Clean up window and input, integrate sokol [2deca9ddb9]
This commit is contained in:
parent
77895c7a45
commit
6e4e529541
2
Makefile
2
Makefile
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@ -83,7 +83,7 @@ ifeq ($(OS), WIN32)
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EXT = .exe
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else
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LINKER_FLAGS = $(QFLAGS) -L/usr/local/lib -pthread -rdynamic
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ELIBS = engine pthread yughc quickjs glfw3 GL c m dl
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ELIBS = engine pthread yughc quickjs GL c m dl X11 Xi Xcursor EGL
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CLIBS =
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endif
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@ -112,7 +112,7 @@ void debug_flush(HMM_Mat4 *view)
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sg_apply_pipeline(line_pipe);
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sg_apply_bindings(&line_bind);
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sg_apply_uniforms(SG_SHADERSTAGE_VS,0,SG_RANGE_REF(*view));
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float time = lastTick;
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float time = appTime;
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sg_range tr = {
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.ptr = &time,
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.size = sizeof(float)
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@ -571,8 +571,8 @@ void draw_grid(int width, int span, struct rgba color)
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{
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cpVect offset = cam_pos();
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offset = cpvmult(offset, 1/cam_zoom());
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offset.x -= mainwin->width/2;
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offset.y -= mainwin->height/2;
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offset.x -= mainwin.width/2;
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offset.y -= mainwin.height/2;
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sg_apply_pipeline(grid_pipe);
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sg_apply_bindings(&grid_bind);
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@ -22,6 +22,7 @@ void draw_grid(int width, int span, struct rgba color);
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void debug_flush(HMM_Mat4 *view);
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void debug_newframe();
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void debug_nextpass();
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cpVect inflatepoint(cpVect a, cpVect b, cpVect c, float d);
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void inflatepoints(cpVect *r, cpVect *p, float d, int n);
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@ -38,16 +38,6 @@ void error_callback(int error, const char *description) {
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}
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void engine_init() {
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glfwSetErrorCallback(error_callback);
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/* Initialize GLFW */
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if (!glfwInit()) {
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YughError("Could not init GLFW. Exiting.");
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exit(1);
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} else {
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YughInfo("Initted GLFW.");
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}
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resources_init();
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YughInfo("Starting physics ...");
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@ -402,6 +402,7 @@ JSValue duk_nuke(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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}
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JSValue duk_win_make(JSContext *js, JSValueConst this, int argc, JSValueConst *argv) {
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/*
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const char *title = JS_ToCString(js, argv[0]);
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int w = js2int(argv[1]);
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int h = js2int(argv[2]);
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@ -409,6 +410,8 @@ JSValue duk_win_make(JSContext *js, JSValueConst this, int argc, JSValueConst *a
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JS_FreeCString(js, title);
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return JS_NewInt64(js, win->id);
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*/
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return JS_NULL;
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}
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JSValue duk_spline_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv) {
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@ -776,10 +779,10 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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return JS_NULL;
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case 48:
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return JS_NewInt64(js, mainwin->width);
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return JS_NewInt64(js, mainwin.width);
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case 49:
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return JS_NewInt64(js, mainwin->height);
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return JS_NewInt64(js, mainwin.height);
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case 50:
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return JS_NewBool(js, action_down(js2int(argv[1])));
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@ -884,11 +887,9 @@ JSValue duk_cmd(JSContext *js, JSValueConst this, int argc, JSValueConst *argv)
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return JS_NULL;
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case 77:
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input_to_game();
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break;
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case 78:
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input_to_nuke();
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break;
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case 79:
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@ -14,6 +14,9 @@ int32_t mouseWheelX = 0;
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int32_t mouseWheelY = 0;
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float deltaT = 0;
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static int mouse_states[3];
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static int key_states[512];
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JSValue jsinput;
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JSValue jsnum;
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JSValue jsgamepadstr[15];
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@ -29,7 +32,7 @@ cpVect mouse_delta = {0, 0};
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struct joystick {
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int id;
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GLFWgamepadstate state;
