go);
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struct phys2d_box *Make2DBox(struct mGameObject *go);
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void phys2d_boxinit(struct phys2d_box *box, struct mGameObject *go);
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void phys2d_boxinit(struct phys2d_box *box, struct mGameObject *go);
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void phys2d_boxdel(struct phys2d_box *box);
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void phys2d_applybox(struct phys2d_box *box);
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void phys2d_applybox(struct phys2d_box *box);
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void phys2d_dbgdrawbox(struct phys2d_box *box);
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void phys2d_dbgdrawbox(struct phys2d_box *box);
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void box_gui(struct phys2d_box *box);
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void box_gui(struct phys2d_box *box);
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struct phys2d_poly *Make2DPoly(struct mGameObject *go);
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struct phys2d_poly *Make2DPoly(struct mGameObject *go);
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void phys2d_polyinit(struct phys2d_poly *poly, struct mGameObject *go);
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void phys2d_polyinit(struct phys2d_poly *poly, struct mGameObject *go);
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void phys2d_polydel(struct phys2d_poly *poly);
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void phys2d_applypoly(struct phys2d_poly *poly);
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void phys2d_applypoly(struct phys2d_poly *poly);
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void phys2d_dbgdrawpoly(struct phys2d_poly *poly);
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void phys2d_dbgdrawpoly(struct phys2d_poly *poly);
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void phys2d_polyaddvert(struct phys2d_poly *poly);
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void phys2d_polyaddvert(struct phys2d_poly *poly);
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@ -80,6 +83,7 @@ void poly_gui(struct phys2d_poly *poly);
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struct phys2d_edge *Make2DEdge(struct mGameObject *go);
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struct phys2d_edge *Make2DEdge(struct mGameObject *go);
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void phys2d_edgeinit(struct phys2d_edge *edge, struct mGameObject *go);
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void phys2d_edgeinit(struct phys2d_edge *edge, struct mGameObject *go);
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void phys2d_edgedel(struct phys2d_edge *edge);
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void phys2d_applyedge(struct phys2d_edge *edge);
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void phys2d_applyedge(struct phys2d_edge *edge);
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void phys2d_edgeshapeapply(struct phys2d_shape *mshape, cpShape * shape);
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void phys2d_edgeshapeapply(struct phys2d_shape *mshape, cpShape * shape);
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void phys2d_dbgdrawedge(struct phys2d_edge *edge);
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void phys2d_dbgdrawedge(struct phys2d_edge *edge);
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@ -494,9 +494,10 @@ void editor_project_gui() {
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}
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}
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*/
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*/
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NK_MENU_START(level)
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NK_MENU_START(level)
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nk_layout_row_dynamic(ctx,25,3);
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nuke_nel(1);
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nk_labelf(ctx, "Current level: %s", current_level[0] == '\0' ? "No level loaded." : current_level);
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nk_labelf(ctx, "Current level: %s", current_level[0] == '\0' ? "No level loaded." : current_level);
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nuke_nel(3);
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if (nk_button_label(ctx, "New")) {
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if (nk_button_label(ctx, "New")) {
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new_level();
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new_level();
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current_level[0] = '\0';
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current_level[0] = '\0';
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@ -514,10 +515,10 @@ void editor_project_gui() {
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levelname[0] = '\0';
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levelname[0] = '\0';
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get_levels();
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get_levels();
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}
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}
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nuke_nel(1);
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nk_edit_string_zero_terminated(ctx, NK_EDIT_SIMPLE, levelname, MAXNAME - 1, nk_filter_default);
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nk_edit_string_zero_terminated(ctx, NK_EDIT_SIMPLE, levelname, MAXNAME - 1, nk_filter_default);
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nk_layout_row_dynamic(ctx,25,1);
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vec_walk(levels, editor_level_btn);
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vec_walk(levels, editor_level_btn);
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NK_MENU_END()
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NK_MENU_END()
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@ -649,13 +650,14 @@ void editor_project_gui() {
