actors have delay now; fix sprite rendering for painters algo
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6b3cea4ca5
commit
7b8be5b4f8
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@ -14,6 +14,7 @@ actor.spawn = function(script, config){
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padawan.timers = [];
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padawan.timers = [];
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padawan.master = this;
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padawan.master = this;
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Object.hide(padawan, "master","timers", "padawans");
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Object.hide(padawan, "master","timers", "padawans");
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check_registers(padawan);
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this.padawans.push(padawan);
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this.padawans.push(padawan);
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return padawan;
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return padawan;
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};
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};
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@ -28,7 +29,9 @@ actor.rm_pawn = function(pawn)
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actor.timers = [];
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actor.timers = [];
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actor.kill = function(){
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actor.kill = function(){
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if (this.__dead__) return;
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if (this.__dead__) return;
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this.timers.forEach(t => t.kill());
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this.timers.forEach(t => t());
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Player.do_uncontrol(this);
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Event.rm_obj(this);
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if (this.master) this.master.rm_pawn(this);
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if (this.master) this.master.rm_pawn(this);
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this.padawans.forEach(p => p.kill());
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this.padawans.forEach(p => p.kill());
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this.padawans = [];
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this.padawans = [];
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@ -40,20 +43,9 @@ actor.kill = function(){
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actor.kill.doc = `Remove this actor and all its padawans from existence.`;
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actor.kill.doc = `Remove this actor and all its padawans from existence.`;
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actor.delay = function(fn, seconds) {
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actor.delay = function(fn, seconds) {
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var t = Object.create(timer);
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var t = timer.delay(fn.bind(this), seconds);
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t.remain = seconds;
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t.kill = () => {
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timer.kill.call(t);
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delete this.timers[t.toString()];
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}
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t.fire = () => {
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if (this.__dead__) return;
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fn();
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t.kill();
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};
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Register.appupdate.register(t.update, t);
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this.timers.push(t);
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this.timers.push(t);
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return function() { t.kill(); };
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return t;
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};
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};
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actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`;
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actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`;
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@ -29,6 +29,38 @@ function eval_env(script, env, file)
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return cmd(123,script,env,file);
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return cmd(123,script,env,file);
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}
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}
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global.check_registers = function(obj)
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{
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if (typeof obj.update === 'function')
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obj.timers.push(Register.update.register(obj.update.bind(obj)));
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if (typeof obj.physupdate === 'function')
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obj.timers.push(Register.physupdate.register(obj.physupdate.bind(obj)));
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if (typeof obj.collide === 'function')
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register_collide(0, obj.collide.bind(obj), obj.body);
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if (typeof obj.separate === 'function')
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register_collide(3,obj.separate.bind(obj), obj.body);
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if (typeof obj.draw === 'function')
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obj.timers.push(Register.draw.register(obj.draw.bind(obj), obj));
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if (typeof obj.debug === 'function')
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obj.timers.push(Register.debug.register(obj.debug.bind(obj)));
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if (typeof obj.gui === 'function')
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obj.timers.push(Register.gui.register(obj.gui.bind(obj)));
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for (var k in obj) {
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if (!k.startswith("on_")) continue;
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var signal = k.fromfirst("on_");
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Event.observe(signal, obj, obj[k]);
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};
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}
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eval_env.dov = `Counterpart to /load_env/, but with a string.`;
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eval_env.dov = `Counterpart to /load_env/, but with a string.`;
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function feval_env(file, env)
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function feval_env(file, env)
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@ -11,40 +11,6 @@ function obj_unique_name(name, obj)
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return n;
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return n;
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}
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}
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function check_registers(obj)
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{
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if (typeof obj.update === 'function')
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obj.timers.push(Register.update.register(obj.update.bind(obj)));
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if (typeof obj.physupdate === 'function')
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obj.timers.push(Register.physupdate.register(obj.physupdate.bind(obj)));
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if (typeof obj.collide === 'function')
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register_collide(0, obj.collide.bind(obj), obj.body);
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if (typeof obj.separate === 'function')
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register_collide(3,obj.separate.bind(obj), obj.body);
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if (typeof obj.draw === 'function')
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obj.timers.push(Register.draw.register(obj.draw.bind(obj), obj));
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if (typeof obj.debug === 'function')
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obj.timers.push(Register.debug.register(obj.debug.bind(obj)));
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if (typeof obj.gui === 'function')
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obj.timers.push(Register.gui.register(obj.gui.bind(obj)));
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for (var k in obj) {
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if (!k.startswith("on_")) continue;
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var signal = k.fromfirst("on_");
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Event.observe(signal, obj, obj[k]);
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};
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obj.components.forEach(function(x) {
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if (typeof x.collide === 'function')
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register_collide(1, x.collide.bind(x), obj.body, x.shape);
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});
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}
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var gameobject_impl = {
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var gameobject_impl = {
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get pos() {
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get pos() {
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@ -378,6 +344,11 @@ var gameobject = {
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};
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};
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check_registers(ent);
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check_registers(ent);
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ent.components.forEach(function(x) {
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if (typeof x.collide === 'function')
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register_collide(1, x.collide.bind(x), ent.body, x.shape);
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});
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if (typeof ent.load === 'function') ent.load();
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if (typeof ent.load === 'function') ent.load();
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if (Game.playing())
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if (Game.playing())
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@ -749,37 +720,6 @@ gameobject.doc = {
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warp_layer: 'Bitmask for selecting what warps should affect this entity.',
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warp_layer: 'Bitmask for selecting what warps should affect this entity.',
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};
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};
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var resavi = function(ur, path)