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//GLFWgamepadstate state;
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};
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static int *downkeys = NULL;
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@ -59,51 +62,6 @@ JSValue input2js(const char *input) {
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return n;
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}
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const char *gamepad2str(int btn) {
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switch (btn) {
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case GLFW_GAMEPAD_BUTTON_CROSS:
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return "cross";
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case GLFW_GAMEPAD_BUTTON_CIRCLE:
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return "circle";
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case GLFW_GAMEPAD_BUTTON_SQUARE:
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return "square";
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case GLFW_GAMEPAD_BUTTON_TRIANGLE:
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return "triangle";
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case GLFW_GAMEPAD_BUTTON_START:
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return "start";
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case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER:
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return "lbump";
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case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER:
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return "rbump";
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case GLFW_GAMEPAD_BUTTON_GUIDE:
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return "guide";
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case GLFW_GAMEPAD_BUTTON_BACK:
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return "back";
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case GLFW_GAMEPAD_BUTTON_DPAD_UP:
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return "dup";
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN:
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return "ddown";
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT:
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return "dleft";
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT:
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return "dright";
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB:
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return "lthumb";
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB:
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return "rthumb";
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}
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return "NOBTN";
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}
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void register_pawn(struct callee c) {
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pawn_callee = c;
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}
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void register_gamepad(struct callee c) {
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gamepad_callee = c;
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}
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void add_downkey(int key) {
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for (int i = 0; i < arrlen(downkeys); i++)
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if (downkeys[i] == key) return;
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@ -119,73 +77,78 @@ void rm_downkey(int key) {
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}
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}
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static void cursor_pos_cb(GLFWwindow *w, double xpos, double ypos) {
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mouse_delta.x = xpos - mouse_pos.x;
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mouse_delta.y = ypos - mouse_pos.y;
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mouse_pos.x = xpos;
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mouse_pos.y = ypos;
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JSValue argv[4];
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argv[0] = jsinput;
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argv[1] = jsmouse;
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argv[2] = jspos;
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argv[3] = vec2js(mouse_pos);
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script_callee(pawn_callee, 4, argv);
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JS_FreeValue(js, argv[3]);
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char *mb2str(int btn)
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{
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switch(btn) {
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case 0:
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return "lmouse";
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break;
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case 1:
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return "rmouse";
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break;
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case 2:
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return "mmouse";
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break;
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}
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return "NULLMOUSE";
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}
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static void pawn_call_keydown(int key) {
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JSValue argv[4];
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argv[0] = jsinput;
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argv[1] = jsnum;
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argv[2] = jsinputstate[2];
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/* TODO: Could cache */
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argv[3] = JS_NewInt32(js, key);
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script_callee(pawn_callee, 4, argv);
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JS_FreeValue(js, argv[3]);
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void input_mouse(int btn, int state)
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{
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JSValue argv[2];
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argv[0] = input2js(mb2str(btn));
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argv[1] = jsinputstate[btn];
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script_callee(pawn_callee, 2, argv);
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}
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static void scroll_cb(GLFWwindow *w, double xoffset, double yoffset) {
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mouseWheelY = yoffset;
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mouseWheelX = xoffset;
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}
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void input_mouse_move(float x, float y, float dx, float dy)
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{
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mouse_pos.x = x;
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mouse_pos.y = y;