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NK_FORCE_END()
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NK_FORCE_END()
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NK_FORCE(prefab)
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NK_FORCE(prefab)
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nuke_nel(1);
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nk_layout_row_dynamic(ctx, 25, 1);
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nk_layout_row_dynamic(ctx, 25, 1);
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vec_walk(prefabs, editor_prefab_btn);
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vec_walk(prefabs, editor_prefab_btn);
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NK_FORCE_END()
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NK_FORCE_END()
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NK_MENU_START(assets)
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NK_MENU_START(assets)
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nk_layout_row_dynamic(ctx,25,1);
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nuke_nel(1);
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editor.asset_srch = nk_edit_string_zero_terminated(ctx, NK_EDIT_SIMPLE, asset_search_buffer, 100, nk_filter_ascii);
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editor.asset_srch = nk_edit_string_zero_terminated(ctx, NK_EDIT_SIMPLE, asset_search_buffer, 100, nk_filter_ascii);
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@ -990,6 +992,7 @@ void get_levels() { fill_extensions(levels, DATA_PATH, EXT_LEVEL); }
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void editor_prefab_btn(char *prefab) {
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void editor_prefab_btn(char *prefab) {
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if (nk_button_label(ctx, prefab)) {
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if (nk_button_label(ctx, prefab)) {
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printf("making prefab\n");
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gameobject_makefromprefab(prefab);
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gameobject_makefromprefab(prefab);
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/*GameObject* newprefab = (GameObject*)createPrefab(*prefab); */
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/*GameObject* newprefab = (GameObject*)createPrefab(*prefab); */
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/*cam_inverse_goto(&camera, &newprefab->transform); */
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/*cam_inverse_goto(&camera, &newprefab->transform); */
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@ -36,6 +36,7 @@ static void gameobject_setpickcolor(struct mGameObject *go)
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struct mGameObject *MakeGameobject()
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struct mGameObject *MakeGameobject()
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{
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{
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printf("Making gameobject\n");
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struct mGameObject go = {
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struct mGameObject go = {
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.editor.id = arrlen(gameobjects),
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.editor.id = arrlen(gameobjects),
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.transform.scale = 1.f,
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.transform.scale = 1.f,
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@ -75,6 +76,7 @@ void gameobject_delete(int id)
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void gameobject_delcomponent(struct mGameObject *go, int n)
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void gameobject_delcomponent(struct mGameObject *go, int n)
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{
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{
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go->components[n].delete(go->components[n].data);
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arrdel(go->components, n);
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arrdel(go->components, n);
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}
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}
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@ -98,9 +100,13 @@ void gameobject_save(struct mGameObject *go, FILE * file)
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int n = arrlen(go->components);
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int n = arrlen(go->components);
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fwrite(&n, sizeof(n), 1, file);
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fwrite(&n, sizeof(n), 1, file);
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for (int i = 0; i < arrlen(go->components); i++) {
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for (int i = 0; i < n; i++) {
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fwrite(go->components[i].id, sizeof(int), 1, file);
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fwrite(&go->components[i].id, sizeof(int), 1, file);
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if (go->components[i].io == NULL)
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fwrite(go->components[i].data, go->components[i].datasize, 1, file);
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fwrite(go->components[i].data, go->components[i].datasize, 1, file);
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else
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go->components[i].io(go->components[i].data, file, 0);
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}
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}
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}
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}
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@ -118,9 +124,6 @@ void gameobject_makefromprefab(char *path)
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gameobject_init(new, fprefab);
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gameobject_init(new, fprefab);
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fclose(fprefab);
