fix gizmo drawing
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@ -945,6 +945,13 @@ function camextents()
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screen2cam.doc = "Convert a screen space position in pixels to a normalized viewport position in a camera."
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prosperon.gizmos = function()
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{
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game.all_objects(o => {
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if (o.gizmo) render.image(game.texture(o.gizmo), o.pos);
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});
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}
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prosperon.make_camera = function()
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{
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var cam = world.spawn();
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@ -984,6 +991,9 @@ prosperon.render = function()
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profile.endframe();
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profile.frame("hud");
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if (render.draw_hud) prosperon.hud();
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render.flush_text();
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render.set_camera(prosperon.camera);
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if (render.draw_gizmos && prosperon.gizmos) prosperon.gizmos();
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render.flush_text();
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