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mouse_delta.x = dx;
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mouse_delta.y = dy;
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static void mb_cb(GLFWwindow *w, int button, int action, int mods) {
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JSValue argv[3];
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argv[0] = jsinput;
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switch (action) {
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case GLFW_PRESS:
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argv[2] = jsinputstate[2];
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add_downkey(button);
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break;
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case GLFW_RELEASE:
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rm_downkey(button);
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argv[2] = jsinputstate[0];
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argv[1] = jsany;
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argv[0] = jsmouse;
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argv[1] = jspos;
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argv[2] = vec2js(mouse_pos);
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script_callee(pawn_callee, 3, argv);
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break;
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case GLFW_REPEAT:
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argv[2] = jsinputstate[1];
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break;
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JS_FreeValue(js, argv[2]);
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}
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argv[1] = input2js(keyname_extd(button, button));
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script_callee(pawn_callee, 3, argv);
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void input_mouse_scroll(float x, float y)
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{
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mouseWheelY = y;
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mouseWheelX = x;
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}
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void set_mouse_mode(int mousemode) {
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glfwSetInputMode(mainwin->window, GLFW_CURSOR, mousemode);
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void input_btn(int btn, int state, int mod)
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{
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char *keystr = keyname_extd(btn);
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JSValue argv[2];
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argv[0] = JS_NewString(js, keystr);
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argv[1] = jsinputstate[state];
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script_callee(pawn_callee, 2, argv);
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JS_FreeValue(js, argv[0]);
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if (state == INPUT_DOWN) {
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key_states[btn] = INPUT_DOWN;
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add_downkey(btn);
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}
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else if (state == INPUT_UP) {
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key_states[btn] = INPUT_UP;
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rm_downkey(btn);
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}
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}
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void char_cb(GLFWwindow *w, unsigned int codepoint) {
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static char out[2] = {0};
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static JSValue argv[2];
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void input_key(int key)
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{
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char out[2] = {0};
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out[0] = (char)key;
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out[0] = (char)codepoint;
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argv[0] = JS_NewString(js, "input_text");
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JSValue argv[3];
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argv[0] = JS_NewString(js, "char");
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argv[1] = JS_NewString(js, out);
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script_callee(pawn_callee, 2, argv);
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@ -193,58 +156,44 @@ void char_cb(GLFWwindow *w, unsigned int codepoint) {
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JS_FreeValue(js, argv[1]);
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}
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static GLFWcharfun nukechar;
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void joystick_add(int id) {
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struct joystick joy = {0};
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joy.id = id;
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arrpush(joysticks, joy);
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void register_pawn(struct callee c) {
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pawn_callee = c;
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}
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void joystick_cb(int jid, int event) {
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YughWarn("IN joystick cb");
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if (event == GLFW_CONNECTED) {
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for (int i = 0; i < arrlen(joysticks); i++)
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if (joysticks[i].id == jid) return;
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void register_gamepad(struct callee c) {
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gamepad_callee = c;
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}
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joystick_add(jid);
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} else if (event == GLFW_DISCONNECTED) {
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for (int i = 0; i < arrlen(joysticks); i++) {
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if (joysticks[i].id == jid) {
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arrdelswap(joysticks, i);
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return;
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}
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}
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}
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static void pawn_call_keydown(int key) {
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JSValue argv[4];
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argv[0] = jsinput;
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argv[1] = jsnum;
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argv[2] = jsinputstate[INPUT_DOWN];
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/* TODO: Could cache */
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argv[3] = JS_NewInt32(js, key);
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script_callee(pawn_callee, 4, argv);
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JS_FreeValue(js, argv[3]);