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{
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if (!ur) return path;
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if (path[0] === '/') return path;
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var res = ur.replaceAll('.', '/');
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var dir = path.dir();
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if (res.startsWith(dir))
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return path.base();
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return path;
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}
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var resani = function(ur, path)
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{
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if (!path) return "";
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if (!ur) return path;
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if (path[0] === '/') return path.slice(1);
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var res = ur.replaceAll('.', '/');
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var restry = res + "/" + path;
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while (!io.exists(restry)) {
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res = res.updir() + "/";
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if (res === "/")
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return path;
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restry = res + path;
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}
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return restry;
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}
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global.ur = {};
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global.ur = {};
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if (io.exists(".prosperon/ur.json"))
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if (io.exists(".prosperon/ur.json"))
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@ -365,8 +365,9 @@ Cmdline.register_order("play", function(argv) {
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if (project.title) Window.title(project.title);
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if (project.title) Window.title(project.title);
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Game.engine_start(function() {
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Game.engine_start(function() {
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global.mixin("scripts/sound.js");
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global.mixin("scripts/sound.js");
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global.mixin("game.js");
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global.game = actor.spawn("game.js");
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say(`spawned game with ${game.score} points`);
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if (project.icon) Window.icon(project.icon);
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if (project.icon) Window.icon(project.icon);
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});
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});
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}, "Play the game present in this folder.");
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}, "Play the game present in this folder.");
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@ -423,6 +424,7 @@ Cmdline.register_order("about", function(argv) {
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}, "Get information about this game.");
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}, "Get information about this game.");
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Cmdline.register_order("ur", function(argv) {
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Cmdline.register_order("ur", function(argv) {
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Game.loadurs();
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for (var i of ur._list.sort()) say(i);
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for (var i of ur._list.sort()) say(i);
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}, "Get information about the ur types in your game.");
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}, "Get information about the ur types in your game.");
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@ -75,7 +75,6 @@ void gif_rec_start(int w, int h, int cpf, int bitdepth)
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.render_target = true,
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.render_target = true,
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.width = gif.w,
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.width = gif.w,
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.height = gif.h,
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.height = gif.h,
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// .pixel_format = SG_PIXELFORMAT_DEPTH,
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.label = "gif depth",
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.label = "gif depth",
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});
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});
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@ -255,7 +254,6 @@ void render_init() {
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mainwin.height = sapp_height();
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mainwin.height = sapp_height();
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sg_setup(&(sg_desc){
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sg_setup(&(sg_desc){
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.environment = sglue_environment(),
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.environment = sglue_environment(),
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// .mtl_force_managed_storage_mode = 1,
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.logger = { .func = sg_logging },
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.logger = { .func = sg_logging },
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.buffer_pool_size = 1024
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.buffer_pool_size = 1024
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});
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});
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@ -320,7 +318,6 @@ void render_init() {
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.size = sizeof(gif_quad),
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.size = sizeof(gif_quad),
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.data = gif_quad,
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.data = gif_quad,
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});
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});
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// sg_gif.bind.fs.images[0] = crt_post.img;
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sg_gif.bind.fs.samplers[0] = sg_make_sampler(&(sg_sampler_desc){});
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sg_gif.bind.fs.samplers[0] = sg_make_sampler(&(sg_sampler_desc){});
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/*
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/*
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@ -367,7 +364,6 @@ void render_init() {
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void render_winsize()
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void render_winsize()
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{
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{
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// sg_gif.bind.fs.images[0] = crt_post.img;
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}
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}
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static cpBody *camera = NULL;
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static cpBody *camera = NULL;
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@ -402,7 +398,7 @@ HMM_Vec3 dirl_pos = {4, 100, 20};
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void full_2d_pass(struct window *window)
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void full_2d_pass(struct window *window)
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{
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{
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//////////// 2D projection
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// 2D projection
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cpVect pos = cam_pos();
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cpVect pos = cam_pos();
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projection = HMM_Orthographic_LH_NO(
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projection = HMM_Orthographic_LH_NO(
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@ -50,9 +50,7 @@ static void response_cb(const sfetch_response_t *r)
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if (r->finished) {
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if (r->finished) {
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LOADED_GAME = -1;
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LOADED_GAME = -1;
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if (r->failed) {
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if (r->failed) {
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printf("NO GAME\n");
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LOADED_GAME = -1;
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LOADED_GAME = -1;
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}
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}
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}
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}
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}
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}
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@ -144,14 +144,9 @@ void sprite_initialize() {
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[1].format = SG_VERTEXFORMAT_FLOAT2,
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[1].format = SG_VERTEXFORMAT_FLOAT2,
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[2].format = SG_VERTEXFORMAT_UBYTE4N,
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[2].format = SG_VERTEXFORMAT_UBYTE4N,
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[3].format = SG_VERTEXFORMAT_UBYTE4N}},
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[3].format = SG_VERTEXFORMAT_UBYTE4N}},
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// [4].format = SG_VERTEXFORMAT_FLOAT}},
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.primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP,
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.primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP,
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.label = "sprite pipeline",
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.label = "sprite pipeline",
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.colors[0].blend = blend_trans,
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.colors[0].blend = blend_trans,
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.depth = {
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.write_enabled = true,
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.compare = SG_COMPAREFUNC_LESS_EQUAL,
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}
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});
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});
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bind_sprite.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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bind_sprite.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
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