parallel particles
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@ -819,8 +819,6 @@ static inline float HMM_DotV2(HMM_Vec2 Left, HMM_Vec2 Right) {
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return (Left.X * Right.X) + (Left.Y * Right.Y);
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}
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static inline HMM_Vec2 HMM_ProjV2(HMM_Vec2 a, HMM_Vec2 b)
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{
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return HMM_MulV2F(b, HMM_DotV2(a,b)/HMM_DotV2(b,b));
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@ -7,6 +7,9 @@
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#include "simplex.h"
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#include "pthread.h"
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#define SCHED_IMPLEMENTATION
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#include "sched.h"
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static emitter **emitters;
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static sg_shader par_shader;
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@ -16,6 +19,10 @@ static int draw_count;
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#define MAX_PARTICLES 1000000
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struct scheduler sched;
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void *mem;
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struct par_vert {
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HMM_Vec2 pos;
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float angle;
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@ -27,6 +34,11 @@ typedef struct par_vert par_vert;
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void particle_init()
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{
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sched_size needed;
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scheduler_init(&sched, &needed, 1, NULL);
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mem = calloc(needed, 1);
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scheduler_start(&sched,mem);
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par_shader = sg_make_shader(particle_shader_desc(sg_query_backend()));
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par_pipe = sg_make_pipeline(&(sg_pipeline_desc){
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@ -117,9 +129,9 @@ int emitter_spawn(emitter *e)
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{
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particle p;
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p.life = e->life;
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p.pos = (HMM_Vec3){0,0,0};
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p.v = (HMM_Vec3){frand(1)-0.5,frand(1)-0.5,0};
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p.v = HMM_ScaleV3(HMM_NormV3(p.v), e->speed);
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p.pos = (HMM_Vec4){0,0,0,0};
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p.v = (HMM_Vec4){frand(1)-0.5,frand(1)-0.5,0,0};
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p.v = HMM_MulV4F(HMM_NormV4(p.v), e->speed);
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p.angle = 0;
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p.av = 1;
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arrput(e->particles,p);
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@ -140,21 +152,28 @@ void emitters_step(double dt)
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static struct par_vert pv[MAX_PARTICLES];
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void parallel_pv(emitter *e, struct scheduler *sched, struct sched_task_partition t, sched_uint thread_num)
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{
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for (int i=t.start; i < t.end; i++) {
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particle *p = &e->particles[i];
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pv[i].pos = p->pos.xy;
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pv[i].angle = p->angle;
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pv[i].scale = HMM_ScaleV2(tex_get_dimensions(e->texture), p->scale);
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pv[i].color = vec2rgba(p->color);
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}
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}
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void emitters_draw()
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{
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if (arrlen(emitters) == 0) return;
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int draw_count = 0;
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for (int i = 0; i < arrlen(emitters); i++) {
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emitter *e = emitters[i];
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par_bind.fs.images[0] = e->texture->id;
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#pragma omp parallel for
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for (int j = 0; j < arrlen(e->particles); j++) {
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particle *p = &e->particles[j];
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pv[j].pos = p->pos.xy;
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pv[j].angle = p->angle;
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pv[j].scale = HMM_ScaleV2(tex_get_dimensions(e->texture), p->scale);
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pv[j].color = vec2rgba(p->color);
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}
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struct sched_task task;
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scheduler_add(&sched, &task, parallel_pv, e, arrlen(e->particles), arrlen(e->particles)/SCHED_DEFAULT);
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scheduler_join(&sched, &task);
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sg_append_buffer(par_bind.vertex_buffers[0], &(sg_range){.ptr=&pv, .size=sizeof(struct par_vert)*arrlen(e->particles)});
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draw_count += arrlen(e->particles);
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@ -166,30 +185,35 @@ void emitters_draw()
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sg_draw(0, 4, draw_count);
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}
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void emitter_step(emitter *e, double dt) {
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#pragma omp parallel for
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for (int i = arrlen(e->particles)-1; i >= 0; i--) {
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particle p = e->particles[i];
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static double dt;
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static HMM_Vec4 g_accel;
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void parallel_step(emitter *e, struct scheduler *shed, struct sched_task_partition t, sched_uint thread_num)
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{
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for (int i = t.end-1; i >=0; i--) {
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if (e->gravity)
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p.v = HMM_AddV3(p.v, HMM_MulV3F((HMM_Vec3){cpSpaceGetGravity(space).x, cpSpaceGetGravity(space).y, 0}, dt));
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e->particles[i].v = HMM_AddV4(e->particles[i].v, g_accel);
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e->particles[i].v = HMM_AddV4(e->particles[i].v, HMM_MulV4F((HMM_Vec4){frand(2)-1, frand(2)-1, 0,0}, 1000*dt));
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e->particles[i].pos = HMM_AddV4(e->particles[i].pos, HMM_MulV4F(e->particles[i].v, dt));
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e->particles[i].angle += e->particles[i].av*dt;
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e->particles[i].life -= dt;
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e->particles[i].color = sample_sampler(&e->color, (e->life-e->particles[i].life)/e->life);
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e->particles[i].scale = e->scale;
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// float freq = 1;
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// p.v = HMM_AddV3(p.v, HMM_MulV3F((HMM_Vec3){Noise2D(p.pos.x*freq, p.pos.y*freq), Noise2D(p.pos.x*freq+5,p.pos.y*freq+5), 0}, 1000*dt));
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p.v = HMM_AddV3(p.v, HMM_MulV3F((HMM_Vec3){frand(2)-1, frand(2)-1, 0}, 1000*dt));
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p.pos = HMM_AddV3(p.pos, HMM_MulV3F(p.v, dt));
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p.angle += p.av*dt;
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p.life -= dt;
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p.color = sample_sampler(&e->color, (e->life-p.life)/e->life);
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p.scale = e->scale;
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e->particles[i] = p;
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// if (p.life <= 0)
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// arrdelswap(e->particles,i);
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// if (query_point(p.pos.xy))
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// arrdelswap(e->particles,i);
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if (e->particles[i].life <= 0)
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arrdelswap(e->particles, i);
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else if (query_point(e->particles[i].pos.xy))
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arrdelswap(e->particles,i);
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}
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}
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void emitter_step(emitter *e, double mdt) {
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dt = mdt;
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g_accel = HMM_MulV4F((HMM_Vec4){cpSpaceGetGravity(space).x, cpSpaceGetGravity(space).y, 0, 0}, dt);
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if (arrlen(e->particles) == 0) return;
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struct sched_task task;
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scheduler_add(&sched, &task, parallel_step, e, arrlen(e->particles), arrlen(e->particles));
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scheduler_join(&sched, &task);
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if (!e->on) return;
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e->tte-=dt;
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@ -7,8 +7,8 @@
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#include "anim.h"
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typedef struct particle {
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HMM_Vec3 pos;
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HMM_Vec3 v; /* velocity */
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HMM_Vec4 pos;
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HMM_Vec4 v; /* velocity */
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float angle;
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float av; /* angular velocity */
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float scale;
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1148
source/engine/sched.h
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1148
source/engine/sched.h
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File diff suppressed because it is too large
Load diff
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@ -12,9 +12,6 @@
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#include "particle.h"
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#include "simplex.h"
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#define FNL_IMPL
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#include "FastNoiseLite.h"
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#include "datastream.h"
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#include "timer.h"
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