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}
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/*
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0 free
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1 lock
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*/
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void set_mouse_mode(int mousemode) { sapp_lock_mouse(mousemode); }
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void input_init() {
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glfwSetCursorPosCallback(mainwin->window, cursor_pos_cb);
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glfwSetScrollCallback(mainwin->window, scroll_cb);
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glfwSetMouseButtonCallback(mainwin->window, mb_cb);
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glfwSetJoystickCallback(joystick_cb);
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nukechar = glfwSetCharCallback(mainwin->window, char_cb);
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char *paddb = slurp_text("data/gamecontrollerdb.txt");
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glfwUpdateGamepadMappings(paddb);
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free(paddb);
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for (int b = 0; b < 15; b++)
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jsgamepadstr[b] = str2js(gamepad2str(b));
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jsaxesstr[0] = str2js("ljoy");
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jsaxesstr[1] = str2js("rjoy");
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jsaxesstr[2] = str2js("ltrigger");
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jsaxesstr[3] = str2js("rtrigger");
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jsaxis = str2js("axis");
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/* Grab all joysticks initially present */
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for (int i = 0; i < 16; i++)
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if (glfwJoystickPresent(i)) joystick_add(i);
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jsinputstate[0] = str2js("released");
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jsinputstate[1] = str2js("rep");
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jsinputstate[2] = str2js("pressed");
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jsinputstate[INPUT_UP] = str2js("released");
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jsinputstate[INPUT_REPEAT] = str2js("rep");
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jsinputstate[INPUT_DOWN] = str2js("pressed");
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jsinputstate[3] = str2js("pressrep");
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jsinputstate[4] = str2js("down");
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jsinput = str2js("input");
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@ -254,170 +203,124 @@ void input_init() {
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jspos = str2js("pos");
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}
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void input_to_nuke() {
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glfwSetCharCallback(mainwin->window, nukechar);
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}
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void input_to_game() {
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glfwSetCharCallback(mainwin->window, char_cb);
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}
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void call_input_signal(char *signal) {
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JSValue s = JS_NewString(js, signal);
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JS_Call(js, pawn_callee.fn, pawn_callee.obj, 1, &s);
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JS_FreeValue(js, s);
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}
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char keybuf[50];
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const char *keyname_extd(int key, int scancode) {
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const char *kkey = NULL;
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const char *keyname_extd(int key) {
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if (key >= 32 && key <=90) {
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keybuf[0] = key;
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keybuf[1] = '\0';
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return keybuf;
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}
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if (key > 289 && key < 302) {
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int num = key - 289;
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sprintf(keybuf, "f%d", num);
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return keybuf;
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} else if (key >= 320 && key <= 329) {
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}
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if (key >= 320 && key <= 329) {
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int num = key - 320;
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sprintf(keybuf, "kp%d", num);
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return keybuf;
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} else {
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}
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switch (key) {
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case GLFW_KEY_ENTER:
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kkey = "enter";
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case SAPP_KEYCODE_ENTER:
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return "enter";
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break;
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case GLFW_KEY_ESCAPE:
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kkey = "escape";
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case SAPP_KEYCODE_ESCAPE:
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return "escape";
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break;
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case GLFW_KEY_DELETE:
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kkey = "delete";
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case SAPP_KEYCODE_DELETE:
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return "delete";
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break;
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case GLFW_KEY_INSERT:
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kkey = "insert";
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case SAPP_KEYCODE_INSERT:
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return "insert";
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break;
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case GLFW_KEY_TAB:
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kkey = "tab";
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case SAPP_KEYCODE_TAB:
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return "tab";
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break;
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case GLFW_KEY_RIGHT:
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kkey = "right";
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case SAPP_KEYCODE_RIGHT:
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return "right";
