add component

This commit is contained in:
John Alanbrook 2023-12-28 18:49:48 +00:00
parent c4b2b23941
commit 705c793bb1
2 changed files with 15 additions and 11 deletions

View file

@ -870,7 +870,7 @@ editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x
editor.inputs['M-t'].doc = "Unlock all objects in current level."; editor.inputs['M-t'].doc = "Unlock all objects in current level.";
editor.inputs['C-n'] = function() { editor.inputs['C-n'] = function() {
// editor.edit_level.spawn();
return; return;
}; };
editor.inputs['C-n'].doc = "Create an empty object."; editor.inputs['C-n'].doc = "Create an empty object.";

View file

@ -266,12 +266,9 @@ var gameobject = {
}, },
spawn(ur, data) { spawn(ur, data) {
ur ??= gameobject;
if (typeof ur === 'string') if (typeof ur === 'string')
ur = prototypes.get_ur(ur); ur = prototypes.get_ur(ur);
if (!ur) {
Log.error("Failed to make UR from " + ur);
return undefined;
}
var go = ur.make(this, data); var go = ur.make(this, data);
Object.hide(this, go.toString()); Object.hide(this, go.toString());
@ -401,6 +398,7 @@ var gameobject = {
register_collide(1, x.collide, x, obj.body, x.shape); register_collide(1, x.collide, x, obj.body, x.shape);
}); });
}, },
toString() { return "new_object"; },
flipx() { return this.scale.x < 0; }, flipx() { return this.scale.x < 0; },
flipy() { return this.scale.y < 0; }, flipy() { return this.scale.y < 0; },
@ -505,6 +503,9 @@ var gameobject = {
}, },
kill() { kill() {
if (this.__kill) return;
this.__kill = true;
this.timers.forEach(t => t()); this.timers.forEach(t => t());
this.timers = undefined; this.timers = undefined;
@ -544,8 +545,8 @@ var gameobject = {
obj.make = undefined; obj.make = undefined;
Object.mixin(obj,gameobject_impl); Object.mixin(obj,gameobject_impl);
if (this.instances) // if (this.instances)
this.instances.push(obj); // this.instances.push(obj);
obj.body = make_gameobject(); obj.body = make_gameobject();
@ -578,7 +579,7 @@ var gameobject = {
Object.hide(obj, 'ur','body', 'components', 'objects', '_ed', 'level', 'timers'); Object.hide(obj, 'ur','body', 'components', 'objects', '_ed', 'level', 'timers');
if (this.objects) if (this.objects)
obj.make_objs(this.objects); obj.make_objs(this.objects)
Object.dainty_assign(obj, this); Object.dainty_assign(obj, this);
obj.sync(); obj.sync();
@ -626,8 +627,11 @@ var gameobject = {
data ??= undefined; data ??= undefined;
if (typeof comp.make !== 'function') return; if (typeof comp.make !== 'function') return;
var name = obj_unique_name(comp.toString(), this); var name = obj_unique_name(comp.toString(), this);
this[name] = comp.make(this.body); this[name] = comp.make(this);
Object.assign(this[name], data); this[name].comp = comp.toString();
this.components[name] = this[name];
if (data)
Object.assign(this[name], data);
return this[name]; return this[name];
}, },