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fclose(fprefab);
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new->editor.id = arrlen(gameobjects);
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arrput(gameobjects, *new);
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}
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}
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void gameobject_init(struct mGameObject *go, FILE * fprefab)
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void gameobject_init(struct mGameObject *go, FILE * fprefab)
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@ -138,7 +141,12 @@ void gameobject_init(struct mGameObject *go, FILE * fprefab)
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struct component *newc = &go->components[i];
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struct component *newc = &go->components[i];
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newc->go = go;
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newc->go = go;
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newc->data = malloc(newc->datasize);
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newc->data = malloc(newc->datasize);
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if (newc->io == NULL)
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fread(newc->data, newc->datasize, 1, fprefab);
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fread(newc->data, newc->datasize, 1, fprefab);
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else
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newc->io(newc->data, fprefab, 1);
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newc->init(newc->data, go);
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newc->init(newc->data, go);
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}
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}
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}
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}
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@ -21,16 +21,34 @@ void registry_init()
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REGISTER_COMP(2d_edge);
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REGISTER_COMP(2d_edge);
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*/
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*/
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register_component("Sprite", sizeof(struct mSprite), MakeSprite, sprite_delete, NULL, sprite_gui, sprite_init);
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register_component("Sprite",
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register_component("2D Circle Collider", sizeof(struct phys2d_circle), Make2DCircle, NULL, phys2d_dbgdrawcircle, circle_gui, phys2d_circleinit);
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sizeof(struct mSprite),
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register_component("2D Segment", sizeof(struct phys2d_segment), NULL, Make2DSegment, phys2d_dbgdrawseg, segment_gui, phys2d_seginit);
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MakeSprite,
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register_component("2D Box", sizeof(struct phys2d_box), Make2DBox, NULL, phys2d_dbgdrawbox, box_gui, phys2d_boxinit);
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sprite_delete,
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register_component("2D Polygon", sizeof(struct phys2d_poly), Make2DPoly, NULL, phys2d_dbgdrawpoly, poly_gui,phys2d_polyinit);
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sprite_io,
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register_component("2D Edge", sizeof(struct phys2d_edge), Make2DEdge, NULL, phys2d_dbgdrawedge, edge_gui, phys2d_edgeinit);
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NULL,
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sprite_gui,
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sprite_init);
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register_component("2D Circle Collider",
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sizeof(struct phys2d_circle),
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Make2DCircle,
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phys2d_circledel,
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NULL,
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phys2d_dbgdrawcircle,
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circle_gui,
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phys2d_circleinit);
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register_component("2D Segment", sizeof(struct phys2d_segment), phys2d_segdel, NULL, Make2DSegment, phys2d_dbgdrawseg, segment_gui, phys2d_seginit);
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register_component("2D Box", sizeof(struct phys2d_box), Make2DBox, phys2d_boxdel, NULL, phys2d_dbgdrawbox, box_gui, phys2d_boxinit);
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register_component("2D Polygon", sizeof(struct phys2d_poly), Make2DPoly, phys2d_polydel, NULL, phys2d_dbgdrawpoly, poly_gui,phys2d_polyinit);
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register_component("2D Edge", sizeof(struct phys2d_edge), Make2DEdge, phys2d_edgedel, NULL, phys2d_dbgdrawedge, edge_gui, phys2d_edgeinit);
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}
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}
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void register_component(const char *name, size_t size,
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void register_component(const char *name, size_t size,
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void (*make)(struct mGameObject * go, struct component * c),
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void (*make)(struct mGameObject * go, struct component * c),
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void (*delete)(void *data),
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void (*io)(void *data, FILE *f, int read),
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void(*draw_debug)(void *data),
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void(*draw_debug)(void *data),
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void(*draw_gui)(void *data),