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break;
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case GLFW_KEY_LEFT:
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kkey = "left";
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case SAPP_KEYCODE_LEFT:
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return "left";
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break;
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case GLFW_KEY_UP:
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kkey = "up";
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case SAPP_KEYCODE_UP:
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return "up";
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break;
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case GLFW_KEY_DOWN:
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kkey = "down";
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case SAPP_KEYCODE_DOWN:
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return "down";
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break;
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case GLFW_KEY_LEFT_SHIFT:
|
||||
kkey = "lshift";
|
||||
case SAPP_KEYCODE_LEFT_SHIFT:
|
||||
return "lshift";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_RIGHT_SHIFT:
|
||||
kkey = "rshift";
|
||||
case SAPP_KEYCODE_RIGHT_SHIFT:
|
||||
return "rshift";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_LEFT_CONTROL:
|
||||
kkey = "lctrl";
|
||||
case SAPP_KEYCODE_LEFT_CONTROL:
|
||||
return "lctrl";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_LEFT_ALT:
|
||||
kkey = "lalt";
|
||||
case SAPP_KEYCODE_LEFT_ALT:
|
||||
return "lalt";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_RIGHT_CONTROL:
|
||||
kkey = "rctrl";
|
||||
case SAPP_KEYCODE_RIGHT_CONTROL:
|
||||
return "rctrl";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_RIGHT_ALT:
|
||||
kkey = "ralt";
|
||||
case SAPP_KEYCODE_RIGHT_ALT:
|
||||
return "ralt";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_SPACE:
|
||||
kkey = "space";
|
||||
case SAPP_KEYCODE_SPACE:
|
||||
return "space";
|
||||
break;
|
||||
|
||||
case GLFW_MOUSE_BUTTON_RIGHT:
|
||||
kkey = "rmouse";
|
||||
case SAPP_KEYCODE_KP_ADD:
|
||||
return "plus";
|
||||
break;
|
||||
|
||||
case GLFW_MOUSE_BUTTON_LEFT:
|
||||
kkey = "lmouse";
|
||||
case SAPP_KEYCODE_KP_SUBTRACT:
|
||||
return "minus";
|
||||
break;
|
||||
case SAPP_KEYCODE_GRAVE_ACCENT:
|
||||
return "backtick";
|
||||
break;
|
||||
|
||||
case GLFW_MOUSE_BUTTON_MIDDLE:
|
||||
kkey = "mmouse";
|
||||
case SAPP_KEYCODE_LEFT_BRACKET:
|
||||
return "lbracket";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_KP_ADD:
|
||||
kkey = "plus";
|
||||
case SAPP_KEYCODE_RIGHT_BRACKET:
|
||||
return "rbracket";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_KP_SUBTRACT:
|
||||
kkey = "minus";
|
||||
break;
|
||||
case GLFW_KEY_GRAVE_ACCENT:
|
||||
kkey = "backtick";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_LEFT_BRACKET:
|
||||
kkey = "lbracket";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_RIGHT_BRACKET:
|
||||
kkey = "rbracket";
|
||||
break;
|
||||
|
||||
case GLFW_KEY_BACKSPACE:
|
||||
kkey = "backspace";
|
||||
case SAPP_KEYCODE_BACKSPACE:
|
||||
return "backspace";
|
||||
break;
|
||||
}
|
||||
|
||||
if (kkey) return kkey;
|
||||
}
|
||||
|
||||
kkey = glfwGetKeyName(key, scancode);
|
||||
|
||||
if (kkey) return kkey;
|
||||
|
||||
return "NULL";
|
||||
}
|
||||
|
||||
void call_input_down(int *key) {
|
||||
JSValue argv[3];
|
||||
argv[0] = jsinput;
|
||||
argv[1] = input2js(keyname_extd(*key, *key));
|
||||
argv[2] = jsinputstate[4];
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
}
|
||||
|
||||
const char *axis2str(int axis) {
|
||||
switch (axis) {
|
||||
case GLFW_GAMEPAD_AXIS_LEFT_X:
|
||||
return "lx";
|
||||
case GLFW_GAMEPAD_AXIS_LEFT_Y:
|
||||
return "ly";
|
||||
case GLFW_GAMEPAD_AXIS_RIGHT_X:
|
||||
return "rx";
|
||||
case GLFW_GAMEPAD_AXIS_RIGHT_Y:
|
||||
return "ry";
|
||||
case GLFW_GAMEPAD_AXIS_LEFT_TRIGGER:
|
||||
return "ltrigger";
|
||||
case GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER:
|
||||
return "rtrigger";
|
||||
}
|
||||
|
||||
return "NOAXIS";
|
||||
JSValue argv[2];
|
||||
argv[0] = input2js(keyname_extd(*key));
|
||||
argv[1] = jsinputstate[4];
|
||||
script_callee(pawn_callee, 2, argv);
|
||||
}
|
||||
|
||||
/* This is called once every frame - or more if we want it more! */
|
||||
|
@ -426,140 +329,19 @@ void input_poll(double wait) {
|
|||
mouseWheelX = 0;
|
||||
mouseWheelY = 0;
|
||||
|
||||
glfwWaitEventsTimeout(wait);
|
||||
|
||||
for (int i = 0; i < arrlen(downkeys); i++)
|
||||
call_input_down(&downkeys[i]);
|
||||
|
||||
for (int i = 0; i < arrlen(joysticks); i++) {
|
||||
GLFWgamepadstate state;
|
||||
if (!glfwGetGamepadState(joysticks[i].id, &state)) continue;
|
||||
|
||||
JSValue argv[4];
|
||||
argv[0] = num_cache[joysticks[i].id];
|
||||
for (int b = 0; b < 15; b++) {
|
||||
argv[1] = jsgamepadstr[b];
|
||||
|
||||
if (state.buttons[b]) {
|
||||
argv[2] = num_cache[0];
|
||||
script_callee(gamepad_callee, 3, argv);
|
||||
|
||||
if (!joysticks[i].state.buttons[b]) {
|
||||
argv[2] = num_cache[1];
|
||||
script_callee(gamepad_callee, 3, argv);
|
||||
}
|
||||
} else if (!state.buttons[b] && joysticks[i].state.buttons[b]) {
|
||||
argv[2] = num_cache[2];
|
||||
script_callee(gamepad_callee, 3, argv);
|
||||
}
|
||||
}
|
||||
|
||||
argv[2] = jsaxis;
|
||||
|
||||
float deadzone = 0.05;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
state.axes[i] = fabs(state.axes[i]) > deadzone ? state.axes[i] : 0;
|
||||
|
||||
argv[1] = jsaxesstr[0];
|
||||
cpVect v;
|
||||
v.x = state.axes[0];
|
||||
v.y = -state.axes[1];
|
||||
argv[3] = vec2js(v);
|
||||
script_callee(gamepad_callee, 4, argv);
|
||||
JS_FreeValue(js, argv[3]);
|
||||
|
||||
argv[1] = jsaxesstr[1];
|
||||
v.x = state.axes[2];
|
||||
v.y = -state.axes[3];
|
||||
argv[3] = vec2js(v);
|
||||
script_callee(gamepad_callee, 4, argv);
|
||||
JS_FreeValue(js, argv[3]);
|
||||
|
||||
argv[1] = jsaxesstr[2];
|
||||
argv[3] = num2js((state.axes[4] + 1) / 2);
|
||||
script_callee(gamepad_callee, 4, argv);
|
||||
JS_FreeValue(js, argv[3]);
|
||||
|
||||
argv[1] = jsaxesstr[3];
|
||||
argv[3] = num2js((state.axes[5] + 1) / 2);
|
||||
script_callee(gamepad_callee, 4, argv);
|
||||
JS_FreeValue(js, argv[3]);
|
||||
|
||||
joysticks[i].state = state;
|
||||
}
|
||||
}
|
||||
|
||||
int key_is_num(int key) {
|
||||
return key <= 57 && key >= 48;
|
||||
}
|
||||
|
||||
void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods) {
|
||||
JSValue argv[3];
|
||||
argv[0] = jsinput;
|
||||
argv[1] = input2js(keyname_extd(key, scancode));
|
||||
void cursor_hide() { sapp_show_mouse(0); }
|
||||
void cursor_show() { sapp_show_mouse(1); }
|
||||
|
||||
switch (action) {
|
||||
case GLFW_PRESS:
|
||||
argv[2] = jsinputstate[2];
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
argv[2] = jsinputstate[3];
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
add_downkey(key);
|
||||
argv[1] = jsany;
|
||||
argv[2] = jsinputstate[2];
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
|
||||
if (key_is_num(key))
|
||||
pawn_call_keydown(key - 48);
|
||||
|
||||
break;
|
||||
|
||||
case GLFW_RELEASE:
|
||||
argv[2] = jsinputstate[0];
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
rm_downkey(key);
|
||||
argv[1] = jsany;
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
break;
|
||||
|
||||
case GLFW_REPEAT:
|
||||
argv[2] = jsinputstate[1];
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
argv[2] = jsinputstate[3];
|
||||
script_callee(pawn_callee, 3, argv);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void cursor_hide() {
|
||||
glfwSetInputMode(mainwin->window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
}
|
||||
|
||||
void cursor_show() {
|
||||
glfwSetInputMode(mainwin->window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
|
||||
int action_down(int scancode) {
|
||||
for (int i = 0; i < arrlen(downkeys); i++) {
|
||||
if (downkeys[i] == scancode)
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int action_up(int scancode) {
|
||||
int found = 0;
|
||||
for (int i = 0; i < arrlen(downkeys); i++) {
|
||||
if (downkeys[i] == scancode) {
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return !found;
|
||||
}
|
||||
int action_down(int key) { return key_states[key] == INPUT_DOWN; }
|
||||
int action_up(int key) { return key_states[key] == INPUT_UP; }
|
||||
|
||||
int want_quit() {
|
||||
return mquit;
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef INPUT_H
|
||||
#define INPUT_H
|
||||
|
||||
#include "sokol/sokol_app.h"
|
||||
|
||||
#include "script.h"
|
||||
#include "window.h"
|
||||
#include <chipmunk/chipmunk.h>
|
||||
|
@ -12,6 +14,10 @@ extern int32_t mouseWheelY;
|
|||
extern cpVect mouse_pos;
|
||||
extern cpVect mouse_delta;
|
||||
|
||||
#define INPUT_DOWN 0
|
||||
#define INPUT_UP 1
|
||||
#define INPUT_REPEAT 2
|
||||
|
||||
extern float deltaT;
|
||||
|
||||
void input_init();
|
||||
|
@ -21,9 +27,14 @@ void cursor_hide();
|
|||
void cursor_show();
|
||||
void set_mouse_mode(int mousemode);
|
||||
|
||||
void call_input_signal(char *signal);
|
||||
const char *keyname_extd(int key, int scancode);
|
||||
int action_down(int scancode);
|
||||
void input_mouse(int btn, int state);
|
||||
void input_mouse_move(float x, float y, float dx, float dy);
|
||||
void input_mouse_scroll(float x, float y);
|
||||
void input_btn(int btn, int state, int mod);
|
||||
void input_key(int key);
|
||||
|
||||
const char *keyname_extd(int key);
|
||||
int action_down(int key);
|
||||
|
||||
void register_pawn(struct callee c);
|
||||
void register_gamepad(struct callee c);
|
||||
|
@ -31,13 +42,4 @@ void register_gamepad(struct callee c);
|
|||
int want_quit();
|
||||
void quit();
|
||||
|
||||
void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods);
|
||||
|
||||
struct inputaction {
|
||||
int scancode;
|
||||
};
|
||||
|
||||
void input_to_nuke();
|
||||
void input_to_game();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -28,8 +28,6 @@ struct nk_context *ctx;
|
|||
//static struct nk_glfw nkglfw = {0};
|
||||
|
||||
void nuke_init(struct window *win) {
|
||||
window_makecurrent(win);
|
||||
|
||||
snk_setup(&(snk_desc_t){
|
||||
.no_default_font = false
|
||||
});
|
||||
|
|
|
@ -116,17 +116,12 @@ static sg_trace_hooks hooks = {
|
|||
|
||||
|
||||
void openglInit() {
|
||||
if (!mainwin) {
|
||||
YughError("No window to init OpenGL on.", 1);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
sg_trace_hooks hh = sg_install_trace_hooks(&hooks);
|
||||
|
||||
font_init(NULL);
|
||||
debugdraw_init();
|
||||
sprite_initialize();
|
||||
nuke_init(mainwin);
|
||||
nuke_init(&mainwin);
|
||||
|
||||
model_init();
|
||||
sg_color c;
|
||||
|
@ -245,14 +240,14 @@ void render_winsize()
|
|||
|
||||
crt_post.img = sg_make_image(&(sg_image_desc){
|
||||
.render_target = true,
|
||||
.width = mainwin->width,
|
||||
.height = mainwin->height
|
||||
.width = mainwin.width,
|
||||
.height = mainwin.height
|
||||
});
|
||||
|
||||
crt_post.depth_img = sg_make_image(&(sg_image_desc){
|
||||
.render_target = true,
|
||||
.width = mainwin->width,
|
||||
.height = mainwin->height,
|
||||
.width = mainwin.width,
|
||||
.height = mainwin.height,
|
||||
.pixel_format = SG_PIXELFORMAT_DEPTH_STENCIL
|
||||
});
|
||||
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include "sys/types.h"
|
||||
#include "time.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
JSContext *js = NULL;
|
||||
JSRuntime *rt = NULL;
|
||||
|
||||
|
|
|
@ -13,203 +13,46 @@
|
|||
|
||||
#include "stb_ds.h"
|
||||
|
||||
struct window *mainwin;
|
||||
struct window mainwin;
|
||||
|
||||
static struct window *windows = NULL;
|
||||
|
||||
struct Texture *icon = NULL;
|
||||
|
||||
int is_win(struct window *s, GLFWwindow *w) {
|
||||
return s->window == w;
|
||||
}
|
||||
|
||||
void window_size_callback(GLFWwindow *w, int width, int height) {
|
||||
void window_resize(int width, int height)
|
||||
{
|
||||
mainwin.width = width;
|
||||
mainwin.height = height;
|
||||
render_winsize();
|
||||
}
|
||||
|
||||
struct window *winfind(GLFWwindow *w) {
|
||||
for (int i = 0; i < arrlen(windows); i++) {
|
||||
if (windows[i].window == w)
|
||||
return &windows[i];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void window_iconify_callback(GLFWwindow *w, int iconified) {
|
||||
struct window *win = winfind(w);
|
||||
win->iconified = iconified;
|
||||
}
|
||||
|
||||
void window_focus_callback(GLFWwindow *w, int focused) {
|
||||
struct window *win = winfind(w);
|
||||
win->mouseFocus = focused;
|
||||
}
|
||||
|
||||
void window_maximize_callback(GLFWwindow *w, int maximized) {
|
||||
struct window *win = winfind(w);
|
||||
win->minimized = !maximized;
|
||||
}
|
||||
|
||||
void window_framebuffer_size_cb(GLFWwindow *w, int width, int height) {
|
||||
struct window *win = mainwin;
|
||||
win->width = width;
|
||||
win->height = height;
|
||||
window_makecurrent(win);
|
||||
win->render = 1;
|
||||
|
||||
JSValue vals[2] = { int2js(width), int2js(height) };
|
||||
send_signal("window_resize", 2, vals);
|
||||
}
|
||||
|
||||
void window_close_callback(GLFWwindow *w) {
|
||||
void window_quit()
|
||||
{
|
||||
quit();
|
||||
}
|
||||
|
||||
struct window *MakeSDLWindow(const char *name, int width, int height, uint32_t flags) {
|
||||
if (arrcap(windows) == 0)
|
||||
arrsetcap(windows, 5);
|
||||
|
||||
if (mainwin != NULL)
|
||||
return mainwin;
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_SAMPLES,1);
|
||||
|
||||
struct window w = {
|
||||
.width = width,
|
||||
.height = height,
|
||||
.id = arrlen(windows),
|
||||
.window = glfwCreateWindow(width, height, name, NULL, mainwin)};
|
||||
|
||||
if (!w.window) {
|
||||
YughError("Couldn't make GLFW window\n", 1);
|
||||
return NULL;
|
||||
void window_focused(int focus)
|
||||
{
|
||||
mainwin.focus = focus;
|
||||
}
|
||||
|
||||
mainwin = malloc(sizeof(struct window));
|
||||
*mainwin = w;
|
||||
void window_iconified(int s)
|
||||
{
|
||||
mainwin.iconified = s;
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(w.window);
|
||||
YughInfo("Loaded OpenGL %d.%d", 3, 3);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// Set callbacks
|
||||
glfwSetWindowCloseCallback(w.window, window_close_callback);
|
||||
glfwSetWindowSizeCallback(w.window, window_size_callback);
|
||||
glfwSetFramebufferSizeCallback(w.window, window_framebuffer_size_cb);
|
||||
glfwSetWindowFocusCallback(w.window, window_focus_callback);
|
||||
glfwSetKeyCallback(w.window, win_key_callback);
|
||||
void window_suspended(int s)
|
||||
{
|
||||
|
||||
arrput(windows, w);
|
||||
|
||||
if (arrlen(windows) == 1)
|
||||
mainwin = &windows[0];
|
||||
|
||||
window_framebuffer_size_cb(mainwin, width, height);
|
||||
|
||||
return &arrlast(windows);
|
||||
}
|
||||
|
||||
void window_set_icon(const char *png) {
|
||||
icon = texture_pullfromfile(png);
|
||||
window_seticon(mainwin, icon);
|
||||
}
|
||||
|
||||
void window_destroy(struct window *w) {
|
||||
glfwDestroyWindow(w->window);
|
||||
arrdelswap(windows, w->id);
|
||||
}
|
||||
|
||||
struct window *window_i(int index) {
|
||||
return &windows[index];
|
||||
}
|
||||
|
||||
void window_handle_event(struct window *w) {
|
||||
/*
|
||||
if (e->type == SDL_WINDOWEVENT && e->window.windowID == w->id) { // TODO: Check ptr direct?