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void(*draw_gui)(void *data),
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void(*init)(void *data, struct mGameObject * go))
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void(*init)(void *data, struct mGameObject * go))
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@ -38,10 +56,12 @@ void register_component(const char *name, size_t size,
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struct component *c = &components[ncomponent++];
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struct component *c = &components[ncomponent++];
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c->name = name;
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c->name = name;
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c->make = make;
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c->make = make;
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c->io = io;
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c->draw_debug = draw_debug;
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c->draw_debug = draw_debug;
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c->draw_gui = draw_gui;
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c->draw_gui = draw_gui;
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c->init = init;
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c->init = init;
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c->data = NULL;
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c->data = NULL;
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c->delete = delete;
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c->id = ncomponent - 1;
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c->id = ncomponent - 1;
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c->datasize = size;
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c->datasize = size;
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}
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}
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@ -2,6 +2,8 @@
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||||||
#define REGISTRY_H
|
#define REGISTRY_H
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
|
|
||||||
struct mGameObject;
|
struct mGameObject;
|
||||||
|
@ -9,6 +11,7 @@ struct mGameObject;
|
||||||
struct component {
|
struct component {
|
||||||
const char *name;
|
const char *name;
|
||||||
void *(*make)(struct mGameObject * go);
|
void *(*make)(struct mGameObject * go);
|
||||||
|
void (*io)(void *data, FILE *f, int read);
|
||||||
void *data;
|
void *data;
|
||||||
struct mGameObject *go;
|
struct mGameObject *go;
|
||||||
void (*draw_debug)(void *data);
|
void (*draw_debug)(void *data);
|
||||||
|
@ -31,6 +34,7 @@ void registry_init();
|
||||||
void register_component(const char *name, size_t size,
|
void register_component(const char *name, size_t size,
|
||||||
void (*make)(struct mGameObject * go, struct component * c),
|
void (*make)(struct mGameObject * go, struct component * c),
|
||||||
void (*delete)(void *data),
|
void (*delete)(void *data),
|
||||||
|
void (*io)(void *data, FILE *f, int read),
|
||||||
void(*draw_debug)(void *data),
|
void(*draw_debug)(void *data),
|
||||||
void(*draw_gui)(void *data),
|
void(*draw_gui)(void *data),
|
||||||
void(*init)(void *data, struct mGameObject * go));
|
void(*init)(void *data, struct mGameObject * go));
|
||||||
|
|
|
@ -31,13 +31,33 @@ struct mSprite *MakeSprite(struct mGameObject *go)
|
||||||
sprite_init(&sprite, go);
|
sprite_init(&sprite, go);
|
||||||
arrput(sprites, sprite);
|
arrput(sprites, sprite);
|
||||||
return &arrlast(sprites);
|
return &arrlast(sprites);
|
||||||
|
}
|
||||||
|
|
||||||
|
void sprite_init(struct mSprite *sprite, struct mGameObject *go)
|
||||||
|
{
|
||||||
sprite->go = go;
|
sprite->go = go;
|
||||||
}
|
}
|
||||||
|
|
||||||
void sprite_delete(struct mSprite *sprite)
|
void sprite_io(struct mSprite *sprite, FILE *f, int read)
|
||||||
.3+
|
|
||||||
{
|
{
|
||||||
|
char path[100];
|
||||||
|
if (read) {
|
||||||
|
fgets(path,100, f);
|
||||||
|
fread(sprite, sizeof(*sprite), 1, f);
|
||||||
|
sprite_loadtex(sprite, path);
|
||||||
|
} else {
|
||||||
|
fputs(tex_get_path(sprite->tex), f);
|
||||||
|
fwrite(sprite, sizeof(*sprite), 1, f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void sprite_delete(struct mSprite *sprite)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < arrlen(sprites); i++)
|
||||||
|
if (&sprites[i] == sprite) {
|
||||||
|
arrdel(sprites, i);
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sprite_draw_all()
|
void sprite_draw_all()
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#ifndef SPRITE_H
|
#ifndef SPRITE_H
|
||||||
#define SPRITE_H
|
#define SPRITE_H
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
#include "timer.h"
|
#include "timer.h"
|
||||||
#include "mathc.h"
|
#include "mathc.h"
|
||||||
|
|
||||||
|
@ -19,7 +20,6 @@ struct Anim2D {
|
||||||
};
|
};
|
||||||
|
|
||||||
struct mSprite {
|
struct mSprite {
|
||||||
struct Texture *tex;
|
|
||||||
mfloat_t pos[2];
|
mfloat_t pos[2];
|
||||||
mfloat_t size[2];
|
mfloat_t size[2];
|
||||||
float rotation;
|
float rotation;
|
||||||
|
@ -28,11 +28,13 @@ struct mSprite {
|
||||||
|
|
||||||
struct Anim2D anim;
|
struct Anim2D anim;
|
||||||
struct mGameObject *go;
|
struct mGameObject *go;
|
||||||
|
struct Texture *tex;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct mSprite *MakeSprite(struct mGameObject *go);
|
struct mSprite *MakeSprite(struct mGameObject *go);
|
||||||
void sprite_delete(struct mSprite *sprite);
|
void sprite_delete(struct mSprite *sprite);
|
||||||
void sprite_init(struct mSprite *sprite, struct mGameObject *go);
|
void sprite_init(struct mSprite *sprite, struct mGameObject *go);
|
||||||
|
void sprite_io(struct mSprite *sprite, FILE *f, int read);
|
||||||
void sprite_loadtex(struct mSprite *sprite, const char *path);
|
void sprite_loadtex(struct mSprite *sprite, const char *path);
|
||||||
void sprite_loadanim(struct mSprite *sprite, const char *path, struct Anim2D anim);
|
void sprite_loadanim(struct mSprite *sprite, const char *path, struct Anim2D anim);
|
||||||
void sprite_settex(struct mSprite *sprite, struct Texture *tex);
|
void sprite_settex(struct mSprite *sprite, struct Texture *tex);
|
||||||
|
|
Loading…
Reference in a new issue