|
||||
switch (e->window.event) {
|
||||
case SDL_WINDOWEVENT_SHOWN:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO, "Showed window %d.", w->id);
|
||||
w->shown = true;
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_HIDDEN:
|
||||
w->shown = false;
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO, "Hid window %d.", w->id);
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
|
||||
w->width = e->window.data1;
|
||||
w->height = e->window.data2;
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||||
"Changed size of window %d: width %d, height %d.",
|
||||
w->id, w->width, w->height);
|
||||
window_makecurrent(w);
|
||||
w->render = true;
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO, "Exposed window %d.", w->id);
|
||||
w->render = true;
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO, "Entered window %d.", w->id);
|
||||
w->mouseFocus = true;
|
||||
SDL_RaiseWindow(w->window);
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO, "Left window %d.", w->id);
|
||||
w->mouseFocus = false;
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||||
"Lost focus on window %d.", w->id);
|
||||
w->keyboardFocus = false;
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||||
"Gained focus on window %d.", w->id);
|
||||
w->keyboardFocus = true;
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||||
"Minimized window %d.", w->id);
|
||||
w->minimized = true;
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||||
"Maximized window %d.", w->id);
|
||||
w->minimized = false;
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO,
|
||||
"Restored window %d.", w->id);
|
||||
w->minimized = false;
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
YughLog(0, SDL_LOG_PRIORITY_INFO, "Closed window %d.", w->id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void window_all_handle_events() {
|
||||
for (int i = 0; i < arrlen(windows); i++)
|
||||
window_handle_event(&windows[i]);
|
||||
window_seticon(&mainwin, icon);
|
||||
}
|
||||
|
||||
void window_makefullscreen(struct window *w) {
|
||||
|
@ -223,48 +66,14 @@ void window_unfullscreen(struct window *w) {
|
|||
}
|
||||
|
||||
void window_togglefullscreen(struct window *w) {
|
||||
w->fullscreen = !w->fullscreen;
|
||||
|
||||
if (w->fullscreen) {
|
||||
glfwMaximizeWindow(w->window);
|
||||
} else {
|
||||
glfwRestoreWindow(w->window);
|
||||
}
|
||||
}
|
||||
|
||||
void window_makecurrent(struct window *w) {
|
||||
|
||||
if (w->window != glfwGetCurrentContext())
|
||||
glfwMakeContextCurrent(w->window);
|
||||
|
||||
glViewport(0, 0, w->width, w->height);
|
||||
}
|
||||
|
||||
void window_swap(struct window *w) {
|
||||
glfwSwapBuffers(w->window);
|
||||
sapp_toggle_fullscreen();
|
||||
mainwin.fullscreen = sapp_is_fullscreen();
|
||||
}
|
||||
|
||||
void window_seticon(struct window *w, struct Texture *icon) {
|
||||
|
||||
static GLFWimage images[1];
|
||||
images[0].width = icon->width;
|
||||
images[0].height = icon->height;
|
||||
images[0].pixels = icon->data;
|
||||
glfwSetWindowIcon(w->window, 1, images);
|
||||
}
|
||||
|
||||
int window_hasfocus(struct window *w) {
|
||||
return glfwGetWindowAttrib(w->window, GLFW_FOCUSED);
|
||||
}
|
||||
|
||||
void window_render(struct window *w) {
|
||||
window_makecurrent(w);
|
||||
openglRender(w);
|
||||
window_swap(w);
|
||||
}
|
||||
|
||||
void window_renderall() {
|
||||
// arrwalk(windows, window_render);
|
||||
for (int i = 0; i < arrlen(windows); i++)
|
||||
window_render(&windows[i]);
|
||||
}
|
||||
|
|
|
@ -1,13 +1,12 @@
|
|||
#ifndef WINDOW_H
|
||||
#define WINDOW_H
|
||||
|
||||
/*
|
||||
|
||||
#include "render.h"
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
struct window {
|
||||
GLFWwindow *window;
|
||||
int id;
|
||||
int width;
|
||||
int height;
|
||||
|
@ -17,30 +16,27 @@ struct window {
|
|||
bool fullscreen;
|
||||
bool minimized;
|
||||
bool iconified;
|
||||
bool focus;
|
||||
bool shown;
|
||||
void (*nuke_gui)();
|
||||
};
|
||||
|
||||
struct Texture;
|
||||
|
||||
extern struct window *mainwin;
|
||||
*/
|
||||
extern struct window mainwin;
|
||||
|
||||
void window_resize(int width, int height);
|
||||
void window_quit();
|
||||
void window_focused(int focus);
|
||||
void window_iconified(int s);
|
||||
void window_suspended(int s);
|
||||
|
||||
//struct window *MakeSDLWindow(const char *name, int width, int height, uint32_t flags);
|
||||
void window_set_icon(const char *png);
|
||||
void window_destroy(struct window *w);
|
||||
void window_handle_event(struct window *w);
|
||||
void window_all_handle_events();
|
||||
void window_makecurrent(struct window *w);
|
||||
void window_makefullscreen(struct window *w);
|
||||
void window_togglefullscreen(struct window *w);
|
||||
void window_unfullscreen(struct window *w);
|
||||
void window_swap(struct window *w);
|
||||
|
||||
void window_set_icon(const char *png);
|
||||
void window_seticon(struct window *w, struct Texture *icon);
|
||||
int window_hasfocus(struct window *w);
|
||||
struct window *window_i(int index);
|
||||
|
||||
void window_render(struct window *w);
|
||||
void window_renderall();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -34,12 +34,10 @@
|
|||
#include "string.h"
|
||||
|
||||
#define SOKOL_TRACE_HOOKS
|
||||
#define SOKOL_GFX_IMPL
|
||||
#define SOKOL_GLES3
|
||||
#include "sokol/sokol_gfx.h"
|
||||
#define SOKOL_IMPL
|
||||
#define SOKOL_GLCORE33
|
||||
|
||||
#define SOKOL_APP_IMPL
|
||||
#define SOKOL_DEBUG
|
||||
#include "sokol/sokol_gfx.h"
|
||||
#include "sokol/sokol_app.h"
|
||||
|
||||
int physOn = 0;
|
||||
|
@ -53,9 +51,10 @@ double physMS = 1 / 165.f;
|
|||
double updateMS = 1 / 165.f;
|
||||
|
||||
static int sim_play = 0;
|
||||
double lastTick = 0.0;
|
||||
static int phys_step = 0;
|
||||
|
||||
double appTime = 0;
|
||||
|
||||
static float timescale = 1.f;
|
||||
|
||||
#define SIM_STOP 0
|
||||
|
@ -159,7 +158,7 @@ void c_init() {
|
|||
}
|
||||
}
|
||||
*/
|
||||
|
||||
int logout = 0;
|
||||
#if DBG
|
||||
if (logout) {
|
||||
time_t now = time(NULL);
|
||||
|
@ -187,6 +186,9 @@ void c_init() {
|
|||
|
||||
engine_init();
|
||||
|
||||
mainwin.width = sapp_width();
|
||||
mainwin.height = sapp_height();
|
||||
|
||||
sg_setup(&(sg_desc){
|
||||
.logger = {
|
||||
.func = sg_logging,
|
||||
|
@ -207,18 +209,13 @@ int frame_fps() {
|
|||
|
||||
void c_frame()
|
||||
{
|
||||
double elapsed = glfwGetTime() - lastTick;
|
||||
deltaT = elapsed;
|
||||
lastTick = glfwGetTime();
|
||||
//double wait = fmax(0, renderMS - elapsed);
|
||||
double elapsed = sapp_frame_duration();
|
||||
appTime += elapsed;
|
||||
|
||||
if (sim_playing())
|
||||
input_poll(fmax(0, renderMS-elapsed));
|
||||
else
|
||||
input_poll(1000);
|
||||
window_all_handle_events();
|
||||
framems[framei++] = elapsed;
|
||||
|
||||
if (framei == FPSBUF) framei = 0;
|
||||
|
||||
if (sim_play == SIM_PLAY || sim_play == SIM_STEP) {
|
||||
timer_update(elapsed * timescale);
|
||||
|
@ -239,7 +236,7 @@ void c_frame()
|
|||
|
||||
if (renderlag >= renderMS) {
|
||||
renderlag -= renderMS;
|
||||
window_renderall();
|
||||
window_render(&mainwin);
|
||||
}
|
||||
|
||||
gameobjects_cleanup();
|
||||
|
@ -252,27 +249,62 @@ void c_clean()
|
|||
|
||||
void c_event(const sapp_event *e)
|
||||
{
|
||||
|
||||
switch (e->type) {
|
||||
case SAPP_EVENTTYPE_MOUSE_MOVE:
|
||||
input_mouse_moved(e->mouse_x, e->mouse_y);
|
||||
input_mouse_move(e->mouse_x, e->mouse_y, e->mouse_dx, e->mouse_dy);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_MOUSE_SCROLL:
|
||||
input_scroll(e->scroll_x, e->scroll_y);
|
||||
input_mouse_scroll(e->scroll_x, e->scroll_y);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_KEY_DOWN:
|
||||
input_key(e->key_code, e->key_repeat ? 2 : 0);
|
||||
input_btn(e->key_code, e->key_repeat ? INPUT_REPEAT : INPUT_DOWN, e->modifiers);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_KEY_UP:
|
||||
input_key(e->key_code, 1);
|
||||
input_btn(e->key_code, INPUT_UP, e->modifiers);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_MOUSE_UP:
|
||||
input_mouse(e->mouse_button, INPUT_UP);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_MOUSE_DOWN:
|
||||
input_mouse(e->mouse_button, INPUT_DOWN);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_CHAR:
|
||||
input_key(e->char_code);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_RESIZED:
|
||||
window_resize(e->window_width, e->window_height);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_ICONIFIED:
|
||||
window_iconified(1);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_RESTORED:
|
||||
window_iconified(0);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_FOCUSED:
|
||||
window_focused(1);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_UNFOCUSED:
|
||||
window_focused(0);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_SUSPENDED:
|
||||
window_suspended(1);
|
||||
break;
|
||||
|
||||
case SAPP_EVENTTYPE_QUIT_REQUESTED:
|
||||
window_quit();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@ const char *engine_info();
|
|||
|
||||
int frame_fps();
|
||||
|
||||
extern double lastTick;
|
||||
extern double appTime;
|
||||
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue